Episode Transcript
Welcome to Azeroth United, a weekly podcast about World of Warcraft.
My name is Denethar and I am your host.
Welcome everyone.
Thank you so much for joining us.
It's Thursday night in Azeroth and we have a great show lined up for you.
We're going to be dealing with the Classic Plus survey that just went out recently.
We're going to talk about that a little bit.
And we're going to go over all of the features in the upcoming patch 11 .1 .7 Legacy of Arathor.
And all the World of Warcraft news, but mostly that stuff.
So, yeah, pull up a chair, sit back, relax, and enjoy.
Before I get to anything else, I'll do a quick rundown of what I got up to last week in WoW.
If you caught the tail end of the episode last time, the one I had to re -record that segment, I talked about how I got the leaf in Moncourt that evening.
And so I got my Ancient Petrified Leaf on my Hunter, which means I am now...
on the hunter quest to go get my rock delar and lock delar.
Um, so I've got to kill all the demons and such and whatnot.
So, uh, so far it's been going pretty well until I got to the fourth demon in Silithus, which has been an absolute unmitigated disaster.
But, uh, so the first demon winter spring, that one's easy.
You just have to kite him, stay 30 yards in front of him.
So you got to keep Aspect of the Cheat on and hit him with Serpent Sting and rank one Arcane Shot.
That's it.
That's the whole thing.
He's easy.
He's the easiest one, in my opinion.
You just have to learn how to kite and then you're good.
The second one was Un 'Goro.
That's the Viper Sting one.
So you got to hit her with Viper Sting.
It will silence her and prevent her from using her big move against you, which reduces your range attack power by 1500.
And she's got a pet that hits you pretty hard, too.
So there's a little vine that crops out of the ground, out of one of the bug dens in Un 'Goro, that you just jump on that.
And then they have to run around and come after you.
And then as soon as they get close to you, you jump back onto land.
And then they got to run back around again.
And so you just keep applying Viper Sting and hitting her with Aim Shot, Multi -Shot, whatever.
And so that one, also pretty easy.
Burning Steps, that's the Scorpid Sting demon.
So he will...
he'll enrage and he'll beat you up pretty hard.
Biggest thing with that one is that, you know, you got to hit him with the scorpion sting pretty quickly or he will mess you up.
So I watched a couple of YouTube videos because it's been a few years.
It's been 20 years since I did this.
And a lot of people are like, oh, here's how you kite him.
You got to melee him and whatever.
And then somebody was like, no, no, just get on this.
tree, tree branch that fell down and jump on there.
And then he has to go path around.
So I tried that and it worked pretty, pretty easily.
I had one attempt where a mage ran by and fire blasted him.
I was like, Oh, come on.
This guy was at like 20 % or whatever.
But, um, yeah, so I got him, he, he was done.
Uh, this is all, I did this all in one day.
I did the first three demons.
No problem.
The last guy, the one in Silithus, first of all, a lot of people struggle with this guy.
And so there's often a hunter already there waiting for him.
And second of all, A lot of the strats that people used to use don't work anymore because Blizzard fixed them or hot fixed whatever.
So you can't cheese him the same way anymore.
So the way to do it now, there's two ways.
One, you can kite him around the ruins of.
um, on garage that are, are kind of near the, the entrance to the temple.
Um, you kind of around there and every time you jump off of a ledge, he has to go path back around.
And so it gives you time to hit him a few times, avoid the scarabs that he, or little creepers that he launches at you.
Um, and, and that's how you do it.
It's just a matter of keeping that rhythm up.
If you let him get too close, or if you get hit by the little creeper guys, you're pretty much toast.
Um, So that's tough to do.
If you make one mistake, you pretty much have to start over.
The other strategy is to get a warlock to go out there, duel the warlock, and have the warlock put Curse of Recklessness on you.
Leave the duel active during the fight.
That way the warlock can refresh Curse of Recklessness on you.
Because the demons won't care.
If you're being attacked by someone, they only care if you're being helped.
So if someone's helping you, they're going to despawn.
But if you're being attacked by another villain, oh no, well, they don't care.
So the Warlock just keeps Curse of Recklessness on you.
So then what you do is you wing clip him.
The wing clip will immobilize him.
And as soon as he's immobilized, he'll chain cast fear at you.
The fear does shadow damage.
So you need to have a shadow protection potion.
The Curse of Recklessness will get rid of the fear or make you immune to the fear.
And you can just shoot him and you just have to kind of move in a circle around him and avoid the little creepers.
And as he gets close to the wing clip again, or as the wing clip immobilization wears off, you got to run in wing clip and run back out and just repeat.
So that's how you have to do it.
I've been trying to do it the first way because I'm trying not to get a warlock to go out there.
But so far I've been unsuccessful.
I had, again, a mage ran by and frosted over him.
That didn't help.
I had a druid that buffed me.
That didn't help.
But overall, I mean, it's been fun.
It's just frustrating that I can't get this guy killed.
So I'm going to have to get a warlock to come out there.
And it is annoying because you have to have the warlock ready to go.
If he spawns and the warlock's not there, you're waiting.
Some other hunter is going to run up and pull him.
So you got to be ready to go with the warlock already there.
So I'll have to have somebody who's got some spare time on their hands so you can just sit there and give them 20 gold or whatever.
And yeah, that's what I'm going to have to do because I really want my bow.
Yeah.
Anyway, that's where that is.
You know, it's a quest.
It's a type of quest that Blizzard doesn't do very often anymore.
It's like, here's an item.
Go fucking figure it out.
We don't care.
Try it and see what happens.
They don't do that.
Everything is spelled out for you.
Everything is handed to you on a spoon.
Here you go.
Here's your meal of weapon and whatever.
This was just, I don't know, figure it out.
Hope you can figure out a way to do this.
And Blizzard has never said, here's the official way to do any of these demons.
They've just put it out there as, all right.
The only thing they'll do is they'll hot pick something that they don't like if you're cheesing in a certain way.
But a lot of the cheese strategies they've left because it's creative use of the game.
There you go.
Um, so yeah, hopefully I can get that this weekend.
Um, find some friendly warlock and, and get my bow.
Um, the guild apparently, and this is, I thought this was really cool.
Um, I had the, uh, raid leader for raid team five.
Tell me that, um, once I get the bow, I can requisition a scope for it.
Uh, the business.
So, um, Yeah, I'm like, that's pretty cool.
I'll take that.
Missed 3 % hit, which means I would actually have to get rid of some hit because right now I'm at 7.
But anyway, that's what's going on there.
I mean, it's, you know, clearing Molten Core, Blackwing Lair has become almost old hat.
We did it again last week, so I missed Tuesday's raid because I had something IRL come up, but they did the same thing.
They cleared Blackwing Lair, and then they cleared the first four bosses of Molten Core through Gar.
So yeah, I mean, that's now the new normal.
And then we broke up for ZG and ran through ZG, got everything done.
So we cleared everything in two nights.
It's fun.
And like I said, this is a casual guild.
So we're not stressing over, oh my gosh, you got to be doing this and that.
You got to have everything enchanted out the wazoo.
You got to have every single world buff possible.
World buffs, the only world buff that they require is the Onyxia buff or the Nefarian buff.
That's it.
Everything else is optional.
So I usually have that in ZG.
But yeah, that's where it is.
So yeah, having a good time and I'm really enjoying it.
I have been playing around with, I was going to say Mr.
Pandaria Classic.
We're not there yet.
Cataclysm Classic, trying to get some characters up and ready.
I'm just going to be here in a couple of weeks, the pre -patch.
So it's a little exciting.
because I do enjoy Mists of Pandaria.
And as I mentioned last week, I really like the combat in Mists of Pandaria.
But, you know, it's just another version of the game.
You know, Blizzard has been pretty...
They broadcasted their moves pretty well with Mists of Pandaria.
So I'm 99 .9 % certain we're going to get Warlords of Draenor Classic next.
um how that's gonna look i don't know we'll see but um yeah that's where we are so uh aside from that i'm i've actually been logging on to my uh the war within characters because i'm getting ready for patch 11 .107 um that one looks like it's gonna be pretty good so i'm pretty excited about that i'm i'm looking at this point i'm looking for um outdoor world content, things I can solo things I can do on my own.
I I'm trying not to get into a group.
My, uh, raid group that I was in at the beginning of season two, they apparently stopped rating.
So there you go.
That's, that's how that goes.
So, um, they, they cleared what they wanted to clear.
They got the AOTC and now they're done.
They're done for the summer.
So there you go.
Um, yeah.
And that's that.
So, um, let's, uh, we're going to mix things up a little bit.
So we're going to do the news and then we're going to hit our forum post of the week, which is going to be this classic plus post that was made on Reddit.
And then we'll do the main topic of the week, which of course is patch 11 .1 .7.
All right.
So let's move on to the news.
It's time for the news.
In Blizzard news, so let's start off with the new Pride merch.
Celebrate Pride 2025 in style with new Blizzard gear.
I was actually kind of surprised Blizzard hadn't done anything for Pride Month yet.
The only reason they bring this up, two of my children are trans, and I try to be very supportive of them.
struggle that they're going through.
So I'm happy to support, um, whatever it is that they do.
Uh, so I'll probably buy a shirt or, or something, but, um, yeah, that's, uh, if you're interested in that, that's the sort of thing that, uh, that you're, you're done with, uh, go ahead and check that out.
You know, I, I never expect anyone to, um, to feel a certain way about any sort of, uh, social, uh, topic or anything like that.
That's not.
that's not how I operate.
