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How to build a generic neuromotor interface

July 30
31 mins

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Episode Description

Join Pascal as he explores the groundbreaking world of generic neuromotor interfaces with Jesse, Lauren, and Sean. Discover how these technologies enable control of devices with just a flick of the wrist or even a simple intention to move. We'll discuss the role of AI in eliminating the need for personalised training, the differences between non-invasive interfaces and their predecessors, and the exciting implications for accessibility. Don't miss this deep dive into the future of human-computer interaction.

Got feedback? Send it to us on Threads (https://threads.net/@metatechpod), Instagram (https://instagram.com/metatechpod) and don’t forget to follow our host Pascal (https://mastodon.social/@passy, https://threads.net/@passy_). Fancy working with us? Check out https://www.metacareers.com/.

Timestamps

  • Intro 0:06

  • Jesse introduction 1:29

  • Lauren introduction 2:42

  • Sean introduction 3:29

  • Team's mission statement 3:49

  • What's a neuromotor interface? 4:24

  • Paper overview 5:29

  • Non-invasive interfaces 7:50

  • How to make it generic 9:42

  • Design tradeoffs 11:29

  • Real-world model performance 14:21

  • Feedback cycle 16:22

  • LLMs and EMG 17:22

  • Handwriting vision 18:39

  • Working with product 20:55

  • EMG for accessibility 22:25

  • How Meta helps 25:53

  • Open-source repos 28:02

  • What's next? 28:45

  • Outro 30:51

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