Episode Transcript
From the kitchen of the cabin.
It's the Five Games for Doomsday News with Ben and Steve.
So here we are ladies and gentlemen.
Due to a rather unfortunate employment situation on my part, I e.
I eventually got a fucking job.
We are having to do this from across the channel.
So, Steven, how does it feel to be firstly walking main the main, the mean streets of gross Brittannian And secondly does it give you an insight into who I am as a person?
Speaker 2Based upon second year in a row this has happened?
You realize it's like an annual tradition that I come here on my own in order to somehow discover the roots of what makes you tick.
Speaker 1That's right, and what have you discovered?
Speaker 2I believe, I believe I have discovered that on a Saturday night in Manchester the roots that make Ben Maddox tick, all.
Speaker 1Right, elaborate, elaborate.
You can't just make a statement like that, elaborate Stephen.
Speaker 2Oh sorry, booze.
Speaker 1Oh yes, yes, it's booze.
It's most definitely booze.
Speaker 2Four pm, four pm.
They're out on the streets and like I think it's nighttime because it gets dark here at four pm and they're already the pubs already packed, they're standing outside holding drinks.
It's like it's like a fucking apocalyptic scenario.
And I thought it was like nine pm.
I look at my watch at four pm.
Speaker 1Yeah, we love a drinking Britain.
Speaker 2What's wrong with you Saturday night in any British city?
And I realized something about myself, not just.
Speaker 1About you, Ben on this what's up?
Speaker 2Reflecting on just like a few hours in Manchester and then thinking back to my my time when I was in the US in August.
I have fully become a middle class German.
Speaker 1Okay, explain this, elaborate.
This is fascinating.
Speaker 2I I really find it very comfortable to be in the bubble of Prenzlauerberg, where everything is safe and predictable and quiet and cozy, and there are there are boundaries I don't go beyond because there are raucous neighborhoods of Berlin.
I don't go to them anymore because I'm just not at that age.
Speaker 1Ryan, You're an old fought Yeah it makes sense.
Speaker 2Yeah, exactly.
I want to I want to fucking wear my sweater and be in my apartment and know that everything is fucking right with the world.
Speaker 1I mean, for the listeners.
I have witnessed.
I have witnessed Stephen Syrek go to sleep on an armchair at ten thirty on New Year's Egg.
I have witnessed.
Speaker 2Bliss.
Speaker 1What an absolute fucking nightmare, especially having to wake you up for twelve o'clock and you were just like fucking Oscar the Gridge, just fucking wlu the bullshit.
You're a true joy who is truly sucking the juice out of life.
Speaker 2But at least I know who I am.
Speaker 1This is very true anyway.
Speaker 2So before we get Chester, Manchester's not a very big city.
I've already like walked the entire thing today.
I don't know what I'm going to do for the next five days.
Speaker 1Well, what I mean you you need to create value of your shareholders, Stephen.
Speaker 2Yeah, well Monday through Wednesday.
But I've got tomorrow to get through.
So I'm gonna go look at Roman Manchester.
He's like a Roman fort here because Manchester began began its existence as a Roman fort.
In many British cities, there's not much left but or something I don't know.
Then I'm gonna I don't know, hike alonga canal and visit an Industrial Revolution era neighborhood.
Speaker 1Yeah, there's lots of industrial stuff that's at George Elliott Mills and that.
Speaker 2Yeah, I mean, I mean, I'm into that.
I bought a book, by the way, what is it?
Waterstones?
I went to Waterstones and I bought the sixtieth anniversary edition of a canticle for Leibowitz.
Speaker 1Oh right, I have no idea what that is.
Speaker 2This is a famous science fiction novel in which the world has been completely destroyed in an atomic war.
The Earth is dead, all knowledge is gone, And I'll just read to you the back blurb.
In a hellish barren desert, a humble monk on Earth's a fragile link to a twentieth century civilization, A handwritten document from the blessed Saint Lebowitz that reads, pound PASTRAMI can krout six bagels, bring home for Emma.
Could this holiest of relics hold the key to humanity's salvation?
Speaker 1It certainly could.
I mean the desert to the sort of barren nuclear desert sounds very much like Great Britain.
So you bought it in the right place, Stephen.
Speaker 2First published in nineteen fifty nine.
This is a landmark science fiction novel the twentieth century by Walter M.
Miller Junior.
And I'm going to read it and then give it to you and you can read it.
Speaker 1You're definitely going to read it anyway.
So before we move on to your job here, Stephen, which is to give people nicknames, I am going to do it.
I'm going to do a little monologue.
And when I say monologue, that means don't fucking interrupt me.
All right, a little monologue.
I just want to talk a bit about it.
I just want to talk about the Patreon a bit, and I just want to talk about what it is and my failures.
Speaker 2Should I start reading the book now.
Speaker 1Start reading the Cantercullar Lebowitz.
Yeah.
So, over the past few months, I've lost a few members on the Patreon, and you know, as like the German birth rates, I've been the amount of new patrons have been below replacement rates.
And I wouldn't usually talk about this.
It's just that I've felt that I've rather dropped the ball over the last few months due to a number of reasons.
It's not just one particular thing.
I mean, I had one particular event of my life, which is quite stressful and I can focus, but also sinking calendars with you and various things.
And I'd realized that people not people leaving the Patreon is essentially is essentially down to me and down to my slackness.
Speaker 2But you think there's a correlation between people living and like lack of content or something.
Speaker 1I think so, but also a lack of a lack of sort of endeavor, I think, and I felt that I've been rather disconnected.
But a combination of getting a proper job in which you know, a proper job that means that I have to go to a place and do something I'm not necessarily complete, that isn't my dream, my idea of a dream, and also couple that with an absolutely fantastic esson in which you know, I was very proud of what I did.
I felt I found like I have a new zest and I haven't really dropped in content on the main feed, but certainly on the Patreon.
And these are the people who help to facilitate things like the es and content.
I can't do it without the Patreon backers.
And I would be in England with Steve, but you know, because of employment, I can't really fuck off a week after I've started my new job, and I just want to say to people.
Firstly, to people who are currently on the Patreon, thank you ever so much.
You are the lifeblood of this show.
The only reason it happens is because of you.
