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Sonic Weekly

·S4 E13

Is Sonic Frontiers better than DK Bananza? w/ SAM LOGAN

Episode Transcript

Well, you know it's time for that weekly show.

It's David and Grant.

There is also Bo.

It's every seven days or so.

I sometimes sing the intro.

When we will start the show.

Yes, we will.

Sonic Weekly.

I'm Grant back here again.

Thank you for rejoining the show.

Sonic Weekly, the show where we talk about Sonic the Hedgehog every seven days or so.

And with me as usual, as always, it's Bo.

Hi, Bo.

Beat me up and bravo, I could listen to that track for four or five minutes.

How long are the axe about that one?

Yeah.

OK, All right.

Thank you.

And out of the shadows, into the spotlight, the star of the show, David, the lurker.

Hi, David.

Whoa.

Hi, Grant.

Hi Bo, if it were actually playing on Genesis, I'm afraid that your vocals would have been too clear, so I got to doc you for authenticity.

But otherwise.

And we're joined by frequent guest of the show, also sometimes mentioned even when he's not here, which is like a special honor in and of itself.

From samandfuzzy.com and the popular Instagrams and other social news popping off, You're following them.

It's Sam Logan.

Hi, Sam.

Hi, it's me.

I'm also here.

And I've joined you here, joined us all together to, to hear me sing really and to get to solicit feedback.

Mostly.

Also we talk about Sonic news.

We've we've got a hot take from Sam.

We're going to talk about DK Bonanza, which I'm very excited about.

And also we'll we'll get, we'll get to it but and also rings of Saturn, but we'll get to all of it.

So David, how are you?

Should you lead us through the news first?

Oh, I, I, I guess, I guess so.

I guess we could, I'm doing good.

And I guess we could do, we could do, we could do some news.

What's Sonic?

Sonic news?

Tell me if you've heard this one before.

There's a game coming out this month.

What is it?

Oh yeah, it's called Sonic Racing cross world.

It's a it's a car racer.

It's got Sonic the Hedgehog.

They're.

Making a cart racing game.

Yeah, yeah, it's sort of like Garfield cart racer too with Sonic.

They, they put out the social media posts today on on Thursday, right?

It came out today, not yesterday.

The King Dadon, Pennsylvania fake car commercial.

Yeah, I was stayed.

Donnie's used cars.

Yeah, I enjoyed it.

Well done, well executed.

Yeah, I thought that was one of the stronger beats of the campaign, particularly on social media and on YouTube.

I I really enjoyed the humor of it, as it were.

Kudos to the team and that AD agency whose name I I forgot.

I looked him up and I was like, oh, that's cool.

It was these guys.

I did kind of wonder, like, how many of the people buying this game are like old enough to have organically experienced television commercials like that.

I was wondering the same thing.

What was heartbreaking with seeing the comments that were like, oh, this is just like a 2000s commercial, I mean.

I guess they still had them then.

Still had them that.

Was on the tail end.

I mean, I guess commercials like that probably still exist.

Now you just need to actually have television and watch it.

Yeah, those never stop.

They still are happening.

But who?

Who will see them not?

Not us.

Oh well, why not?

Do you not have terrestrial television?

You get those Bunny ears?

I have not had any form of cable since 2005.

Since 2005.

That's so long.

Yeah, it's 'cause that's what I moved out of my parents house and I've never had it.

Well, I mean like, wait, when did Netflix streaming become a thing?

I think it really popped off like 2012 when they had the reboot of rest of development.

Like they were streaming before that, like probably the earliest was like 08, but everybody got it with rest of Development, right?

Yeah, yeah, yeah.

So now I'm just curious, like, what were you doing on before Netflix?

You could buy DVDs at Walmart.

Yeah, but it was also the.

Golden Age of Hulu.

You could go on hulu.com in 2008 and dream Arrested Development and it was great.

We don't, we don't have a Hulu in Canada.

But yeah, I mean, I used to remember like a show would be on and people would say it was good, and then when the season was over, you would go just buy the DVDs and watch it.

I did that with Arrested Development, but I also watched Arrested Development a lot on Hulu, the original version of Hulu.

Yes, but the good Hulu.

When I was working at the radio station back in Toledo, OH, I would just kind of queue up Arrested Development on Hulu, watch it there, go home, continue watching Arrested Development on DVD.

Really just loving the layered jokes and the the long payoff setups that they would do.

Felt like it was brilliant.

Loved it so much, the performances great.

A+ show.

And yeah, shout out to Arrested Development.

Good job 2020 years ago.

Definitely some of the first DVD's I ever bought.

For me, yeah most watched show.

This is off topic, but I do think season 4, the first Netflix 1, is very different from the original 3, but also kind of genius.

And I know that's a polarizing hot take, but I'm going to.

I'm going to make it.

Do you own any postseason?

Three seasons on DVD.

No, I think I only watched them on Netflix.

Yeah, I have the first three, of course.

Right.

I think they exist, but I don't think anybody has bought them.

I feel like they took quite a while before they put them out and then I remember seeing them at Costco at some point and being like oh so they are going to put like the Netflix streaming shows out on on TV eventually?

Yeah.

While while we're on legacy television and Canada, when I was very young, my family had one of those big satellite dishes in our yard and we would watch Canadian television all morning when I was a little kid, like Canadian content TV shows.

What did you gnome?

Yeah, I was like 3.

So I this is a fuzzy, but I remember seeing, you know, sitting on the couch.

Like Mr.

dressed up.

Oh.

For sure if you if you told that to my dad right now, he would be like, yeah, the our kids couldn't get enough Mr.

Dress up.

That's so funny.

Canadian Institution.

Were Mr.

dressed up?

Yeah, you dressed up.

Well, you know, I lived.

I lived in Detroit.

So we got Canadian television because of Canada.

Yeah.

Right, you just.

It was just there, yeah.

I think it was visiting Buffalo.

We also had access to Canadian television via that the Peace Bridge.

Thanks.

Also my family also had the big early, you know, mid 90s pre DIRECTV satellite dish which squeaked because it would need to be oiled.

So as it turned it would physically turn to like find the rays.

So I would be like 13 sneaking out for some skin Max, not finding a Paul McCartney movie, but finding skin Max.

But I'm waking up the whole neighborhood because it's it's.

Like moving. 11

Like moving.

11:00 PM.

Wow.

Oh, yeah, I'd be like, no, I got to watch South Park.

I'm turning it over to.

But it it was, it wasn't even like, it wasn't like, you know, somebody would be like, oh, do you watch this thing on Channel 4?

I'm like, we don't have channels.

We have, you know, it was like Station X Channel 33.

