Episode Transcript
[SPEAKER_02]: Ah!
[SPEAKER_02]: What are you doing?
[SPEAKER_02]: I'm telling you what you're doing.
[SPEAKER_02]: You're less than into the Elder Scrolls.
[SPEAKER_02]: Doorcast!
[SPEAKER_02]: Either you are.
[SPEAKER_02]: Around be skipping rope with your entrails.
[SPEAKER_00]: Hata.
[SPEAKER_00]: This is the Elder Scrolls lorecast.
[SPEAKER_00]: Your source for lore.
[SPEAKER_00]: And so much more.
[SPEAKER_00]: adventures welcome back to the Elder Scrolls lorecast you've got me Tom and Lotus and two of our patrons here this is the patron chat for September.
[SPEAKER_00]: Welcome to Rob the Princess and Falcon with a box on guys we are discussing sword singing this week.
[SPEAKER_00]: Lotus and I talked a little bit last while a long bit last week about [SPEAKER_00]: We think we may have found the origins of some of the plot that they're going to use in the Elder Scrolls 6 around the Yakuudans who become the red guards and sword singing and all of that.
[SPEAKER_00]: And so we thought it would be a really fun to dive into what I think is going to be a Converse or is a conversation I'm sure they've already had behind the scenes about what actually is sword singing and how do you work that into a game, especially when it's such a vague concept that only gets a little bit of a mention in the lore but no real clear descriptions.
[SPEAKER_00]: And I have a feeling that this, like Lotus and I talked about, this will be the, the shout, the thume for the next game, the big special effect.
[SPEAKER_00]: And it's probably going to be more than just, oh, now I sing and a sword shows up.
[SPEAKER_00]: They're going to expand it beyond just that.
[SPEAKER_00]: So we're going to toss around this idea and figure out what we can about maybe some predictions and expectations, which should be fun because once the game comes out, we'll figure out how right or wrong we were, which is always fun to look back on things.
[SPEAKER_00]: But welcome back, Falcon, and Rob and Lotus, how's everybody doing?
[SPEAKER_00]: Lotus, you good?
[SPEAKER_00]: I'm good, I'm good.
[SPEAKER_03]: This should be fun because it can let us talk about, like, it's fun to just have very little to go on, except speculation, because you can really take this as a clear direction.
[SPEAKER_03]: And it's small enough that everybody can kind of have more than just a little chime in this episode since there's four of us, which scheduling was a little off this week.
[SPEAKER_03]: So it was like, you know what, this can, [SPEAKER_03]: You can really just kind of be in foil hats.
[SPEAKER_03]: Yeah, exactly.
[SPEAKER_03]: Get all of the tin foil in the house and make it into the biggest hat.
[SPEAKER_00]: Yeah, and Falcon and Rob have both been with us a long time.
[SPEAKER_00]: You guys are deep into the lore.
[SPEAKER_00]: You've played a lot of these games.
[SPEAKER_00]: So here, let's get into it.
[SPEAKER_00]: Let's break this down.
[SPEAKER_00]: Sword singing is what it is called.
[SPEAKER_00]: And we know that there are the on-site and that they are [SPEAKER_00]: able to somehow manifest weapons and that they've talked about different swords in the lore, maybe five of them are hidden in different places.
[SPEAKER_00]: But that's all very vague.
[SPEAKER_00]: So when when you hear sword singing, let's just off the top of your head right at the beginning, what comes to mind before we get it too deep into the specifics?
[SPEAKER_00]: Rob, you want to start us off?
[SPEAKER_00]: Do you have any basic expectations for this?
[SPEAKER_01]: Um, yeah, I don't think it's going to be as tied to weaponry as the name implies.
[SPEAKER_01]: Uh, I think a lot about, um, in like Dungeons and Dragons, not the same thing, obviously, but there's going to be some parallels.
[SPEAKER_01]: There's a blade singer type of wizard.
[SPEAKER_01]: And I don't think it's going to be a blade singer from Dungeons and Dragons necessarily, but...
[SPEAKER_01]: The point of that is that a blade singer wizard in another dragon's can use weapons, but none of their abilities strictly like are weapon aligned.
[SPEAKER_01]: They just help with it.
[SPEAKER_01]: And so I see this as like Sourcing is probably going to be similar to that where this is going to be a type of magic that is going to buff your character [SPEAKER_01]: and it's going to give your character a unique abilities.
[SPEAKER_01]: And maybe some of those are to like you sing and you summon a sword in your hand, because I believe that is something directly quoted in the lore that it can do.
[SPEAKER_01]: But not necessarily something that it will do.
[SPEAKER_01]: So it could be a leveling system, it could just be a magic system that you could choose to invest into.
[SPEAKER_00]: Yeah, that makes sense.
[SPEAKER_00]: I mean, some of the lore about Divid was that they would see glowing lights from his tent.
[SPEAKER_00]: That doesn't necessarily mean that that was a weapon that he was summoning that was glowing.
[SPEAKER_00]: It could have been other magic spells that he was casting or something else that was going on behind the spells and such.
[SPEAKER_00]: Right.
[SPEAKER_00]: Right.
[SPEAKER_00]: Falcon, what do you think?
[SPEAKER_02]: Oh, yeah.
[SPEAKER_02]: I think the...
[SPEAKER_02]: issue they would have is separating it from just a bound weapon right it can't it can't just be a stronger bound weapon because that's kind of it's kind of lame yeah I mean we are not ready to do that yeah we are we're not in left very life yeah so I think we're out right it needs to be some sort of buff system like there's what like 50 different [SPEAKER_02]: to those weapons, you know, like the light, like the weapon you have in your hand is then like surrounded by this magic in some way.
[SPEAKER_00]: Right, okay, so let's, this is great, the great place to start because I think tackling the singing part of this first is probably the more interesting piece and by singing, let's talk, okay, let's singing probably continue to, it's connected to magic, do you expect something to be as expansive as shouts because shouts can do all sorts of different kinds of things in Skyrim, do you expect that this will be [SPEAKER_01]: Similar or different in how humble you are, it's going to be so much bigger.
[SPEAKER_01]: Okay, this is Elder Scroll 6.
[SPEAKER_02]: Yeah, you can't go backwards from Shouts.
[SPEAKER_02]: Right, it'll feel like something's missing to a lot of players.
[SPEAKER_00]: Okay, so what does that mean?
[SPEAKER_00]: How do you then take that up and not?
[SPEAKER_00]: How do you turn that up to 11?
[SPEAKER_03]: All right, so this is where I want to kind of jump in because I kind of agree with both of what you guys are saying so far with like almost like a buff type of system.
[SPEAKER_03]: But when I was...
[SPEAKER_03]: can't win top through this idea over to me and can't imagine a copy thinking and i've got ahead of the background like all what what exactly do i think they're going to do with this because again you kind of can't really go backwards that's again what i mean as long as you're drawing comparison and using it as inspiration you can look backwards but you still have to move forward with something new [SPEAKER_00]: Yeah, we're going to call back and be a reference right, but just to be clear because I know I know somebody's going to comment on the episode and go Actually, they're going to go back to you.
[SPEAKER_00]: Yes, exactly.
[SPEAKER_03]: Well, well actually, I don't care All of us is push our glasses together But no exactly you can be inspired by what comes before you but like if you just Revert backwards to something or that's the best you've got that's not the greatest [SPEAKER_03]: Um, what I was thinking because it's kind of been a long-standing, I don't know, criticism.
[SPEAKER_03]: I don't know.
[SPEAKER_03]: As I complain, the criticism against the Elder Scrolls series is that the combat's kind of not one of the strongest points in the series, and I think one thing that they're going to be trying to do is enhance the combat quite a bit, combos, the way fighting feels, and stuff like that.
[SPEAKER_03]: Each game's gotten a little better, but you go play some of the old games and you can definitely understand what the problem is.