Um, but it is something that I, I feel I'm very proud of, of, of both of them.
And, um, I hope that, uh, I hope that with, with the passage of time, things get easier for them.
Cause I know that it's been a struggle.
So, all right.
I don't want to make this political or anything like that, but I did want to point that out that it is available.
You can go buy those things on the store.
There's some world of Warcraft stuff, some Diablo stuff.
Um, and there you go.
All right.
Let's let's yeah.
That's a dangerous thing as a YouTuber and a podcaster.
It's a dangerous thing to get into anything political.
But like I said, something I feel strongly about.
And I wanted to mention it.
All right.
In Classic WoW.
So first off, let's start with this.
The big bombshell that Blizzard dropped about Mists of Pandaria Classic.
There will not be a raid finder at launch.
Now, I believe.
So Blizzard said we're not going to have the dungeon finder.
The random dungeon finder.
in Rathalos King Classic.
And everyone went, oh.
And then around about the time of Icecrown, they said, you know what?
You can have it.
Here's the random dungeon fighter.
Everyone went, okay.
I mean, we're fine without it, but okay, we'll take it.
And then Blizzard said in Cataclysm Classic, they said there's going to be no raid finder.
Everyone went, yeah, okay, that's fine.
It'll be in MOP, so it's fine.
We're good.
And now we're not getting it in Miss Pandaria.
So I'm really curious to see their goal here.
Are they trying to just eliminate Raid Finder from Classic?
Because honestly, I think that would be good.
I don't really like Raid Finder.
I think it's bad gameplay.
I've gone into Raid Finder in Retail WoW and Modern WoW.
And anytime I've gone in there, if I'm not doing something like healing or tanking, if I'm just DPSing, I start to get bored.
My mind tunes and I start thinking about other things.
I start watching YouTube videos while I'm just spamming attack buttons.
I'm not paying attention because it's not important.
It's not valuable content.
I'm just trying to get a thing.
And so, yeah, get rid of it.
As far as I'm concerned, get rid of it.
Now, do I think Blizzard is going to pop it in towards the end for Siege of Morgomar?
Probably.
But for now, no Raid Finder in Mists of Pandaria Classic.
So yeah, they just don't want it.
They feel like they want to continue to make things social and force you to actually group up with other players.
And I think that's great.
Okay, in Season of Discovery, we've got the Scarlet Enclave buff.
So it's supposed to be 5 % every two weeks.
what they've decided to do is because season of discovery is dying, they're giving it 5 % every week instead of every two.
So now, so they went back and they retro retroactively changed it to a 10 % buff and we're just going to get 5 % every week, which I mean, it's, it's cool, I guess.
I, yeah, I, my season of discovery character is still not 60, but you know, I mean, maybe, maybe I'll drop on over there.
Maybe I won't, who knows.
uh all right um let's get into modern wow because that's where uh some of the good the good uh the good question mark news is uh so the puzzling cartel chip a catch -up mechanic has been added on the uh weekly reset which was two days ago and um when they first released it there was no catch -up mechanic and people were upset because it's like hey wait a minute i wasn't up here i couldn't raid this one week and now i'm screwed i won't get one that's not fair and honestly i agree i think if they're going to give this sort of deterministic loot system into the game that it should be something that you could just go get whenever it should not be a a fomo type thing and honestly blizzard needs to get rid of fomo type events in the game anyway that's not something that they should have in world of warcraft i don't think Let me take that back.
I'm okay with limited time event type things, but when it comes to getting loot in the middle of a raid season, that's a problem.
That should not be a FOMO thing.
You should allow people to get their puzzling cartel chips.
I don't think they should have this system in place anyway, but since they do, let's make it accessible to everyone.
If you want to have a bad luck protection, this is not the way to do it.
This is a terrible way to have bad luck protection, but this is what they've decided to do.
And so this is what we're dealing with.
And so since this is what we're dealing with, do it right.
And that means make it available to people.
If they miss a week, that's okay.
You can come back.
You can get it again the next week or whatever.
But don't have it be, oh, sorry, you missed that one week window.
You're now screwed.
That just doesn't feel good.
That feels really, really bad.
And I think that Blizzard needs to make sure that they're focusing on gameplay and system decisions that don't make players feel bad for not playing WoW.
They should be able to play WoW and be happy because they got something cool, not sad because they had to miss a week and now they couldn't get the thing.
Now, these limited time events that we're getting and you get some reward for it, that's fine because it's like, hey, here's a calendar event.
You're going to get a thing.
You know in advance, here it is, we're going to promote it, and fine.
I get it.
If you don't do horrific visions when it's here, you're not going to get the transmog.
Okay, there you go.
Now you know.
But, yeah, this catch -up, or this bad luck protection system, I hate it.
I really think they need to get rid of it.
But, you know, as always, Blizzard doesn't ask me for my opinion, so I don't know.
Maybe I need to get a job there.
Okay, so Wowhead, and this is, I don't normally do Wowhead news, but this one caught my attention.
They're trying to, they're doing a survey because they're trying to figure out how to cover player housing on Wowhead.
If you know from Wowhead, you know that they tend to cover things from a high level.
kind of hardcore end game type standpoint.
If you look at your class, oh, what's my best?
What's my best talents?
What's whatever?
Everything is going to be viewed through that lens of if you want to be a mythic raider, if you're doing plus 15s, here's what you need to do.
Which as a not that person, as somebody who does some heroic raids and maybe does a handful of low level mythic plus throughout the season.
I'm more interested in something that is going to make my gameplay fun and entertaining and be able to do damage as a benefit rather than I'm going to do degenerate style gameplay and focus on doing the most deeps that I possibly can so I can parse it.
That's not me.
And I know that's not a lot of people.
But so for player housing, they're kind of at a quandary because it's not really end game focused at all.
So how do you hardcore no life player housing?
It doesn't really make sense.
So they're asking the community, what do you guys want?
How do you want us to cover it?
Do you even care?
Are you interested in it?
What type of coverage do you want?
Which I think is good.
I think it's an interesting way to approach this.
And I think that if Wowhead does this type of thing more often, I think maybe they'd get some different types of responses.
It's that confirmation bias that you get from places like Reddit, Twitter, Wowhead.
Yeah, people are going to support that high -end, hardcore gameplay.
That's not what WoW players do.
A lot of WoW players just want to get in there and have fun and relax and casual.
And they want to do good damage.
But that's not the only thing they want to do.
So, you know, yeah, there's always room for the potty C's and the bench podcasts of the world.
That's probably going to be the majority of players who are listening to podcasts and watching YouTube videos who have that mindset.
But a lot of people don't.
And a lot of people just want to be able to relax and have fun in a game that they're playing for fun on their downtime.
and also perform well so um in this case for player housing uh if you want to take the wowhead survey they are giving away some prizes uh uh random uh for participating in the survey so one person will get a 50 amazon gift card and four people will get 25 amazon gift card and there will be 30 people that will get wowhead epic premium for six months so if you're interested go ahead and participate in the survey i don't think there's anything wrong with that um Yeah, there you go.
All right.
Let's go on to the.
OK, hold on.
We'll get to the Farron Lothar story here in just a second.
Blizzard posted a hot fix yesterday, as I'm saying this on Thursday.
So this was Wednesday to buff tank threat by 16 .5 percent in the war with it.
Now, apparently, this is something that came up on the Podacy podcast by Dratnos.
If you know Dratnos, he's a YouTuber, streamer, Twitch announcer, that sort of thing.
But he's also on the Potty C podcast.
And he's been complaining about tank threat and how it's really difficult to maintain threat.
For whatever reason, Blizzard has not been keeping tank threat at where it was previously, where all you need to do is hit a mob one time and then you've got them.
It's really difficult to keep threat.
DPS is pulling off tanks.
It's making it really frustrating and difficult to tank, especially in Mythic+.
So they buffed it by 16 .5%.
So will that be enough to help?
I guess we'll see.
But I do find it interesting that that's not the first time that that's happened with that particular show.
When one of the hosts of your podcast is the GM for Liquid, I think Blizzard is going to listen to that more than they would to someone else.
So hey, you know what?
If you've got it, use it.
If you have a platform, take advantage.
So yeah, tank threat buffed by 16 .5%.
on the latest hotfix so there you go if you're a tank rejoice really if you're anyone rejoice because nobody wants tank threat to be an issue in in the modern game in classic it was an issue because that's that was part of the game mechanic and that's fine but in modern wow nobody wants to deal with tank threat the only time you have to deal with tank threat is if the tank doesn't hit a mob and a dps does oh no a tank threat i've got to grab him okay There you go.
That's about as much tank threat mechanic as we need in World of Warcraft.
All right.
And then the final news item that I wanted to mention here is there is a new World of Warcraft short story called Faith and Flame.
It is about Farin Lothar, the Arathi lamplighter character.
that we were introduced to in the war within, I think Farron is fascinating character.
I know a lot of people don't like her.
I think she's fantastic.
She's one of my favorite characters in the game right now.
So I'm, I really, I, I went through this whole story.
It's great.
It's basically if, if you, if you're not worried about spoilers on a short story for world of Warcraft, that is just supplementary game material.
Basically it's Farron.
kind of going over some things that have happened in the past, taking some inspiration from some of her heroes, some of her ancestors, and deciding to leave the Arathi in Hallowfall and travel abroad with Anduin and the rest of the World of Warcraft heroes to go see the world, go visit the old world.
So she's going to go and kind of find her place.
And this is how they're going to separate her from the Arathi and give her something to do outside of...
outside of just giving out quests.