Was that like it for you?

Was that similar setup?

Yeah, you're.

Actually like tuning into a particular satellite and then like one of the slots on the satellite.

Wow, that's so wild.

Yeah, I mean, my, my aunt had satellite television.

She had one of those big satellites in the backyard, but I was never at her house long enough to take advantage of said satellite.

Now instead her her husband at the time would just sit in the den and watch things avoiding all family members during any family gatherings at said house.

So can can sit down and watch anything.

No had to had to engage.

Had to hang out with the with the cousins I guess doing whatever it is we did.

So, so bringing it back, we we like the tone point commercial.

Yeah.

Look, no, we've we've moved on.

This is no longer a Sonic show.

Hang on, I want to ask you, I want to ask you to compare it to the old school look alike superstars commercial.

Did you like that one?

No, I don't remember that.

One the no running 1.

I I mean, I think I've mentioned this before and on various episodes of this of this show, but I have not been a big fan of most.

I mean, I don't know if I've enjoyed any of like the modern regular commercials, not not game trailers, not random promo stuff, but just like here's the main commercial that you would see on TVII haven't liked them.

How do you feel about the Sonic the Hedgehog 1 and Sonic Hedgehog 2 Genesis commercials, which are kind of similar in tone where it's like making fun of like infomercials with Sonic to like you can apply it to a bald spot or whatever they say, and then someone is like Andy Daly or not Andy Daly.

Excuse me?

I don't think it's actually Andy Dick.

People have said it's Andy Dick.

Oh really?

It's not Andy Dick.

I don't think it's Andy Dick now.

No, I don't think it's Andy Dick.

No, I don't think, I don't think, I don't think it's Andy Dick.

No one.

I I'm talking anywhere on that, no.

I I kind of like the superstars one because it reminds me of all of the game commercials I would see on Channel 1 news in school.

This is a.

Channel 1, you.

You had the channel one too.

It was the weirdest thing.

Homeroom in the morning we would all watch television.

It would be like 3 minutes of news, 10 minutes of candy and video game commercials yes and then like a little reported segment and then more candy and video game commercials.

What?

And I feel like this would have slotted right and we.

Loved those commercials.

Exactly, Yeah.

I remember the Game Boy Color being announced and and my and a hush falling over my classroom.

They had commercials in school.

It's yeah, the weirdest thing, the one that really sticks out to me is the Nintendo 64 Bomberman commercial where they do the Spider Man song.

Bomberman, Bomberman.

Interesting, I remember seeing the Smash commercial where they punch each other to the Happy Together song.

Yes.

Why did they have commercials in school where the schools were like.

It was educational, it was news.

I think they had a big satellite dish out on in the schoolyard.

This is very alien to me.

I I mean.

I've mentioned this to other people and they think it's the craziest thing, and then other people who've had it in their schools think like, Oh yeah, Lisa Ling, she did this Channel 1 news segment.

I.

Was trying to search for that name.

I was like who is the main?

Lisa Ling She went on to have a real she.

Was on CNN and MSNBC and stuff like that, right?

Yeah.

Whoa.

For real person.

David, I'm, I'm sort of surprised, Sam, it's understandable being Canadian, not understanding this strange thing.

And you know, we also do like a, a Pledge of Allegiance, which sometimes Canadians find that's also.

Very strange, it just we get up and all.

Pledge allegiance to the flag since you're a little.

Kid.

Yeah, that's a little strange.

One of the first, the first year when I was in grade one, they still had us do God Save the Queen, but they were, they were, I think that was kind of anachronistic even at the time for Canada.

But like in Victoria, where I grew up, it's like a particularly like Britishy part of Canada.

So I think they maybe kind of like held on to it.

But by Grade 2, they weren't doing it anymore.

OK, Grant PO, do you remember when, like, was there a point when we stopped doing the Pledge of Allegiance right?

We.

Never did it in my school.

Oh.

Which I think might have been against state law.

Wow.

But yeah, we I didn't really do it.

When I moved to a new school and they did it, I thought it was the weirdest thing.

Wow.

Because they would play like a record over the intercom.

Yeah, yeah.

Oh geez.

That's kind of going an extra mile with it.

I remember being a little bit of a rebel with it at in one of the grades, probably grade 4, because I remember being handed a chapter book by a teacher and it was a very direct like it was a fictional story, but it was about a boy who oh, didn't do the Pledge of Allegiance was you know, this by.

Avi Right.

Avi, That's the author, right?

Avi, I don't know, but you're the one breaking up the book.

How would I know?

I I don't, I don't remember the book.

Right, right.

It's a.

It's a thing.

Remember the book?

Right.

Wait, was it a thing where like he went to do it and like, right, he wasn't he?

Doesn't know the words.

He doesn't know the words.

That's.

The whole like gag of it, like, yeah, by the it's like he, he's, it seems like he's not doing it out of protest, but he like doesn't know how it goes.

He's like put it on the spot and he's like doesn't know it or something.

Like that, Really.

Oh, I must be thinking about a different book.

It's possible it's it was something called Nothing But the Truth, a documentary novel.

Yeah, yeah, yeah.

Yes, yes, yes.

Right.

Nothing but the truth.

Let me see if I recognize the cover.

Whoa.

That's not it.

That's not the no right?

The one on Wikipedia that is not the cover I remember.

No.

OK, Yeah, yeah, yeah.

But this is it.

This is it.

You're right, Avi.

A documentary novel by I don't remember that part of it, but maybe that's because it's insane.

Well, I, I think it is sort of like in in the book, isn't there like some of it is transcripts and stuff like it's meant to kind of read like.

It's the Blair Witch Project.

This is why we all bought into the Blair Witch Project because they were giving us books like this of like, well, you know, there was a boy and he in famous case you never heard about it, but here's a book.

Right.

But but the whole thing is like he's he's basically mocking it and she and the teacher is like, no, you're suspended.

But everyone thinks that like he spends it to make it sound like the teacher is being unpatriotic.

Oh, is that it?

Yeah, because then the zinger spoilers for this book from 1991.

At the end, according, you know, the Wikipedia summary, Philip ultimately decides to transfer to a private school.

The book ends where he is asked to lead his classmates in singing the national anthem.

He cries and admits that he does not know the words.

So it's like it's this whole thing.

And he paints himself as the victim when in fact, in fact, he's not the victim.

And then it's like, oh, he doesn't even know the the thing.

Like nobody even bothered.

The main theme of the novel is the subjectivity of truth, and that while individual statements may be true, taken separately, they may not give an accurate picture of an event.

Well, there you go.

I I remember liking that book a lot.