[SPEAKER_03]: I think that is going to be a buffs system that kind of, the sword singing aspect is going to be part of, like, will we either combos work or how your combat works with the new combat system?
[SPEAKER_03]: Ooh.
[SPEAKER_03]: So like, okay.
[SPEAKER_03]: If you're pulling off more of a combo style thing, I mean, [SPEAKER_03]: Just as an example like where you kind of had dragon writing, but it was like, eh, in Skyrim, but then you had, but then you had, like, dragon style, where you were crawling all over the things.
[SPEAKER_03]: I feel like the next logical step is a more robust.
[SPEAKER_03]: like actual combat system.
[SPEAKER_03]: And I think that's where Sword Sige is going to come into play.
[SPEAKER_03]: If you manage to do this specific combo, you're final attack, you say form a sword that finishes the attack or something like that and that just goes in.
[SPEAKER_03]: And that's where I think cut some of the skill trees relating to Sword Sige will come from and that's where you can branch out to make it [SPEAKER_00]: Yeah, I like this idea because in Skyrim and Oblivion, you have a sword, you hit the button, you swing, hit the button again, you swing, hit the button again, you swing.
[SPEAKER_00]: But you're discussing something that's more along the lines of you use certain command combos to create a certain pattern, kind of like almost like a fighting game.
[SPEAKER_03]: Yes, a bit and I mean even in the older games it was kind of a little this is going to be weird But one thing that arena and dagger fall even did was pulling the mouse in the direction Oh, sure way you can actually feel very nice.
[SPEAKER_02]: I feel like it [SPEAKER_03]: and it changed it like if you did a top-down swing it was like oh well it's 15% less likely to hit but does 15% more damage like it actually had that and it's something that kind of drifted away from the series and [SPEAKER_03]: I feel like now with days you can do a lot more with it and I won't feel like trying to steer it, you know, a keg in a shopping cart.
[SPEAKER_03]: It might actually feel good to try to do that stuff and if you add something like buffs of sort singing to it, I feel like you get some real open corridors in which you can go down with different skill trees and stuff like that.
[SPEAKER_00]: Right.
[SPEAKER_00]: Right.
[SPEAKER_00]: Okay.
[SPEAKER_00]: So for a lot of people who don't know who didn't play those original games, those the first two games were only on PC.
[SPEAKER_00]: So you were meant to play with a mouse and keyboard.
[SPEAKER_00]: And a lot of people who play them for the first time are like, how do I attack?
[SPEAKER_00]: What button do I hit?
[SPEAKER_00]: And it's not a button.
[SPEAKER_00]: It's a hold down the mouse and drag across the screen in order to swing.
[SPEAKER_01]: Swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, swing, [SPEAKER_03]: Okay, we're not going to bring back the upside-down triangle.
[SPEAKER_02]: Oh, paneled, inspired, two instead of eligible six.
[SPEAKER_00]: Yeah, so I would imagine that in order to incorporate something like that into a game that's also meant for consoles, it's going to be less about, say, dragging your mouse and more about, I'm holding walk to the left as I swing in order to swing my sword to the left and then I'm holding right to swing my sword to the right or I'm holding fire on my heart.
[SPEAKER_02]: Right.
[SPEAKER_02]: And Reno is more responsive.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: And the idea that would be not just power attacks type of thing.
[SPEAKER_00]: Right.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: Power attacks.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: And it wouldn't just be less of the, this is a one-off thing because of the way my character is moving.
[SPEAKER_01]: It's more of a constant fluid.
[SPEAKER_00]: More fluid thing.
[SPEAKER_00]: Like if I go left, right forward back, it triggers the four-hit combo that ends with some sort of sword singing flourish, like Lotus is saying.
[SPEAKER_00]: So it takes, it takes what is already there and kind of moves it up a notch.
[SPEAKER_03]: one thing that I can compare it to which I guess people will probably understand that it's a little less complicated but more people played it was shivalry too.
[SPEAKER_03]: Kind of had a combat system that felt like this and if you want to get real deeper and there's a game called Mordhow which was basically even more complicated shivalry.
[SPEAKER_03]: But it really took that to like the end degree, which is sort of like maybe don't go quite that extreme with it, but that's like sort of the direction I'm wondering if they'll take it because it would really tie in I feel like to these Skills with sword singing I think yeah so what you're what you're describing lotus is a combo system that's tied to your perks and the perks you unlock [SPEAKER_00]: add flourishes or summons or whatever else happens when you use certain combos.
[SPEAKER_00]: So that would be very different than hitting say a button to do a shout.
[SPEAKER_00]: I guess if there's a variation on this would be.
[SPEAKER_00]: Do you have a sword singing button that initiates the sword singing and then you perform.
[SPEAKER_03]: Sure, yeah, yeah, could you like do it on command?
[SPEAKER_03]: I could see that too or like, you know, you've got a mental prowess Can you unleash like some type of crazy sword singing combo or something like that?
[SPEAKER_03]: Yeah, we're a combination of both things together.
[SPEAKER_03]: Sure.
[SPEAKER_03]: Sure [SPEAKER_01]: I don't know this segue is too off topic or not, but would that lead into another question of, do we think this is an optional system or a mandatory system because in Skyrim, a lot of the shouting, you can totally ignore, you can do pretty much no shouting at all and how I need to know character.
[SPEAKER_01]: I need to know characters.
[SPEAKER_03]: Yeah, I think it's three shouts and that's all of you.
[SPEAKER_01]: I would have plenty of playthroughs where I would put off the main quest and not even become like known as dragonborn So my character would never learn any shouts until like the very end of the game And then I would like just learn the bare minimum shouts and not do the rest because I didn't I wanted like the restriction of like, oh, I want to do this without any shouts And you can do that pretty easily and I'm wondering, can you do this in other scroll six without any source singing or is it going to be kind of like [SPEAKER_00]: Well, Shouts are a good example.
[SPEAKER_00]: Oftentimes when I play Skyrim, I forget that I can even shout at all.
[SPEAKER_00]: Like most of the time, I just like packing and washing the chicken ribo.
[SPEAKER_00]: And it's, because I'm just so good at it.
[SPEAKER_00]: As anyone who's watched my playthroughs has clearly seen.
[SPEAKER_00]: But if it's following the precedent of Skyrim, then it wouldn't be something that's necessary, but it is something that makes combat easier if you do it.
[SPEAKER_00]: Yeah.
[SPEAKER_02]: I was going to say something similar that it needs to be more incentivized because yeah, I I will do the shout required to complete quests and that's it.
[SPEAKER_04]: Right.
[SPEAKER_02]: It doesn't really do anything for the game besides being those couple quick time events offensively.
[SPEAKER_03]: Yeah, and I think that's kind of [SPEAKER_03]: Complaining oftentimes calling it dumbing it down, but it's like some of the open RPG aspects are getting Reigned in a lot of ways and Starfield sort of tried to make it like, oh, there's more options and they were in summer guards But you could tell they were a little hesitant to still [SPEAKER_00]: kind of go too far with it and that was again the complete people like yeah this was a great start but why didn't you let us do more with it like I think one of the things that people might end up surprised about because I believe me I've read the comments on our own videos of the pessimists who for some reason keep watching Elder Scrolls content yet have lost all faith in Todd and Bethesda or whatever go find something else to watch maybe but for those of you who are still like hey [SPEAKER_00]: So they can hate watch our stuff.
[SPEAKER_00]: Right, I guess all of that's going to be a good option.
[SPEAKER_00]: Right, well, thank you for the comments because you're still promoting our videos.
[SPEAKER_00]: But one of the things that I think needs to be taken into consideration is even though Bethesda has made Fallout 4, Fallout 76 in Starfield as mainline games, Bethesda Studio, who made Skyrim since then.
[SPEAKER_00]: And they've taken those games in different directions.