So yeah, I think that's great.
Like I said, she's one of my favorite new characters.
I really hope that they do right by this character because honestly, it'd be really easy to screw her up.
So far, I think she's been great, but it's not everyone's cup of tea and that's fine.
But I really like her.
This was a great story.
If you like reading these short stories that Blizzard has been putting out.
This one's a good one.
It is a lot of exposition, a lot of just here's what there's pages of her saying goodbye to people.
And it does work for the most part.
But if you don't have a strong fondness for the character, it's going to just drone for a little while.
And that's OK.
Um, there's also an audio version that is on YouTube narrated by the Farron Lothar voice actress, Paris blue.
So, um, yeah, definitely check that out.
If you are interested in that character, um, and it was also supplemental for, uh, material for patch 11 .1 .7, as we will get into, uh, in a little bit.
All right.
That's it for the news.
Let's go over what's going on this week in World of Warcraft.
This is the War Within Season 2, Week 15.
The plus four affix is void bound.
Avoid emissary spawns while players are in combat and buffs enemies.
So you just need to kill the void emissary so it doesn't finish its cast.
It's like a 15 second cast.
So it shouldn't be a problem.
You just have to make sure you're either cleaving it down or just go focus it real quick and just get it down.
And then if you do, you'll get a buff.
If you don't, your enemies will get a buff.
And that's pretty much it.
This is like one of the simplest affixes.
Just kill more things.
Oh, okay.
Wow players be like, okay.
I don't know, man.
The plus seven affix is tyrannical.
You know it.
You hate it.
You hate to see it.
Bosses have 25 % more health and deal 15 % more damage.
Voidbound and tyrannical are your affixes for the week.
Yeah.
So, everything that I've read over the past few weeks in doing the show prep and in just getting on Reddit, and it just, more and more, I'm like, this two to seven range of Mythic Plus is just miserable.
If I, if I do decide I want to go back to mythic plus at some point, either in this season or in season three, I'm going to have to jump into the eight to 10 range because I just, I can't do this.
So maybe I'll have to do some research and get in there.
So we will see the bonus event this week.
There are two of them.
One is the battleground bonus events.
You'll get the sign of battle buff honor gains from battlegrounds objectives and wins increased by 50%.
You also get the quest Call to Battle from Archivist for Throon in Dornagal to win four Battleground matches, and you will receive 175 Conquest and five Marks of Honor.
The other bonus event is the Pet Battle bonus event.
You will get the Sign of the Critter buff.
Your battle pet experience gains will be increased by 100%, and you will get the quest The Very Best from Archivist for Throon in Dornagal to defeat five players through the Find Battle with a team of level 25 pets.
And it will be rewarded with one ultimate battle training stone, which is a terrible reward.
Blizzard, please improve this.
Make it something cool.
Because, I mean, seriously?
The PvP brawl for the week is South Shore versus Terran Mill.
A 40 by 40 on 40 deathmatch style brawl.
First team to reach 150 kills wins.
This one's great.
It's very reminiscent of the old...
ghoul south south shore versus terran mill obviously there's rules here and back then there were no rules and you could get lower level players involved and whatnot but this is still fun it's a good time um yeah just it's it's a brawl it's literally just a big brawl and um yeah i i think it's fun i enjoy this one uh when you one in you'll get the quest something different to win a pvp brawl and you'll be rewarded with conquest honor and marks of honor So there you go.
That's what's going on this week in World of Warcraft.
And that's the news.
Before we get to the main topic of the week, we're going to do the forum post of the week and we'll get to that next.
I don't have a snappy intro for that.
I got to build one.
But yeah, pretend like there's some really cool music that's going to play and then we'll get the forum post of the week.
Let's talk about Classic Plus.
So Blizzard released a survey and I'm really bummed because so I have two Battle .net accounts.
And I have them on separate email accounts from my main email account.
It's a whole logistical thing.
Anyway, the point is, I got a survey from Blizzard.
I didn't click on it in time.
And by the time I saw everything and clicked on it, the survey had ended.
So I missed out on that.
Bummer.
But whatever.
But the survey that Blizzard posted was...
about classic plus so the way they phrased it was um and this was posted on reddit um this was on june 4th so uh they said thank you uh now we'd like to ask you about what kinds of features you'd like to see in a hypothetical new version of world of warcraft classic we are testing multiple concept ideas that have come from many different places including from prior survey feedback like yours.
Not all of the ideas you see are actually under consideration at this time, but your feedback on them helps us understand what gamers just like you would like to see from World of Warcraft Classic.
And sometimes even more importantly, what you wouldn't like to see.
We ask you to please keep everything posted in the survey confidential so we can continue to ask players like you for feedback on our games and make your experience as players better in the future.
Of course, these never...
stay private and blizzard knows that they they know there's not a surprise all right so um it was some screenshots from somebody's phone so i had to go through and kind of gather everything together and put it into into a more structured format um there is a small possibility that this is fake i i don't think it is i think this is real but there were some grammatical errors That I saw that I was like, is this real or is this somebody trying to like, is this an AI type thing?
We're just going to treat it like as if it's real.
If it turns out to not be real, well, then I'll have egg on my face.
But I just wanted to put that out there.
All right.
So what they did was they released a list of things that they said, hey, OK, what about this?
And here's what we mean by it.
And so to give you an example, the first one that I have here is class talent adjustments, streamlining and improving class talent trees to make weaker specializations and classes more viable while still maintaining the overall feel and flow of classic combat.
So basically season of discovery, what they did there.
That's what they're talking about with this.
So the other thing they have for abilities and spells is new class abilities and spells.
Now, this one's really interesting.
Brand new class abilities and or spells.
unique to this version of Classic.
In other words, we're going to come up with brand new shit.
We're not going to come up with things that are different, that are pulled from other versions of the game.
Now, they did do this in Season of Discovery to some degree, but I think that they're trying to continue to iterate on that idea.
As you know, a lot of the things that they did in Season of Discovery just didn't work well.
They were not very successful.
They didn't feel good.
It was awkward.
yeah i think this is a great idea this is a good start off to go okay hey we're gonna look at spells and abilities and we're gonna make it we're gonna make them make sense we're gonna make the classes make sense and we're gonna introduce some new ones that'll be kind of cool that'll be specific to this version of the game i think that's great uh for classes and races so there's a few items here first of all new class character classes that are completely new to any version of world of warcraft i .e Not death knights, monks, demon hunters, or evokers.
So, you know, this could be like a bard.
This could be a battle mage.
This could be a...
I don't know.
Whatever you can come up with.
Now, there was a survey that was released a few months ago that a lot of people said was probably fake, where Blizzard floated a lot of class ideas.
And we did go over that.
We did...
um discuss it i gave it a it's due diligence but um i felt like it was fake but the idea of just having a new class that you can play i think is really cool um there's a lot of especially in classic there's a lot of room for some added complexity of of the classes if you go hey uh so you've got melee classes you've got your ranged class which is a hunter and you have your spell casters all right so how do you merge those things around now in retail wow a modern The War Within, they've done that by adding things like a short -ranged caster with the evoker or changing some of these classes to be like a melee healer, like a paladin or a monk.
You could do a lot of those things in Classic.
As I talked about last week in the podcast, though, if you listen to that episode, you'll understand that the Classic combat system is not very complex.
It's super simple.
And those of you who play Classic know.
there's only so much you can do within that combat system.
So you can't get too complex.
You can't have a bunch of combo points and all these other things, multiple resource systems.
The game is just not designed for that.
Unless they're redesigning the combat system, which I hope they don't do, then, yeah, you're limited to what Classic has available.
It's like the Evoker.
They had to completely change the combat system.
With the, the way that the spells work for the evoker in order for the evoker to, to, to be a viable class.
So, um, anyway, uh, so that's, that's, um, new class is an option, a new race and class combinations, new class race combinations, including those never before seen in Warcraft.
Never before seen.
Okay.
I'll take my night off paladin right now.
Um, yeah, I mean, that's, that's a pretty bold.
Especially considering the fact that we have almost everything available in the War Within.
Every class except for Paladin, Druid, Shaman, Demon Hunter, and Evoker.
Those five classes are the only ones that cannot be every single race in the game.
So, yeah.
I mean, I could see a Night Elf Shaman too, honestly.
Instead of a Dwarf Shaman.
Come on, what's up?
Okay, next is Playable High Elves.
playable High Elf -like race for the Horde and the Alliance, they figure everyone's going to want to play the Blood Elves, so let's just give them High Elves in Classic and everyone can have it.
It's like a Pandaren or a Drakthir, where it's a neutral race that you get to pick.
Or Earthen, I guess, is also a thing.
And that's fine.
So, yeah, playable High Elves.
Now, again, like they said, they're not actually considering all of these.
They're just putting out some ideas to get feedback from the community.
And then, of course, we have playable paladins on the Horde side and playable shamans on the Alliance side.
Of course, that's a given that it's going to be considered.
Not that they're going to do it, but that they're going to consider it.
That makes sense.
Because one of the big things in Classic is that distinction between the Alliance and the Horde.
Horde don't get paladins.
They don't get blessings.
The Alliance don't get shamans.
They don't get totems.
So no salvation for the Horde.
No win for you.
wind fury for the alliance so it's it changes raids it changes raid groups how the characters play or how the players play sorry the characters aren't playing the players are playing um how people play the game it varies on which faction you are if you give each side those classes it's going to change that maybe for the better maybe for the worst i don't know um i feel like it was a good thing that they did in burning crusade to add those classes to either side but um I don't know.