I.

Remember.

Like I remember that ending.

I got the rest of the details wrong, but I called that ending man.

So that's what.

I at least, right?

Sorry, but you say you liked it, you wanted to see a movie of it, you want to star in it and direct it.

Oh, yeah, Yeah, That's what I said.

And then later I remember being amused because the author's name is Avi.

You know Avi, like, like the file format.

Yeah.

David, stop me if you've heard this one before.

OK, there is a Sonic collaboration happening.

Not another one.

Oh, but this one I'm excited about.

And this one's not even confirmed yet.

This is a rumor.

Oh is is this the one involving Rocket League?

Yes, I play rocket.

League.

And I also play Fortnite and I don't know how they'll do it.

You know they'll do some scibity Boo skins of it.

Probably shoes because you can buy shoes for some of the characters.

Probably not Sonic as a skin, although who knows.

Tall Man the.

Proportions just seem.

Impossible.

But.

But Sonic Man, I think, has been put out as an idea that I fully swore that would be perfect Sonic Man's skin.

And yeah, this is a collaboration I'm excited about.

It's a rumor, but we're reporting on it because Sonic Stadium did.

That's right, we.

Report on every Sonic stadium rumor look at those rumors they're stocking up they're piling up.

There's so many rumors there's that rumor.

I mean I guess I should say you mentioned the the rocket Rocket league it it's basically just like the rumor.

There's there is cross promotion.

We don't really know anything else about it.

So just that it exists right.

I just wanted to say that while we're once we move on because there really is nothing to say aside from like you said, you're excited because you play rocket league.

Are you playing it right now?

I am not.

It's been a couple weeks actually, but when the Sonic thing comes that'll be a nice excuse to pick it back up.

Maybe there will be a switch to update.

It looks pretty good on Switch to even just without the update.

Looks better than Switch 1, but yeah, here's another.

Rumor.

Somebody took a photo of the pack of the Cross Worlds box.

You know, you know how game stores put up boxes, but there's no games in it?

They just want you to to know what's there.

Yeah.

Oh, they flipped it over, took a photo.

Who?

Who is there?

It's Knights.

That's who it is.

Knight.

Is a Sonic character, has been for quite some time.

I think we just need to accept that.

Yeah, what form will Knights take is my question.

Will they be a driver or an automobile I don't like?

The automobile I know kind of weird is a sleigh in the first game.

Yeah, I see where you're going with it.

It's too weird, Yeah.

Yeah, I think.

If the leak thing is real, like based on how it's depicted in the box he must be in as a character like because he's because like, you know, it's on the box.

I like and there's like fun characters and there's like Joker and Knights like as characters.

It looked pretty.

Real to me.

I'd be surprised if somebody went to that length to fake it.

I mean, if they did, great job.

Yeah, you.

Can't believe anything anymore that's right with AII like.

How on Sonic Stadium the the the banner image shows a silhouette with a question mark as in silhouettes.

Pretty distinctive, yeah.

Night nights.

Is pretty distinctive.

We you can't Hey, you know what I'm I'm in tonight's bring on nights.

Why not still still?

It's still Journey of dreams, nights.

I don't, I don't.

Love journey of dreams nights design but I don't think.

Nights.

I love nights, Yeah, it was pointed out.

By our our pal Berry that it seems like the the Nights outfit alternates with each guest appearance in a Sonic racing game.

Like it's sometimes nights into dreams, then it's journey of dreams, then it's back to nights into dreams, then it's journey of dreams.

So you see, if you look at the bigger pattern, you know Sonic is real.

Yeah, I, yeah, I don't know.

I mean, like, I guess it's fine.

I don't find it some kind of violation to depict nights driving a vehicle any more than any of these other guys.

I I don't 100% understand why that like maybe would you know, move the needle for somebody, but you just really want Knights back in car form.

I think the strangest.

Thing to me is that why of all characters does Knights go on the box?

Knights is pretty obscure.

Is it a?

Color balance thing.

Need some purple.

Yeah, maybe.

He's just one of the only ones who's in at lunch.

Could be.

Maybe or guest.

Characters are rolling out gradually, right?

Right, they are.

They are supposed to roll out gradually.

I don't think that all of them are there at once.

But Knights is the other Sonic Team franchise.

So if you're like, oh, here's a Sonic game and you got Sonic Teams logo, I feel like it doesn't matter how big or how small Knights is it.

It's just that's the other Sonic Team game.

You, you've got to throw Nets on the cover.

You want people to know, hey, you know, look, there's Knights that Sonic Team and then there's there's Ichiban, Ichi Ichiban.

There's there's the like a dragon man.

And you go, yeah.

That's the game everyone knows.

Whatever is you.

Know he's like a dragon man.

That's true.

That's what I said.

So, you know, I get it.

I mean I make it makes sense to me why Nice would be on the back cover even though as a gaming icon maybe he's not as relevant as as other things they could throw on there, especially since Nice has had two games.

Well, it doesn't.

Make sense to me, the person who stopped paying attention to video games right as Billy Hatcher in the Giant egg release.

Billy Hatcher should be in this game.

Where is Billy Hatcher?

Probably in.

Bed.

Yeah.

Yeah, probably in bed, Couple more little.

Tidbits.

What is this?

Hey, did you did you play that open, that open world test?

Not open world open test.

Yeah, we talked about it all.

Last week.

Where were you?

Come on.

What's going on here?

You.

You.

You're making me crazy, right?

Well, you know Beau didn't play, which means he wasn't one of the 1,000,000 downloads of that game.

What?

That's impressive.

1,000,000 if you had downloaded it would have been 1,000,001 and they would have had to say that that's right.

The The Open Network test racked up 1,000,000 downloads and 10 million races were experienced by players.

That's 10 races on average.

Probably some people played more than that.

That's.

Really impressive I know.

Like giving something away for free probably will get a lot of takers, but I guess I think that bodes well for the sales, the game.

Yeah, yeah.

I don't know what to.

Compare it to right Team Sonic.

Racing, right?

I mean, that's sold well as far as we know from those leaked or released numbers that we talked about months back.

I.

I think it is just the like the kids are really into Sonic right now and have been for a while.

Like it it used to be, it was pretty notable.

I'm taking kids to school or to the park or the playground and you see a kid with some Sonic thing.

But now it's just every time it's not notable at all.

I don't.

Hang around children as much, but I have seen them sometimes when I drive through the neighborhood or walk to places.

I'm aware that children exist and occasionally I'll see children that are wearing Sonic and it does feel like it's at a higher free higher rate, higher frequency now and seeing more just shirts out in the wild hats, hoodies, book bags because you know they're going they're going back to school.