[SPEAKER_00]: And in some ways, according to different perspectives, [SPEAKER_00]: They haven't made another Elder Scrolls game since then, and I'm sure there are a lot of things the studio has learned since then, especially with these other games, and when you look at the way, even just Elder Scrolls plays compared to Fallout, things are different, the perks work differently, the world's work differently, the free level is completely different, [SPEAKER_00]: Even in Skyrim, which is more streamlined than Oblivion was, there are ways to break the game that you can't do in any Fallout game.
[SPEAKER_00]: So I wouldn't be surprised if they do rain that back in and lean more into the things that made Elder Scrolls interesting.
[SPEAKER_00]: And more of a fun sandbox than some of the more contained story games that they put out with things like Fallout and Starfield.
[SPEAKER_00]: And I don't want to derail the conversation too much into that, because we could debate this all day.
[SPEAKER_00]: here let's let's take the conversation in a slightly different direction with singing I like the idea I like these ideas so far in fact I think this the whole idea of this is to just be open to all ideas right so combo systems hitting a button and doing something what about the fact that this is singing a shout is a sound that comes out of your mouth singing also a sound that comes out of your mouth but it's musical do you think that there is going to be a musical element to this do you think that we're going to have shards do you think that maybe we're going [SPEAKER_00]: which is all going to be Tom Bombadou.
[SPEAKER_00]: It's kind of worried.
[SPEAKER_01]: I'm worried that we won't.
[SPEAKER_01]: I think we should and I don't think that they will.
[SPEAKER_00]: Interesting.
[SPEAKER_00]: Falcon, you were going to say something too.
[SPEAKER_02]: I was thinking, since it is, if they want to make it like literally you're singing while it happens, like a, like a D&D style concentration system, you keep these buffs and combos going as long as you can keep yourself.
[SPEAKER_02]: singing for.
[SPEAKER_02]: So does that in the more you level it up the more you can like with stand like attacks throwing your concentration off.
[SPEAKER_00]: Do you think that means there will be enemies that try to silence you either through magic or binding your mouth?
[SPEAKER_00]: I mean, in a sense, there are [SPEAKER_00]: Yeah, I like that.
[SPEAKER_00]: In any game balance, you need, if you get a buff, you need some sort of counter to that buff.
[SPEAKER_00]: If anything grows something in one direction, it needs to have weaknesses and another, everything needs to feel like a fix and has counters, right?
[SPEAKER_00]: So the idea that like, maybe even you come across enemies who can sourcing, but then you are given abilities to silence them.
[SPEAKER_01]: Obviously, in the opposite way, like you encounter a group of bandits, and now the bandits have like their party wizard, essentially with them, like they have a maid traveling with them that like cast silence on you.
[SPEAKER_01]: Yeah.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: I mean, that was my first thought, and then I turned it around the other direction as well.
[SPEAKER_00]: And that could be on your character that could be a bubble of silence in a zone.
[SPEAKER_00]: So yeah, you got to go in that zone to get whatever the thing is in there, but you know, as soon as you step in there, you can't do your sort singing anymore.
[SPEAKER_01]: every bandage has earplugs and would be a constant reminder for the players to use it because like I never had a problem with using the shouts on characters like wanted to use shouts, but apparently that is a universal experience with the rest of you guys were you guys just forgot about using it.
[SPEAKER_01]: Yeah, you guys missing out.
[SPEAKER_01]: I think shouts were so dynamic.
[SPEAKER_01]: Oh, that's a great one.
[SPEAKER_02]: Oh, they're very fun.
[SPEAKER_01]: Oh, yeah.
[SPEAKER_01]: So I feel like the better you guys would forget about them, but like I guess that would be a good way for The developers to remind the players like, oh, you can't sort of think which is something that you should already be doing You know, I definitely fell on the camp.
[SPEAKER_03]: I would not [SPEAKER_03]: And I never really use them that much.
[SPEAKER_00]: Okay, so let's talk about companions in like harmonizing in music.
[SPEAKER_00]: Like what if one thing I would imagine they might expand on is the idea that you can have.
[SPEAKER_00]: I mean obviously you can have more people follow you around than just one at a time in Skyrim because you just don't turn into their quests or whatever.
[SPEAKER_00]: There's a few ways to do it, but what if you could have one or two companions who then can learn to be sword singers through some quest line or something like that?
[SPEAKER_00]: But then they can sing in harmony with you, which increases the spells that you cast the combo.
[SPEAKER_01]: You have to find your alto, your tenor, your paraton.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: What if you have like this traveling choir?
[SPEAKER_01]: And that's kind of cool, and together it's cool.
[SPEAKER_00]: Yeah, or even if it's something as simple as it summons a sword from your soul, the swords that get summoned become more powerful and they gain other abilities or other effects because you're getting support from the rest of your crew and it turns them into something even more crazy looking or whatever.
[SPEAKER_03]: Sounds like an old final fantasy.
[SPEAKER_00]: topic like what it really does yeah I don't know it's oh or maybe instruments play into it maybe we've got some traveling band [SPEAKER_01]: that would be kind of a cool yeah I mean that I feel like it has to be music based it is sword singing they don't just put that name on there for fun the sword bit can be for fun I suppose because like there it's already kind of implied that it is more than just sword magic it seems like that is a core part of it but it seems to be much more expensive than just a sword but to say that it's not singing it's like well then what are we what are we doing here [SPEAKER_00]: Yeah, do you think that maybe you can even summon multiple swords?
[SPEAKER_00]: Like if you have multiple singers, maybe everybody summons their own sword, or maybe like ten floating swords around you're like, right?
[SPEAKER_00]: Yeah, maybe you don't even have to like, they added dual wielding into Skyrim, what if what if you can more than dual wield?
[SPEAKER_00]: What if there are other weapons that act at the moment?
[SPEAKER_00]: Like summons that follow you around an attack your enemies as your hack and enslave them and doing something like that.
[SPEAKER_00]: Yes, but I'm not done for them.
[SPEAKER_00]: I like that.
[SPEAKER_00]: That's interesting.
[SPEAKER_01]: It's very anime.
[SPEAKER_01]: I like it.
[SPEAKER_00]: But it's also, I mean, isn't there, like, you can summon a weapon to fight alongside you in Dungeons Dragons?
[SPEAKER_00]: Yeah, tons of ways to think so I can imagine that that would be the case.
[SPEAKER_00]: So any other thoughts on the singing part like the more magical side because I've got some other thoughts on swords.
[SPEAKER_01]: I definitely want to get to but I just I'm worried that they're they're going to be like embarrassed to embrace the musical aspect of it or they're going to be maybe lazy and say like, oh, we don't want to implement all of that, but no, like you, it should be like a musical fight that should be a core part of it.
[SPEAKER_01]: So I hope that they do.
[SPEAKER_02]: How can it feel separate from shouting?
[SPEAKER_02]: Yes, if it is once in vocally based, how can it feel separate?
[SPEAKER_02]: Obviously to us, since we are ingrained in Elder Scrolls since we care about it, it will feel different to us.
[SPEAKER_02]: But to someone who the average may or may not have a ton of interest.
[SPEAKER_00]: The reviewer who is it might not just be inspiring to you.
[SPEAKER_02]: Evolution and yes, yes, just once again making a voice right.
[SPEAKER_01]: I feel like it's very different because there was nothing really musical about the shouts.
[SPEAKER_00]: Yeah, so I think to Rob's point adding a musical quality to it, the Lotus point having a connect to combos and an actual weapon use of your weapons rather than just like pushing somebody off of a hill or freezing time or whatever.
[SPEAKER_00]: And then also having, I think third way would be distinctly different effects, not not going back and doing the same things Shouts did.
[SPEAKER_00]: And making, or at least doing those things in a very different kind of musical way, or a very similar way to what they're still carrying over and stuff like that.
[SPEAKER_03]: Yeah, some other time and stuff like that.
[SPEAKER_03]: Like, you, you know, while you're, you know, humming closing time or something like that, and time slowed down.
[SPEAKER_03]: That's even the bar.
[SPEAKER_00]: Wow, that's an old reference.