Maybe that wouldn't be good in a Classic Plus environment.
I guess we'll have to see.
Okay, then I talked about graphical updates.
So first of all, graphical improvements to the lighting, shadows, and surface reflections make it look nicer.
The game is from 2004.
And honestly, the game is actually from 2000.
2000 2001 somewhere around there is when they built that graphical engine um the original world of warcraft was actually built on warcraft 3 and then they modified it and basically came up with their own engine but that was the genesis of it was the warcraft 3 engine so they say using modern technology to improve the lighting engine in the game for more realistic lights shadows and reflections on surfaces like water and glass fun fact a lot of the shadows in world of warcraft are not actually shadows they're just shaded ground so they just colored the ground a certain color and because they had to fake it because they couldn't do it with the technology that they had available at the time so uh next up is graphical texture improvements and resolution upgrade so again this is improving the graphics making the some of the surfaces and textures look good improving the resolution on some things using minor technology and improve the fidelity of textures used on classic art assets it does look bad Look, I'm not going to lie.
Classic does look bad.
I love it for the game that it is.
And I enjoy the graphics the way they are.
But objectively, if you just take a step back and you look at it without anything else, be just like, hey, I don't know what's going on.
Let me look at this.
Wow, this game looks terrible because it does look bad.
Everything in the game looks blurry and fuzzy and washed out.
I love it.
I love the art style.
I love the...
And honestly, that's one of the big reasons why WoW has been so successful is because they didn't focus on realistic graphics.
They focused on having a certain artistic style, which made the game enjoyable and viable, in my opinion.
So, yeah, I think that would be really good.
And then finally, new player character models.
Character models similar to those used for player characters in Modern World of Warcraft, which is what we're going to get in Warlords of Draenor Classic.
I hate the new models, by the way.
For the legacy races, humans, night elves, gnomes, dwarves, orcs, trolls, undead, and tauren, I hate the new models.
I love the old models so much.
the resolution on them and the fidelity of those models, I think that would be great.
Changing them to the new style models, I don't want that.
So as far as I'm concerned, no, but I didn't get to fill out the survey because I didn't click on it in time.
Professions.
Okay, so this is an interesting one.
Leveling professions improvement.
Ability to make more usable gear for yourself as you level.
and be able to craft it at level appropriate trade skill levels.
So if you've played Classic, you know that there are certain things that you can't craft it until you're way higher level than the level you would need to use it.
So, yeah, there's just...
So if you're naturally leveling up your trade skills, like we're not talking about you followed a guide and you bought 500 gold worth of mats on the auction house.
We're talking about you just leveling it up your trade skills as you're leveling.
You never...
are able to make anything that you can use that it by the time you get to it you're it's too low level for you to be able to make it so they're talking about adjusting some of that or maybe adding in some new items that would be more appropriate for um for players as they're leveling up so i think that would be really good um i think trade skills definitely could use an improvement but um You have to be really careful because when you make changes to things like trade skills, you're also making money -making changes to things because a lot of players rely on professions and certain they know which items make money.
If you get the Robes of Arcana pattern to drop, that's going to make you some money.
If you get the Lion's Helm to drop the pattern, it's going to make you money.
Players know these things.
If you mess with that, it could cause issues.
And I think a lot of players would not necessarily want that.
But if you're introducing a lot of new gear and items into the game anyway, well, then might as well change the professions too.
So I think that's one that I would say, please change professions because I would like professions to actually be useful.
I don't want everyone to just have to default to engineering and alchemy.
I'd like the actual crafting professions to be useful.
So, all right.
The other one is new trade skills, new primary and secondary professions.
So we have three secondary professions right now, which are first aid, fishing and cooking.
So they're talking about adding a new secondary profession, which I guess could be.
I mean, you could add in archaeology.
You could add in something else.
I don't know what else you would add in.
Maybe, I mean, they've talked about adding, people have talked about adding woodworking, but I don't know what you would do with that.
It doesn't make staves and tents and things.
But yeah, and then new primary professions, obviously, jewel crafting would be a huge one or something like that.
They say new.
It doesn't necessarily mean brand new for every version of World of Warcraft.
It might be new for classic.
So that's something to consider.
Okay, next up we have PvP.
Now this is an area that, like I've said before, I don't normally PvP.
I've started trying to honor rank in Classic because I'm trying to get the cheap mount because I'm cheap.
I just don't like gold farming.
It's just not my thing.
But there's some interesting ones in here.
So first off, 1v1 duel arenas.
The ability to go into a special dueling arena for 1v1 contests that are viewable by spectators.
Yes!
Please, that would be amazing.
I mean, could you imagine the side hustle of betting on these guys?
Somebody will create an add -on that allows you to bet on who's going to win the duel.
That's a, oh, yes, please.
I need that, Blizzard.
I need that right now.
Yeah, I mean, and then you could also add in like, oh, Horde versus Alliance.
So if there's somebody that's been pissing you off, you're like, all right, I challenge you to a duel.
Let's go Saturday night.
Let's go into the duel arena.
Oh, it'd be so good.
All right.
Honor rewards redesign.
Okay.
So this is an interesting one.
Move honor rewards away from the original wow model and towards a more seasonal model where new honor rewards are added to coincide with new PVE raid tier updates.
So basically they're going to take the existing model and mold it into the classic landscape, which I think could be good.
The honor grind is unhealthy.
It's just unhealthy.
And the fact that people do this honor grind and then AQ comes out and Naxx comes out and then all that stuff is worthless.
I mean, some of it you keep for the entirety of Classic, but I don't know.
I feel like giving players a fresh start on some of these things would be good.
And it also be more mental health.
I think the other part of this is honor system redesign.
So they're just a ground up redesign of the honor system, removing the hard honor cap, making the system more evergreen and continually engaging.
Yeah, they need to do that because like I said, I've been doing it and it's fine, but it's, it's pretty, it's pretty degenerate to get in there and you start to feel it.
You start to feel angry.
You start to be.
You get grouchy with people.
Oh, what are you doing?
Come on.
Don't cap that graveyard.
You know that the Horton is going to spawn there.
And then now you cap that.
Now they're going to spawn back at their base.
And then they're going to come and they're going to stop us from killing Drexler.
Come on.
This is what happens in Bauer.
If you're not familiar with AV in Classic, this is what happens.
People yell at you for capping the wrong graveyard.
They yell at you for pulling the wrong tower.
They'll yell at you for pulling the wrong lieutenant or not pulling the lieutenant or pulling in the wrong way.
They yell at you for jumping over the fence.
They yell at you for going around the fence.
People get yelled at for everything.
Oh, why are you defending?
Stop defending.
Stop PVPing.
This is AV.
We're not supposed to PVP in here.
It's ridiculous.
I get it because the goal is not to PVP.
The goal is to just get honor points, and AV is the fastest honor per hour that you can get.
Still, people are degenerate about it, and it's unfortunate.
So I think for the health of the game and the health of the player base, we could change that, and it would be good.
It would be a good thing.
New Battleground.
New objective -based PvP instance.
Of course, a new Battleground would be great.
Alterac Valley, I think, is my all -time favorite Battleground.
Not necessarily because of the design or anything like that, but because it's...
It's the scale.
It feels epic in scale.
You're going to kill the enemy's boss.
The way that it's designed, the way that the Alliance heads south, the Horde heads north, there's two different paths that they can go.
They can choose to fight it out in the middle if they want, or they don't have to.
I think it's really interesting.
I like AV.
But a new Battleground, I think, would be great.
I hate Warsong Gulch.
I've done way too much Warsong Gulch in my life, and I'm just not doing it this time around.
I'm just skipping that.
I like Arathi Basin.
I actually really enjoy Arathi Basin.
That one's fun.
That one, to me, is the best PvP battleground because Warsong Gulch turns into just slogging it out in the middle.
Arathi Basin, you have to think, all right, if we go up to Lumbermill, then they've got to come up the path and we can stop them there.
We can have a rogue sap them on the way up or sap the last one in the line or whatever.
There's thoughts that you can have.
There's strategies you can come up with.
Warsong Gulch is just...
run and hope you can get the flag back and then just slug it out the middle and that's yeah and then i'll track valley obviously there's very little pvp going on uh most most uh matches uh you're just trying to kill the opponent's boss and when there is pvp like i said people yell at you for it so new battleground i think that would be great And then finally, and this one, I'm not sure.
War Mode.
As an alternative to PvP servers, this mode would allow you to opt in to PvP in the open world via a toggle in main faction cities.
So if you only play Classic and you are not familiar with Modern WoW, I think War Mode was added in Battle for Azeroth.
It might have been Battle for Azeroth or Legion, one of the two.
Basically, there's no more PvP servers.
All servers are now...
pve but if you opt into war mode you'll be put on a different shard where everybody is pvp everywhere and you get benefits for being in war mode i think you get more xp if you're leveling in war mode and in modern wow anyway you you have you can use your pvp talents if you're in the open world if you have war mode enabled i don't know if they would do pvp talents it's not listed on here um but uh that's certainly an alternative to doing pvp servers because on a pvp server as you know one faction ends up dominating the other and so then all of the faction that is being dominated just transfers off and so it ends up being a pve server anyway but with pvp enabled so it's it's dumb um and i think blizzard is saying well would you rather us continue to balance servers the way we are or we could just do war mode and then war mode makes pvp opt in on every server and if you want to level in war mode you can if you're like oh leveling on a pvp server is the best go for it if you don't want to do it you don't have to you could just level like normal So that way you can be on the same server as your friends who love PvP and you hate PvP.
