Navigated to Jesse Ross, Trophy Dark

Jesse Ross, Trophy Dark

March 27
42 mins

Episode Description

This episode's guest is Jesse Ross, designer of Trophy Dark. Trophy Dark is a narrative game about doomed treasure hunters venturing into a forest that doesn't want them there.

I'm a late discoverer of Trophy Dark; I read it just a few months ago, and it radically changed the way I see and play RPGs. The book delivers such a strong and consistent gameplay experience with a very simple mechanical architecture. You know I like horror RPGs, and Trophy Dark, in a way, is a medieval fantasy forest horror game. It's unique and beautifully designed, with a mesmerizing quality and a set of mechanics that allow for amazing gameplay to emerge.

In this episode, we'll talk about a dragonfly invasion, things Jesse sees in the dark, coping with hubris, and how to build a truly meaningful collaborative gameplay experience.


Jesse's website

www.jesseross.com


Trophy Dark

www.trophyrpg.com


Rooted in crisis website and Kickstarter page

www.rootedincrisis.com

www.kickstarter.com/projects/jesseross/rooted-in-crisis


Store

www.thelostbaystudio.com

Newsletter

www..thelostbaystudio.substack.com/subscribe?

Follow the The Lost Bay Podcast

www.bsky.app/profile/thelostbaystudio.com

www.instagram.com/thelostbaystudio/


Produced by Iko

Editing Laura Elle

Music Avery Isles


See all episodes