Episode Transcript
[SPEAKER_02]: I'm Commander Shepherd, and this is my favorite lorecast on the Citadel.
[SPEAKER_13]: Welcome to the Mass Effect lorecast.
[SPEAKER_13]: I'm in seven the legend.
[SPEAKER_09]: And I'm Genesis, join us.
[SPEAKER_13]: As we explore along tides of light, and through the shoals of dust, to see where this lore began.
[SPEAKER_09]: And consider where it may go.
[SPEAKER_13]: Specters welcome back to another exciting week of the Mass Effect Lorcast and this week we have our eyes on the immediate future because we are just over a week away from in seven day twenty twenty five and join me as always is Genesis Genesis how are you?
[SPEAKER_09]: I'm doing much better today, but I did have to have emergency like tooth work done on Sunday.
[SPEAKER_09]: So if I'm a little quiet this week, it is because my jaw is still pretty damn sore.
[SPEAKER_13]: Yeah, that is that your induction port is suffering right now.
[SPEAKER_09]: very much though.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: All right.
[SPEAKER_13]: Well, we will try and not get Genesis to recite long codex entries and things that would require her to talk a lot.
[SPEAKER_13]: But I'm so happy that you were able to make it here tonight with us, Genesis.
[SPEAKER_13]: And we're not alone in this Google meets call.
[SPEAKER_13]: We've got actually a pretty full house tonight.
[SPEAKER_13]: So we've got our patrons, and I'm just going to go down the list here and read them a psych, Yukon, can I call you his name is Diff, Kiff, and Haustrinot, and Redtrabot, and Magistrate Vida, Petarian Buttshot, everybody, welcome in.
[SPEAKER_13]: On the count of three, let's all say in seven day, shall we 1, 2, 3, in seven day?
[SPEAKER_13]: There we go, there's your demonstration of the delay right there if you're listening in your car.
[SPEAKER_13]: So besides the joys and difficulties of live broadcasting, we have a lot to talk about today.
[SPEAKER_13]: Not the least of which is [SPEAKER_13]: probably some lingering pessimism regarding the N7 day that's coming up, specifically because I feel like it's just been a 1, 2, 3 punch of bed by our related news over the past year.
[SPEAKER_13]: So most recently, of course, we got that news that EA was being bought by a private equity firm and basically a public equity firm from Saudi Arabia.
[SPEAKER_13]: Um, that didn't spell well for a lot of the very sociopolitical themes that have been present in BioWare games like Mass Effect and also just didn't, uh, sound like a good thing that, you know, private equity firms are buying EA because they're going to look to, uh, [SPEAKER_13]: shore up funds and where can we cut by where hasn't had like a huge hit and a little bit.
[SPEAKER_13]: But that's just a little bit of the context for where we're going with this conversation.
[SPEAKER_13]: I want to have most of the airtime today dominated by our patrons here joining with us.
[SPEAKER_13]: And so I'm going to go through the list of our patrons clockwise from the order from, I'm viewing them here on my screen.
[SPEAKER_13]: Starting with you, Psych, if you're ready to tell us what you want out of this upcoming in seven day.
[SPEAKER_03]: Oh, boy.
[SPEAKER_03]: Okay.
[SPEAKER_03]: Um.
[SPEAKER_03]: All right.
[SPEAKER_03]: What I would like the most is [SPEAKER_03]: complete transparency.
[SPEAKER_03]: That's, that is my heart's desires complete transparency.
[SPEAKER_13]: So you don't care where they are in the development cycle, just be honest about it.
[SPEAKER_03]: Exactly.
[SPEAKER_03]: Yes.
[SPEAKER_03]: Yeah.
[SPEAKER_03]: Where are we, where are we doing?
[SPEAKER_03]: You know, do we have models?
[SPEAKER_03]: Do we have gameplay?
[SPEAKER_03]: Do we have some idea of narration?
[SPEAKER_03]: Like just just actually truly something.
[SPEAKER_03]: Please.
[SPEAKER_13]: Right.
[SPEAKER_13]: That might be a little bit a lot of bits to ask from the marketing department.
[SPEAKER_13]: At, in my experience, honesty is just out of their, it's beyond their horizons.
[SPEAKER_13]: But, but hopefully we can get a little bit of forthcomingness which I think are also bringing into the conversation here about, you know, just kind of leveling with the fans, right, because for the, like, let's put this in perspective, [SPEAKER_13]: I'm guessing that you want transparency and honesty in retrospect to what we have seen over the past several years.
[SPEAKER_03]: Yes, I mean, I want to say that for, you know, for the part we don't want, but what I, I don't want another corpospeech, speelage of verbs and words on the screen that mean nothing.
[SPEAKER_13]: Yeah, fair.
[SPEAKER_13]: I mean, I think a lot of people tend to tune out after the first like 10 words if they can tell that there's a lot of corpus speak in there, but yeah, like you said, let's focus a little bit more on what we do want to see.
[SPEAKER_13]: Do you care whether or not, you know, we get a poster as opposed to a new trailer as opposed to, you know, maybe even like a couple hints about the narrative would you have a preference over, you know, one or the other?
[SPEAKER_13]: sure.
[SPEAKER_13]: Sure.
[SPEAKER_13]: Now, I think I would tend to agree there, but I think I'd have a limit, you know, if the only thing that they can reveal to us about the narrative is something so cryptic, it's worthless, then don't even bring it up.
[SPEAKER_03]: You know, right.
[SPEAKER_03]: Yeah, I mean, again, it's if it's just more corpospeech that's narrative derivative, like then then there was no point that like it's got actually telling me like this is mass effect after a hundred years or mass effect after [SPEAKER_13]: Right after everything happens or right before everything happens just just something that would be huge if we could get a year for the setting of the game Yeah, when the game begins that would be huge All right, well, I want to open this up to the rest of you guys here with us Who has specific thoughts about you know Keeping transparency as a priority and whatever messaging the By-or marketing department decides to take this in seven day.
[SPEAKER_13]: You can just go ahead and chime in [SPEAKER_10]: Yeah, I mean, I wouldn't, I would agree with that.
[SPEAKER_10]: I mean, [SPEAKER_10]: And I feel like that's what I kind of expect to happen this year is I feel like last year was, you know, I think last year was the one with the, you know, failed guard.
[SPEAKER_10]: And so they had the letter out that, you know, they're taking a break this year.
[SPEAKER_10]: And then I feel like this year is also going to be like we're going through like restructuring and so they're going to, you know, write a letter and so I'm that's that's my worry to so that's, you know, the product we're going to see this year and I agree like I think.
[SPEAKER_10]: I don't know, I feel like the pendulum could only, you know, make so much of that.
[SPEAKER_10]: And so I feel like you just have to, like, be transparent about where you're at.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: We're, we're getting into the, um, territory of, you know, there's South Park episodes about Game of Thrones, like, don't worry.
[SPEAKER_13]: The dragons are coming.
[SPEAKER_13]: Like, we're getting into that realm.
[SPEAKER_13]: For sure.
[SPEAKER_13]: Don't worry.
[SPEAKER_13]: Mass Effect is coming.
[SPEAKER_13]: Is it like, um, so yeah, I totally, I totally get that as well.
[SPEAKER_13]: Um, anyone else have any thoughts on, you know, keeping the transparency as a priority, like, you know, be that about how you felt about previous years?
[SPEAKER_05]: Yeah, I agree with the psych about it all.
[SPEAKER_05]: The, the corporate speaker is definitely one that drives [SPEAKER_05]: have a corporate type environment and just here in the boss, not the corporate talk and drive it the wall.
[SPEAKER_05]: I don't want to hear that anymore.
[SPEAKER_05]: I want to hear something concrete, I want to hear something, but the actual weight to it rather than just, oh, hey, all these platitudes, blah, blah, blah, you know, give me some real.
[SPEAKER_13]: Right.
[SPEAKER_13]: If I have to hear moving the needle on our core competencies one time, I think I'm going to take the express land down stairs.
[SPEAKER_13]: So, okay.