I don't know if you knew that I'm.

I'm very aware.

Yeah.

Yeah, Bo's a.

Father, that's the joke there.

But we're also going back to school.

That's what our topic.

Should have been this week.

What's your top five back to school Sonics?

I don't even know what that means.

I go back to school in like stress dreams I have every couple of weeks where haven't gone to this class all semester and somehow it's oh totally.

Yeah, yeah, I guess that's like a common.

I have that too, or I used to have that like all that.

Like it's like you signed up for a class and you forgot about, you blew it off all semester and you now you woke up and it's like the final exam and you've got to like somehow make up for all this lost time that you can't get back.

And it's.

Not like that ever happened to me, but me either.

In my dream.

It's like, yeah, we really need to prepare for this mentally, yeah.

What's up with that?

If you know the answer to why we have Common Dreams, e-mail sonicweeklypodcast@gmail.com.

This ties.

In with nights discussion it does and.

If you can tie it into nightsdefinitelyemailsonicweeklypodcast@gmail.com.

Izuko was interpreting employees dreams during the making of nights.

He says it in the interview.

Oh.

That would be fun.

And then he said he had to.

Stop because people were telling him like really personal stuff.

I have these, I have these dreams where my family hates me.

And I think, oh, so you're going to fly in a circle and collect goldfish Like that's that's good here.

That's what I'm hearing.

What were we just talking about?

We were talking about.

Cross world take us what did you know right so a lot of people played it.

I guess it was successful and if you if you still are on the fence one, I think they announced the date for when the demo there the September 17th.

If you missed out on the network test or you still just want to play a little bit of it play a little bit of Crossroads before real crossroads comes out.

There is a demo coming out

September 17th at 12 O 1

September 17th at 12 O 1:00 AM Eastern Standard Time.

Whoa.

It's probably just the same first Grand Prix.

I'd be surprised if anything else is there, but probably we got to.

Be done with the news because there's no more news.

It's all boring.

And we got to.

Switch to I didn't mention the the last episode of Crosstalk came out.

Remember that all the little cartoons.

With the with the characters talking about the other characters more Jet more.

Wave more jet and.

More wave, yeah.

Very cool.

Well, the the last one came out, there's no more.

We hope you all enjoyed it.

Evan Stanley posted the credits for all of them, so we now we know who made it.

Finally, who made?

It can you guess who?

Wrote it.

I'll give you one guess.

It wasn't me.

Did I do it?

Did she?

I'm doing it.

Were you there?

I.

Don't remember you being there.

Wow, Sam.

Nice.

I know I was.

Was I was Ian Nice?

I was Ian, yes.

Ian was responsible for the script.

Another Ian was responsible for these storyboards.

Ian Muchler.

Muchler.

Yeah.

Muchler.

Worked.

With him on the takeover last year, we did.

That for the social.

Medias wrote.

Much of murder, of Sonic, that shock, right?

Indeed.

Indeed.

Yeah, he's the two IANS are is right now.

Sonic is written by Ian Ian Evan and they're looking for another Ian.

That's what I heard.

Well, there's.

They I have VI right?

They've wait, Ian, there is no, I have IA not Ivi mean anything to say about.

Crosstalk or forever hold your peace.

Oh.

Right, Evan Stanley did the background character art, voice direction, Stone Watson edited edited it, and good folks at Stone.

Watson, we know them, yeah.

And and who came up with the idea?

A vague lore team credit.

I just figured if we've mentioned this for eight weeks straight, we may as well say who the heck did it.

Yay.

Congratulations.

Yeah, that's it.

I.

Mean there's really nothing that's talking people involved.

And yeah, we talked about it.

And yeah, I mean, they're, they're, it's short form snackable content is getting you hyped for the game.

If you're a kid, you're loving it, you're eating it up.

If you're a Jet the Hawk fan, you're scooping it up like your Cocoa Puffs and you're going nutty and you're having a great old time.

Yeah.

And.

Anyway, I want to turn to rings of Saturn.

What do you think?

Yeah, sure.

I'm not stopping you.

Well.

You're not helping.

Me.

Yeah, Well, that's because.

We weren't done talking about cross, cross worlds.

Now we are done.

Yeah.

Now there's nothing to say, which is fine.

OK, good.

That's good.

Yeah.

Anyway, Bo, rings of Saturn.

Catch us up.

Rings of Saturn.

A couple of things going on this week 1 is it was the 26th anniversary of the Dreamcast release in the United States and elsewhere.

And so I took a look at one of the launch titles, arrow Wings, kind of a boring flight simulator, but they did another one, Air Wings 2 and in Japan they did a bunch more.

They did some bonus tests for the first two games and then they then they did a third game and all of these games have cheat codes that have never been reported.

Probably because the game is like a little too boring to want to even cheat at it.

But you can unlock some cool looking planes in a couple of the games.

You can get access to all the missions.

You can get a free camera mode and just explore the air courses and it's pretty cool and it looks nice on the Dreamcast.

I was happy to find some hidden stuff in in air wings games.

So that's that's the Dreamcast sign That was my 99 offering.

And then today I was looking at a Saturn game called hyper 3D pinball.

This was called tilt exclamation point in the EU and I found some cheat codes in this.

You know, you can save your ball, you can move the ball around or whatever.

But really what stood out to me about this game is in the manual, they're really going a little hard.

So let me read you this passage.

It says so you think you're a hardened gamer.

Think again.

All those years that you've been you've spent playing infinite variations on Space Invaders.

Those count for nothing.

All those weekends bouncing from one Dayclow platform to another in one of the infant infinite variations of Donkey Kong, those count for zip until you've mastered the silver ball, you haven't even started gaming.

Wow, so aggressive.

It's.

So.

Aggressive.

It's like pinball is the ultimate form of gaming.

But this is like simulated pinball, yeah.

That's also the same message.

As Sonic Frontiers right?

Does it not posit that pinball is the oldest game in the known universe?

You're right, it does.

It's true, every civilization has invented pinball.

If they've got an advancement.

What?

A what?

A segue before before.

We segue I I got to do a slight tangent, which is just like, but this business that you do where you like go into the games and and figure out codes and stuff is so fascinating to me because when I was a kid, I just assumed that that was like how how magazines and books got the codes for video games.

They were.

Like reverse engineering it, you know, somebody had to.

Figure them out and was like, they must be like hacking these games open or something.

And then of course as they got older, I thought it's not true.

So it just makes me happy to know that it can be true.

What?

Was an inspiration.

You're an inspiration.

I was so.

Like feverish about finding cheat codes.