You guys can still be on the same server and do stuff together, but they can go do their PvP and you can go do quests and go AFK in the middle of the road and it's okay.
The other thing with war mode is that when you're doing world PvP, especially in classic, a big appeal of world PvP is when fights break out.
It starts off as a rogue sapped hunter.
and then hunter scatter shots and runs away and um the rogue is chasing the hunter and then a druid shows up to help the hunter and starts attacking the rogue and the rogue vanishes and then a maid shows up to help the rogue and you see you know you that's how it goes um and i've seen it happen on pvp servers i don't play on a pvp server now because i don't have that capacity anymore i don't have that stress level i don't want that stress level in my life so for me having a pve server is just fine um so war mode sure go for it uh okay uh dungeons and raids so this one they just put it out there as uh new 10 player uh raids new 20 player raids or new 40 player rates um these are things that they just put out there as hey would you be interested in this now they didn't have uh five player dungeons as an option.
So I don't know if they're just gonna do that or if they're not intending to, I don't know.
But again, this is not necessarily things that they are or are not going to do.
This is just, here's a survey.
What do you think?
So yes, of course, everybody wants more raids.
I would love 10 player raids.
I think Upper Blackrock Spire is one of my favorite dungeon slash raids in the game.
I wish they had done more like that.
I think having more 10 player raids where it's like, no, you got to take 10 people in there.
I think that would have made classic a lot more fun.
We only have the one and it's fine.
I love it.
But yeah, doing some more.
Oh, that would have been great.
I think if instead of having Scarlet Enclave be the last raid in Season of Discovery, if you had had Scarlet Enclave instead as a 10 player entry level raid or even a higher level 10 player raid in.
original classic that would have been really fun i think that would have been really funny obviously you'd have to tweak it a little bit but you get the idea um there are a few dungeons or i'm sorry there are a few areas in the game that i felt like could have been dungeons and so one of them is jinta allure in the hinterlands that would have been a great 10 player raid you go in there you get your group of people you've got boss of different boss on every level as you're going up oh that would have been so cool Um, so yes, please, please more raids, more dungeons.
Just give us, give us content.
Uh, okay.
And then the, before we get to all the system changes that they're talking about, we're going to, uh, ones.
So we got a brand new ones, completely, completely new playable areas with unique lore added to Eastern kingdoms and calendar.
So just a brand new area.
So we'll, we'll go over the other one too.
So the revisiting known, but unexplored ones.
Visiting ones that were part of Warcraft history, but were never playable in original World of Warcraft, such as Mount Hyjal, Uldum, or Gilneas.
So they're talking about two different things here.
One is, yeah, we know Mount Hyjal.
We know Uldum.
We know Gilneas.
Sure.
They're talking about a brand new one.
So like when we got Cataclysm and all of a sudden there was the Twilight Highlands, which was a new one.
There's all this area that we didn't know about.
That's the type of thing they're talking about.
Adding in new ones to the game.
I think that would be okay.
I don't necessarily need new ones.
I think revisiting the existing ones would be cool.
I think Uldum would have been much better as a raid, but it's really tough because you already had AQ, so it would have been weird.
But yeah, I think new zones definitely is going to be something that people want.
I don't really...
I feel like the world's big enough as it is, but if you, if you had something cool, I'm down with it.
So, uh, okay.
And then, so there's a few different system changes that they're proposing here.
So we have, uh, account wide collections, making all pets mounts and toys available to all characters on your account.
Just like retail.
uh account wide perks and progression system a system to allow you to gather points and spend them on account wide bonuses such as quality of life and convenience encouraging playing alts or specializing in specific activities now that one is dangerous because if you encourage people to play alts and they don't want to now they're going to feel like the blizzard is forcing them to do x y and so um i don't know you know what i i think it's great because i love playing alts but um yeah i don't know that i think that might be a bridge too far uh achievements a system to track jump game milestones and accomplishments of course we all know achievements from rathalich gang beyond or and and on from there um that would just add them into i've had a few times playing on anniversary i've been like i did a thing and i'm like where's my achievement And it's not there.
I got exalted with Stormpike Guard in Alterac Valley.
And I was like, where's my damn achievement?
Collections, a UI -based storage system for pets, mounts, and toys to free up inventory space.
That would be really cool.
Cross -realm guilds, ability to invite your friends from other realms to join your guild.
Now, this would be really interesting because, so in Classic, they had a bunch of servers, but not enough.
People said you need to add more.
And so they added more, but then people started gravitating.
gravitating towards mega servers so the all the services they added end up all dying and so there's a lot of servers that have really low population and so rather than decommission some of these old realms uh we could do cross realm guilds uh so you could join a guild on another server uh that way you don't have to worry about oh there's no guilds on my server that are doing content beyond or beyond Blackwing Lair.
I want to go into Naxx, whatever.
The other option is cross -realm play.
So the ability to group with friends from other realms for dungeons, battlegrounds, and other instanced activities.
So you won't be able to do world content together, but you could do instanced content together.
So if you want to do raids, you want to do dungeons, you can group up with people on another server.
But again, on the anniversary servers, they did one server per game type.
So you have one PvE server, one...
Actually, I think there's two PVP servers, one for Australia, one for America, and then there's the hardcore server.
So they're just the four servers that they added to the game.
That's it.
So I don't know what model they're going to go with.
Maybe they're thinking that the population is going to be much higher, so they'd rather spread it out over multiple servers.
You know, one thing that you get when you have a mega server like that is it's really hard to get a good name.
And for someone like me.
I need a good name.
I don't want to just be like, you know, Rex Baldix.
I need something interesting.
You know, my paladin is Edmont, right?
If I can't get that name, I'm going to be annoyed.
Obviously, I want Denathar.
And I've managed to get Denathar on every server that I've played.
Now that I've said that, I won't get it on the next one.
But anyway, yeah, I think Cross Realm play and Cross Realm guilds would be really good for the long -term health of Classic, especially a Classic Plus that, who knows, it may go on for a long time.
In -game events, new events that offer different small quests and casual gameplay around the world.
These would release between large updates.
So this is very similar to what they did in Dragonflight, where they started adding new events that you could do, like the cooking.
or the Siege on Dragonbane Keep, and now we've got the Theater Troop.
They added the Nightfall event in the last patch, which was kind of mediocre, but it's that type of thing.
It's an event that you could go do, get a reward, and maybe do it once a week and get a reward, but you could do it more times after that because it's going to keep going every hour or every two hours or whatever.
It's a scheduled gameplay in the open world.
Pet Battles.
Collect pets from the game world and have them compete head -to -head.
With other pets in turn -based battles, huh?
Where have I seen this before?
Yeah, I mean, sure.
Pet battles would be great for the people who are interested in that.
Player housing.
Instanced personalized housing for players and guilds.
Now, this really speaks to me in a very specific way.
player housing we know is coming at the end of this year or the beginning of next year.
It's coming.
We're less than 12 months away.
I'd say we're probably about six months away from player housing in World of Warcraft.
So their idea here, I'm assuming, is that once player housing is in and the technology is there, they could just move that over to classic and just be like, hey, you can do this in classic too.
Maybe you don't have as much stuff that you can use.
There are classic tagged decorations and things like that.
It would be the same technology.
Why not?
Why not be able to just have your house?
I think that would be awesome.
I think that would be super cool.
Yeah, I would love that.
Okay, and then finally, transmogification, the ability to change the appearance of your equipped items.
And this is a really important caveat here.
Transmogs will only be visible in rested areas, dungeons, or raids.
No open world PvP and no battlegrounds.
Because you need to be able to know what you're up against.
If you see somebody with the Grand Marshal or High Warlord, gear on, now you know, oh, this is a dangerous opponent.
At least it used to be.
Now it's like everybody.
But you get the idea.
You see somebody with a full Naxx tier set, run.
Just run.
Or Naxx weapons, run.
Because you are about to get smoked.
I think transmog would be great.
I think transmog would be...
uh yeah rested areas dungeons and raids basically not pvp and i think that would be it would be fantastic um now i i wonder if you would be able to have it on when you're in the open world i don't know i guess we'd have to see but um you know i think transmog sure why not let's let's have a transmog in in classic all right the final item that they they added in there and i've saved this for last because this is the most controversial one is the wow token a secure and convenient way for players to exchange gold for game time or battle net balance now as you all know there are a lot of people buying gold in classic every version of classic has people buying gold cataclysm season of discovery anniversary even in hardcore people buy gold i am not a big proponent of the wow token in classic i think it ruins the game but I feel like bots ruin the game even more.
And I feel like if Blizzard is going to combat bots, the only way they're going to be able to be successful at that long term without hiring hundreds of people to go through and monitor every player that's doing things and go, okay, this is a bot.
Okay, this is a real player.
Because you know what?
Real players do things that look odd all the time.
And yeah, you might go slash who Dire Maul and those are all the bots or slash who Stratholme.
Those are all the bots.
Yeah, but you can't just do a slash who and go, there you go, just ban all those people.
It doesn't work that way.
You can't just ban people because they're doing a suspicious thing or they're in a suspicious place or they have a suspicious name.
You can't.
That is not the way to run a game.
So Blizzard could add more game masters and people who monitor those things.
Yes, they could.
People are buying gold regardless.
They will buy gold.
So put in a wow token.
I mean, I don't know what else to say.
I don't like it, but what's the alternative?
The alternative is we allow the gold buying and buying to continue.
They've already been fighting against this for a long time.