[SPEAKER_00]: The talk about old, old stuff.
[SPEAKER_00]: boilers i'm old here's another thought though before we move on to swords both of these things are vocalizations do you think they're going to draw connections into the lore to both of these things being judge divergencies of the same root core magical and and and this is like the whole thing like total magic yeah that's where i was going [SPEAKER_00]: is that this isn't the only kind of magic that is vocalized who has to do with sound, tonal magic with the dwemmer, singing with the red guards, shouting with the nords, all of these things are tonal.
[SPEAKER_03]: Yeah, and music in general is just such a...
Like a...
[SPEAKER_03]: I have the underlying feature of this series.
[SPEAKER_00]: That was, it's like, absolutely.
[SPEAKER_00]: Loatist, you're reading my mind.
[SPEAKER_00]: That's exactly the next point I was going to make is that one of the first things we enjoy about every one of these main games is the theme song, the way the theme song has changed.
[SPEAKER_00]: And the song's just in general in the in the series.
[SPEAKER_00]: And then listening to people cover them and do YouTube versions of them or all that kind of stuff.
[SPEAKER_00]: So, to have a version of songs that are inspired by the music of Skyrim, or in this case, you know, Red Guard, and then have your character even be embodying that in the world, seems like a very, I don't know, obvious connection once you think about it.
[SPEAKER_01]: I didn't even think about the main song.
[SPEAKER_01]: I'm excited for that now.
[SPEAKER_01]: You're so right.
[SPEAKER_01]: That's going to be a really cool new main theme.
[SPEAKER_01]: Is there going to add to that for short sales aspects?
[SPEAKER_01]: Yes, but I think it's definitely, I'm losing track.
[SPEAKER_01]: What was the initial question?
[SPEAKER_00]: Well, who's about the connection to the film and the vocalists?
[SPEAKER_00]: Yeah, the connection to the film.
[SPEAKER_00]: Yeah, the connection to the film.
[SPEAKER_00]: Yeah.
[SPEAKER_01]: I don't think that they're going to outright say that there are connections, but we're definitely probably going to get like more hints about the similarities.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: Because there already have been people drawing parallels between the dilemma, tonal magic and the film.
[SPEAKER_01]: And they're like, oh, those are both magic based off of sound, and so I wonder how similar those are.
[SPEAKER_01]: So we'll probably see more hints and nudges, like, oh, we'll count parallel these things are, but they're probably still going to imply that they're very different because that's what they've done throughout all of the games.
[SPEAKER_00]: Do I ever coming back returned?
[SPEAKER_00]: Like, they're returning.
[SPEAKER_00]: It's confirmed.
[SPEAKER_00]: They're back.
[SPEAKER_01]: I don't expect this will happen at all, but there is Dlimmer ruins in the, uh, they're all in the X Bay and all that so true.
[SPEAKER_00]: It's true.
[SPEAKER_00]: I would probably where it's going to be.
[SPEAKER_00]: I would expect that we will have Dlimmer stuff.
[SPEAKER_00]: I just don't expect that we're going to get return of the Dlimmer.
[SPEAKER_00]: That makes sense to me.
[SPEAKER_01]: Yes, if you're a coward, let's move on, let's move on to swords.
[SPEAKER_00]: Rob, you mentioned something how swords don't necessarily have to be limited to a sword, like that one shape of weaponry, sword could just be shorthand because of the illiteration sword singing.
[SPEAKER_00]: And the fact that maybe the regatta preferred using swords like their curved blades, but swords could mean something beyond just swords, it could be any type of weapon.
[SPEAKER_00]: What do you guys think about that?
[SPEAKER_01]: I doesn't know when to go before, because I have a lot to say.
[SPEAKER_00]: I would take it for it.
[SPEAKER_00]: I think it takes away.
[SPEAKER_01]: So I'm going to try not to get too off topic here, but the, yeah, the regatta are super obsessed with swords themselves, is their culture is 100% about swords.
[SPEAKER_01]: So obviously that is why the name is sword singing, and to say that it has to be a sword, is really just a cultural purist who's saying that I don't think there's any [SPEAKER_01]: hard restriction that says otherwise it has to be a sort unless the games really want to lean into that and say no we're sticking to the tierist of iterations of this but I don't think they will.
[SPEAKER_01]: We're probably going to see any kind of weapon or maybe potentially no kind of weapon and you can just channel you as like your energy as a person and like [SPEAKER_01]: your unarmed damage will be impacted by this or your magical damage with your spells will be impacted by this potentially.
[SPEAKER_01]: I don't think they'll go that far but I do think it would make sense to have this extend to any weapon that you're wielding or maybe any one single weapon that you're wielding because [SPEAKER_01]: I do think it might have like a strong bond to a weapon so that the game may ask you to choose a weapon and commit to it and then you can you can change your weapon as your character goes on because that would be really dumb if you can't but it's going to be a bigger deal to like you're committing to a weapon each time.
[SPEAKER_00]: Do you think it's going to be like in the lore it talks about they summoned these with their souls and souls we know are a source of energy that go into soul gems and things like that?
[SPEAKER_00]: Do you think that for each individual the weapon type that is summoned from their soul is more representative of them as an individual?
[SPEAKER_00]: And I like where you're going with this the idea of maybe even in the character creation screen you choose certain things that define the kind of [SPEAKER_00]: weapon that you summon based on who you are.
[SPEAKER_00]: Maybe like the star sign that you're born under.
[SPEAKER_00]: Maybe, yeah, maybe, or the culture you come from.
[SPEAKER_00]: Maybe, uh, because this is another thing and I think people are going to probably get up and arms about this.
[SPEAKER_00]: They're going to be like, well, the only sword singers were from Yakuuta.
[SPEAKER_00]: So it can only be red guards, but in every elder scrolls game you get to pick your character and your class and your race.
[SPEAKER_00]: So you're going to [SPEAKER_03]: Yes, a red guard.
[SPEAKER_03]: If that's the case, right, you can change it to whatever you want to make it only play as a red guard.
[SPEAKER_00]: So if you want it to be an Argonian, then if an Argonian learns who's sourcing, do they summon something different?
[SPEAKER_02]: Yeah, all they said is, oops, sorry.
[SPEAKER_02]: No, go ahead.
[SPEAKER_02]: All they've said so far is it's been red guards, not that it is impossible for other races to learn.
[SPEAKER_02]: So there is no reason they could restrict it.
[SPEAKER_02]: Yeah, you don't have to be one of those guys who want you to.
[SPEAKER_02]: Right.
[SPEAKER_00]: Like, you can be anything that's got one that's still.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: You can still use the thumb.
[SPEAKER_00]: So, um, okay, let's think through this.
[SPEAKER_01]: If historically all tongues were Norths and if you'd like look at like the text, they're all Norths that have the power of the thumb, but they're explicitly stating nothing about that was required.
[SPEAKER_01]: That's just like what you see in most common.
[SPEAKER_01]: I mean, they're culture.
[SPEAKER_03]: taking this margin, the narrow variant doesn't need to be a dark elf, right?
[SPEAKER_00]: Yeah.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: It can be any new to everyone.
[SPEAKER_00]: Right.
[SPEAKER_00]: The prisoner is the prisoner and the fact that they're able to do the things is because they are the one who can make change.
[SPEAKER_00]: They are the ones who can define and change the direction of reality in the world, right?
[SPEAKER_00]: So it doesn't matter what culture they come from as long as they are the prisoner.
[SPEAKER_00]: Um, so if we were to, if, okay, so I would imagine Red Guards would have curved swords because that feels traditional.
[SPEAKER_00]: Would it not have, like, a giant double, like a, like a giant claymore, like, if you were to pick one for each of the main, main races, what would they call?
[SPEAKER_00]: Oh.
[SPEAKER_00]: Yeah.
[SPEAKER_02]: Yeah, I think Claymore's right for Norse.
[SPEAKER_01]: Laymore's for Norse.
