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3 Bit Design

·S3 E12

Dredge in 3 bits

March 6
1h 2m

Episode Description

Tristan and Oliver are joined by very special guest designer Kike as they take to the lovecraftian waters to dredge up their deepest darkest memories of Black Salt Games' Dredge, fishing out these three bits:

- I Love My Job - The cozy game charm and getting lost in the routine, how clever onboarding and progression gets players into the groove

- Never Put All Your Fish In One Bucket - How the game brilliantly re-purposes its systems yet delivers substantial variety

- Dreadful Undertones - The style, nuance, and the little details that make up the game’s masterful worldbuilding


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3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker


Some references:

Trawling in the deep: How Black Salt Games made spooky fishing RPG, Dredge - Chris Kerr, Game Developer (article)

Creating the creepy, salty world of Dredge - GD Podcast ep.32 - Danielle Riendeau, Game Developer (podcast)

The Design of Dredge - Noclip - Video Game Documentaries (video)

DREDGE's Game DESIGN is... FISHY - Pixel Soup - The Indie Game Detective (video)

How Dredge Was Made and Why it Blew Away Expectations - GameStudioLore (video)

DREDGE Deep Dive #1: Inventory Design - Black Salt Games (video)

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