When I was a kid, it was like I got to scour every magazine.

I got to try all the button combinations and now I can do it for real.

Nice.

You are an inspiration for your younger self.

Anyway, I had a great segue there, but.

All over it.

But we had we naturally sort of had a connecting point to because this is a little bit of vine swinging to get to the point, which is so OK.

Sonic Frontiers and Donkey Kong Bonanza, what?

They are both games that are not Super Mario Odyssey level.

But this is Sam's thought.

So I guess, Sam, I'm setting you up to give us the thesis that we'll we'll talk about in both directions.

Yeah.

Just setting me up to, to, to present my, my thesis in the most incendiary way possible.

But that's good.

This is the place for it.

You know, the, the Mario team, the 3D Mario team is one of my favorite developers.

I love all of their games.

So I was really looking forward to Bonanza.

And as I've been playing it, I have been struggling a little bit to admit that I don't love it.

And, you know, there was also a kind of reluctance to do so.

And the reluctance kind of lessened the deeper and deeper I got into it.

And then by the time I completed the game, I realized that the the game that it reminds me the most of like as an experience is not Mario Odyssey, but is Sonic Frontiers.

And then I have a lot of the same feelings about Bonanza as I do about Frontiers.

And then by the end, I was like, and do I maybe even like Sonic Frontiers a little more than doggies are Bonanza?

And I think maybe I do, which was shocking, shocking to me.

But I just think that they have a similar kind of vibe of you're having a sloppy good time and they are just constantly feeding you candy and that that is just sort of the the feeling of the game.

And I don't know, I'm still kind of coming to terms with it a little bit as a as a feeling because it is not where I expected to land on it.

I'm happy to go into it.

I know Grant wants me to.

But Grant, what do you think before I lunch off?

Yeah.

I, I mean, I, I love the bravery.

I love the the willingness to to take a take a stand in the sand, draw a line somewhere also in the sand where you're standing and say that Sonic Frontiers isn't the worst.

No, it's not.

It's sometimes.

Better than other games and which games it's better than might surprise you, but it has to be better than other games if it's going to be in the middle or even close to the middle top.

And I mean.

You will recall from from my previous discussion with you guys about these games, there's nothing.

I think that, I mean, Sonic Frontiers is is not a misunderstood or under evaluated game.

Like I feel like people kind of received it like about where I think it lands.

I think it's more just that I'm really surprised that the response to Donkey Kong has been as enthused as it is.

Because, you know, it's a game with a lot of like, interesting things about it.

But it's just also one of those open world games where it feels like they built a thing and then had to put stuff in it and then try to tweak the dials until the stuff was fun.

Yeah.

I mean I get.

So the whole thing's built around the digging, right?

And, and everything has to be central to the digging.

And, and they created a whole system for figuring out like the different materials and the ways that they interact with each other and like their relative properties for like weight and stickiness and all that kind of stuff.

And then it feels like at some point after they built that they were like, OK, how do we make this any fun though?

Because like when you dig in that game, there is something in the ground like every two seconds.

And I feel like that is the biggest admission that they understood that digging on its own is not very fun because it's just like people were clearly not motivated to do it if they weren't constantly being handed goodies for digging everywhere.

And that is kind of like the experience that I felt like at first.

It's a novelty to be able to dig everything within a certain point.

You realize you're just playing a video game version of Z Brush.

Like it's just a 3D eraser and it's a 3D eraser that's kind of a little tedious to implement.

And then like the challenge that they have of trying to like build meaningful game experiences out of it.

I don't know, it seems difficult.

So it has that kind of loop that Sonic Frontiers has where there are tons of micro goals and it's just constantly handing you goodies.

Like all the times that you feel good, it's like you are getting a banana or a fossil or you know, some other kind of collectible or gold.

Like all the time.

It's just like shoveling it at you.

So you're like good, good.

The numbers are going up and you're making the chart go up and like your stats are you can spend it on your stats and all that.

It's like like this feedback loop that that's always when I talk about something being like candy that that's always like what I mean, where it's just like like just like a sugar rush at all times of that kind of thing.

But then when they have to try and build any kind of like meaningful challenge out of that system, I just found like they struggled to make those not irritating because of how inherently like sloppy and fussy A digging mechanic like that needs to be.

Any time you're like required to do stuff that involves precisely grabbing and throwing things.

And when you go to throw things, they're constantly clipping on the ground or like another object, get where you're going.

Or you know, you're trying to like use the elephant to dig out the stuff in front of you, but you wind up like digging out the ground that you're standing on.

I don't know, I think I'm rambling here.

You.

Well, yeah, maybe at the end.

Why?

Why lie to you?

You were you were rolling, but then, but then I should have interjected and said that you're right and I love it and and it's there is definitely like a similar.

It's throwing everything.

It does feel like it just feels more chaotic, Whereas Mario Odyssey everything felt very, I never like felt on board with the like idea that there were filler moons because everything felt very obviously.

Everything's deliberate.

That feels like a very obvious thing to say.

It's not randomly put there, but it it it there was a elegance.

And then there's a chaos to DK Bonanza, which I think Sonic Frontiers also has, which you just described.

Also, I think notable or that, you know, maybe the listener doesn't know or or Bo and David don't know, but you're also like you're a you're a platformer connoisseur.

Platformer is one of your favorite genres, right, right, absolutely.

So.

It's like this.

Is this is not just like you're not just like I've played three video games and these are the three.

But but DK Bonanza like like I, I was, I was struggling to like articulate with why I wasn't loving it quite as much.

And I think you've been hitting the nail on the head of like there is kind of just a, a hollowness to it.

And when you compare like the the rooms, the challenge rooms in DK versus the like speed boost rooms in Sonic Frontiers, again, it's it's kind of messier in Frontiers, but I like it more.

David, you haven't played DK Bonanza, but this is validate your decision to not play it.

I mean, I I still intend on playing it whenever I get my hands on a switch too, but I do I do find this take very interesting because I, I feel like the the only, the only confusion I've heard from people is all lore based.

It's all timeline based.

People getting upset about the story and what that implies regarding the greater Mario continuum, which we we don't have to get into.

No, actually we should we.

Can we can we talk about that?

Sam?

Do you want to talk about that at all?

Yeah.

I mean, only in as much as that I can say that that didn't hinder my enjoyment of the game in any way because I, I don't super care about it.

But like, I do think like, I mean, you know, it's fine.

People should engage with the games however they want and they clearly like put stuff in there to kind of make people talk about it.

I, I have said this to Grant before.

I, I think like a fundamental piece of context that is lost when discussing the Donkey Kong war.