[SPEAKER_01]: Yeah, a big giant on-wheel-E2 handed.
[SPEAKER_01]: And then, as Imperials got to be, just like a straight story, right?
[SPEAKER_00]: Like, yeah, like a gladious kind of style sword.
[SPEAKER_00]: For Cajit, is it daggers?
[SPEAKER_00]: I think it's a dagger, or maybe just a short sword, or a claws, claws, this weapon makes the sword singing an extension.
[SPEAKER_02]: Oh, claws are good, they're weapon.
[SPEAKER_00]: Oh, man, or maybe there's different selections for different races.
[SPEAKER_00]: Maybe you get a few options.
[SPEAKER_01]: Yeah, because to say, like, oh, you're an archaeonia, so you have to use this.
[SPEAKER_01]: It's like, well, they're not going to do that.
[SPEAKER_01]: They might have extra options.
[SPEAKER_03]: So that was that was immediately going to be my thing.
[SPEAKER_03]: I was like because immediately I'm going to pick whatever I want and then it's not going to sink with the weapon and I'm going to be mad about it if they did that.
[SPEAKER_00]: So let's do.
[SPEAKER_00]: But okay, but let's just say like what is the most common thing for the for the culture then?
[SPEAKER_00]: So orcs would it be something like axes or maces hammers hammers hammers.
[SPEAKER_02]: Yeah, I think big war hammer.
[SPEAKER_01]: Yeah, I guess the Mace works as well.
[SPEAKER_01]: And maybe the average of the time he works, a one handed a two handed and a ranged option for all cultures.
[SPEAKER_01]: That seems a bit, I don't think they do that for every single culture, but that would be cool if they did.
[SPEAKER_00]: So like Bosmer makes sense for Bo, because they're kind of the, you know, Lego race.
[SPEAKER_00]: Race.
[SPEAKER_01]: But what about Lego race, not it's the one person race?
[SPEAKER_00]: Just the one person race, that was the fan fiction version [SPEAKER_00]: Um, but what about like, Altmer and Dunmer?
[SPEAKER_00]: What do you see for them?
[SPEAKER_01]: Pain and suffering.
[SPEAKER_00]: It's suffering.
[SPEAKER_00]: Unplayable.
[SPEAKER_00]: Yeah, I mean, what about stabs?
[SPEAKER_00]: Like, could you summoning staff?
[SPEAKER_01]: I think the Altmer would just have a good old traditional long sword.
[SPEAKER_03]: Yeah, not that probably or a monocle just like make fun of them.
[SPEAKER_01]: Yeah, I mean, they would have like, I think they'd be daggers too.
[SPEAKER_01]: I think it's more like a machete, not like a, like, so a red guard have their curves.
[SPEAKER_01]: So it's better than you have like a slightly different curve blade for the, the done.
[SPEAKER_01]: Because they have, they have like, Chris is and all these like curves and architecture.
[SPEAKER_00]: Yeah, yeah, fancy, fancy blades.
[SPEAKER_01]: Yeah.
[SPEAKER_00]: Okay.
[SPEAKER_00]: Okay.
[SPEAKER_00]: Um, what would you pick if you could design your own soul weapon?
[SPEAKER_01]: Oh, hammer, easy.
[SPEAKER_00]: You're going, yeah, Rob's going hammer.
[SPEAKER_00]: That makes sense.
[SPEAKER_00]: That makes sense.
[SPEAKER_01]: Which is what I would associate with the Orcs as well.
[SPEAKER_01]: And that's not a coincidence.
[SPEAKER_00]: TWChat says Dark House could summon a slave question mark.
[SPEAKER_00]: Oh, no.
[SPEAKER_02]: It's always in our go news.
[SPEAKER_03]: I mean, it's that's dark.
[SPEAKER_03]: But you know what?
[SPEAKER_03]: It's dark health.
[SPEAKER_03]: They are definitely.
[SPEAKER_03]: If it was one of the old games, I actually feel like that would probably be accurate.
[SPEAKER_03]: What do you think that is what I'm such a like long sword fan, okay, but you can do a lot with long sword.
[SPEAKER_03]: So I would I don't know, it'd be kind of neat if you could like customize like the hilt and stuff like that because you're love of high elves or No, they get a monochlority.
[SPEAKER_00]: You want, you know, you know, a lotus wants is a glass wall sword with a really fancy glass.
[SPEAKER_00]: Correct.
[SPEAKER_00]: Yeah, it's valid.
[SPEAKER_00]: Yes, absolutely.
[SPEAKER_00]: Falcon, what would you make?
[SPEAKER_00]: What would you have?
[SPEAKER_02]: But for like physical weapons, it would be unarmed.
[SPEAKER_00]: So would you summon like magic gloves or like, I don't know, some would have claws on it or, you know, like, I'm like, you know, like, like what's it like, what's it called?
[SPEAKER_00]: When you put like the, you put it on, you punch people and hits them harder because there's metal there.
[SPEAKER_00]: Uh, brass knuckles.
[SPEAKER_00]: That's not cool.
[SPEAKER_02]: It's like, like, so brass brass brass brass.
[SPEAKER_02]: Yeah, I don't, I guess I don't know how, how it would [SPEAKER_02]: work for unarmed, but that's just, you know, the combat I like.
[SPEAKER_02]: Sure.
[SPEAKER_00]: I mean, gloves, a glove type weapon would make it.
[SPEAKER_00]: Yeah.
[SPEAKER_01]: And then chat, I got a suggestion for Katana, which would make sense for um, Zachaviri.
[SPEAKER_01]: Zachaviri.
[SPEAKER_01]: There we go.
[SPEAKER_00]: Yeah.
[SPEAKER_01]: So like, it has like a Zachaviri.
[SPEAKER_01]: I'm going to check tie in.
[SPEAKER_00]: Yeah, now I think that could work as well for me I would you know, I think it'd be really cool to have like a soul bow like I'm like a bow that does really cool I mean you can summon a bow now and it looks cool like in Skyrim Star Trek classic But the classic style structure, but even not stuff maybe maybe even a bow that works in a more melee like closer range kind of thing Because you can shoot more short, but then maybe you can still carry with it because it won't break because it's not like the wooden weapon [SPEAKER_03]: The unclassic very loud archer where you're like an airborne on things who draw attention to you Every time you shoot narrow, it's got like a whistle on it.
[SPEAKER_01]: It's like hey, look at me Okay, we think spears spears with cool.
[SPEAKER_03]: We haven't experienced so many games.
[SPEAKER_01]: Yeah, it's gonna play as a right-clank feel like it's time to bring them back [SPEAKER_00]: i think i think there are a number of types of weapons that they don't include so we go through list of those as well spears what about it's macrentines what about machine guns uh...
what about the morning stars weapons of mass destruction warning stars are interested [SPEAKER_00]: What do you think that morning starts?
[SPEAKER_00]: Do you think that's, would you want to?
[SPEAKER_01]: Yeah, that'd be cool.
[SPEAKER_01]: I mean, it's essentially just a maze with a different style, right?
[SPEAKER_01]: Wails.
[SPEAKER_03]: Yeah, like a flails.
[SPEAKER_01]: Those are not the game since other forms like Glavin halberds and pikes.
[SPEAKER_01]: Yeah.
[SPEAKER_00]: Yes.
[SPEAKER_00]: Absolutely.
[SPEAKER_00]: I think, I mean, if you look back on history, things like halberds and pikes, and they were actually way more common in the swords, especially if it appears the most popular type of weapon.
[SPEAKER_01]: Right.
[SPEAKER_00]: Yeah, what about whips?
[SPEAKER_01]: I'm into it.
[SPEAKER_01]: That's what I mean, that was into whips, everybody.
[SPEAKER_01]: Dark elves and their sleeves like this.
[SPEAKER_03]: That was in a say, is that like a dark elf thing?
[SPEAKER_03]: Yeah, no God.