[SPEAKER_13]: I can't bear to read one more blog post talking about the small core team working on Mass Effect.
[SPEAKER_13]: So if that's all they have to say, I think I'm there with you as well.
[SPEAKER_13]: Just if that's all you got to say, keep it short sweet into the point we're working on it, not even close to done yet, bye.
[SPEAKER_13]: You know, don't don't don't.
[SPEAKER_13]: just try and dance around the topic.
[SPEAKER_13]: I'm there with you.
[SPEAKER_13]: All right.
[SPEAKER_13]: Well, you kind, I want to jump over to you.
[SPEAKER_13]: What are you looking forward to?
[SPEAKER_13]: Would you say the most this in seven day?
[SPEAKER_11]: So until about a month ago, I was kind of okay with preferring almost like a radio silence this year, maybe just like a social media post a graphic like, hey, thanks for checking in happy on seven day and I kind of would have been okay with that, but with the advances that Exodus is making seemingly at an expedited pace and seeing the media from [SPEAKER_11]: like the trailers and stuff like that from the expense.
[SPEAKER_11]: I kind of feel like we're in a point now where we might be on the tipping point of being irrelevant.
[SPEAKER_11]: If these other games get off the ground and they start establishing themselves in this space, then instead of being like the top dog or like the older brother, you kind of become the person that's trying to carve out another niche like we were back in 2007.
[SPEAKER_11]: Um, so now I kind of have moved to the fact that like just for survival sake, there needs to be some sort of announcement, just for to stay relevant, essentially.
[SPEAKER_11]: It's like keep yourself fresh.
[SPEAKER_11]: Now I don't want it to be nonsense or corporate speaker anything like that.
[SPEAKER_11]: If they came out and they said, hey, listen.
[SPEAKER_11]: We have done absolutely nothing on this game in the past year and you guys see what's going on right now with the studio We're not a hundred percent sure when we're gonna get back on it.
[SPEAKER_11]: I would actually be okay with that as well But I don't want another vague trailer and then 17 hundred Michael Gamble tweets being like hey that was totally relevant to the story or was it who knows?
[SPEAKER_11]: That happens.
[SPEAKER_11]: I'll probably pull my hair out [SPEAKER_13]: Yeah, I have also kind of had it with the TZ Mike Gamble tweets, especially when I think it was last year that year before that, I don't know, they're all blurring together now, but one of those years Mike Gamble responded to someone saying, please stop being vague and TZ, and in his response he was vague and TZ.
[SPEAKER_13]: So, um, I don't know if he can help it, at this point, I think he is battling the inner urge to tell us everything about the new game that they're working on, but he knows that there are such limitations that what ends up coming out is nothing helpful.
[SPEAKER_13]: So, um, yeah, I would, I would very much prefer it as well if someone from this studio was like, look, we have not made much progress from last year, but that being said, [SPEAKER_13]: like I wouldn't it wouldn't be welcome news to hear that the honesty would be welcome however that being said I think we also need to keep in mind that whenever there is an in seven day obviously there is a message that's meant for the fans from the studio however given recent circumstances with EA and Bioware [SPEAKER_13]: I have to consider the fact that the message coming from BioWare now is also a message to their supervisors and their bosses that, hey, our jobs are justified.
[SPEAKER_13]: I don't know if anyone else here has ever worked in a position or situation like that where you have to relay reports to justify the existence of your job, but like you use the word survival, you can.
[SPEAKER_13]: That seems to be on the minds of a lot of people, even some like [SPEAKER_13]: game developer who I've spoken with when I said, what did you make of this news with with the private equity firm buying EA that this is not a secret that everyone's just kind of waiting for the other shoe to drop to see how we go forward from here.
[SPEAKER_13]: as a community, basically.
[SPEAKER_13]: So yeah, I'm there there with you completely.
[SPEAKER_13]: I want to open this up, though, again, to everyone here that has any particular thoughts on what Yukon is looking forward to in the next, in seven day.
[SPEAKER_08]: Not gonna lie to you, you were talking about that.
[SPEAKER_08]: I just pictured by we're being on the side of the bar, like in an open flat, in the Hawaiian flannel, being like, hey guys, I'm still relevant, Exodus in the expansion out there drinking party and there was just like, oh, by where please stop, please.
[SPEAKER_08]: They have to show that they're relevant still.
[SPEAKER_08]: Because right now, they're getting chased out the room by literally everybody else.
[SPEAKER_08]: We got RPGs galore coming out here, Exodus, an Exodus, but Expedition 33, Final Fantasy, doing revivals.
[SPEAKER_08]: They have to show that they're still breathing in the room.
[SPEAKER_08]: Otherwise, you won't pay attention and nope.
[SPEAKER_08]: Swirely get swept under the rug.
[SPEAKER_13]: who else thinks that by a where needs to say something to stay relevant or perhaps you disagree perhaps you think actually they don't need to that they can allow the spotlight to be taken for a little bit but swipe it back later.
[SPEAKER_03]: No, I would say they they need to like that the time for that opportunity that you were just [SPEAKER_03]: and drum the fail, they've had valgard fail.
[SPEAKER_03]: They need, they're out of strikes.
[SPEAKER_03]: They need a home run right now.
[SPEAKER_03]: They need to come up.
[SPEAKER_13]: All right, right.
[SPEAKER_13]: You could call it a veritable suicide mission.
[SPEAKER_10]: Yes, thank you.
[SPEAKER_13]: I'll show myself out.
[SPEAKER_13]: Um, no, but seriously, as, as a kind of optimistic take, one of my most favorite games in the world was developed when the studio had its back against the fucking wall, and that was Moroant.
[SPEAKER_13]: I don't know anyone who knows a lot about this, the story, the development of Moroant, but Bethesda was not in a great spot, and essentially they knew at the time they were developing Moroant that this could be our last hurrah.
[SPEAKER_13]: So we might as well have fun with it.
[SPEAKER_13]: And that's what they did.
[SPEAKER_13]: And when it came out, it revolutionized console RPGs and Western RPGs as a whole, because it was, you know, just huge.
[SPEAKER_13]: Anyway, it's not more on the podcast, but that's kind of where my optimism, what little I have stems from that sometimes when someone's back is against the wall, they hit a home run and they surprise you.
[SPEAKER_13]: So, all right, love, I love, I love the marketing debates because, you know, I actually hold the opinion that by where doesn't need to say anything this in seven day.
[SPEAKER_13]: They're kind of not, in my opinion, they're not competing against Exodus, they're not competing against any other sci-fi game in the genre because it has been so long.
[SPEAKER_13]: So if that's the case, take your time because if you're competing against yourself, you can only beat yourself.
[SPEAKER_13]: So, you know, if I were in the marketing team, that's what I would tell them.
[SPEAKER_11]: But just, I'm quickly saying like in that same vein, like we see the success that battlefields having, or maybe you don't, but immense amount of success for battlefield, 300,000 people waiting in a queue to get into the server on the day that it launched.
[SPEAKER_11]: obviously they're part of EA, a company that just got acquired, what better way to show your worth to your new bosses immediately by giving us some little chunk of meat next week and just watching the fan base go crazy because it's something small yet credible to show the new bosses like, hey, look, they really want this to work.
[SPEAKER_13]: If they have it, you know, if they [SPEAKER_13]: otherwise they're risking a lot right they have a lot to lose um...
genesis when i was going on my spiel i saw you kind of uh...
making faces over there behind your mic what do you think and [SPEAKER_09]: Oh, just some I I love your optimism because that's not normally the card that you play so very appreciative of that and I I am with you gone on this one.
[SPEAKER_09]: I think they do need to do something I don't think that they can because if you miss an end seven day it's going to be such a huge disappointment to the fans who have stayed loyal.
[SPEAKER_09]: And if you lose that loyal fan base, then it is going to be much harder to get them back and also gain new fans in the future.
[SPEAKER_09]: So I do think that they need to put something out there, whether it's a poster, whether it's another little Lyra trailer, whether it's something, something, I need something.
[SPEAKER_13]: Yeah, that Lyra trailer certainly age like milk didn't it?
