Navigated to Luigi's Mansion 3 in 3 bits

Luigi's Mansion 3 in 3 bits

July 3
39 mins

Episode Description

Tristan and Oliver ain't afraid of no ghosts, as they strap on their Poltergust G-00 and plunge into Next Level’s Luigi’s Mansion 3, breaking it down into these three bits:

  • Vertical Progression - The elevator, level structure, and thematic variety
  • Crossing the streams - Evolving the Poltergust’s vacuum-based combat mechanics
  • The Nintendo Charm - Analysing which design elements bring out the brilliant humour and tone of the game



Let us know what you think:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker

Or email - 3bitdesign@gmail.com

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Some References:

Improving control usability in Luigi’s Mansion 3 - Sara Tung, Medium (article)

Luigi’s Mansion 3: Behind the Screams! - Electric Playground Network (video interview)

The Iterations of Luigi’s Mansion - innegativeion, Parry Everything (blog article)

The Genius of Luigi's Mansion 3 - Mariomikester (video)

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