Is it like when Donkey Kong Country came out, the original Donkey Kong game was like 13 years old, like not very old.

Like, the Donkey Kong Tropical Freeze is nearly as old now as the original Donkey Kong was when Donkey Kong Country came out.

And then in that game, Cranky Kong, who was identified as the original Donkey Kong, is like 100 years old.

And the game opens with him playing the Donkey Kong theme song like on a hand cranked Victrola, right?

Like, like, like a record player from before there was electricity.

So it's just like the thing about Cranky Kong in that game being presented as the original Donkey Kong and all of that.

It's like it's just a joke.

It's just meant to be funny.

Like, and I'm not saying you like in the game, yes, he's an old Kong and he's the previous Kong and like that's what's happening in the story.

But like, the reason for that narrative decision was to be funny about how Donkey Kong seemed really old compared to CGI graphics.

And exactly.

It doesn't retroactively mean that the 1980s arcade Donkey Kong was Cranky Kong.

Yeah, I mean.

Like it was still donkey.

Kong like.

It does in that context, I think mean that cranky is that that character, but the reason cranky is that character is just because it's funny.

Like it doesn't make sense because then like Mario would also be 100 years old.

And I know that people are like, oh, well, there's a different Mario 2 or whatever.

And like that is not the intent of that joke.

It's just meant to be funny.

Just like for the same reason it's like Donkey Kong has Diddy Kong, because it's a reference to how there's like Donkey Kong and Donkey Kong Junior, and then in the second game, Diddy has to save Donkey Kong just like how Junior has to save Donkey Kong and Donkey Kong too, right?

Like it's not.

I think at a certain point you have to accept that when something is written to be comedic, that the joke is more important than anything else, right?

Like and so it's kind of like a.

Sketch show with recurring characters.

It's not like, oh, we need to fit this, this sketch into the timeline of these characters.

It's yeah.

We just put them in a.

Funny situation, so.

Like when you know, Pauline is an adult in one game and then a child in another game and and like people are trying to reconcile like, well, maybe her grandma or whatever.

I mean, like you can do that if that's fun for you, but like just you don't forget that the only reason that Cranky Kong is the original Cranky Kong or the original Donkey Kong, it's because it's funny and and it isn't meant to like parse any other way than that.

It doesn't make sense that you know, they would compare a 13 year old arcade game to like 100 year old piece of audio technology.

Like it's just it's just a joke.

Yeah.

And the.

Mario series in general just isn't big on continuity, right?

It's one game, takes place during the 100 year festival and then a few games later it's like hey, it's 100 years later again, why not?

And frequently.

They will completely undercut the whole thing from as early as Super Mario Brothers 2 being it's it was all a dream, right?

Super Mario Brothers 3, it's all just a play.

So like they're, they're constantly like breaking the 4th wall and being like, we're just puppets, we're toys.

We are, you know, it's not like Mario's a dead, the inanimate object and the life that you see is just a reflection of your own life And and that that's the Mario, the Mario inside us all you see, but Mario is is just is nothing.

It's an idea.

It's a Mamma Mia.

It's the friends.

We made along the way exactly.

So there's a Nintendo Direct tomorrow so I'm like.

So I wonder how like DK Bonanza DLC seems unlikely.

Maybe they'll add it to Mario Kart World because it seems strange that adults Pauline is in the new Mario Kart game but not the new Team Pauline and everybody.

Every other character has tons of outfits and you get tons of outfits in DK Bonanza, but that's not reflected in Mario Kart World.

What's going on there?

So instead.

Of waiting to record, which we did not discuss ahead of time.

We're just doing it.

We'll talk about it next week.

I I have another important question for Sam because, and I guess you too, grant this, this is, I swear, this is an important question.

If Donkey Kong Bonanza is all about digging, how does that compare to the premier digging game experience?

Which, of course, talking about Dig Dug, Yeah.

What's?

Balderdash, right?

I have never, I've ever played Dig Dug before.

I've played Mr.

Driller a lot.

Oh.

Mr.

Driller's good.

Yeah, right.

Which is.

Also about a father son dynamic, right?

That's true.

It all ties.

Together, that's due for a.

Remake and Mr.

Driller Drill Spirits is a really good video game.

Yeah.

Anyway, don't rule.

Mr.

Driller, out of Crossroads yet?

Yeah.

I'm not Definitely wouldn't.

It's funny how Nintendo has made Knuckles games without Knuckles the last few times people have pointed this out, but the Zelda reboot games with Breath of the Wild, lighting, fighting, climbing, and then here's digging and punching, It's all the knuckle stuff.

We've got everything we need to make a perfect Knuckles game.

It's true.

They're never.

Going to do it.

So you just got to sit with that knowing that the pieces are there, but no one's ever going to assemble them.

No one's ever going to unite them into the Infinity Gauntlet to create it anyway.

So yeah, the lore it, it's definitely a joke.

It seems clear to me that it was like, if any, it's the same Pauline, just younger.

They kind of like wink towards that She's the granddaughter I think is a bigger stretch.

And also such a strange story that it suggests like that it's this generational conflicts between Kongs and Pauline's and Mario's and you're just determined to only repeat the the same experiences that your father had or your mother had and you're just sort of like this.

It just seems very sad.

So I don't prefer that version of the Mario lore.

Yeah, and I mean, I think also, like, you know, the other reason when they made Donkey Kong Country that they wanted to create a narrative to explain how the character you play as is not the original Donkey Kong is because the original Donkey Kong Kong is a kidnapper.

And and, you know, they kind of probably want to pull a little distance between between those two things.

And I feel like, honestly, even as much as they have the joke with Kranky Kong being the original and, you know, making little nods to it, I don't think they would ever seriously suggest like, oh, yeah.

When Cranky was younger, like, he literally kidnapped Pauline's grandma and, like, took her up a building and it was scary.

Like, I just don't.

I don't think that flies anymore.

I don't think that they are going to imply that any of their beloved monkeys are responsible for that.

Exactly.

Yeah.

It.

Kind of like non canonizes and it's just like this is just this is a meta reference only.

And I think that is fun.

Yeah.

He.

He.

Did he did start as a kidnapper?

Then what happened in the sequel?

Mario?

Yeah, Mario, Speaking of things.

They're never going to acknowledge the idea that Mario like, imprisoned Donkey Kong, I think.

Also, doesn't he have a whip?

He was.

Kind of circusy, isn't it?

Yeah.

Yeah, and then right.

And then and then Donkey Kong Junior has to rescue his father.

And then then the third one, they just bugs.

Doesn't matter, just cares.

Don't worry about it.

Yeah, it's bug and bug 2, Stanley.