[SPEAKER_13]: Yeah, how many years ago was that?
[SPEAKER_13]: That was five years ago, right?
[SPEAKER_09]: Maybe four [SPEAKER_13]: four four four years ago.
[SPEAKER_13]: Okay.
[SPEAKER_13]: I thought it was five.
[SPEAKER_13]: I thought it was December 2025.
[SPEAKER_13]: I'm sorry.
[SPEAKER_05]: This is where this little cast in February of 2022.
[SPEAKER_05]: And you guys came out with that in seven day at 21.
[SPEAKER_13]: Okay.
[SPEAKER_05]: And that was one of the art for trailer drop.
[SPEAKER_13]: Got it.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: Like I said, the in seven days are blending together.
[SPEAKER_13]: So the mass effect to will continue trailer, [SPEAKER_13]: You know, in retrospect, uh, I think it may have led people to believe that they had a lot more work done than they actually had done, uh, where I remember all the way back and the very first episode of this [SPEAKER_13]: This video could literally just be a compilation of symbols that are meant to evoke nostalgia from Mass Effect fans showing that, hey, here's this part from this part of the story, this part from this part, and we're working on it.
[SPEAKER_13]: pretty sure that's where they were at at that point.
[SPEAKER_13]: And it just took me, you know, five years to know, but hopefully whatever happens this next in seven day doesn't take me five years to know what was actually going on.
[SPEAKER_13]: So what we will we will see we'll see about that one.
[SPEAKER_13]: But I want to I want to jump over to his name is Jeff.
[SPEAKER_13]: Jeff, what are you thinking for the next in seven day?
[SPEAKER_13]: What are you hoping for?
[SPEAKER_05]: My name is Gabe.
[SPEAKER_05]: Honestly, I'm kind of with you.
[SPEAKER_05]: What were you saying earlier is like, I don't want anything unless it's substantial.
[SPEAKER_05]: I don't want it to use teasers that mean absolutely nothing because that's always been getting the last four to half years.
[SPEAKER_05]: You know, the keep coming out of these teasers at where are they going to go where are we going to take this I want something that actually has some some have to it some some to give me a little more hope that they are going to actually come out with you know the next Mass Effect game and within our lifetimes you know what I mean so I want something that actually means something not just we're going to tease you a little bit.
[SPEAKER_13]: Yeah, yeah, I've had enough rounds of blue balls, or should I say Asra Balls?
[SPEAKER_13]: I'm kind of sick of the teasing as well.
[SPEAKER_13]: So, yes, I kind of agree with you, but I want to ask you what would that look like?
[SPEAKER_13]: What would something substantial, but not cheesy look like, considering that they also have to like, you know, keep the cat in the bag because the game's not out yet.
[SPEAKER_05]: Um, that's fair, you know, um, maybe some gameplay footage or maybe like not necessarily like a mission entirety of itself, but like, hey, this is how the game's going to look when you guys actually played or even, you know, a cinematic from the next game, but something, you know, something that say, hey, we're progressing on this this project that we've been teasing for the last.
[SPEAKER_05]: what's been like a almost a decade now.
[SPEAKER_05]: Does a drama came out in what 16 or 17, 17?
[SPEAKER_05]: Which is eight years ago now.
[SPEAKER_05]: So it's been damn near decades since the last one came out.
[SPEAKER_05]: And we haven't, again, we haven't gotten more than a teaser here and there in damn near decade.
[SPEAKER_05]: So something like, yeah, cinematic, gameplay, anything.
[SPEAKER_13]: Gotcha, yeah, I think.
[SPEAKER_13]: I think a lot of fans are gonna resonate with that because, you know, we can look at the years that people were really excited for better or worse.
[SPEAKER_13]: Like, I remember the year that the death poster came out.
[SPEAKER_13]: the death crash site poster.
[SPEAKER_13]: That was a fun one.
[SPEAKER_13]: I think I would also kind of welcome another year with like another poster for people to just kind of zoom in on and break down and maybe a short blog post explaining their status.
[SPEAKER_13]: I'll uh, terms like psych was was was talking about, you know, here's where we're at with this, here's where we're at with that, here's what's next, [SPEAKER_13]: Um, something along those lines would I think go pretty far as long as right.
[SPEAKER_13]: They're not over promising.
[SPEAKER_13]: Don't, you know, like making cinematics that lead people to believe that their farther along development than they are.
[SPEAKER_13]: Um, but all right, uh, let's open it up to the rest of the chat here.
[SPEAKER_13]: What do you think about what Jeff told us that he wants to see, you know, something that's substantial in terms of, I'm guessing what you're talking about is something in terms of the narrative in terms of the story.
[SPEAKER_13]: Um, but understands that, you know, they have to keep the cat in the bag, but don't make it easy.
[SPEAKER_13]: How do you walk that tight road?
[SPEAKER_03]: I would say the first trailer for the first Mass Effect.
[SPEAKER_03]: I feel like that really summed it up really well.
[SPEAKER_03]: You have an interior look of the Normandy.
[SPEAKER_03]: You've got a couple of the crew members.
[SPEAKER_03]: And then you've got the idea that the main player is making a choice.
[SPEAKER_03]: Go to Neleria or go to this other planet.
[SPEAKER_03]: And then it, you know, you make the choice and then the camera zooms out.
[SPEAKER_03]: You get, look, the norm would be exterior and it goes to a planet.
[SPEAKER_03]: I like that, that's, that's Mass Effect.
[SPEAKER_03]: So how hard cannot be to give us a 30 second trailer of showing us what Mass Effect four would look like.
[SPEAKER_13]: Well, if they have not even had like a one page on this story, yet I think that that kind of thing might be impossible, right?
[SPEAKER_13]: If they don't know what kind of person they want the protagonist to be, it would be very difficult if they don't even have decided on a clear setting, it might be very difficult.
[SPEAKER_13]: But again, there's a lot of ifs because we have no idea what stage of development that they're at.
[SPEAKER_13]: But yeah, I would agree.
[SPEAKER_13]: I know the exact trailer you're talking about and Rip Calliston, by the way, that would have been a cool planet.
[SPEAKER_13]: But yeah, something like that that illustrates the power of choice, I think would also be reassuring.
[SPEAKER_13]: Like, I think we're all hoping that the next Mass Effect still rewards your choices.
[SPEAKER_03]: Yeah, absolutely.
[SPEAKER_10]: And I think like, I can't like the way, sort of, like, so this is doing it.
[SPEAKER_10]: Like, honestly, they just like, [SPEAKER_10]: You know, kind of rolled out like character reveals like some of your companions or like kind of like throughout time.
[SPEAKER_10]: Even goes like, you know, planet cards like something like that, the kind of like drive some of the narrative, but not necessarily like spoil the story.
[SPEAKER_10]: Because that yeah, like I feel like, you know, I said, this is kind of one out some of the companions, but you're still don't know like the story or things like that.
[SPEAKER_13]: Sure.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: There has been a pretty steady trickle of Exodus details over like I don't even know.
[SPEAKER_13]: I want to say like the past year, two years.
[SPEAKER_13]: I forget exactly when it was announced, but since then I feel like it's been a steady trickle of it.
[SPEAKER_13]: But alright, anyone else before we hit over to the midbrake?
[SPEAKER_12]: I think something that we need, like not just details, but I think it's more positivity as well.
[SPEAKER_12]: So I can probably more in line with you.
[SPEAKER_12]: I don't need heaps of details of what the next game is going to be.
[SPEAKER_12]: But I feel like the fan is something that's in need of some positivity, some good news, knowing that the game is going in a good direction, that the narrative is going in a good direction.
[SPEAKER_12]: So just be great to have something to talk about that's actually been released by Mass Effect.
[SPEAKER_12]: I follow a lot of YouTube content creators.
[SPEAKER_12]: I talk about Mass Effect all the time and some of those.
[SPEAKER_12]: Yeah, theory video is getting more and more whack because it's such an absence of detail.