They're banning all these accounts.
They got rid of GDKPs on every version except for Cataclysm Classic.
Yeah.
They need to do the WoW token.
So as much as I hate to say it, I think that that's the best route for Classic Plus.
And you know what?
If they're adding all this new content into the game, new items, new professions, new dungeons, new everything, the economy is already going to be whacked.
So you can't even play the, oh, they're going to ruin the economy on a brand new server.
yeah, you know what?
The economy is going to be weird and gold's not going to have the same value on classic plus, but it wasn't going to anyway.
You can't use what's going on in, or what was going on in 2019 or what's going on in the anniversary servers as a benchmark for what gold prices should be.
That doesn't, it doesn't work that way.
So yeah, stuff's going to be more expensive with, with the wow token, but I don't know what the alternative is.
I really don't.
I truly, genuinely don't think people understand how difficult it is for Blizzard to catch bots and ban them successfully.
It's a lot of work.
So yeah, sure.
They could just hire a thousand game masters to just sit there and monitor everything.
But you know what?
Blizzard is a for -profit company and they're not in the business of just hiring people to make your life more convenient.
They're trying to give you a fun game to play.
the fact that people are degenerate and want to buy gold is unfortunate.
And so if Blizzard can combat that, I mean, the botting in modern WoW is almost non -existent.
At least it's non -noticeable.
Yeah, there are still bots, but let's just go buy a WoW token.
So anyway, the survey post on Reddit followed up with one last question.
They said, regardless of which version of WoW is your current main version, What version of WoW do you think will become your main version in the future once classic Mists of Pandaria ends?
Okay, so this is they're talking about the end of Mists of Pandaria a year and some from now.
I'd say maybe 15, 16 months from now.
So here's the options.
A classic era vanilla styled servers realm with my Mists of Pandaria characters, which is weird, but okay.
A different version of Classic without my Mists of Pandaria characters.
All right.
Retail slash Modern WoW with my Mists of Pandaria characters.
So that one's really interesting.
So you could take your Mop Classic character and move them to Retail or Modern WoW.
That would be wild.
That's just one of the options.
Raffle the Chain Classic or another earlier Classic expansion with my Mists of Pandaria characters also would be pretty wild.
Classic Warlords of Draenor, if it becomes available.
If.
You mean when?
But if, yes, if it becomes available.
A permanently frozen Mists of Pandaria Classic Realm with no further updates.
Now, that would be really cool.
I think a lot of people would probably really like that.
People really loved just doing Siege of Orgrimmar over and over again, so I think that would be great.
Kidding.
And finally, I do not plan to continue playing WoW after the end of Mists of Pandaria Classic.
I think these are all really interesting, and it's really telling about what Blizzard...
blizzard's thought process is going into this this whole uh system how are we going to treat um how are we going to treat classic after miss pandera this is the question i've been asking on the show for a long time what's happening to classic after miss pandaria and this question right here is is pretty interesting um i've felt for a long time that If they're going to end classic, like if they go, okay, this is the end of classic.
We're not going to do any more classic.
We're going to start it over.
We're going to do fresh.
Those characters should be given the option to transfer to retail with all of the things that you've earned in classic.
So if you did, if you did a high warlord.
in in in 2019 and you got dismount and you got this gear and whatever you did all your arenas you got your gladiator if you have those things in classic and you go play modern wow you don't have any of them right now so i think if they're going to end classic at some point they should allow you to take those characters to modern wow scale them to whatever the correct end game level is and now this character is a the war within character or whatever I think that would be a good way to do it.
The other option would be, obviously, to have a permanently frozen version of whatever it ends on, whether it's Miss Pandaria or Legion or however they're going to do it.
I think that would be a good way, too.
But I don't think deleting your character when Classic ends is a good way to go.
I think people are going to want to be able to go back and look at those characters or have them with them as they travel on to their next journey.
So either way, it's really interesting.
choices that Blizzard has put out here.
And again, this is not what they're going to do or what they're not going to do.
This is just, they're asking questions.
That's all they're there.
This is they're in the information gathering stage of this process.
And I think it's fascinating.
So, uh, there you go.
That's the forum post of the week.
And that, that is the classic plus survey that is out there right now.
A lot of good stuff.
Um, this.
I think this is going to continue to have some good talking points generated for several weeks to come.
So there you go.
It's time for the main topic of the week.
All right.
So patch 11 .1 .7, the legacy of Aerothor will hit live servers on June 17th.
This is the final patch of the season two.
uh, section of the war within.
So, um, yeah, it'll be really interesting to see what comes after this.
We, we should get some sort of an announcement on patch 11 .2, um, shortly.
I'm hoping that we'll get something either, uh, next week, uh, or at the end of this week, but, um, yeah, uh, patch 11 .1 .7.
We'll be hitting live servers on Tuesday, June 17th.
So, uh, don't expect to play.
on tuesday because servers will probably be down until about six o 'clock eastern time um but uh yeah this that's uh that that's coming and uh this this patch looks really good there's gonna be some things that i don't love about it and there's gonna be some things that people get frustrated with but by and large i think this is really good so let's go over all the different features in the patch we're going to drill down to some of the the details and we're just going to talk about where the patch is going to leave us and kind of what the future of The War Within looks like.
So first off, we have the Arathi Highlands campaign.
This is the rise of the Red Dawn.
While attention has been focused on Khazalgar, a new enemy has risen in the Arathi Highlands, threatening to shatter the tenuous peace between Stormguard and Hammerfall.
Join Farron, Daneth, and Gaara as they attempt to expose a conspiracy.
diffuse tensions, and grapple with the legacy of Arathor.
Experience this new storyline with branching viewpoints based on your character's faction as you brave the journey ahead.
Now, there's two things that you need to do.
Well, no.
There's two things that I think you should do before you do this quest line.
One is you should read the new Farron Lothar short story, Faith in Flame, written by L .L.
McKinney, and it is voice narrated by Paris Blue, who is Farron Lothar's voice actress.
It's on YouTube.
Or you can just read the PDF.
It's one thing to do.
The other thing to do is a few months ago, Blizzard released the five -part audio novella Heartlands.
And this is written by Adam Christopher.
And it's narrated by Chris Metzen.
So first off, I love Chris Metzen.
I think he's fantastic.
And this one is really good.
I listened to this entire thing.
It takes about an hour to get through all the different parts.
A little over an hour.
But...
First off, the Heartlands, I already talked about Faith in Flame a little bit earlier.
That's the story of Farron Lothar basically deciding to leave Halifal and journey and adventure off with the rest of the crew so that she can be involved in the story going forward.
Heartlands, if you didn't read that a few months ago, and I did talk about this in the show back when it was released, but I didn't read it back then.
This is basically about Thrall and Jaina's journey to...
put together an army to go back to Khazalgar to fight Zalatath.
So if you remember, when we first get to Khazalgar, we go to Dornigal, the Nubians attack.
Thrall and Jaina are like, we should get out of here and go get help and bring the rest of our fleet here to fight Zalatath.
And then if you do the campaign, you know that eventually, once you've leveled up and you've done the intro to the campaign, oh, look, here's the fleet.
It's arrived.
Well, they didn't really pay any attention to it.
Who actually was showing up?
I was just like, oh, some random orc and some random humans.
And it's cool.
Let's go.
This story gives you the background and the details of what actually transpired there.
And it's more than just Thrall and Jaina knocking on people's door and saying, hey, do you want to come with us to go fight Zalatath?
There was actually a whole storyline that I'll let you listen to it or watch it.
And if you don't want to, that's fine.
But basically, this story sets up what we're going to do in this new campaign.
So, yeah, I don't want to get into spoilers because I know some people like to be surprised with stuff and that's fine.
Basically, you're going to do the quest.
It's going to follow.
Basically, it's going to follow right after the story and the events in the story are going to really dictate how this quest plays out.
So you're going to start the quest with Farron Lothar in Dornagal.
We're going to go to the Arathi Highlands.
Tensions between Stromgarde and Hammerfall are really tense because there's been some skirmishes back and forth.
And even though the Horde and the Alliance are at peace, that doesn't mean that every human kingdom and every Horde outpost are going to honor that.
So, yeah, we definitely check that out.
If you...
If you just are interested in what you're going to get out of it, basically you're going to do the campaign, you get a storyline.
At the end of it, you'll get an achievement.
You'll get a title.
If you're Alliance, it's of Stromgarde.
And if you're Horde, it's of Hammerfall.
And then you'll also get a tabard, Stromgarde for Alliance and Hammerfall for Horde.
So that's the new campaign.
I'm really interested to do this one.
I did not do it on the PTR because I was saving it for a live service because I want to be able to just go and enjoy it with my characters.
So that's probably what I'll do.
as soon as the servers come up on tuesday or wednesday is um i'll do the new campaign so uh yeah so there you go uh all right the next feature is lore walking so and i talked about this one as well so lore walking is a new questing feature that we're going to be able to do in the war within And I believe that this is an evergreen feature that Blizzard is adding to the game.
They haven't stated that explicitly, but it seems like it's going to be a new thing that you can do going forward, and they're going to add new storylines to it.
So it starts in Stormwind, Orgrimmar, or Dornigal, if you want to start there.
You can start as early as level 10.
So this is great for leveling up a new alt.
You can start or stop it at any time, and it will save your progress.
So if you get halfway through the story and you're like, I want to go do other stuff, You can stop it, and then when you go back to Lord Walker Cho, he'll pick you right back up where you left off.
There are currently three storylines.