Was that the guy's name?

The new player.

Yeah, so it was.

Stanley the bug man.

I mean, I think there's ways you what are the odds?

That Stanley the Bug Man appears in the Nintendo Direct tomorrow.

Roll them out of.

Cross worlds can't rule out of the.

New movie can't rule out of whatever other Mario stuff is coming the movie is.

Actually, not that unlikely, right they already.

Had the one wrecking crew guy and they want they got.

To fill out their New York with with random dudes, yeah.

Do you think we're going back to New York in the sequel?

I do.

Because of the leaked body spray.

What?

The way.

Well, there's this leak where the the title of the movie they supposedly leaked because of a promotional partnership with like Axe or not, Axe Spice, Very Old Spice, Old Spice, and they just had two photos of the Old Spice that were different.

They keep wanting to say flavors, but that's not the right word for different sense.

Different fragrances and one of them was.

Like, sorry, can we?

I don't.

Which is, what if the viewers care about spoilers for for upcoming Old Spice Sense you already?

Acknowledge it.

Yeah, yeah, yeah, yeah.

So either than revealing the title of the movie, which nobody cares about, they revealed that the title of these two scents of one of them was like a desert scent and the other one was a Brooklyn scent.

And they were clearly depicting like 2 places that they're going to travel to in the movie because they have like a picture of the environment.

And then like in the desert one, they had a little desert guy from Mario Odyssey in there.

So I just assume these are the world's that they're going to travel to.

So I think we will see Brooklyn OK, Otherwise this tie in makes no sense and the lore of the Old Spice tie in is much more important than the lore of Cranky.

Cop So with the DK bonanza Sonic Frontiers comparison kind of game prostyle Sam, I want to lob up some like ways, some some categories for you to compare and declare one the winner or the other.

We've kind of we've kind of already talked about it, but we'll say, OK, well now let's start with lore Sonic Frontiers or DK Bonanza like by.

Do you mean like writing or like just generally or like specifically back story?

I mean the.

Way I would interpret it is that DK Bonanza has a lot of flavor text, so does Sonic Frontiers.

The DK Bonanza text is pretty playful.

The references and the lures, again, all playful.

It's all pretty jokey, like you said, but there's there's some stuff that you can kind of, it's not as serious as Sonic Adventure too, but there's like there is the mystery of her grandma that Pauline, Pauline keeps bringing up her grandmother and her grandma and there's some story there.

And there's also an implied story of why DK cares about Pauline, which is unclear.

It's just like she's a weird rock and then the rock come becomes open, and then he's helping her get to the center of the earth so that she can make a wish to be more confident.

Just dream.

Just take a dream and wish to nights.

That's how you become a better singer.

But DK doesn't do that.

He takes her to the center of the earth.

When you phrase it that way, it seems very funny.

It just takes you to the.

Center of the Earth, you know?

Yeah.

As one of the things.

Yeah, I think, I think Sonic Frontiers gets it on this one, and I am kind of thinking about more in terms of just the writing in general than the Lord specifically.

But I don't really enjoy the writing in the confonenza and I mostly wish it wasn't there.

Man, it must be.

Bad.

Well, it's not.

I mean, some of this is a personal thing, but like there's a certain kind of like NPC writing that appears in Zelda a lot.

It's the my go to example and I just don't like it.

And it's the kind where it's like, here's a guy and there's only one thing you need to know about this person.

And every single line of dialogue that they ever say will be about that thing, but they will still have way too much talking.

And like I coming coming into Donkey Kong from a perspective of sort of seeing it as a, you know, a semi spiritual successor to Mario Odyssey, the big uptick and how much people talk is a large negative for me.

I don't like it.

I don't like how much time you spend talking to the boring animal and PCs.

I don't like how much Pauline talks.

I don't think Pauline's story is very interesting and I don't think it adds a lot to the game to have this very one sided chatter.

And it's like, there's nothing wrong with her.

I don't mean that she's like unpleasant.

I don't mean to besmirch this child.

Besmirch.

Who doesn't exist, but it just doesn't add anything.

And then they're trying to build in this this implied arc that she gradually becomes more confident over the course of the adventure.

And it's very forced, and it just sort of feels like they wanted to have like Disney movie vibes, but they didn't want to hire any real writers.

Hard, hard pass on all of that.

I didn't like that aspect of Donkey Kong at all.

OK.

So that's a tough.

Comparison because like the Frontiers, there's lots of.

Problems with Frontiers Lots of problems with frontiers.

It's a pretty low.

Bar I think.

No shade to the.

People who worked on it, they were, they did what they could with it.

But I think they're both.

Examples of somebody being given a space to fill in that didn't particularly need anything in it and just trying to figure out but what can I put in here, you know I.

Really like JRPGNBC dialogue where it's like, hey, I heard there was an item under that tree and if you talk to him again later it's like like oh I bet there's still that item under the tree.

I always.

Love to hear how they like, they like their one thing and it's like bugs or something.

It's like oh man.

But and they do it to Donkey Kong too because you know Pauline who has to have all these incredibly 1 sided conversations with Donkey Kong because Donkey Kong can't talk.

The number of times she mentions that Donkey Kong likes bananas is is too far.

And I know Donkey Kong loves bananas and this is the whole thing, Pauline, this guy has got other things going on like.

I mean, imagine if it was like that in Sonic, If only if the only thing that Sage did was like referenced.

Hey, so I hear you like chili dogs.

I hear that.

I guess that monster must be full of chili dogs.

You should go fight that monster.

It's just it's always time to talk about Bananas.

But you can't blame her.

What else is she going to talk to me about?

I love a Sonic.

Boss where it's just filled with chili dogs.

I don't know what you're talking about.

It could be like.

Sonic's dream.

Yeah, I.

Know this is kind of a stupid complaint, but it's still true.

I think you kind of.

Covered it perhaps as a summary compare the two in terms of gameplay they.

The thing that makes them feel similar to me is that they both kind of feel like they built a sandbox first and then they try to figure out what you can do in it.

Like after it feels like a very kind of like top down thing where where like, you know, when you play Sonic Frontiers, I mean, and we now know this to be true.

It's very clear they built these environments and they're like, what do you do in them though, right, other than just run around?

And then the eventual answer is like what we'll build lots of things out of like these little reusable Lego brick type pieces to give you like platforming challenges and like we'll have signs and when you go to assign, it will assign you a task.

And then we'll think of tasks that you know can fit in this space that is already built.

That is kind of like a bit of like how I feel about the Donkey Kong game as well, where it's like they figured out that you could dig and like how all the dating stuff was going to work.