[SPEAKER_12]: So just be great to have the community be more positive again, just have something released whether it's a small poster, even some of that cryptic stuff I actually quite enjoy that, but just have something positive to talk about again, would be great.
[SPEAKER_13]: Yeah, even a detail like, you know, our team is loving working in the new Unreal Engine environment.
[SPEAKER_13]: We're going to be able to do so much cool XYZ stuff with it that we were never able to do in the original trilogy.
[SPEAKER_13]: So, you know, something like that would go a long way, you know, citing a specific example of what [SPEAKER_13]: Uh, is different now that will enable them to create an even better game than they gave us before.
[SPEAKER_13]: I think it would go a long, long way for some hopium that the fan base is desperately searching for.
[SPEAKER_13]: Um, but all right, uh, with that, let's jump over to the middle of the show.
[SPEAKER_13]: And when we come back, uh, I am going to hear from a astronaut, what he wants the next in seven day to be, uh, giving us primarily.
[SPEAKER_13]: All right, let's go to the outbreak.
[SPEAKER_07]: We have, uh, beef bacon.
[SPEAKER_07]: We have beer, the foods of my people.
[SPEAKER_00]: Young men have funny ideas of what a story are like.
[SPEAKER_00]: I blame the astronaut and computer games.
[SPEAKER_02]: Rex, Shepard, Grant, Shepard, Rex, Grant.
[SPEAKER_13]: All right, and here we are in the middle of the show.
[SPEAKER_13]: Now, normally this is the part where we read out your five-star reviews on Apple Podcasts or your comments on Spotify, but Genesis, I have not seen any new reviews.
[SPEAKER_13]: Have you?
[SPEAKER_13]: You're taking your head now.
[SPEAKER_13]: All right.
[SPEAKER_09]: No, I double checked and we don't have any new reviews this week.
[SPEAKER_13]: That's what I thought.
[SPEAKER_13]: All right.
[SPEAKER_13]: Well, your reviews help us become discovered in the, you know, podcast platforms like Apple podcasts like Spotify.
[SPEAKER_13]: So if you've been listening to the show for a little bit, it really does help us if you just go on there.
[SPEAKER_13]: You don't have to type like a whole novel.
[SPEAKER_13]: If you don't want, just type like, you know, maybe one sentence.
[SPEAKER_13]: If we've been helping you [SPEAKER_13]: when you've been mowing the lawn or shoveling the driveway or that kind of thing, let us know because it also makes my day and I think it makes your day as well, Genesis.
[SPEAKER_09]: it does.
[SPEAKER_09]: I love hearing reviews and listening to how much other people truly love this franchise.
[SPEAKER_09]: Yeah.
[SPEAKER_09]: So I'm all here for the nerding out.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: Absolutely.
[SPEAKER_13]: Well, I don't want to take up much more of our time here in the Midbury since our patrons are here with us.
[SPEAKER_13]: So let's go over to the rest of the show.
[SPEAKER_06]: After time adrift among open stars, a long tides of light and through shows of dust, I will return to where I began.
[SPEAKER_01]: Celery and reproduction different, very little sex-tried.
[SPEAKER_01]: If intended to try human, would try you.
[SPEAKER_01]: Ow, my bakeries!
[SPEAKER_13]: Now, Genesis is giving me a disappointed mom look, and I don't know why.
[SPEAKER_09]: because on the week of our Patreon episodes, our Patreon chats, you consistently forget to thank our Patrons in the middle of the show.
[SPEAKER_09]: So, much buts buts, unfortunate benefactor, William, Superfly, 440, Retrobot, Lieutenant to Sino, Curacy, and Ed Boy, Big Hearts, Major Loves, all the thank yous from.
[SPEAKER_13]: Well, I do, I do personally think them, you know, at the end of our patron jet episodes, but speaking of our patrons, Hustrinot, tell me what you want from the next in seven day and do you want something substantial?
[SPEAKER_13]: Do you really, are you picky at all?
[SPEAKER_10]: Yeah, I mean, for me, it's a little interesting because, you know, I got into Mass Effect way back and then like for a while I like, you know, I recently like recently got into like a couple years ago and back like back into it and.
[SPEAKER_10]: When I got it, I think that was the year that they did that trench coat reveal and had that trailer.
[SPEAKER_10]: And I remember like, looking and getting all excited and like looking around.
[SPEAKER_10]: I'm like, why is nobody else excited?
[SPEAKER_10]: Like, the game's coming out soon.
[SPEAKER_10]: And then I said, I did some research.
[SPEAKER_10]: I was like, oh, man, this is been like a common theme across the years.
[SPEAKER_10]: So, um, yeah.
[SPEAKER_10]: So, after I kind of dug it up, I was like, okay, I understand.
[SPEAKER_10]: I feel like this year they need something more substantial, like I think.
[SPEAKER_10]: Um, I have what I'm afraid is going to happen, and then I have what I really want, but what I really want is like, I feel like you need like, like, kind of what I alluded to before I feel like a character reveal something concrete to the narrative itself.
[SPEAKER_10]: Um, I really don't want like a poster this year, because I feel like a poster you could kind of whip up within a couple of days and like, it's just something easy to like get through [SPEAKER_10]: What I'm afraid of is, I'm just afraid with the restructuring that, you know, behind the scenes, there's like, they're looking at what's on the chopping block and I'm afraid that's going to push by a word to go like, like, super fast or they just won't have enough resources to keep going and that's my, my big fear.
[SPEAKER_10]: So I'm hoping that will be the case, but yeah.
[SPEAKER_13]: Well, that's a great point to bring up that, you know, they might feel as if they are in the chopping block.
[SPEAKER_13]: So I think this in seven day, it would probably benefit all of us to keep that in mind that imagine you're working for a studio that feels as if it might be on the chopping block, what are you going to do?
[SPEAKER_13]: You're going to justify your job.
[SPEAKER_13]: And how are you going to do that?
[SPEAKER_13]: at XYZ point in development.
[SPEAKER_13]: That being said, um, yeah, I would love to get just at least one concrete detail.
[SPEAKER_13]: One concrete detail.
[SPEAKER_13]: Nothing, not, not cryptic, not debatable.
[SPEAKER_13]: Like, that's why I mentioned, you know, tell us what year the setting starts in.
[SPEAKER_13]: Just something, just four digits, four digits, [SPEAKER_13]: Maybe five, I guess, if it's that far in the future, who knows?
[SPEAKER_13]: So, I don't know, Genesis, how do you feel about that?
[SPEAKER_13]: Because I feel like, again, you start to review in your mind all of the previous in seven days since and drama and you realize we don't have fuck off for concrete details.
[SPEAKER_09]: Right.
[SPEAKER_09]: We know that we are going to have a character with a cool looking jacket.
[SPEAKER_09]: And that some of the races we knew in the past are going to be there in the future and that's like okay we assume that mass effect is going to continue in the mass effect setting we got that please give us at least one thing more I think the year is going to be like critical I think that's something that we're all kind of waiting for because that's going to give us so much to look forward to because then we can start thinking about [SPEAKER_09]: You know, our own theories on who's going to be involved and who's not going to be, who has survived that long, or is it such a short turnaround from the previous game?
[SPEAKER_09]: Now we get to think about how we want our favorite characters worked into the story.
[SPEAKER_09]: That's the thing that I'm hoping for the most is a concrete date.
[SPEAKER_13]: Yeah, yeah, we can, if we get a concrete date, can you imagine the explosion of speculatory YouTube videos that we'll see like that day and like for a straight week afterward?
[SPEAKER_13]: Oh man it'll be it'll be crazy.
[SPEAKER_13]: I mean it will be contributing to the noise, but like people don't people don't come to us for speculation I think and I like it that way because I'm trying to keep my focus on the lore but yeah like like like you just said you know the the date would reveal just so much [SPEAKER_13]: like so much and short of that maybe a protagonist name or protagonist like, you know, description.
[SPEAKER_13]: Even where it's, you know, put cut and dry.
[SPEAKER_13]: Here's, you know, the kind of person you're going to be playing as is as your protagonist.