And secondly to anyone listening to this who has become a free member or is thinking of joining the Patreon.
Primarily, the Patreon is to support the podcast as a whole, but I feel like I have the people who I've served the least have been the people on the Patreon, and I hope to rectify that in the upcoming months.
And I hope that through battle reports and other stuff, and I'm starting I'm going to start doing my sort of weekly podcast update again that I hope that the people who shown faith in me will continue to show faith in me, and the people who are thinking about showing faith in me will show faith in me.
Because it's horrible to have to, you know, talk about the Patreon.
But none of us are gentlemen artists anymore.
This isn't the seventeenth century.
We're not doing it as a lark in between thrashing our tenant farmers.
You know, we have to.
We have to earn money to continue to do things.
And so I just want to say thank you, and anyone is thinking about joining, I know that I wholly appreciate any support anyway.
Speaker 2Anyway, that was like say, as a patron myself, you're welcome.
And I want to tell all the other peers get ready for the best gathering of chums, live broadcast that you've ever heard in your lives.
Speaker 1And you're doing You're doing the live broadcast or gathering of chums.
Speaker 2I mean someone has to Well, this.
Speaker 1Will be fabulously exciting, Steve.
Speaker 2I guess I shouldn't say live broadcasts.
So Steve, you know you want to hear like live broadcast of like me getting pissed and having a Sunday roast.
Speaker 1Right, Well, so steevee efforts to take over the podcast continues anyway.
Okay, let's move on to this opening bit, right.
Okay, So first of all, Steven, as you know, you need to give some some people nicknames, and there are two people to give nicknames this time.
Speaker 2Yeah, you didn't give me any advanced warning of it.
Speaker 1You were too busy fucking jaunting around fucking Manchester for eating a pizza I mean that's that's that makes a lot of sense.
Speaker 2Has an Indian food as well?
Speaker 3Oh?
Speaker 1Yeah, nice?
I had you have a Sunday tomorrow?
Speaker 2One?
Two?
I've had three four beers today, four beers and a margarito.
Speaker 1And are you having a Sunday?
Are you having a Sunday roast tomorrow?
Speaker 2I should do?
Speaker 3Right?
Speaker 2Do you have to order them in an advance though?
Speaker 1Can you come on?
Do be silly?
Speaker 4Now?
Speaker 1Just rock up to a pub.
You've got a Sunday roast?
Speaker 2Oh?
Then I'm going to rock up?
Speaker 1Yeah?
Speaker 2What head time?
Do I have to have the roast?
Speaker 1Okay?
Speaker 2Good?
Thank you.
Armed with this knowledge, I am going to prepare to roast myself.
Speaker 1Nice one.
All right, So first one, Stephen, I'm going to pronounce this with an English pronunciation of a German pronunciation.
Matthew, Johann, Steve, Matthew, Johan yep j is the say?
Speaker 2Are they on?
Are they on the discord already?
Speaker 1I don't know because this called names are different, are they Matthew?
Speaker 2What was that Simpson's Was it Joey Jojo shabaz or.
Speaker 1Something something like that.
Speaker 2Yeah, yeah, I want that whatever it is, but it has to be the real one, hang on, Steve.
Speaker 1Steve is now typing.
I'm gonna vamp Yes.
Speaker 2Jojo Shabba doo.
So we team up my type of Joe into the search bar and auto completed Joey Jojo Shabba Dooo.
Wait, what's the full name?
Speaker 1Matthew Johan.
Speaker 2So it's Matthew Joey Jojo Shabba Dooo Johan.
Speaker 1Excellent.
And second one who is on the discord is Jesse Jones.
Speaker 2You're giving me like a lot of similar phone memes to work with.
Speaker 1You, lots of Jay's today.
Speaker 2Jesse Jesse Jones, Jesse Jones.
It sounds like a kind of old Western name in a way.
Yeah, like how how what do we do with it?
Speaker 1Though, I'm leaving it all to you love.
Speaker 2Yeah, yeah, yeah, you're like really leaving me hanging here.
Jesse Jesse Wild Tumbleweed Jones.
Speaker 1There we go, Jesse Wild Tumbleweed Jones.
And now we'll move on to Steven.
I've got a nice bumper.
Speaker 2I'm sorry you didn't get fortune too.
Also, I'm not sorry.
Speaker 1So we'll move on to the right.
What am I talking about?
Agon, We'll move on to the nights of Doomsday Stephen roll that bumper by the power invested in me as chief Dickhead.
Speaker 4I say, right, Subeland, it's the Nights of Doomsday, which the guy Bumper.
Speaker 2We're gonna We're gonna up the quality as well as the consistency here, right.
Speaker 1Yeah, what do you think of the Bumper?
Speaker 2I love the I love all the bumpers, all right, So I actually I actually listened to them sometimes at work when I'm coding.
I just missed into the bumpers on like auto repeat.
Speaker 1Because they're amazing.
Right, So remember, Steve, I'm going to give you the name, and then you're gonna say, arise sir, and then the name.
Speaker 2All right, yeah, arise sir, so and so.
Speaker 1Exactly are you ready?
Speaker 3Yes?
Speaker 1All right?
So first one, Stephen, someone joined the Patreon and an instantly up to their pledge amount, like literally a minute later.
So yeah, they joined the Patreon at one level and then immediate wait wait.
Speaker 2Wait are they are they like hacking their way to a title?
Speaker 1I guess that's might that might be it, Stephen, Yeah, and.
Speaker 2You're you're gonna just indulge this behavior.
Speaker 1Hey, they they pledged at one level and then just up to to another level.
Speaker 3That is an.
Speaker 2Increasing place ben cheap Maddox.
Speaker 1Anyway, So Stephen Jesse Jones Jesse, Wild tumblewe.
Speaker 2Jones, Arise, Sir Jesse Wild Tumblebee Jones.
Speaker 1Excellent.
Then we have Tommy Pederson.
Speaker 2I feel like I should have done better than wild humble Weed Jesse Jesse.
If you don't like wild Humbleweed, let us know.
I'll try again later.
What do we have?
What?
Who?
Speaker 1What we have?
Stephen, Tommy Pederson, Tommy Pederson?
Speaker 2Well, what's the nickname?
Speaker 1I don't know.