The first one is the Meet the Ethereals, travel to Netherstorm to fight Demensius, meet up with Alleria and Locus Walker in Legion, and head into the Shadowlands to meet the Brokers and gain access to Tazavesh.
You'll also meet up with Benari.
So if you missed Benari from Shadowlands, probably one of the only good things that came out of Shadowlands, but she'll be there as well.
The next one is experience Zalatath's storyline.
So learn more about the Blade of the Black Empire in Legion.
See how Zalatath gained her body in Battle for Azeroth and go back in time to the Black Empire to experience Zalatath's encounter with the Old Gods, including Y'shaarj.
So that's really interesting.
That's really fun.
And the final one is face the past with Arthas.
Return to the Stratholme for a condensed version of the Culling.
Feel the stinging cold of betrayal in Wrath of the Lich King and confront old memories as you step into the role of the Lich King as he faces down the heroes of Azeroth.
So this might seem out of place because we're like, Arthas, what are you talking about?
But let's not forget that in The Last Titan, it's going to take place in Northrend.
So there's going to be something to do with the legacy of Arthas and that history.
And they're just, they're giving us the story and prepping us for here's what's going to happen.
There you go.
Those are the three storylines.
Now, what do you get from it?
So if you're leveling, you're obviously going to get XP.
If you're already max level, the only thing you're going to get from this is the story that you're going to learn.
Like, oh, this is who Zalateth is.
Now I get it.
She's not just some blood elf.
She actually has a story, and that's not her real body.
That's just a corpse that she's possessing.
But you will get a toy.
When you complete each of the storylines the first time.
So when you complete the Arthas storyline, you'll get the toy Royal Visage.
Completing the Lich King lore walker quest line rewards you with the toy Royal Visage.
This toy turns you into a ghostly Lich King for 10 minutes.
Mounting while the toy is active will also cause your mounts to appear ghostly.
Currently, this toy has a 30 minute cooldown.
That's really cool.
I like that one.
I can't wait to get that.
Walk around as a Lich King.
That'd be awesome.
For the Ethereal storyline, you get the Kharesh Memory Crystal.
Completing the Ethereal lore rocking questline will reward you with the toy Kharesh Memory Crystal.
This toy gives you the appearance of a random Khareshi, including both the Ethereals and Brokers for 10 minutes.
Currently has a 30 minute cooldown.
So again, this is really cool.
You can just change your appearance.
You look like an Ethereal or you look like a Broker from the Shadowlands.
I think that one's cool.
And then finally, the Echo of Zalatath, Blade of the Black Empire.
Completing the Zalatath lore walking quest line will reward you with the toy Echo of Zalatath, Blade of the Black Empire.
This toy gives you a chance to proc voice lines from Zalatath when killing enemies.
No, you don't get to turn into Zalatath on this one, but she'll talk to you.
Every time you kill someone, she has a chance to say something to you.
It has a duration of one hour and has no cooldown, so you can just keep it going constantly.
The possible voice lines include Delicious.
Every little death helps.
Enjoy that.
uh short chuckle evil laughter did you feel it cease to exist and boring it's just great so um yeah little rocking it's really more of a leveling up uh it's for leveling up balls and it's for And giving people a story exposition for people who aren't familiar with the story.
Maybe you haven't paid attention to the lore.
Maybe you don't care about the lore.
Maybe all of a sudden now you're curious, like, well, who are these people?
Why are we going to this place?
Who is this lady with the toes?
This will give you the background and give you some new insight.
It's not just, here's the lore of World of Warcraft that we already know.
They're adding new things to this.
yeah it's it's i think it's really interesting so there you go that's lore walking next one is overcharged delves now this one it's this one's tough because first of all i don't think they should do this don't add affixes to delves that's a terrible idea but they are doing it so we're going to talk about it so they're adding the new overcharged affix to six delves So you can do the delve as an overcharged delve, or you can do it as a regular delve if you don't want to get the overcharged loot and benefits from it.
The overcharged affix will basically add new enemies, and there's static electricity on the ground that you have to watch out for.
It just makes it a little bit harder.
The overcharged delves are Fungal Folly, Krigval's Rest, Nightfall Sanctum, Skittering Breach, the Spiral Weave, and Side Street Sluice.
Now, here's the really big thing from the overcharged.
Delves, we will get a belt and this belt is going to function in the same way that the ring from the Siren's Isle functioned, where we'll be able to put or charge it with a certain ability.
And so that and it will level up higher, it will scale up higher level than our other items that we can get currently.
So in other words.
It's going to have your stats on it, and it's also going to have an on -use effect that'll be really cool that you can use.
Now, the way it works is, first off, you do the quest, Titanic Rumblings.
You pick it up in your adventure journal.
You will go with Dagran.
You do some stuff, and you get the item.
It's called Durable Information Storage Container, or DISC.
They're so clever with their acronyms.
Every week, you get a quest to do an overcharged delve.
And then you'll get a reward containing a champion item.
The belt itself.
So it has your primary stat stamina, but it doesn't have secondary stats because it will have an item and had them all listed out.
And I was going to explain all the different ones.
Blizzard is going to change them because everything's going to get nerfed or buffed at the last minute anyway.
And so I'm not worried about that, but just know that there's going to be some on use effects.
You'll have to check Wowhead.
after you get it because everyone's going to know which one's the best one for my class and spec that's you know or get the one you want to play around with it's up to you but just know that these things it's not going to be as straightforward as oh this gives me more stats so it's like a lightning will shoot out and target enemies and does damage or different things like that um okay uh titan memory card so crafted uh so you can craft the titan memory card over the first four weeks of the event uh or when you do the quest every week so you do your weekly quest you're going to craft the titan memory card that will increase the belt's item level i think it's going up to 704 now or 70 something it's like it's item level 700 plus um and so this is going to be your best item going into season three for sure uh the overcharged titan console so you can collect 100 titan disc shards and that will allow you to create one titan disc Every rank in the Titan console requires one Titan disc to unlock it.
This is a new talent tree like thing that gives you different benefits for while you're in Delves.
I know I'm tired of all these extra talent trees, horrific visions out of talent tree.
There's Titan truck, whatever.
This is how they're doing it.
And so there are 17 different ranks.
Total says 17 Titan discs that you need to collect, which is 1700 Titan disc shards.
You get them from.
completing you get them from the chest and whatever it basically from doing the delves you're going to get the items that will allow you to improve your delve doing ability and finally like i said the prismatic slot is where you're going to put your different abilities there's nine abilities total you start with two of them and then you're going to collect miniature titan discs from the end of the delve chest to unlock more of them so that's the overcharged delves now We'll see how this goes.
This may be something that Blizzard just does going forward.
Maybe there's, it's like they did this in Torgas where also there was like these events in Torgas that you could do.
And I think that's kind of how they're treating Delves here.
I thought Delves were going to be more of end game content, but it seems more like this is optional side content.
So I don't know.
I think Blizzard just doesn't know what to do with Delves.
And so they're trying different things to see what'll work.
So that's Overcharged Delves.
I mean, I'll try it.
I will try it because I do like delves.
I don't like doing delves all the time because I do get kind of sick of them.
So maybe this will spice it up a little bit.
We'll see.
Okay.
Next up is the combat assistant and single button assistant.
Oh, boy.
This one generated a lot of content for a lot of YouTubers for several weeks.
Okay.
So there's two things that are coming.
So these are two new UI components.
We already got the cooldown manager in patch 11 .1 .5.
This is two things.
First is the combat assistant.
It will highlight the next appropriate combat spell on your toolbar.
So it's going to predict like, oh, you've used this.
You should use this one next.
Spoon feeds you your rotation, basically.
This is a very simple rotation, right?
This is not complex.
The other one is the single button assistant.
So this is one button that will cycle through those appropriate spells.
But since you're only pushing one button and you don't really have to pay attention, they're going to give you a penalty of a 25 % longer global cooldown.
So this is the one that people were really focused in on when they went, oh my gosh, your raid leader is going to tell you to just turn on one button raiding and you're going to parse.
No, you're not going to parse.
This is terrible.
This is not a good way to raid or do hard high -end content in World of Warcraft.
What it is good for is if you just want to mess around on an alt, do some low -level delves, maybe do some normal dungeons.
This would be great for that because you could just hit one button.
Maybe you're talking to somebody and you're like, yeah, I'm just doing my rotation over here.
What's up?
Um, so Wowhead was, was very kind in putting together a list of things that it will do and things that it will not do.
Um, and I went through and added in my own kind of, uh, cause I need to kind of think of things in a certain way.
So what it will do, it will adjust based on your talents.
So when you change your talents, it will change as well.
It's smart like that.
It's almost like AI.
It will use minor offensive cooldowns and that doesn't just mean short.
timer cooldowns it just means the more minor offensive cooldowns so examples are ravager for a warrior uh convoke the spirits for a druid or divine toll for a paladin it will use those in your rotation it'll just do them um it will also swap between single target and aoe spells depending on how many mobs are near your current target so if you have a mob targeted and there's other mobs around them it will switch to aoe spells If you're targeting that mob way over there on the way over there on the other side of the room, it's not going to switch to AOE because it's only one guy over there.
You need to target somebody that's surrounded by a bunch of other mobs, and then it will switch to AOE spells.
Here's what it will not do.
It will not move your character or use any mobility based abilities such as blink, sprint, heroic leap.
It's not going to.
put you into a different location.
It will not change your target.
If you have something targeted and maybe you want a multi -dot, maybe you're trying to do different things, it won't change your target.
You have to go and literally change your target.