[SPEAKER_13]: I'd also settle for like, you know, is it the same kind of deal as any other Mass Effect previously where the protagonist is our [SPEAKER_13]: Or is this a static character that we cannot customize that we play at us, right?
[SPEAKER_13]: That would be a big change for mass effect.
[SPEAKER_13]: So, I mean, who knows, but we will, we will see.
[SPEAKER_13]: All right.
[SPEAKER_13]: I want to open this up for the rest of the chat here on concrete details.
[SPEAKER_13]: What is the one concrete detail that you guys would want to see?
[SPEAKER_13]: If you could choose one, just one, and nothing too complicated.
[SPEAKER_13]: Just one concrete detail about the next mass effect.
[SPEAKER_13]: What would you want to hear about?
[SPEAKER_05]: So...
[SPEAKER_05]: I feel like a husband and I kind of have the same idea is like, we want something solid, something something we would latch on to, you know, give us a concrete detail.
[SPEAKER_05]: But the one thing I would want to see is kind of what you guys are hitting on this.
[SPEAKER_05]: when does it take place?
[SPEAKER_05]: I don't care when it's going to release it.
[SPEAKER_05]: If it's six months to a year to two years from now, just get it right, get it produced when it should be.
[SPEAKER_05]: But I want to know when it takes place.
[SPEAKER_05]: So how long does it take place after any three events is kind of more important to me than anything, any other detail.
[SPEAKER_05]: And that's what I want.
[SPEAKER_05]: That's I want something concrete like that.
[SPEAKER_13]: Yeah, absolutely, you know, and if it takes place super long after Mass Effect 3, then I think we can all kind of rest assure that Shepherd's not coming back because if it takes place long enough after that doesn't matter if Shepherd survived.
[SPEAKER_13]: All right, all right, great, great point, any anyone else want to chime in with their number one concrete detail.
[SPEAKER_13]: They would want confirmed on, I think it's not this Friday, but the next Friday, right?
[SPEAKER_03]: I mean, I would say if we can't get a date, I would love to see some companions.
[SPEAKER_13]: Gotcha.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: All right.
[SPEAKER_13]: So like when you say see a companion, you mean like, you know, what they look like or would you prefer a description of them and where they come from?
[SPEAKER_03]: I mean, I would take early character models at this point, you know, just like the throwaway sketches of, you know, here's your perspective, crogan team mates or here's the here's some ideas with the throw around for the new Terry and or here's what Gareth looks like 20 years later.
[SPEAKER_03]: Like I don't whichever, I don't care, I would take it.
[SPEAKER_13]: Here's here's your new volus van guard.
[SPEAKER_13]: I would pay the the volus van guard.
[SPEAKER_13]: He's called the bowling ball.
[SPEAKER_13]: All right.
[SPEAKER_13]: Anyone else before we move on?
[SPEAKER_11]: I'll even.
[SPEAKER_11]: I feel like it could be even so much simpler than that because I don't know if I'm the only person.
[SPEAKER_11]: I feel like all the details that we've gotten so far mean absolutely nothing even the trench coat person.
[SPEAKER_11]: I don't think that's necessarily a person [SPEAKER_11]: That could have just been like a unreal engine experiment that they had going, but I'm a huge operators fan.
[SPEAKER_11]: I can't wait till Thursday when that comes out.
[SPEAKER_11]: I've been part of the tech tests.
[SPEAKER_11]: I was part of the server slam.
[SPEAKER_11]: I was in the official discord when they opened the official discord.
[SPEAKER_11]: And one of the things that they did along the way that I really liked was that they had a weapons test that they released as like a teaser and it was a weapon that we [SPEAKER_11]: Even if they just did something like that like that or like the rolling volus video clip that you had Sam like just like hey we're working on real engine look how it looks because the amount of information you can disseminate from a generic protagonist soldier character firing a weapon.
[SPEAKER_11]: would be seemingly limitless.
[SPEAKER_11]: Like, oh, is this the magic?
[SPEAKER_11]: Is it an M8 variant or is it thermal clips?
[SPEAKER_11]: Is it, you know, uh, overheating, you know, recharging, whatever that case may be.
[SPEAKER_11]: If it was just something showing the character moving around in a grid environment, I think that would be great.
[SPEAKER_13]: Oh man can you imagine the next game goes back to overheating mechanics instead of thermal clips We just go full circle.
[SPEAKER_13]: That'd be amazing.
[SPEAKER_11]: I would love everybody talking about how it should be first contact where that's what we would get [SPEAKER_13]: I got to be honest with everybody.
[SPEAKER_13]: If it's first contact war, I think I'm gonna throw my computer out of the fucking window I don't want that Because we all know how it ends, right?
[SPEAKER_13]: So it's like, where's the suspense there?
[SPEAKER_13]: But Hostorn, I like I see that you wanted to chime in [SPEAKER_10]: Oh, sorry.
[SPEAKER_10]: Yeah, I, I just, I want, I guess, maybe will really simple concrete data will be nice.
[SPEAKER_10]: It's just because there's been mixed messages in previous year.
[SPEAKER_10]: This is just even what galaxy we're in.
[SPEAKER_10]: Because yeah, right, with some of these reveals, it's like really hard to tell.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: And maybe the answer is both who notes.
[SPEAKER_13]: Um, and so yeah, the year could be really critical there.
[SPEAKER_13]: But all right.
[SPEAKER_13]: Uh, Richard, but I want to jump over to you.
[SPEAKER_13]: Uh, you have been, I think, saving your best idea for right now.
[SPEAKER_13]: So tell me what you want out of the next in seven day.
[SPEAKER_02]: So what I really want, but I don't think it's going to happen as they're going to be like, [SPEAKER_02]: there's going to be multiplayer to Mass Effect Legendary.
[SPEAKER_02]: I don't think that's going to happen, but I'm going to move on to more because we've been kind of negative because in some days it can be kind of lame.
[SPEAKER_02]: So I think Ian, they just revitalized battlefield.
[SPEAKER_02]: So they're going to start looking at other game series and how they revitalize them.
[SPEAKER_02]: So I say they're going to shell the next Mass Effect [SPEAKER_13]: Remastered like the resin evil scary didn't we didn't we get that with Mass Effect legendary edition isn't that what that was That was just a start.
[SPEAKER_02]: They're gonna like completely revitalize how it looks how it plays They're gonna do the whole resin evil fun.
[SPEAKER_13]: I I don't know whether to clap Or be mad because I if that were the case.
[SPEAKER_13]: I'd be like [SPEAKER_13]: crumbling and it buying it.
[SPEAKER_13]: And it's like, well, then I have the fell for it again award.
[SPEAKER_13]: Um, because like, then it would be a good way I guess to get even more people into the series, especially considering that thing about this.
[SPEAKER_13]: There are kids graduating high school now that were not in high school when legendary edition came out.
[SPEAKER_02]: Exactly.
[SPEAKER_02]: And I mean, just look at Skyrim.
[SPEAKER_02]: How many different versions of Skyrim do we have?
[SPEAKER_02]: Like, I own it on like five different consoles or whatever.
[SPEAKER_13]: Yeah, my favorite is the French version.
[SPEAKER_13]: Um, so, uh, all right.
[SPEAKER_13]: How does everyone feel about that?
[SPEAKER_13]: I also want to address real quick.
[SPEAKER_13]: If they added multi-player legendary edition, and I do think that that's probably out of the realm of possibility.
[SPEAKER_13]: But if they did that, then there would be like, [SPEAKER_13]: such a massive cheer from the online or the Mass Effect community that I think that they might just forget about the delayed progress on the next Mass Effect.
[SPEAKER_13]: Like that would be the shiniest set of keys to jingle in front of them, not in a bad way.
[SPEAKER_13]: I think people would like it.
[SPEAKER_13]: But what does everyone else think about that about the possibility of legendary addition, [SPEAKER_13]: remake, but from scratch, and also the possibility of multiplayer coming to Mass Effect legendary edition.
[SPEAKER_03]: Um, okay, I would be furious and I would not buy it because I am tired of looking back.
[SPEAKER_03]: I am tired of of companies, uh, just dust enough.