It's just that that's the name on Patriot.
Speaker 2You don't write anything down.
Speaker 1Do you mean maybe they have a different discord name.
I don't know.
But Tommy Pederson, Steve.
Speaker 2Sir Tommy Pederson excellent.
We do have we do have one more nickname.
Speaker 1Actually I do know.
I do know, Stephen.
The nickname of this particular person who increased their pledge.
Their name is Yen's de Haammer folkman.
Stephen.
Speaker 2Oh, that's not who I was thinking of, Okay, But Arise, Sir, Jen's Derhammer folkman.
Speaker 1And finally, and I know this person, but I don't know what the nickname is Andre with the that's the way he's nice.
Say it that way is because there's a j at the exits the Polish spelling Andre.
Speaker 2I hope it's the Giant.
I hope I would have thought of that at the time.
Speaker 1No, I'm pretty sure you didn't.
I've never heard Andre the Giant.
Speaker 2No, okay, so arise, sir, dinner with Andre.
Speaker 1It's very good, all right?
Speaker 2Before we more, there's one more.
Speaker 1There's one more, okay, Okay.
Speaker 2I was chatting with my namesake, Stephen at Essen okay aka Dagda.
Speaker 1Okay.
Speaker 2Yes, Dagda claims to have been a patron since the beginning of this podcast, and even going back to your prior part, doesn't remember his nickname, and I told him that I would rectify that situation by donning him with the only nickname that he should have, which is now now that I've played Innish, the dadda excellent.
Speaker 1Okay.
Before we go on to the interview section of this news show, I just want to announce, and this might be encouragement for people to join the Patreon.
I am currently looking at seven copies of the Deluxe edition of Endeavor Deep Sea sitting in front of me that have been gratefully donated from Grand gamers guild two five games for Doomsday to give away in a competition.
This competition will be open to patrons of any level, so you don't need to be at the five euro level, which gets you all the audio content you can back for a dollar.
It's a euro.
Speaker 2But the competition is not going to be who is the biggest dickhead because we are not capable of determining exactly.
Speaker 1I don't know what the competition is going to be yet, but the competition will be held next month to coincide with the Festival of the Birth of Our Lord Jesus Christ even and I will be giving away seven copies of a deluxe edition of Endeavor Deep Sea the reason and it's gonna be the reason.
It's going to be in a month because I need to work out how to do it.
Speaker 2That's gonna do like a raffle.
Speaker 1I need to work out how to do it.
And if anyone is listening to this, d m me on the discord to give me suggestions on how I may run it.
Stephen, how do people join the discord?
Speaker 2Let's crowdsource this ship.
You got a five g for d dot com and you click the pinned post at the top of the page.
And then you can like send ben Is at Ben's Ace or whereas we affectionately know him, Benny sache a d M with your idea for what he should do with these seven games.
Speaker 1Excellent.
So, Stephen, I have a very important question.
Speaker 2To call me Stephen today.
Speaker 1I don't know, I'm feeling formal because you're in you're in the United Kingdom.
Speaker 2What does it have to do with anything.
Speaker 1Well, it's a very formal.
Speaker 2This is a formal country, very formal country, the way the way the young ladies of this city are dressed tonight.
And you're calling this the form.
Speaker 1Is it cold outside?
No, Oh, it's not cold outside.
Speaker 2No, it's it's it's quite temperate today, all right.
Speaker 1Anyway, we're not talking about the bloody weather.
That's that's the death of conversation.
Stephen.
How do you feel about the ancient Roman port of Ostia?
Speaker 2I've been there.
Speaker 1Actually, the hexagonal port, Stephen.
Speaker 2Second only to POMPEII, and some may argue even better.
Speaker 1Well, I spoke to Patrick of Crafty Games, who is publishing a new version of the classic eurogame Ostia using a man Carla based on the hexagonal port, and uh, we're going to see what he's got to say about it.
How do you feel about that, Stevie.
Speaker 2I feel very good about that.
I want to listen to this right.
Speaker 1Now, so I am delighted on the new show to be joined by by Patrick.
You're going to have to help me pronounce your surname, Patrick Caperra all the way, the the illustrious, better looking and frankly, can I say Patrick, more intelligent half of crafty Games?
And we're here, and we're here, Well, I've Alex is the only one I've seen face to face, and well, if you're better looking than Alex, then you're certainly a good looking man.
And I'm here to talk talk to Patrick about Ostia.
Then you gain the crafty you've got coming out.
First of all, though, Patrick, tell us about so crafty we're an RPG company, tell us about your transition into board games and for see why you did it, and secondly, what's rewarding about that that transition?
Speaker 3Yeah, it's been an interesting journey.
We uh, we got our start back in two thousand and five, but Alex and I have been working together a lot longer than that.
We met because I was working at all Derek entertainment group way way back.
I started back in ninety eight, and I created Spycraft when I was there, and he came on as one of my regular freelancers on that line, and we worked together on a ton of different stuff.
And when AG went through its transition also from a role playing game company to a board game company, one of the things that they did was they shed a bunch of employees because they had a lot of people who were focused on RPGs, and they sort of condensed down for a while and then went through sort of like a chrysalist period and then sort of reborn as a as a board game company.
And I was one of the people that was let go during that period.
So I took Spycraft with me and formed a new company to do that and some other RPG stuff, and Alex went with me and we formed Crafty Games to do that, and so we did role playing games for a very long time, and one of the role playing games that we did was the Misborn Adventure game, which was licensed from Brandon Sanderson and went for a very long time, like a decade, and we eventually wound up doing a board game set in that universe, and it was very popular, and that was done by Kevin Wilson, who was my co designer on Spycraft, so we all sort of kept it in the family.
Of course, Kevin had since gotten a job working as a board game designer at f FG, so he'd gone off and become part of the board gaming stratosphere.
So we were very lucky to get his attention on that project.
And the Misborn Adventure game hit and we did an expansion for it, and we really sort of got a taste for it, and that got us started on board gaming, and around the same time, we were already starting to look at what the company might be doing in the future.
Some of the RPGs that we were doing were sort of winding down.
Naturally, Spycraft was hitting sort of a weird place where we were transitioning from one edition to a next, and we weren't really sure when that addition was going to be done.
As it happens, it sort of was shelved.