And then it's kind of like, OK, now what can we give you to do that's meaningful in this kind of situation?

Something I was thinking earlier, you know, Grant, when you were mentioning like, oh, this is surprising.

You don't like this game because you really like platformers.

It's like Donkey Kong Bonanza is mostly not a platformer.

It's not kind of actual platforming in this game because when you can destroy all of the ground, it's very difficult to have, like, meaningful platforming challenges in that context because you would be able to impede your progress.

Right.

Like, it's a climbing and digging game.

And it's it's almost as close to something like like Tears of the Kingdom as it is to something like Mario Odyssey.

Yeah, there's definitely some platforming in it, especially, you know, in some of the challenge stages and stuff.

But like, I would say it's like less of a platformer even than like Sonic Frontiers is.

Yeah, that's where I was.

Trying to go with it before is exactly that if like that.

That was just your note on it that DK Bonanza doesn't really have true platforming it, but it is more of like an action game like Zelda than it is platforming.

Yeah.

So they.

Build this sandbox where you can dig and then they're like, OK, well so now what are some things that we can make you do in that kind of environment?

Well, you can dig in specific places to find things.

We can make it so that there's some services that hurt you when you dig, so you can't dig them the normal way.

And then eventually we can resort to having unbreakable, non digable surfaces so that there can be some kind of structure that you actually have to like navigate and you can throw things.

Yeah.

And then there's the throwing.

Yeah, which I.

Hate.

That's right, because you have to do it A.

Lot in the later game you got to do you got.

To do a lot throwing and and it's not a very fun system for throwing and naming things in my opinion.

I think it's kind of like it's just it's sloppy.

It feels sloppy last two.

Things to compare it on sound and fun factor.

OK, I'm going to start with sound because this is another one of the ones where I kind of was surprised to find myself leaning towards Sonic.

I don't really like the music very much in Donkey Kong.

There's nothing like wrong with it, but the system that they have for using your Bonanza powers where they all have a song associated with them to me is like very similar to like the Werehog and Sonic Unleashed where it's just like every time that battle theme has to fire up again, you know, you just get sick of it.

And and because the Bonanza movie music is all very hyper and loud and like it would make sense if they were powers that you only used sparingly, but there isn't really any reason to use them sparingly because it's so easy to refill the energy meter on them.

You could just be using them constantly all the time.

And I think it would be fun if you just did.

And towards the end of the game when there's a segment where they do let you use your powers all the time, that's great.

It feels good to be able to use them all the time.

So I found if anything earlier in the game, I would be discouraged from using the power specifically just because I didn't want to have to listen to the music.

I would only activate them when I needed them for something because they just play a, a theme like the invincible music and Sonic or something that you don't want to hear endlessly.

So I, I, I don't think I'm really sold on on that.

And that is the most pronounced musical aspect of the game.

Sonic Frontiers is a game that is a lot of musical styles that are not necessarily my thing, but I feel like I've really kind of come around to impressives like achievement and big swing.

It was like the combination of the like, you know, the multi part orchestral themes for the islands and like the the, you know, extensive, like EDM stuff for the cyberspace stages, I think was like a very bold and well executed thing, even though like, you know, the screamo themes for the boss fights.

Like it's a game that yeah, those are three.

Very different, you would think, like songwriting skills maybe because there's such different genres, but they're all well done.

Yeah, it's.

Very well executed for what it is and it has like a vision to it that I think is ultimately more interesting than the music and Donkey Kong fun factor.

This is the place where I kind of feel like I was just surprised that the games were as much on par with each other as they were, which is that like, as much as I've harped on Donkey Kong, I don't hate the game.

I just love this developer and saw the reviews and was really expecting to go in and like just love it to pieces.

And instead I had an experience very similar to Sonic Frontiers, which is like, it was a game where I had fun sometimes.

Sometimes it was a little annoying.

And a lot of the times I was having fun, it was because I felt like I was circumventing what I was supposed to be doing by exploiting like systems in the game.

And I, I understand that to the extent that's intentional, but it does just kind of contribute to this feeling that it's like it's just very sandboxy and undirected and you kind of have as much fun as you're willing to make of it.

But when you actually narrow in on the like prescribed tasks that are being designed for you, that is often the most irritating part of the game.

Sam.

Logan, thank you very much.

This was great.

It was, it was good to attend your Sam talk.

Thank you.

And now, now we have to go and David's going to take us to bed.

That's right.

We are going to all gather together.

We're going to spin in a circle and we're going to dig to the center of the earth so we can make a wish.

And what is my wish?

When you reach the center of the earth, Why don't say it?

Don't.

Say it, David.

Oh, it won't come true.

Oh.

OK, hey, you reached the end of another episode of Sonic Weekly.

That's right, That's right, That's what we're called.

We're called Sonic Weekly.

And if you've enjoyed what you've heard and you haven't done already, we would invite you to subscribe to this show using your pod catcher of choice, be it Apple Podcast, Spotify, or for the Android faithful Podcast Addict.

Hey, when you're in app, give us a like, give us a rating, give us a review.

Do whatever you can inside whatever app you're using.

That's how you get the word out using their magic algorithms of podcast Ness.

I don't know it, I don't understand it.

But hey, if you reject all podcast catchers, casters or whatever, it doesn't matter if you reject them all.

We're over on YouTube at Sonic Dash weekly.

You can like you can comment you can subscribe and our voices, as always, are joined with video game footage recorded by a friend of the show Jack of old games.

You want to reach out to the show?

Hey, we have an e-mail address howfancysonicweeklypodcast@gmail.com You could use this brand new invention to drop us a line.

Let us know what you think.

Let us know what you want us to talk about and hey, you can e-mail us to get a link to our Discord server where you can talk to some like minded Sonic the Hedgehog fans about many things up to and including Sonic T Hedgehog.

If you're able to help support us in a financial sense, we're also over on Kofi.

We're just Sonic weekly.

There there was something in the tip jar.

Or for 5 bucks a month you can become one of our executive producers just like these fine persons, Big Dan, Pepsi, Sonicu saving throws, Kalbajarian Altsen, Rat Liker, 63, and Doctor Haight PhD.

That's right, we went to school.

They went to school.

I, I shouldn't assume gender, but if you're not able to, hey, we just enjoy the fact that you're here and tell your buddies they're all welcome.

Got to thank smoothies for the edit.

Thanks, Sam, for joining us once again.

And hey, thank you, Grant and Bo, Bo and Grant Beauregard and Grantagard for, you know, doing your thing.

Thank you, David.

Thank you, Sam.

Thank you, Bo.

Thank you, listener.

Thank you, Santa.

Good night.

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