[SPEAKER_03]: The old stuff and being like, hey, it's the shiny new thing.
[SPEAKER_03]: And also for multiplayer, I, I, I don't like other people.
[SPEAKER_03]: I don't play Mass Effect to play with other people.
[SPEAKER_03]: I play Mass Effect for me.
[SPEAKER_03]: So multiplayer and legendary edition.
[SPEAKER_03]: well I don't care.
[SPEAKER_13]: Yeah, fair enough, there's definitely a lot of the Mass Effect fan base that did not take Barton multiplayer.
[SPEAKER_13]: And I remember when it was a big deal that Mass Effect 3 kind of required you to play at least a little bit of multiplayer if you wanted to get anywhere close to the max EMS rating.
[SPEAKER_13]: So that was kind of a bummer.
[SPEAKER_13]: I remember that.
[SPEAKER_13]: And I like the multiplayer.
[SPEAKER_13]: It was okay, but like man that he could hold really quick.
[SPEAKER_13]: like it was like, you know, what exactly is the play cycle here?
[SPEAKER_13]: Why should I keep continuing besides these random loot boxes that I get?
[SPEAKER_13]: So yeah, I kind of kind of feel you on that one.
[SPEAKER_13]: Anyone else want to chime in on multiplayer, possibility of Mass Effect 1, built again from the ground up.
[SPEAKER_05]: So screw you and seven for making me feel old.
[SPEAKER_05]: First of all, I'm here anytime.
[SPEAKER_05]: I, I, that was one of the things that I really just like about legendary was not having the multiplayer because That was shit was fun.
[SPEAKER_05]: At least I did get old, but I mean, I'm more of a [SPEAKER_05]: I liked the wave format that they had in the online version of NME3 of the Mass Effect Online.
[SPEAKER_05]: I really enjoyed that aspect, because I'm not really good at the player-verset player type online.
[SPEAKER_05]: I like the team effort of it.
[SPEAKER_05]: So I actually would be for bringing it back that I wouldn't want it as a separate game, maybe as an update to the legendary edition.
[SPEAKER_13]: Yeah, fair, fair, that would be, that'd be very welcome as well.
[SPEAKER_13]: Okay, you come Cornelius says here in chat power just went out.
[SPEAKER_13]: So you come has dropped out of the call, but may or may not be back.
[SPEAKER_13]: Magister, you've been awful quiet.
[SPEAKER_13]: I want to ask you how you'd feel about legendary addition install and instituting multiplayer and or the possibility of us getting like a revamped mass effect one, like with Unreal Engine 5.
[SPEAKER_08]: I think the first, I think the multiplayer would be a breath of fresh air for the community.
[SPEAKER_08]: I think that would be something that would be fun and especially depending on how they frame it, especially if they make it more, they add like more mission-based type situations there, and like really reframe it to make it not feel like, okay, after this, because I want to get the best ending of Mass Trek 3, [SPEAKER_08]: We're doing Nazis zombies with the, uh, what's the husks?
[SPEAKER_08]: Like, if they branched it out more, that'd be fun.
[SPEAKER_08]: As for doing another Masspeck 1, 2 and 3, please don't like.
[SPEAKER_08]: That's the major sin I think, but that's the dead with Skyrim like they they just stayed on that bad boy because they were like well you're running by in any ways and that thing just yes exactly milked it all the way home and that's why I took I feel like that's why it's taking like so many years for Elder Scrolls 6 that even be like a thought because they're just like why we're making another game you gotta still buy in this one.
[SPEAKER_08]: Let's not go down that road, but that's not a good one to look at for that at least for the consumers I think [SPEAKER_13]: Now, drawing comparison there at least Bethesda, they put out that original like super short teaser for the Elder Scrolls Six.
[SPEAKER_13]: They put that out like what, five, six, seven years ago, but it has been complete radio silence since then.
[SPEAKER_13]: They have not like put out little breadcrumbs, they haven't put out any other cinematic trailers that would indicate any kind of, [SPEAKER_13]: preparedness on how far along they are on the next Elder Scrolls, but that's kind of like Bethesda's style.
[SPEAKER_13]: If you guys remember Fallout 4 came out like three months after they announced it or something crazy like that.
[SPEAKER_13]: I remember at that E3 or whatever game convention it was that they announced Fallout 4, they had the whole welcome home trailer.
[SPEAKER_13]: And then they said, [SPEAKER_13]: If I remember right, and it was nuts, it was like holy crap.
[SPEAKER_13]: I can't wait.
[SPEAKER_13]: It's coming out like so soon.
[SPEAKER_13]: So Bethesda kind of has a history of doing that, and I feel like they might do that with the next elder scrolls too.
[SPEAKER_13]: But but by aware on the other hand is going the like has gone the stark opposite direction where they have put out something every year because they feel like they need to on in seven day.
[SPEAKER_13]: And I guess we'll see [SPEAKER_13]: uh...
pretty soon what is it 10 days from now uh...
will see what they put out on in seven day uh...
but but that being said uh...
i wanted to uh...
open it back up again any final thoughts on but multi player being instituted to legendary edition or a mass effect remake from the ground up [SPEAKER_10]: I guess I'll say, like, I've never, I never got to try the multiplayer and I always wanted to, so I think that would be fun, but at the same time, I feel like if they went that direction, it would be like.
[SPEAKER_10]: It would contradict essentially everything that they unveiled up until now on each and seven day and I feel like that would really cause some pitch force theories.
[SPEAKER_10]: If they did swing in a way that was like this is an interim solution until the final game comes out.
[SPEAKER_10]: It would depend how they like.
[SPEAKER_10]: Um, present that, but at the same time, I feel like there'd always be that thought in the back of, you know, back your mind that like, you know, you could have used these resources against the primary game and, you know, and that's my fear too, it's like, I feel like that's why I drama to suffer as well.
[SPEAKER_10]: Um, and things like that.
[SPEAKER_10]: So, [SPEAKER_10]: Yeah, I just feel like, you know, just focus on the like the priming game and, you know, circling all the way back around to be transparent, but we're just focused on it, you know?
[SPEAKER_13]: Yeah, yeah.
[SPEAKER_13]: And something that's that just occurred to me that that would be low overhead that's goes in line with what you're talking about.
[SPEAKER_13]: Astronaut is they could just have someone with a camera and a simple lapel mic go around to each of the developers' desks.
[SPEAKER_13]: and say, give me, you know, one-two minutes talk to me about what you're working on.
[SPEAKER_13]: And, you know, here are the guidelines that the studio manager says we got to like, stay within, don't be this specific, don't reveal this or this, but tell me everything else about what you're working on.
[SPEAKER_13]: And then like, you know, have that as kind of like behind the scenes, series of interviews that they just put out on social media.
[SPEAKER_13]: I think it'd be great.
[SPEAKER_13]: I think people would love that.
[SPEAKER_13]: Um, but all right, uh, I want to jump over to Magister because we are getting a little short on time, but I want to hear from both you, Magister and, and, and, and Beterian but shop at first, you Magister, what are you most looking forward to for in seven day?
[SPEAKER_08]: What I want is something along the lines of, and, um, as I said earlier, um, the old school trailers, uh, from Mass Effect.
[SPEAKER_08]: or a long lines of old school trailers from Ubisoft when I came to Assassin Creed.
[SPEAKER_08]: Like I want, hopefully like, [SPEAKER_08]: a contract a team on the outside who's been working on it for the past six months, a CGI like trailer that not really going into the gameplay or anything like that.
[SPEAKER_08]: I know you're not there, but I'm sure there's at least some storyboarding that's happened within the last five years that you guys have been doing.
[SPEAKER_08]: At least something to show like a little, maybe like a two-minute [SPEAKER_08]: of the theme, like a hyper-realistic theme, like not this, no more, like, [SPEAKER_08]: not fall out, but of qual guys and that super animated stylistic type thing, no, make it hyper realistic in the style that you plan on doing.
[SPEAKER_08]: And just give us a brief like story of what's happening.