We decided to put it on the back burner for a while because it's that edition.
It's like got a very big idea behind it, so big that we decided that we weren't ready to do it, and so we looked at a lot of the other ideas we had a lot of those ideas were better.
Uh, we're handled better as board games and card games.
And so we got together with a lot of designers that that we were we were friends with, and we were already looking at uh at working with and they were doing board games and that sort of pushed us in that direction, and so we organically sort of became a board game company over time, and uh, that's where we are now years later.
We're a full fledged board game company.
Uh, and we haven't made RPGs in quite a while.
We will essentially again, but we're not there now.
Speaker 1So a couple of things then, So I met Alex through Ragecon in Reno and Crafty are doing Johnny Pack's upcoming game, Knights of the Rand table that I had the pleasure.
I had the pleasure to play the prototype.
And but also you know the game we're talking by today and various other things.
You've localized.
What is so firstly kind of what is the proportion and what is the what is the business model?
Speaker 3There?
Speaker 1Is it necessary for a sort of modern, modern independent board game company too to have that balance between localized titles and original work.
Speaker 3I don't think it's necessary, but it certainly helps.
Original work is, for lack of a better term, very very hard.
Uh Nights of the Round Table has been in development now for like four years.
It's been a very expensive project.
Uh uh in terms of labor and in terms of uh just you know, raw just time, paying for everyone's time and getting all the creative done and and allow sing for all the mistakes that you make along the way and realizing that this isn't as good as you want it to be, and so you let it, You put it down, and you start over, and giving yourself the time to realize that maybe this mechanic or that whole side of the game could could be better.
That part of it is, especially if you're fearless in your process, it can be really expensive and it can take a long time.
And when you start you have no idea how long.
Even when you're in the middle, you have no idea how long it's going to take.
Whereas with bringing on something that's already done, we're still pretty fearless in those in that process, we're we're pretty uncompromising when it comes to improving something that we license, and we take the time to make sure that we leave it better than when we got it.
So we're willing to put in that development time, but you're starting with something you know is good already and so there isn't as much danger of it being sort of an unlimited amount of time in front of you.
And so I think it's it's a good thing for a company to sort of have a blend because you can protect yourself a little bit with the the more quote unquote reliable releases that you could.
You know, you can get out on the market a little bit faster and they protect you while you you take the time you need to get these originals out.
Speaker 1So before we go on to the to the good stuff to Ostia, that's that's that's up for pre order.
It would be remiss of me, considering this is the news show, if I didn't ask you to give your views on the current tariff situation, how that affects Crafty and what your feelings are for the for the ball the American board game industry.
Speaker 3Yeah, well, I'd be lying if I didn't say that twenty twenty five was a nightmare, because it absolutely was, has been still is.
Obviously the last few weeks have been a little bit more of bright then they have been recently been in the further past, you know the meetings that we're seeing now, or are you know, a bit more encouraging.
Hopefully they will things will lighten up.
But you know, some of this there's a lot of hidden costs that people aren't even talking about, Like the terrafs themselves are bad and running companies out of business and causing companies that had full time staffs to essentially go to entirely freelance models and and all sorts of horrible things.
But there's one of the things that that I've never actually heard people talking about out loud, at least not in social circles, is there is a a a charge now that's being levied against container ships that are manufactured in China, which is ostensibly to encourage shipbuilding in other countries, particularly in the United States, which would be great if there were shipbuilding capacity in the United States.
Right there isn't shipbuilding capacity in the United States.
Really, the only ship building capacity and container building capacity that there is is in China.
So you wind up with essentially a default charge on nearly all leads everywhere.
And these aren't small charges.
There are hundreds of thousands of dollars in some cases millions of dollars that are going to get distributed across everyone who ships everywhere, and it it's going to add up, and it's going to destroy margins, and it's it's going to destroy you know, companies.
It's it's it's awful.
There's there's a lot of these hidden charges that you know that the tariffs are what get all the headlines, but it there's a lot of things that are hitting people from different angles that aren't even those tariffs.
And it's it's yeah, it's it's it's a blitz creek.
It's it's really awful.
Speaker 1Well on that, then let's move to something more positive and let's talk about Ostia.
So so, first of all, take us through the process you went through to get Ostia, because Ostia came out in twenty twenty two.
Give us the process you you've got to get to Ostia published by Crafty.
And then how this version of Austria is different to the original version, because as I read it, it's not you haven't changed the rules, You've just improved the interface.
Speaker 3Yes, so we uh work with m ob Vanguard, which is a really big licensing agent agency at A Greece.
Uh.
They've represented us for years and they license all of our games to other many other publishers.
Speaker 2Uh.
Speaker 3They also strike deals uh to get us games from other publishers that they're responsible for.
Our small box stuff we do from Platy.
Uh.
Speaker 1These are the games where the box is the board.
Yeah.
Speaker 3Yeah, yeah, it's Sardania and but Tom and we're just we just signed a big shot which is coming soon.
It was just at Essen Uh, so we'll be bringing that out sometime next year.
I think I'm pretty sure it's going to be hitting in the US uh sometime in twenty twenty six.
And uh, and that relationship is fantastic because we work directly with Platy to rebuild their rule books, so our work appears in both their games and our games.
Uh and they love it because they do uh spectacular work with all of their their graphics and the boards and everything, and we specialize in doing uh really clean, crisp rules and so both companies get sort of the best of both worlds.
So UH that that partnership is is awesome.
With with YouTube a Quoia, it worked a little bit differently.
We uh uh MV arranged everything.
We wound up with Ostia, and we had Ostia for quite a while, and uh, there was a little bit of confusion about when we were going to release it, which had nothing to do with anything really it was.
It was mostly just a a matter of timing on our end, and so this year wound up being the year, and so we uh we launched it this fall.
Speaker 1Uh.
Speaker 3It's it's on h Pledge Manager as a pre order, so it's not actually a crowdfunding campaign.
Uh.
It is a traditional pre order that is not on a regular website.
It's just being done through a crowdfunding style platform.
But it's just pay money for a game that is coming.
There's no stretch goals, there's no uh, you know, traditional thresholds to meet or anything like that.
And the price is lower.
It's seventy nine dollars.
That is a lower price than you will see when it hits market.