Now, that's not hard to do, but it won't do it for you.
It will not use major offensive cooldowns.
And some examples I can give you there are Berserk, Avenging Wrath, Metamorphosis, Ascendance.
It will not use those.
You have to do those yourself.
It will not use defensive cooldowns at all.
It wouldn't even use Ironbark on my Guardian Druid at all.
I had to do it myself.
So just know that if you're tanking or if you need to pop a defensive, you've got to do that yourself.
You can't just hit one button to win.
You've got to still play the game.
And that's why I said if you're doing hard content, this maybe isn't the best way to go.
It won't do interrupts, crowd control, stuns, things like that.
You have to do those yourself.
You have to know when to time them and use them appropriately.
It will not use trinkets, potions, inventory items, anything like that.
If you have something that you want to be part of your rotation, it won't do it.
You have to do that yourself.
So this is basically what is going on here.
The one thing that I, and I'll add to what Wowhead said, and that I noticed that I haven't seen anywhere else written down is that it will put template spells down for you.
So like, for example, Ravager, the warrior spell that just has the swirling blades or whatever it is going around you, it will put that down on your target automatically, which is kind of cool.
Same thing with, oh gosh, now I can't even remember the name of the Demon Hunter spell.
Sigil of Flame for the Demon Hunter.
It puts it down automatically on your target.
And so from that standpoint, I think it's really cool because it uses that as part of your rotation and it will put it down for you.
So you don't have to take that extra step to click a spell and then click it in its location.
You don't have to macro it.
It just does it.
So that's pretty cool.
A lot of people have talked about this and made the comment of, oh, if your performance is bad, is your raid leader going to tell you to turn on single button?
No, they're not because it's going to make your performance worse because now you're going to switch between pushing one button and having to push your cooldowns and push time.
It will make it so much worse.
It does not do good damage.
Trust me.
There might be a few classes that it's like, hey, this is actually viable.
But for the most part, this is designed to have simplified gameplay that is accessibility friendly.
So if you have trouble pushing all your different buttons, maybe you could just hit one.
It's really good for that.
it's really good for learning a class and learning what spells are.
But honestly, if you really want to learn, the best way to go is to just use the combat assistant because it will highlight what you should use next.
And then you can learn and program that muscle memory in and adjust your key bindings or your action bars to go, you know what, it keeps asking me to do this one and then that one, maybe I should put them next to each other.
Hey, there you go.
Now you're learning how to play your class.
That's the way to go.
If you want to learn how to play your class and perform at a higher level, Use the combat assistant.
If you're doing world quests and you just don't care, you're doing delves and you're like, whatever, Brian, just keep going.
Use the single button assistant.
It's fine.
But I don't think anybody is looking at that single button assistant thinking, ooh, I'm going to top the DPS meter with this.
No, no, you are not.
You are going to be bad.
And people will know because you're not using your cooldowns.
And honestly, because the global cooldown is extended like that, Warcraft logs will probably be able to tell that it's a one button rotation.
They'll probably build that into it.
I'm willing to bet.
So just know everyone's going to know if you're using one button in raid.
Maybe not.
Who knows?
All right.
That's the whole thing there.
Like I said, there's been a lot of talk about that, but I think it's a great feature to add in.
But I definitely don't think it's Doom saying, oh, no.
All right, next up is they're making some changes to Time Walking Dungeons.
So there's two things that we're going to go over here.
First is the actual changes to Time Walking Dungeons.
Now, the developer note here says, these changes aim to make it possible to experience Time Walking Dungeons more authentically, giving players the opportunity to use abilities and practice their class's damage rotations, healing spells, or defensives.
When players...
wish to use their Time Walking Dungeons to level up, we want you to learn your class in realistic combat encounters.
And I get it.
I do.
Especially boss encounters.
This also acknowledges and rewards players who take the time to acquire powerful gear since better gear makes your damage healing and increases your damage healing and survivability.
We will actively monitor testing and feedback and we'll make further adjustments as needed.
So, here's what they're changing.
Enemy health increased in all Time Walking Dungeons.
This is going to be harder to kill stuff.
boss health significantly increased in all time walking dungeons adjusted difficulty scaling via the following changes lower geared players are now slightly more damage resistant okay so you're not gonna die like you're not gonna get one shot but you're not gonna do good damage either uh incoming damage should be more noticeable against geared players okay uh fix an issue where item level scaling did not account for enchantments gems or other power sources okay that's fine so basically they're trying to make it so that it's they don't want you to go in there and you just got to level 80 and you're like yay i'm so excited and you go and you get one shot in time walking that's not fun so i do get it because i have been there um if when they made the changes last time a few months ago i was leveling up uh demon hunter alt and um yeah i was getting one shot i was a vengeance demon hunter i was getting one shot by and the healer was like dude i can't heal you and i felt bad but i was like wow i'm sorry um time walking dungeons will now drop adventurer gear was explorer which that's fantastic uh that's a great way to get gear if you are um if you're leveling up an alt and it's time walking and you get to level 80 and you're like man my gear sucks boom full adventure gear just run time walking a bunch that'll be great uh and then completing a time walking dungeon will now reward 25 time warp badges not 10.
which again that's great so these are the changes they're making not groundbreaking but it is going to be harder time walking is going to be hard and people are going to go in there and they're not going to read these patch notes and they're not going to listen to azeroth united so they won't have any clue and then they're going to go oh my god why why am i healer question mark No, you're dying because you didn't know that it was going to be harder.
You have to actually use your defensives.
You can't pull six groups at once.
You can't pull all the groups onto the boss and AOE everyone down.
No, you actually have to try.
It's going to be hard.
So, yeah, that's what's going on there.
All right.
In addition to that, we have the Turbulent Timeways returning.
So those will start the first week of the patch, which is June 17th.
Schedule will go.
Week 1, Battle for Azeroth.
Week 2, Mists of Pandaria.
Week 3, Burning Crusade.
Week 4, Warlords of Draenor.
Week 5, Legion.
Week 6, Classic.
And Week 7, Battle for Azeroth again.
No Rathalich King in there, which is weird.
So we'll run through August 4th.
That'll be the last day.
Will that be the end of Patch 11 .1 -7?
Will we get Patch 11 .2 after that?
Who knows?
We'll have to see.
The Battle for Azeroth Time Walking.
Dungeons are Atal'Dazar, Freehold, King's Rest, Shrine of the Storm, Temple of Sethralis, and Waycrest Manors.
Just the...
Those six are the ones.
And then the Master of a Turbulent Timeways 3 achievement will require you to complete four timewalking dungeons per week for five weeks.
So there's seven weeks total, so you can miss two weeks.
The reward will be the Chrono Corsair Skywriting Mount, which looks just like Time Captain Hooktail from Tazavesh.
So if you always thought, man, that should be a mount, it is.
It is now a mount and you can get it by doing this time walking achievement that is super easy.
It's harder than it used to be because time walking judges are going to be harder now, but still, it's pretty easy to do.
So there you go.
That's what is happening with time walking.
The last thing on here for patch 11 .1 .7 is the Greedy Emissary event.
So this originally launched in 2023, and it coincided with the Diablo 4 launch.
It was a tie -in to promote Diablo 4.
And what it is, is treasure goblins spawn from portals.
And the portals are...
Back then, they were scattered around Stormwind, Orgrimmar, and Dornegal.
It wasn't Dornegal back then.
It was Valdrakken.
Woo!
Now they're also going to add them into Undermine.
So that's pretty cool.
But yeah, there'll be Dornogal, Orgrimmar, Stormwind, and Undermine.
The goblins will drop a Hellcaller chest.
Inside the chest, you will get some items.
There's going to be Valor Stones, some buff.
charm items and some elixirs uh the elixirs you can use to enhance the portals so that they can spawn more goblins they're going to have an affix on them you're basically just trying to get more loot uh the charms will last for two hours but they are suppressed inside of instances so you can't use them in dungeons raids or whatever um the first 10 chests you open per day per character will have a 100 chance for a hellstone shard The Hellstone Shard is the new currency that you can use to purchase the Tier 2 Recolor HD items that we're going to be able to get.
They are 40 Hellstone Shards each.
So if you have four characters every day running this event, you can get one tier or one set per day, basically, is how it works.
This event will run from July 1st to August 1st.
You have a month to do it, which should be plenty of time.
There's a couple of other things.
There's a mount.
There's some other things that you'll be able to get.
it's fine um again it's you know it's whatever i'm i'm not like super into this sort of thing but if you really want to get those tier two because it's a tier two recolor hd set so it's the new sets with the hd graphics but it's recolors of them some of them look cool some of them look pretty much the same as before um so yeah there you go uh you'll also get the collector's bounty now blizzard has not given us specifics on how this is going to work but basically it's you're going to be able to while this event is active it's a buff that you're going to get if you do legacy dungeons it's a way to get more loot and we don't know exactly how that's going to work is you're going to get double loot you'll be able to kill the boss twice how is that going to work we don't know but we're going to get the collector's bounty buff as well during this event starting on july 1st so Um, I might mention this again, if we get more information from blizzard, if not, um, just know that this is coming.
So there you go.
That's patch 11 .1 .7.
That's what's coming next week on Tuesday.
Uh, well, Tuesday for NA and, um, Australia.
And then, uh, I guess Wednesday for EU and Thursday for China.
I don't know how that works.
I live in America.
So, um, that's, that's all I know.
I'm an uncultured swine.
Um, and there you go.
That's, uh, that's it.
That's going to wrap up our show for this week.
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