[SPEAKER_08]: A guy running down the alley, a couple of turns, and off to the side, shooting behind him, going to the jungle, a crow getting charged, and that's someone in [SPEAKER_08]: feel of a story in it, in a cinematic.
[SPEAKER_08]: That way, it gets the blood pumping.
[SPEAKER_08]: It's um, along with that.
[SPEAKER_08]: Uh, maybe also like you were saying previously a couple interviews like I missed the days of the developer.
[SPEAKER_08]: developer dev diaries, like back in a day with lion heart and all those studios Give us a good song like a little blurb and then maybe at the end an interview with IGN was to lead lead lead people Just a brief blurb about what's going on just give us something to to actually speculate on something that will [SPEAKER_08]: because you look at all those other videos from Mass Effect 1, 2, 3, or Assassin's Creed, those do rounds and they get into the millions.
[SPEAKER_08]: So that will get some eyes.
[SPEAKER_08]: I will get maybe we'll feel a little bit more hype, some background interviews of, hey, I work at BioWare and this is what we're doing and this is how I feel about it and then an interview and then I feel like that would just [SPEAKER_08]: App things to the point where we'll be like, okay, we're doing this.
[SPEAKER_08]: We're going forward.
[SPEAKER_08]: Here's the footstit.
[SPEAKER_08]: Here's the direction that we're going and can't wait to you next year.
[SPEAKER_13]: So you described a cinematic video that sounded kind of similar to the one we got with the duster coat from, but I think a couple years ago was that one or two, I can't even remember now.
[SPEAKER_13]: Do you care if it was [SPEAKER_13]: If a cinematic came out like that, do you care about what this actual stage of development is like?
[SPEAKER_13]: Or do you just want it to like in your words get the blood pumping?
[SPEAKER_08]: More so get the blood pumping.
[SPEAKER_08]: I don't care where you're at, develop my ways.
[SPEAKER_08]: I know you're probably not where you need to be.
[SPEAKER_08]: But you right now, I feel like you more so need to get attention.
[SPEAKER_08]: You more so need to [SPEAKER_08]: get your get royally your fans a lot of things.
[SPEAKER_08]: And not just the desert, not just someone climbing up a rock face and look behind them, Duster, I want a little bit of story in there.
[SPEAKER_08]: Tell me a little something like how as ask three revelations, you see, SEO walking through a couple of deserts.
[SPEAKER_08]: Also, there's a fight sequence, and then he gets taken to someplace where he's left get hung.
[SPEAKER_08]: Like give us something that's going to like show a little bit more of [SPEAKER_08]: what the tone of this is.
[SPEAKER_08]: Is there desperation?
[SPEAKER_08]: Is this about building something?
[SPEAKER_08]: Are we going to be more diplomatic?
[SPEAKER_08]: It shows show people talking to people.
[SPEAKER_08]: Give us a little something at the story of what we're going to be encountering potentially.
[SPEAKER_08]: Even if it's not what it's going to be there in the future, like he said, choosing between the two different locations and one of them didn't even show up in the game.
[SPEAKER_08]: I don't care.
[SPEAKER_08]: Put it out there.
[SPEAKER_13]: Gotcha, all right, that's a refreshing take for Magister.
[SPEAKER_13]: But Seren but shot lasts, but certainly not least.
[SPEAKER_13]: I want to hear what you have in mind and what you would have ideally see when it's released in about 10 days.
[SPEAKER_12]: I'll take a slightly different talk.
[SPEAKER_12]: I'd love to hear something about other Mass Effect media.
[SPEAKER_12]: So we know, you know, as some good news has happened for the last update, this is the TV show and is having some progress.
[SPEAKER_12]: So I would love to know that they're not redoing the Shepherd story on TV.
[SPEAKER_12]: I think there would be a lot of people that would be pretty pleased with that.
[SPEAKER_12]: whether it's additional mass effect novels if you've got any writers that are potentially doing other other work within the mass effect universe.
[SPEAKER_12]: There's so much potential there.
[SPEAKER_12]: I mean, I would love to read a novel about measure divider being the first human in the all-elco cast of family.
[SPEAKER_12]: Or something like that, there'll be great.
[SPEAKER_12]: There's so much potential with the mass effect universe.
[SPEAKER_12]: I think that's...
[SPEAKER_12]: something that brings us all to enjoying the games and talking about it, listening to the lore cast and everything like that.
[SPEAKER_12]: So I'd love to hear about some some progress in those other areas as well.
[SPEAKER_13]: That's a wonderful, wonderful point because the TV show production has been one of the more promising aspects that we've heard about the Mass Effect universe recently.
[SPEAKER_13]: So can you guys imagine if we had a trailer like an actual trailer for the Mass Effect TV show?
[SPEAKER_13]: I think everyone would crap their collective pants.
[SPEAKER_13]: And they would probably need a week to just dissect and understand everything about that.
[SPEAKER_13]: But yeah, I think a trailer, even if it was like a 15 second, 30 second trailer from the TV show, I think would still hold the level of credibility because the TV show hasn't been teased before.
[SPEAKER_13]: So that would be something that's new that's like, oh, okay, wait, at least we can kind of like divert our attention here and have something a little bit promising.
[SPEAKER_13]: Genesis, what do you think?
[SPEAKER_09]: I would love something external media-wise, you know, announcement of a book that's coming out.
[SPEAKER_09]: I know that they are still working with Dark Horse, like I bought a Mass Effect Jack III statue back in March.
[SPEAKER_09]: That's going to start delivering here in next month or in December.
[SPEAKER_09]: I'm still buying licensed gear and merch.
[SPEAKER_09]: because, you know, I needed a little rubber ducky shepherd.
[SPEAKER_09]: So I think something external media wise would be amazing.
[SPEAKER_09]: You know, give me more lore in a book, in a comic book, in any format, it would be awesome.
[SPEAKER_09]: don't know if they're at the point where they can do a trailer for the TV series yet, but if we could also find out concrete details about that, what is the show going to be about?
[SPEAKER_09]: Who is the show going to center its focus around?
[SPEAKER_09]: Anything along the narrative of those?
[SPEAKER_09]: because if the site is to be that source is to be believed, they're starting to cast for these roles.
[SPEAKER_09]: That means that a script has been written for it.
[SPEAKER_09]: That means that we know when and where it's going to be taking place.
[SPEAKER_09]: So hopefully we can find out details about that.
[SPEAKER_09]: I would love that.
[SPEAKER_13]: That'd be so crazy if this script has already been written.
[SPEAKER_13]: Like, like, everyone who has been like a massive [SPEAKER_13]: Just watching the slow progression of the development of the game and then we find out about this Mass Effect TV show within like the past year all of a sudden guess what hey guys the script's already written That would be insane to me.
[SPEAKER_13]: Of course.
[SPEAKER_13]: That's a lot more simple than creating a game with branching possibilities Because it's an RPG game.
[SPEAKER_13]: It's also a lot more simple for a number of different reasons [SPEAKER_13]: It's more linear media than mass-fact as a game would be, but yeah, that's a that's a wonderful point as well And again, it doesn't have to be about a TV show like Beterian but shot mentioned, you know, what if it was something about a new novel That's coming up.
[SPEAKER_13]: I think everyone would really welcome that or a graphic novel [SPEAKER_13]: you and I both love the comics, Genesis, so another comic would be very welcome.
[SPEAKER_13]: I mean, hell, even like, I'm thinking in terms of what other game companies have done, official, like official mods that the development studios have made for games that released years ago, right?
[SPEAKER_13]: Like that's that's been something that other game companies have done or updates that add content here or there.
[SPEAKER_13]: that would be cool.
[SPEAKER_13]: So who knows?
[SPEAKER_13]: Who knows exactly where we're going to be?
[SPEAKER_13]: 10 days from now.
[SPEAKER_13]: But I do want to start wrapping this up and so we'll go around the horn here and just give some of your final thoughts.
[SPEAKER_13]: Let's start with you, Psych.
[SPEAKER_03]: Okay, so I just final thoughts are the please know corporate speak.