We haven't landed exactly on the the MSRP, but I can guarantee you it's going to be higher than that when it hits retail.
So we have the rights to North America, US and Canada, and we're calling our version of it the Mariners edition to distinguish it because there were a number of things that we wanted to do with it.
We love the base game, We absolutely adore the gameplay.
We didn't want to change a single rule, but we were we felt there are a variety of ways that the game could flow more cleanly.
So, for example, there was a probably the thing that that what that was the biggest change outright change is that there are six core actions in the game, one of which allows you to interact with cards that that you can buy, and they give you set collection icons and resources and some other things.
They one of the primary things that they do is they give you these amphora, which are tokens that you can collect, which are translate to victory points at the end of the game for a variable victory point value.
The issue is that the amphora themselves are both a token and an icon, which makes them a resource that is referenced on its own and they just the original version of the game decided that because of that, the action should reference that icon, and so the ike action icon in the resource icon are identical, which is a little confusing, and so we wound up developing a well, we cribbed from one of their expansions an icon that actually is independent of that, and so we changed a core icon, so now the icon is different and it is not the same as a resource, which we feel makes a lot more intuitive sense.
But it is a breakaway from the core game.
And there are going to be certain players, probably who are familiar with the core game, who have a little bit of trouble with like visual bridging, like identifying this visual means that visual who might stumble over that.
But for new players it'll probably be a lot easier to rock.
And so that's probably the biggest change.
But there have been a lot of other things, like on those cards, for example, there were there were places where there are two different things you can pay for and two different costs.
We reorganize those so that the two different payments and two different costs appear in different places on the card, and there's symmetry between them, so that those are a lot easier to say, see you can read right across.
We reorganize the rule books so that that again we've it's one of our specialties rulebook rebuilding, so we spent a lot of time rebuilding the rule book.
We spent we put a lot of thought into the iconography.
We didn't change any of the icons, but we did sort of enhance them a bit.
We changed a little bit of the colors so that we made them more colorblind friendly.
There's We added a reference card, a jumbo reference card for how you play the game on your turn and how you score, so every player now has one of those so you can reference them while you're playing.
We changed the fonts on the board to make them more legible, added references on the board which weren't there before.
Speaker 4Uh.
Speaker 3Changed to one of the tokens that is really really small to split apart the icons on it to make them a little bit easier to read.
Lots of things like that.
And we didn't want to confuse people who might buy our box if it looked identical to theirs and open it up and be like, why is this so different?
So we renamed it so so.
Speaker 1So can you give us a sort of grand overview of OSTEO?
What kind of game is it?
What kind of people it would appeal to?
All of that sort of stuff.
Speaker 3Absolutely, Ostia is a mancola game.
It has a main board, and then everybody has a private board.
Your private board is hexagonal.
Uh, it's shaped in the it's a it's a harbor and shaped like one of the famous harbors in ancient Rome that was also hexagonal.
You have a number of ships that are placed in this harbor, and the primary way that you play the game is that you are choosing one of six segments in this harbor and wherever you choose.
Whichever segment you choose determines the resource gain that you get based on the number of ships you have.
You get that many resources, then you pick the ships out of that segment, you distribute them clockwise around from there, one at a time, and wherever you place your last ship that determines the action you take.
And each segment is associated with a single action, so there's a little bit of planning.
It's a bit of a puzzle in terms of aggregating your ships in a single spot so that you can get a big payoff in terms of resources, but also planning where those the last of those will land so that you can get the action that you want.
And very rarely are you going to wind up with exactly six ships in an area in a segment, which is what would be required for you to have the exact same resource that you need to spend on the segment that you just left, because the segment, the resources in a segment pay for the same segments action, so there's a lot of planning over future turns.
The rest of the game is mostly a race.
There's a main board and you're racing ships across the main board from port to port.
You're building an engine by constructing influenced discs out on ports that give you additional engine abilities.
You're collecting resources as you cross various points on the board, and when you get to the end of various sea routes, there are a bonus rewards that you get, and there are also the cards that I mentioned, which you can buy at with various actions off of your harbor board.
It's a grand strategy game.
It's a big euro game.
People, really, the people are gonna like this game are folks who love Euros.
That require you to be thinking anywhere from three to five turns out and planning all of that.
There's not there's player interaction, but the player interaction is not of the sort where what you do on your turn is going to completely upset my future turns.
The player interaction is a lot less invasive than that, So that is one of the one of the perks of the game, I think.
Speaker 1And when we're looking at weight, what kind of way to be talking about it for us?
Speaker 3Yeah, I think it's pretty chunky, but it's it's definitely not on the high end of the scale.
I'd put it in like I'm I'm terrible at the BGG ratings.
To be honest with you, I bet if I give it a weight and I looked it up on PGG, i'd be wrong.
Speaker 1I tell you what, I tell you what Patrick, why not.
Speaker 3Guess?
Speaker 1And don't Why don't we do this right this second.
I'll pull it up on BGG.
You tell me what weight you would give it, and then I'll tell you how close you were.
Speaker 3Yeah, And here's the thing.
I've probably looked this up sometime in the last like three or four months, and I'm completely spaced on it.
I'm gonna I'm just gonna wildly guess.
So the if I remember correctly, the BGG rating system is like zero to five.
Speaker 1Right, zero to five, yeah, yeah, yeah, that's okay, to two decibel places yeah yeah.
Speaker 3So let's say like three point five.
Speaker 1I mean, you were within the correct integer.
It gives it, It gives you A three, A.
Speaker 3Three, Okay, so yeah I was a little high.
Yeah yeah.
Speaker 1And so if you had to boil down the singular appeal of Ostia, what what makes Ostea?
Speaker 2What?
Speaker 1What should attract players to the game?
What would that be?
Speaker 3What should it?
Uh?
I think that that Corman Coola Uh puzzle is it's just it's so elegant and so much fun.
I mean, you look at it and you you mess it up the first few times you play, because you you get into these the these you sort of put yourself in these places where you're like, I can't I can't do the action I want.
I can't even do an action this term because I've managed to put myself in a place where I can get resources, but none of the resources got can be used on anything.
And and it's like I want to play this again just so that I cannot do this to myself.