[SPEAKER_01]: Yeah, that would be their weapon.
[SPEAKER_03]: That's what that's up with.
[SPEAKER_03]: You know that people would fix it.
[SPEAKER_01]: Oh, they're going to make a mod for that if they don't.
[SPEAKER_01]: That's more racist, dark elves.
[SPEAKER_03]: Yeah, that's valid.
[SPEAKER_03]: That's the name of the mod.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: So I think, okay, so let's take this weapon thing just a little bit further.
[SPEAKER_00]: One of the things that I get the sense that at least a lot of people would probably think about, thanks Rob.
[SPEAKER_00]: With summoning a sword and the fact that in the lore they seem like they glow, at least it seems like they glow when he's in the tent or whatever.
[SPEAKER_00]: This seems very similar to something like a light saber, which if you were to summon a weapon, it's got a different than just a regular common weapon.
[SPEAKER_00]: So the fact that it glows or something like that.
[SPEAKER_00]: But what other kinds of effects would you want to see with a summoned weapon?
[SPEAKER_00]: If that's the direction they actually go with it?
[SPEAKER_00]: Do you want just blades that look like they're on fire and shoot lightning or is there something even more interesting than that?
[SPEAKER_01]: My answer is a non-answer.
[SPEAKER_01]: I think it would be more like we would we would summon an energy to Augment your weapon more than summon the weapon itself.
[SPEAKER_00]: So what would that look like once your once you've augmented your weapon is it just glow We now, but we already have glowy weapons like so one of the things that I think the series doesn't a dlc Yeah, it's true.
[SPEAKER_03]: It's a dlc pack.
[SPEAKER_03]: They're gonna manage that [SPEAKER_03]: One of the things they do, it's the Dremonthorstile sort of does it in Elder Scrolls Online.
[SPEAKER_03]: But some of the custom weapons, I think one of the swords you get from SoulStime in the Dragonborn expansion has it, but when they have like the etched runes into the weapons that just that part goes, it looks like there's a power in the weapon that's going to stall RIM.
[SPEAKER_03]: Yeah, but like there's that one where you can, I forget the name of the weapon people can yell at me in the comments because I definitely should remember the name of this But you used it to solve one of the door puzzles to fight the giant the big giant on soul time where you would swing it and the like Always always [SPEAKER_03]: Thank you, that's the one, and it's got like the glow from inside the weapon.
[SPEAKER_03]: I always think that's really cool when like the effect is like cracking through the standard weapon.
[SPEAKER_00]: Yeah, so rather than just like a glowing background.
[SPEAKER_03]: Yeah, yeah, it's like, oh wait a second.
[SPEAKER_03]: It's called lightning through it.
[SPEAKER_01]: So there's the aesthetic of like an avenue weapon with like red glowing runes in.
[SPEAKER_03]: Yeah, yeah, right, right.
[SPEAKER_01]: So do you like that, but without the de-drick aesthetic, but something like that?
[SPEAKER_03]: Yeah, that style type of thing.
[SPEAKER_03]: That's a pretty cool looking aesthetic.
[SPEAKER_01]: Yeah, that'd be cool.
[SPEAKER_00]: I like that.
[SPEAKER_00]: You mentioned ESO.
[SPEAKER_00]: We do have a number of glow-y weapon types.
[SPEAKER_00]: I mean, sure does ESO has gone on.
[SPEAKER_00]: The mounts and the weapons will already become more glow-y.
[SPEAKER_00]: So I would imagine that they would need to take this in a different direction other than just glowy.
[SPEAKER_00]: It would have to be something very specific or very specific effect to define this as a soul summoned weapon.
[SPEAKER_00]: That kind of thing, right?
[SPEAKER_00]: Right.
[SPEAKER_03]: Because otherwise it just comes across like a skin that you'd buy in a store to write.
[SPEAKER_01]: Right.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: Yeah.
[SPEAKER_01]: I was like, they're they're going to have a DLC for that.
[SPEAKER_00]: Right.
[SPEAKER_00]: Like, do you think we get different effects while it's in motion?
[SPEAKER_00]: Like, um, like a trail at when you swing.
[SPEAKER_00]: Like, yeah, we're looking.
[SPEAKER_00]: I think so.
[SPEAKER_00]: Or, or when you stab things with it, does it leave certain effects on the character that you stab?
[SPEAKER_00]: Like it, it like creates like a glowing hole with cracks or or something more than just like, oh, there's a bloody mark on them.
[SPEAKER_01]: It's also goes back into my, when I first brought this up, I was like, this could be its own leveling system.
[SPEAKER_01]: So maybe we progress the sword singing in a direction that your character wants to take the sword singing.
[SPEAKER_01]: Does it go into these high pitches that, you know, are about light and radiance, or do we go into these low pitches that are about darkness and pain and maybe that changes the aesthetic and maybe there's an elemental association with it, maybe not.
[SPEAKER_01]: I kind of hope they don't go straight to the elements because that makes it feel like the same as all of the other magic things that they just slap like oh here's your fire thing here's your icing and here's your electric thing So hopefully something more than that, but it would be cool to have like the type of singing that you do affect the the impact and the aesthetics of your magic [SPEAKER_00]: So, this is a really interesting crop because I hadn't considered this.
[SPEAKER_00]: The idea that it is tied to your soul, and maybe there's an element of decision-making the things you do.
[SPEAKER_00]: It has like a morality shift, you know, maybe Paragon, Renegade, like in Mass Effect or something like that.
[SPEAKER_00]: And so the effects of your sword, then mirror that in certain ways based on the distance you've made in the world, that could be really cool.
[SPEAKER_01]: or I was thinking just like leveling choices that you choose independently, but it would be called to have that reflect from your choices.
[SPEAKER_01]: Yeah, either way as a character.
[SPEAKER_00]: Yeah, but here's another piece of that.
[SPEAKER_00]: If you align yourself with certain powers, like certain Dejra, does that like if you, for example, give your soul to a Dejra prince, does that then affect the way that soul forms into a weapon, [SPEAKER_00]: Like extra tentacles with her Mayus Mora, or, I don't know, Mayrune's day gone and it turns like super dark and like, you know, right tempest around your fist as you're holding the weapon or something.
[SPEAKER_01]: Yeah.
[SPEAKER_00]: Yeah.
[SPEAKER_02]: I just throw up if you parry it.
[SPEAKER_00]: Yes, yeah.
[SPEAKER_00]: Or has secondary effects like it spreads disease or right, or maybe one is what's happening.
[SPEAKER_01]: And you have the mirror in your hole in like our busted blade that's like the cane at the end.
[SPEAKER_00]: Yeah, yeah, maybe you can't summon your blade on the top because it will inspect people and they'll get sick and they'll kick you out of the town, you know, or there could be all sorts of other effects.
[SPEAKER_00]: But then what if you align yourself with Adra?
[SPEAKER_00]: What if you're, you know, a good person who worships at the [SPEAKER_01]: the aid can just not bother coding any of that because no one's going to do that.
[SPEAKER_00]: Yeah, yeah, and I'm putting this in quotes as a good person because this is like the more traditional faith, right?
[SPEAKER_00]: Um, but the Ukrainians are also different because, you know, the people, the red guards who come from you could have their own gods and, you know, tall papa, what if you align yourself with tall papa does that affect the way that you summon your sword and the kinds of things that you can do?
[SPEAKER_00]: I don't know.
[SPEAKER_00]: Could go all sorts of different really awesome.
[SPEAKER_01]: Would David influence take away from your sort singing because that takes away from the purity of what sort of singing is.
[SPEAKER_00]: Right.
[SPEAKER_00]: Or what if you would go back to the cultures?
[SPEAKER_00]: What if you were a Nord who believes in the Nord Pantheon and sovereign guard?
[SPEAKER_00]: Does that mean that you summon things?
[SPEAKER_00]: And is it to you?
[SPEAKER_00]: Did you become Thor, all of a sudden, and Mielnear is here.
