Episode Description
Tristan and Oliver are cursed to deathlessly roam the barren plains of Mordor cultivating nemeses as they take a stab at Monolith Productions’ Middle-earth: Shadow of Mordor with these three bits:
1. Into The Deep End - Discussing the game’s wide range of objectives and the visual challenges of open world design
2. I Will Take It, Personally! - Forming personal connections with NPCs through the nemesis system
3. Assassin’s Arkham - Inspiration and improvements from the Assassin’s Creed and Arkham games
Let us know what you think:
Leave us a review!3-Bit Design: @3bitdesign
Oliver - @oliverwauters
Tristan - @theatrewalker
Or email - 3bitdesign@gmail.com
Some references:
Shadow of Mordor Dev Made "Some Pretty Big And Painful Cuts" - Eddie Makuch, Gamespot (article)
Postmortem: Monolith Productions' Middle-earth: Shadow of Mordor - Game Developer Staff (article)
How the Nemesis System Creates Stories - Game Maker’s Toolkit (video essay)
Middle-earth: Shadow of Mordor Designers Reveal How They Made the Nemesis System (Mini-Documentary) - Game Brain (video essay)