I think that mastering that puzzle, even just getting yourself to a point where you regularly feel like you've got flow on that board, that that is really satisfying and not easy to do.
I think that big main board is where you sort of feel it like it's coming together, but it's not really where the game happens the game happens on those individual harbor boards, and that that's that is the the place I think the selling place of the game.
It's it's it that's the place where I think people will gravitate.
And it's where I think if you were to sit down with somebody and say this is the magic of the game, that's what you would point to, all right, And.
Speaker 1Just to wrap up, then tell the listeners where they can go to pre order Ostia.
Speaker 3I really hope this u r L is working, but we have a customer URL.
It's Ostia game dot com.
I think that goes to the pre order page.
But just in case it doesn't, I am actually going to go and look at the full ur L.
Speaker 1So so I can help here.
If you go to ostiagame dot com, it just gives you a sign up to be notified page.
Speaker 3Ah, that is not right then, and.
Speaker 1So crafty Games dot Pledge manager dot com, and I'm sure that will take you to the right place.
Speaker 3That is correct.
Speaker 1Excellent.
Well, I'm gonna I'm gonna try your I hesitated then because I'm just scared.
I'm scared of mispronouncing people's name.
So I'm gonna try again.
So Patrick Caperra, thank you very much.
Speaker 3Thank you.
There's a lot of fun.
Speaker 1Well do you think of that, Steve?
Speaker 2That was amazing.
Yeah, so I went, I went to Ostia in nineteen ninety nine.
Speaker 1I love your travel stories, by the way, so carry on.
Speaker 2Yeah, so you can actually take the I guess it's technically the subway from Rome all the way out to Ostia, Antica.
And at least what I went there was like nobody there.
So you have an entire ruined Roman city all to yourself, and it's fucking great.
I mean, if you're into you know, small walls.
Speaker 1Yeah, a series of small walls, Stephen.
Anyway, this is your favorite part of the show.
This is the Q and A where I've elicited questions from our discord.
How do people join the discord Stephen?
If they're just I.
Speaker 2Fucking said it already like two minutes ago.
Speaker 1Look you need to you're an a Look, Okay, I'm gonna stop recording now and we're just gonna have a chat, all right, right, fine, fine, fucking pit you gotta repeat things.
You know your memories, fucking.
Speaker 2Dog awful two minutes ago.
Speaker 1You know your fucking memories, dog awful, it's not two minutes ago because I inserted the bloody interview in between your bloody the interview is twenty five bloody minutes.
The interview is bloody twenty five minutes.
You don't you know how fucking editing works.
Speaker 2Is this going out in the main feed?
Speaker 1This is going out on the main feed?
Speaker 2Are you?
Speaker 1Are you just some?
Is this bloody position of yours just a fucking hipster thing or what?
Speaker 2Okay?
Okay, okay, So some people might not be in the discord already.
Speaker 1All right, so so should we go back to the podcast now?
Will you fucking stop being a little baby, fucking child?
You fucking do what I say?
Speaker 2You know what, I fucking travel as a Manchester.
I'm trying to have a vacation, Like when are we going to record?
When are we gonna record?
I'm organizing my entire fucking day around you, And this is how you chart to me?
Speaker 1All right?
Should we go?
Should we?
Should we go back to the podcast?
Put on a fucking friendly face.
Let's let's not pretend I'm gonna cut this out.
Let's not pretend.
Let's pretend our fucking relationship is wildly dysfunctional.
All right, let's pretend.
Speaker 2For the listeners.
Okay, I'll even smile, all.
Speaker 1Right, Well, Stevie, so how do people join the discord?
You wonderful guy.
Speaker 2Well, Ben, thanks for asking.
You got a five G for d dot com and you click the pin post at the top of the page, and I really hope you do click that post and join us in the discord where everyone is great.
Speaker 1Anyway, So Q and A Stephen, we had a number of questions this time, but we had a number of questions the dickheads.
Speaker 2The dickheads really brought it this month.
Speaker 1They really did.
But so I've put them all into Google doc and we're gonna answer.
We usually answer two, but we're gonna answer three because three irrelevant to an event that just happened, and so it's the best time to answer them.
Speaker 2Basically, you make me, You're gonna make me work today.
Speaker 1So these are all about Essen, all right.
So the first one is from the Dagda, who hasn't increased his pledge.
I don't believe he's a Knight of Doomsday yet, so he could get on that if he wanted to.
He could be though, Yeah, indeed, So his question is, Stephen, why does the hobby expect several innovative games every essen, when historically there may have been one big innovation every few years.
Speaker 2Are we anthropomorphizing the hobby now?
Speaker 1Yes, the hobby is one big thing.
Speaker 2Well, I mean, I don't know if I have an intelligent answer to this question.
But like film, like books, board games appear to be a hit driven industry and you can afford to publish a lot of non hits as long as you have one hit every year.
Or I don't know, I don't really know the economics of board game publishing, but it appear that you need to generate enough notoriety with a few games to cover all of the other games that don't do anything, because you just can't predict what's gonna hit.
And if there are no hits, then there are no sales.
And if there are no sales, there's no industry.
And some people would argue, if there's no industry, there's no hobby.
I, by the way, would not argue that, And I do not like that argument that has been made on the discord, and I respectfully disagree, but that's not what we're talking about.
Speaker 1Well, we can get into that.
Maybe you can do a special show where you talk about that, because I don't think I agree with you on this, but anyway, So the point is people talk about they want to play things that are innovative, and I think that that's not true.
By and large, truly original things, things that are truly original, are alienating, mostly because they haven't been assimilated into the greater heuristic of the human condition.
Right when people watch films, they don't want to watch truly innovative stuff like the eight hour Andy Warhol movies.
They want to watch a Lord of the Rings.
And Lord of the Rings is wonderful, but it's not original.
It is it is, you know, reiterating old epic tales.
People love the familiar.
Aristotle was right in poetics.
His structure of the dramatic form is what appeals to us.
We like to see patterns.
What we like, though, is to is something that feels familiar and simultaneously fresh, and that is what people are looking for.
But they certainly don't want originality.