[SPEAKER_00]: Is there someone?
[SPEAKER_03]: Well, yeah, that's pretty cool.
[SPEAKER_03]: I kind of like that and also like as somebody who likes doing not make a billion characters, but do everything on one character.
[SPEAKER_03]: What would that look like if I was like friends with all the data, princess and all the data, and it's just this giant amorphous pile of crap that doesn't even look like a weapon anymore.
[SPEAKER_00]: Right, or like it maybe it doesn't even just change one.
[SPEAKER_00]: Maybe you get different options of things to summon.
[SPEAKER_01]: Yeah, I'm in multiple blades or different go back to meeting to a weapon.
[SPEAKER_01]: So if you have all these connections, maybe you give you choice to the weapon you want to commit to, but you still commit to a weapon.
[SPEAKER_00]: Yeah, that's fair.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: All right.
[SPEAKER_00]: Man, this is these are some really cool ideas.
[SPEAKER_00]: Now that we've figured this all out for Bethesda, I hope they're listening and they implement everything.
[SPEAKER_00]: I came up with into the game because I'm sure that's how game design works.
[SPEAKER_00]: He just implement everything.
[SPEAKER_01]: That's something to do with responding to years now, so that better pay attention, take notes and hurry up.
[SPEAKER_00]: No matter what they decide to go with, I hope it's something cool.
[SPEAKER_00]: Whether we are completely on or completely off with any of these ideas, any last thoughts.
[SPEAKER_00]: We've got to wrap up the episode.
[SPEAKER_00]: Any last thoughts about sourcing and things?
[SPEAKER_00]: Things have already.
[SPEAKER_00]: Things have already.
[SPEAKER_00]: This is what happens when you have a fun conversation.
[SPEAKER_00]: Time goes by.
[SPEAKER_00]: Rob, do you have any last thoughts about sourcing and summoning weapons or any of that stuff?
[SPEAKER_00]: Anything we haven't covered yet that comes to mind?
[SPEAKER_01]: I mean, I feel like so much, but nothing I can condense in like the next 10 seconds.
[SPEAKER_01]: So I hope they do good.
[SPEAKER_01]: I'm just excited for it.
[SPEAKER_00]: I hope they do good.
[SPEAKER_00]: I hope they do good too.
[SPEAKER_01]: Don't don't screw it up guys or else.
[SPEAKER_00]: Or else people won't buy it or they'll buy it and then they'll be sad.
[SPEAKER_00]: Sure, that's what I was applying for lately.
[SPEAKER_03]: Yeah, they'll just buy it and then review vomit and then everybody won't care.
[SPEAKER_00]: Yeah, yeah, hopefully that doesn't happen.
[SPEAKER_00]: Falcon, what do you think?
[SPEAKER_00]: Any last thoughts?
[SPEAKER_00]: Anything else that's coming to mind that we haven't covered?
[SPEAKER_02]: I hope we're a completely wrong and it's not in Hammerfell so all the speculation talks are nothing.
[SPEAKER_03]: I sort of do too that I hope they just want to totally different direction and like yeah all these ideas made so much sense and we weren't right about any of them.
[SPEAKER_02]: Oh yeah it's in at Moora actually sorry guys.
[SPEAKER_01]: They did have a little off topic, but not really, they're working on a Shrek sequel, right?
[SPEAKER_04]: Okay.
[SPEAKER_01]: And then they, and now they're working on a Shrek sequel and they put an image out and a bunch of people on the internet just start talking about exactly what they think the plot line of Shrek is going to be.
[SPEAKER_01]: And then within like a month we get an announcement that they are delaying plans for Shrek.
[SPEAKER_01]: And everyone's like, oh, we nailed the guests.
[SPEAKER_01]: Like, we nailed exactly what the story was.
[SPEAKER_01]: And now they have to go right another movie because we got exactly what they were going to do.
[SPEAKER_00]: Yeah.
[SPEAKER_00]: I mean, it's not kind of what happened with Lost is that everyone figured out that they were in purgatory.
[SPEAKER_00]: And then they had to go, okay, we need to rewrite the final season.
[SPEAKER_01]: Yeah, so it's like, oh, they're the writer listening to this episode right now and all the other episodes that we've ever mentioned about Elical 6 and like Damn it, that's exactly what we had.
[SPEAKER_01]: We're the reason it's taking so long.
[SPEAKER_03]: It's our fault.
[SPEAKER_03]: Oh boy.
[SPEAKER_03]: I should have known we were to blame all crap.
[SPEAKER_00]: I should be back.
[SPEAKER_00]: I should get worse at guessing things.
[SPEAKER_00]: Let us were too good.
[SPEAKER_00]: So the next game is just followed.
[SPEAKER_00]: We're just doing follow up.
[SPEAKER_00]: Sorry, everyone.
[SPEAKER_00]: Sorry, everyone.
[SPEAKER_00]: Well, I guess it's, I mean, I'm okay with it not being in Hammerfell.
[SPEAKER_00]: If it, if we're totally wrong about that too, as long as it's a good game, I really don't know if it's fun, I don't care.
[SPEAKER_00]: Yeah, yeah.
[SPEAKER_00]: I'll let us any less thoughts from you about sorts of things.
[SPEAKER_03]: No, not really.
[SPEAKER_03]: I actually thought some of these some pretty cool ideas, and even if like any of the stuff is in the game, or versions of it, they all sound like they have strong potential.
[SPEAKER_03]: As much as we like to speculate about it, I'm just so interested to hear what is coming when we finally get the information.
[SPEAKER_00]: Yeah, yeah, me too.
[SPEAKER_00]: Me too.
[SPEAKER_00]: Well, we, uh, we're getting close to the end of the show.
[SPEAKER_00]: Before we wrap everything up and say goodbye to everybody, we have to shout out our newest patron, Caden C.
Welcome to the Patreon.
[SPEAKER_00]: So glad that you decided to join us.
[SPEAKER_00]: If you'd like to sign up on Patreon and join us for chats like this or add free episodes or t-shirts and stickers and other stuff, then head over to patreon.com slash Elder Scrolls lorecast.
[SPEAKER_00]: And I also have to shout out KiraC, Peter R and Austin B for being our daydric princesses that get shoutouts every week.
[SPEAKER_00]: And don't have any new reviews on Apple Podcasts.
[SPEAKER_00]: But if you'd like to get your words on the show, they have a 5 star review on Apple Podcasts.
[SPEAKER_00]: We'll read it out on a future episode as long as we can see it here in the US.
[SPEAKER_00]: And guys, I have a random page.
[SPEAKER_00]: You want to do the random page before we say our good pies?
[SPEAKER_00]: It's not sword singing.
[SPEAKER_00]: I wish it was.
[SPEAKER_00]: I can back here.
[SPEAKER_00]: I'll hit it one more time.
[SPEAKER_00]: Just see.
[SPEAKER_00]: No.
[SPEAKER_00]: No, not sword singing.
[SPEAKER_00]: Didn't get it on that try either.
[SPEAKER_00]: Alright, so this is the one that popped up.
[SPEAKER_00]: Aglock clan champion from Elder Scrolls Online people.
[SPEAKER_00]: Do you guys remember this at all?
[SPEAKER_01]: My boy Aglock.
[SPEAKER_01]: Everyone does Aglock.
[SPEAKER_00]: Aglock number Aglock.
[SPEAKER_00]: Aglock champions are more tonight's Knights of the Aglock clan.
[SPEAKER_01]: Not a person.
[SPEAKER_00]: And found in Torrog's Spite location, Torrog's Spite.
[SPEAKER_00]: Race, work, gender, female.
[SPEAKER_00]: This one in particular for her.
[SPEAKER_00]: This is female.
[SPEAKER_00]: Health, 31364.
[SPEAKER_00]: Reaction, hostile, class, night.
[SPEAKER_00]: Factions, Aglock clan.
[SPEAKER_01]: So it's a G or UG.