[SPEAKER_03]: Also just quick tangent.
[SPEAKER_03]: I would like a little bit more notice or news about the acquisition specifically by the Saudi Arabia public investment funds.
[SPEAKER_03]: How much they're going to have a say and stuff and that made determine my future involvement in mass effect overall.
[SPEAKER_13]: Sure, yeah.
[SPEAKER_13]: I think that they're probably going to be severely hamstrung on what they are permitted and not permitted to say when it comes to the buyout of their own parent company.
[SPEAKER_13]: So I think that's probably some details that journalists could get on background or off the record to be honest with you.
[SPEAKER_13]: But otherwise, I think any studio manager that put out a candid statement.
[SPEAKER_13]: about that would probably be risking their own job, but Jeff, what are you hoping for in the next in seven days, some of your final thoughts here at the end?
[SPEAKER_04]: After your nice introduction to me, my name is Gia.
[SPEAKER_04]: I might have to change my username [SPEAKER_05]: or 22 don't treat.
[SPEAKER_05]: Sorry.
[SPEAKER_05]: Anyway, yeah, I'm kind of in the same page as like give me some concrete give me some real.
[SPEAKER_05]: I don't want corporate speak.
[SPEAKER_05]: Even if it's something just like, hey, we got this going on with the TV series and on and then seven day that would be OK with me.
[SPEAKER_13]: Yeah, yeah, I think we'd all look forward to that.
[SPEAKER_13]: All right, [SPEAKER_10]: Hey, yeah, um, yeah, just kind of echoing what everyone else has said.
[SPEAKER_10]: Just, you know, just transparency and, you know, I know I'm, you know, some of the takes like that I've set up in a bit pessimistic guy.
[SPEAKER_10]: I'm also like super excited.
[SPEAKER_10]: I'm always like excited that the, you know, there's going to always claim on that I hope there's going to be something, you know, different this year.
[SPEAKER_10]: So I'm hoping hoping that will be the case.
[SPEAKER_10]: And yeah, no, just yeah, more just yeah, something concrete, something more transparent on the direction that the studio is going.
[SPEAKER_10]: And yeah, and just, you know, also just want to say thank you for having me a long time this year and first time call or so.
[SPEAKER_13]: Yeah.
[SPEAKER_13]: We're very happy to hear it from you.
[SPEAKER_13]: I have very happy to meet you too, so yeah, I think you know before anyone should jump down anyone's throat at all in the community for being pessimistic or not just try to keep in mind that that just means that that person cares like because if they didn't care they wouldn't care enough to be pessimistic like it wouldn't bother them nothing would bother them about [SPEAKER_13]: the development or lack of a development of the series.
[SPEAKER_13]: And on the flip side of that, if someone's being in your opinion, overly optimistic, let them, let them look forward to what they look forward to, because God knows this life is hard enough.
[SPEAKER_13]: So just let them enjoy shit, please.
[SPEAKER_13]: All right, that being said, Retrobot, what are your final thoughts?
[SPEAKER_02]: Uh, I feel like I'm going to be overly optimistic.
[SPEAKER_02]: I feel like this is going to be the year.
[SPEAKER_02]: Some days going to be announced.
[SPEAKER_02]: But I also back in my mind, I feel like I'm just going to eat my hat.
[SPEAKER_02]: And it's going to be like there's going to be some random screenshot, but even prime and they're going to be like, Mass Effect is coming.
[SPEAKER_02]: And that will be it.
[SPEAKER_02]: Yeah, who knows?
[SPEAKER_02]: Yeah.
[SPEAKER_13]: Psych, it's just breathing hard.
[SPEAKER_13]: Anyway, that's a horribly dirty joke.
[SPEAKER_13]: Magister, what are your final thoughts?
[SPEAKER_08]: pilot thoughts?
[SPEAKER_08]: Don't be vague.
[SPEAKER_08]: Don't do a cyberpunk, ask yellow block of words.
[SPEAKER_08]: Don't do nothing.
[SPEAKER_08]: Put something out there.
[SPEAKER_08]: You, if it's a tick-tock level of going around talking to people, give some type of material.
[SPEAKER_08]: You had your buy last last year.
[SPEAKER_08]: Don't do that again.
[SPEAKER_13]: All right, you're skating on thin ice with majester here.
[SPEAKER_13]: Uh, Bitsary and Budshot, your final thoughts here.
[SPEAKER_12]: Just feeling really, um, I'm positive and optimistic for next week.
[SPEAKER_12]: Um, and seven day always happens in on the eighth here in Australia, um, which is a little bit disappointing, but, um, anyway, uh, so you're looking forward to seven day next week, feeling positive, lovely little cost is the first time I've come on as well.
[SPEAKER_12]: So, um, yeah, thanks for having me.
[SPEAKER_13]: Well, thank you for being here.
[SPEAKER_13]: And that's also that tickles me thinking about it being called [SPEAKER_13]: It's Nate Day, and everybody celebrate your favorite Nate.
[SPEAKER_13]: All right, Genesis, what are your final thoughts before we wrap up here?
[SPEAKER_09]: I too am on the concrete deal train.
[SPEAKER_09]: I would absolutely love something like that.
[SPEAKER_09]: But one of the things that I truly am cannot wait for on in seven day is the amazing artwork that the fandom community puts out each year.
[SPEAKER_09]: Each year I see some of the best artwork that comes out and I mean, yes, it means that I have to get back on Twitter for a day, but it makes it kind of worth it because my entire feed is just flooded with the characters that I truly adore and love and it now I get to see what people have been working on for the last months.
[SPEAKER_09]: year, the full year that they've been working on since last end seven day.
[SPEAKER_09]: And it's some of the best time to go to celebrate Mass Effect artwork.
[SPEAKER_09]: It also holds a special spot in my heart because it's this will be year four of the girls one year and the girls anniversary because our first episode was released on end seven day so and speaking of that by the girl she means the two girls one ship podcast where you can get everything you want to know.
[SPEAKER_13]: about what video game romances have has to offer.
[SPEAKER_13]: How is that?
[SPEAKER_13]: I just tried to plug your show off the top of my head.
[SPEAKER_13]: I can't remember your exact field genesis.
[SPEAKER_13]: How close was that?
[SPEAKER_09]: That was really, really good.
[SPEAKER_09]: It's the two girls' one-ship podcast where we analyze rate and review all that the world of video game romances has to offer.
[SPEAKER_09]: And this year on in seven day, we are re-recording episode number one, which was on Dr.
Lyara to Sony of Mass Effect One.
[SPEAKER_13]: Whoa, okay, well if you're into the tentacles and you want to hear more about how that romance goes, go check it out.
[SPEAKER_13]: Let me know if you re-record the Ashley episodes, I might know someone who's interested.
[SPEAKER_13]: But, okay, so...
[SPEAKER_13]: That said, I think we're going to be silent on in seven day until we see what there is to see, and then we will cover it after the fact.
[SPEAKER_13]: But we may have, may, may have something exciting planned for just before in seven day.
[SPEAKER_13]: So we'll see.
[SPEAKER_13]: We'll go, we'll keep you guys in the loop, and just cross your fingers that it pans out because it would be pretty awesome.
[SPEAKER_13]: Awesome indeed.
[SPEAKER_13]: All right.
[SPEAKER_13]: Well, that's all the time we have for this week, everybody.
[SPEAKER_13]: And when we come back next week, I guess I can't tease what we have planned.
[SPEAKER_13]: I can't.
[SPEAKER_13]: But you will see it will either be something lower-based or something awesome, and we'll talk about it then.
[SPEAKER_13]: I wish I could tell you more.
[SPEAKER_13]: Anyway, take care of Spectre's.
[SPEAKER_13]: Thanks for listening to the Mass Effect War text.
[SPEAKER_13]: Reach out to us on Blue Sky, Twitter, Discord, Patreon, or email us at Mass EffectLorecast at gmail.com.
[SPEAKER_09]: Join us next week for more lore, same space, same time.
[SPEAKER_09]: Or check out our live streams at twitch.tv slash Mass Effect Warcast.