I think cal Whirley is quite original, for instance, I just don't think he cleaves close to any sort of established heuristics about game design, and therefore his games are flabby and fundamentally uninteresting, whereas you know, someone like stefan Feld, for instance, is intimately familiar with the structure and arc of a game, and therefore his games, even even the mediocre ones like we played Druids of Adorer.
I don't think I hate it as much as Lemonchello does, but it is.
It is a mediocre scheffan Feld game, and and and yet it's incredibly satisfying because there is a craft, and craft is about reiteration, it is about familiarity.
I don't think we crave originality as much as we say we do.
Speaker 2You're familiar and simultaneously fresh.
Speaker 1This is great.
You're great.
I'll tell you what.
You're great.
The input is amazing.
Speaker 2So why does the hobby expect there to be a hit every year?
But is this tantamount to expecting.
Speaker 1You misheard that you misheard the question.
I'll read, I'll rewrite, I'll read.
Speaker 2This is like a job interview.
I answered the question that I wish I had heard.
Speaker 1Why does the hobby expect several innovative games every essen when historically there may have been only one big innovation every few years?
Speaker 2Does the hobby expect innovation every year?
Speaker 1I think people when they talk about, I want to play something I've never played before.
I want to play something original and the kind of done.
I mean, even the greatest board game ever made is based upon an established idea.
It's just an established alarm.
Yeah, exactly, catching things is very important.
Speaker 2I mean, I think people just want to, like, you know, line up at five am and then run through the halls as soon as the door is open and get one of the only fifty copies.
Speaker 1Of By the Way, By the Way, And I don't want to.
I don't want to hurt the feelings of any Americans listening to this, and Americans are by far the largest population that listened to this podcast.
But I'm sorry we are not Americans.
I saw someone running through the hall in the morning when we were at Essen.
That is absolutely unconscionable behavior.
If you want to.
Speaker 2Get some I don't.
That person probably wasn't American.
Speaker 1If you want no, they probably weren't.
It's just it's just when America sneezes, the rest of the world blows its nose, doesn't it.
And so it's just like no, Essen is about commerciality.
It is about buying stuff.
But this craven, obsessive hunger to buy Bye Bye be the first and and you know Rico spending one hundred euros to buy a game that he could have bought for forty euros the day before and can buy for probably fifty in a month, just because of that intense hunger to have the thing.
I think he's deeply I think it's essen is about buying games, but it can't be about running through the halls.
It can't be about crushes a Lah Black Friday.
I mean, it's it's absurd, no.
Speaker 2So so so.
Innovation in this case means like when the first Legacy game came out, and then Rolling Rights, and then.
Speaker 1I think Jeff will stay.
I think Jeff Engelstein is quite right on this.
When he talks about sort of originality and games, I think he's He says that in a game, if if there's something truly original, like one mechanic should be original, and then everything else should accommodate that mechanic with familiarity, because if everything is original, it's.
Speaker 2Just I'm gonna agree with you.
Last year, everybody wanted Lord of the Rings duel for Middle Earth, which is just fucking seven wonders with ip that everyone loves right, that's all that they want.
I P exactly what you say.
They want what's familiar?
They want they want I P, or they want they want to like.
It's about I P and scarcity if it's scarce, like I got a copy of Tax the Rich, I read, I read the rules.
Prepare to be underwhelmed.
Speaker 1Okay, Oh, it's gonna be It's gonna be fine, Steve, it's gonna be just fine.
Speaker 2But if you wanted it and you didn't get it and you can't have it, it rises in your your estimations.
Speaker 1Weekend was ruined until he managed to just because he runs the ballgame world, until he.
Speaker 2Managed to turn us out of the apartment.
Speaker 1Right, Yeah, people, people don't want originality as much as they want anyway.
Next question, Stevie Marcus the dorm Shepherd.
Speaker 2To be satisfactorily answered that question, though.
Speaker 1I think, well I think I did.
If you want to elaborate, please go on.
Speaker 2I know.
I mean, I think it's just TILDR is desperation, right, it's desperation to stand out because we have to differentiate between industry and Harby and the question said hobby, and I think this is more about the industry and.
Speaker 1I think people want to look intelligent.
I think they want to look like their kind of at the cutting edge of this thing that they're into.
I think that's why particular designers who frankly don't have a tenth one hundred thousand.
It's the ability that Ryder Knitzia has in his big toenail get get completely lauded because it makes people look as if they're somehow on the intellectual side of this hobby.
And you know, originality is wildly overrated.
Play games like them.
It depends and his fomo shit is frankly absurd in my eyes.
Speaker 2It depends how much of a hipster you are about I mean, we're pretty hipster about board games, I would say, because we think taste actually matters.
And I don't know that most board gamers do.
I think quite a lot of them are perfectly happy to play.
I'll use big As as an example, and and and nothing against him because he literally buys every new game that comes out.
He literally wants to play all of them.
And you know, I would prefer to go get the like the new Splatter game when it comes out, right, That's like, that's a very like hipster niche ategy that's the equivalent of the Andy Warhol Jean Dilmand rude of blah blah, just not true.
Speaker 1Though, just not true.
Though it's just not It's just not a true statement.
Andy Warholt's films are on.
Andy Warhol's films are unwatchable no matter how original they are.
Splotter games are absolutely fantastic.
They they implicitly understand the craft of making a good board game.
Speaker 2It's saying like the person who wants to go to the Arthouse cinema even though they hear it, but.
Speaker 1Yeah, it's saying.
It's saying that they're closer to Eisenstein or s Giulioni or pt Anderson the Splotters well, actually probably closer to David Lynch in the sense that there's a wild and narcic sense of humor.
Speaker 2It's like taking your date to Metropolis.
Speaker 1Yeah, I mean, you should take your date to Metropolis.
I've never seen it, so I don't know.
Second question, Steve Marcus the Dog Shepherd, there was a brief discussion about it.
Wasn't It wasn't brief.
Steve really went to town on meeps one morning, but there was a brief discussion about the mascot and ambassadors.
For Essen, during one of the episodes, who would you love to see Stephen as an ambassador?
So it was Myrie Stritter this year, dressed up in all her warlocky glory.
Who would you like?
Speaker 2Differentiating between ambassadors and mascots?
So we need ambassadors?
Speaker 1Well, I don't know, it's a new thing.
It's a new thing they're bringing in.