[SPEAKER_00]: A G, L, U, K.
Okay.
[SPEAKER_00]: They do have skills and special abilities, though, which include the quick strike, fiery breath, and love a whip.
[SPEAKER_00]: Oh, fiery breath.
[SPEAKER_00]: That's a drag in the stream.
[SPEAKER_03]: Yeah, I said you were a night.
[SPEAKER_03]: I was like, what the hell class is that?
[SPEAKER_00]: Yeah, it's gonna be a drag in the night.
[SPEAKER_00]: Yeah, so a class, but okay, drag in night.
[SPEAKER_00]: Yeah, in fact, if you click on the night link, it heads over to nights or a class of hostile.
[SPEAKER_00]: Humanoid Dragon Knight NPCs, [SPEAKER_01]: I don't curious about these guys.
[SPEAKER_01]: It was a AGL, a AGL-UK.
[SPEAKER_00]: Agluk.
[SPEAKER_00]: Agluk.
[SPEAKER_00]: Yeah, this feels terrible.
[SPEAKER_00]: It all works.
[SPEAKER_00]: I'd like up your Bailey Wick.
[SPEAKER_00]: That's not a word that you would use in the right.
[SPEAKER_01]: Garian mountains.
[SPEAKER_01]: Uh-huh.
[SPEAKER_00]: So there you go.
[SPEAKER_00]: How good would you put this out work?
[SPEAKER_00]: Oh, Bailey Wick.
[SPEAKER_00]: Yeah, that's a fun one.
[SPEAKER_00]: People in the south use the word Bailey Wick sometimes.
[SPEAKER_00]: Go look at that.
[SPEAKER_01]: I think they do.
[SPEAKER_01]: I think you're making that up.
[SPEAKER_00]: No, I worked with somebody who did all the time, and that's why it's my brain.
[SPEAKER_00]: That's my favorite, and I'm like, that's a weird thing to say, but hey, let's let's go back through, feel free to shout out things and we're going to grab this episode because we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going, we're going [SPEAKER_02]: No, don't really do much.
[SPEAKER_00]: All right.
[SPEAKER_00]: Well, hey, I'm glad you're here.
[SPEAKER_00]: And thanks for your suggestions and ideas.
[SPEAKER_00]: Maybe we'll get to see some of this stuff actually happen.
[SPEAKER_00]: I guess we'll have to wait and find out.
[SPEAKER_00]: But thanks for joining us, Falcon.
[SPEAKER_00]: Rob.
[SPEAKER_00]: Also, good to see you again.
[SPEAKER_01]: I also exist.
[SPEAKER_01]: Yes.
[SPEAKER_01]: I will, if anyone in Vegas is listening or in the Vegas area is listening, I will be at the Las Vegas Ren Fair coming soon.
[SPEAKER_01]: It's like two weeks.
[SPEAKER_01]: I'm excited.
[SPEAKER_01]: We're going to be performing on stage and stuff and it's going to be a great time.
[SPEAKER_00]: Are you going to be in a tub with Geralt of Rivia?
[SPEAKER_00]: Just like you are in your screen right now.
[SPEAKER_01]: Every day.
[SPEAKER_00]: Every day.
[SPEAKER_00]: Every moment of my life.
[SPEAKER_01]: Oh, but not that kind of performance.
[SPEAKER_01]: No, that's not that time for the girl.
[SPEAKER_01]: But uh, yeah, so shout out to that.
[SPEAKER_01]: That's always exciting.
[SPEAKER_01]: That time of the year comes around.
[SPEAKER_01]: Otherwise, hopefully, oh, the last time my shout out sky living will be coming up soon, because it's coming up soon.
[SPEAKER_01]: Right.
[SPEAKER_01]: Be sure to check that out that project.
[SPEAKER_01]: And uh, yeah, that's it.
[SPEAKER_01]: I mean, I'm on the discord.
[SPEAKER_01]: Whatever.
[SPEAKER_01]: Blue sky too, but I don't post.
[SPEAKER_01]: I'm exist lurking.
[SPEAKER_00]: Yeah, that's why you got it.
[SPEAKER_00]: That's why you have to tune in here for all your rub the princess.
[SPEAKER_01]: Yeah.
[SPEAKER_00]: Goodness.
[SPEAKER_00]: Well, thanks.
[SPEAKER_00]: Thanks for joining us, Rob.
[SPEAKER_00]: Lotus, you got stuff.
[SPEAKER_03]: Um, I do, um, what do you call it?
[SPEAKER_03]: I, uh, really just kind of work it.
[SPEAKER_03]: I mean, we haven't recorded another episode of Tails yet, but um, we're actually planning to hopefully this weekend or at the side of the next week.
[SPEAKER_03]: So coming up, you should have an episode of Tails soon, um, and there is plans to have when, let's, a couple weeks away, but the, uh, October 13th will be the arriving wall event if you play a so where, like, the story will progress, and it's a big group thing where [SPEAKER_03]: Per server to break down this wall and siege through to the other side of the island to unlock the other half of the years worth of content, which is pretty cool It's gonna be a server race and all servers go live at the same time.
[SPEAKER_03]: There's no delay until console, which is kind of interesting [SPEAKER_03]: Yeah, that's not too common, but as a result I decided to be a degenerate and take a few days off work So I'm gonna be on that a whole bunch so most likely I mean we'll record before that actually happens, but Stay tuned because the goal is to actually With all the requests I do hope to stream some of that for everybody So hopefully I will be able to resume some streams for that and share my ridiculous experiences with everybody But stay tuned for upcoming tales pretty soon and um [SPEAKER_03]: Yeah, that's pretty much it for the moment.
[SPEAKER_00]: Well, based on our previous conversations, you're working too much anyway.
[SPEAKER_00]: So you need, you need time off.
[SPEAKER_00]: That is true.
[SPEAKER_00]: You need to do too much work.
[SPEAKER_00]: So take a break, enjoy some of you as well.
[SPEAKER_01]: Capitalism is consuming you.
[SPEAKER_03]: I know, but they pay me lots of money.
[SPEAKER_00]: That's what I said.
[SPEAKER_00]: Yeah, that doesn't matter.
[SPEAKER_00]: Yeah, but yeah, good luck.
[SPEAKER_00]: Good luck with all that.
[SPEAKER_00]: I hope you enjoy it.
[SPEAKER_00]: And you know, work can just chill out and deal with it for a few days.
[SPEAKER_00]: Yeah, for sure.
[SPEAKER_00]: Um, but yeah, check out, check out Tales of Tamriel, check out my other shows, the fallout lore cast and the Lord of the Rings lore cast.
[SPEAKER_00]: I also have another project, and it's really something in the next few weeks.
[SPEAKER_00]: We're getting there.
[SPEAKER_00]: We're trying to build up some stuff so we can get everything out, and I'll have more news about that in the future.
[SPEAKER_00]: Also, you can join us on Robots Radio.net, if you're looking for other shows, on the network lots of cool stuff about view games, and fantasy, and nerd topics, and all, you know, you guys know how this works.
[SPEAKER_00]: All right.
[SPEAKER_00]: Thanks everybody for being here chat.
[SPEAKER_00]: Thank you for joining us as well.
[SPEAKER_00]: We will let us and I'll be back next week with another topic.
[SPEAKER_00]: It's going to be fun.
[SPEAKER_00]: Maybe diving more into if we can dig up any more dagger fall books in the lore or maybe we'll move on to another one of the games in this series.
[SPEAKER_00]: I guess we'll just have to wait and see.
[SPEAKER_00]: But we'll see you next time.
[SPEAKER_00]: Stay safe out there.
[SPEAKER_00]: Have a great one.
[SPEAKER_00]: Thanks for tuning into the Elder Scrolls lorecast.
[SPEAKER_00]: Check out RobotsRadio.net for more podcasts just like this, and join us on the RobotsRadio Discord, be part of a community of over 5,000 people who are excited about video games and so much more.