I'm not sure that it really does much, but they get big pictures all around us and every year, so it's got It's quite cool for the person.
Yeah, I'm not sure it adds to the baal particularly, but come on, play the game, say fucking gues for once.
You're miserable.
Old bastard Marcus is asking a question.
He's taken time out of his day to ask a bloody question.
Speaker 2Just just I think he's taking I think he's taking the piss.
Speaker 1Just go with the spirit.
Who would you like to see as an ambassador?
Speaker 2That's a really, really difficult question.
Speaker 1We both know it's Donald Trump, but we'll take Donald Trump out of it, Stephen, because probably not going to happen.
Who would you like to see an ambassador?
Speaker 2I mean you you would want to pick your favorite board game designer, right, Because these are for us, our our ambassadors, our entree into the hobby.
They are for us, the representatives of the hobby.
And I think the ambassadors that essen Biel are selecting are meant to actually don't really understand what they're trying to achieve, but clearly a broader appeal of some kind honestly, some kind of hot branding exercise.
Speaker 1I think it's people that the CEO of ESAM likes.
That's that's because I guess she's into high fantasy.
Because last year was the weird fucking rogue, the weird barbarian guy from the metal band, and this year is my restrict to dressed up as a warlock.
I think that's just what she's into.
And I think it's people she likes, basically, and I think I think she gets to meet the celebrities she wants to meet, right.
Speaker 2Yeah, So, so like what we call them ambassadors, So this implies that they are meant to bridge bridge the divide between gaming and the general public or something like that.
Speaker 1That would be the I guess that's the the idea, right, And so.
Speaker 2I'm very much the choices so far managed.
Speaker 1So I'm very much of the view that the last two choices, And I interviewed Marie and she's very interesting, she's very nice.
But both of those people play into the preconceived notions non gamers have about gamers.
If anything, it's cements people's view about this thing they want to have nothing to do with because it's all weird.
People dressed up as warlocks, I think, I think as ambassadors.
If you're talking about people who aren't into games and you want to explain to them this wonderful world that exists within the world of game mechanisms, I think they're the word.
If that's what, If that's what you're looking to do to reach out to these people, I think it's the worst because they really play into the preconceptions people have about nerds.
Right.
Speaker 2It reinforces the triviality of it.
Speaker 1Exactly, that's perfect.
It reinforces the triviality of it.
And I think you can ask I think all of us listening to this probably assume that it's not trivial, or or it has the potential to not be trivial, because I've had like that one that one anecdote right where we finished playing Concordia and we just all silently stood up and looked over the board in sort of silent appreciation, and we all sort of implicitly understood what an absolutely phenomenal two hours we just spent with each other.
That's not trivial in my eyes.
And I think I think having someone casting a fucking fire spell, frankly, and the amount of fun we've had playing D and D as well, you can be nerdy, but it's but yes, I think if that's their goal, I think they're the worst choices.
Speaker 2Gary Kasparov, he's a gamer, he's a political activist.
Speaker 1Gary Kasparov is an absolutely fantastic choice.
I'm gonna go with Donald Trump.
Let's move on to the next question.
Speaker 2What's the difference they both have games?
Okay, Steven multi dimensional chefs.
Speaker 1Indeed, Elle Ninmbo ask.
I happen to know that Elle Ninmbo firstly is a deadhead.
So I'd like you to tell me your view on the dead Steve.
Speaker 2I'm not a patron.
Speaker 1I assume well, I'll get to that in a second, but I know they're a dead head.
Speaker 2Someone from from the Dead has died, right.
Speaker 1Yes, I think so, But like, what's his face?
The main guy down in the nineties.
Speaker 2Didn't he Jerry Garcia watch your view on the Dead my view?
I mean, I'm not a dead head.
I don't have a you.
I don't really get it.
No, people like people follow them around and listen to terrible music while getting high.
Speaker 1So my favorite thing about the Grateful Dead is that Ween a great fans of the Grateful Dead, and when Jerry Garcia died, they wrote a song called so Long Jerry, which is absolutely fucking amazing.
I mean, everything Ween does is amazing.
I once once your wife told me that she thought Radiohead were a better band than Ween.
I think that's the most shortsighted thing I've ever fucking heard.
Ween are the greatest band who have existed, and So Long Jerry by Ween is truly touching and beautiful.
I've never listened to The Grateful Dead.
Speaker 2I don't think Ween is better than Steely Dan.
Speaker 1I do think weena better than Steely dand I like Steely Dan though, don't get me wrong, I.
Speaker 2Think Grateful Grateful Dead.
Probably there's like a lot to do with the community that I don't like have any access to.
So I'm sure that L L.
Nimbo would tell me that it's not just about the music, it's also about the people.
Speaker 1I happen to know that El Nimbo goes by another name, Stephen mm hmm.
El Ninbo also goes by the name of Jesse wild Tumble with Jones.
Speaker 2Stephen, My god, why do you do this to me?
Speaker 1Sure, sir, Jesse wild Tumble with Jones.
Yes, so we're going to go with his discord name though.
So el Ninbo asks, how do you explain the record number of a tessant who oh, I'm a talkie boy?
How do you explain the record number of ESSEN attendees and a large number of game releases against the backdrop of real or perceived industry wide turmoil?
Speaker 2Well?
See, though, what I think about this, if you listen to my secret SEN broadcast, if you're.
Speaker 1A Patreon, you can do that, But would would you give us a PRAI.
Speaker 2See yeah, yeah, I'm not seeing it.
I mean if SEN this year was bigger than it's ever been, and they they sold out every day, which they haven't done before, and it's another ten percent larger in I guess it's unique visits.
Two hundred and twenty thousand people is what they're expecting.
This year, then I would say the decline of the industry is grossly exaggerated.
That said, if you speak to certain industry insiders, and since they're German, of course they tend to be pessimistic, they would tell they would tell you that we haven't yet seen the full ramifications of, for example, the tariff situation, and this could very well have been the last hurrah, and over the course of the next twelve months, maybe there will be a contraction.
I can't I can't predict these things.
But on the basis of this past essen, I mean, there's there's no sign of slowdown that I can see.
What do you think?
Speaker 1So, of course these things so you're right, these things have delayed effects, right, we aren't going to see the full impact.
We didn't see the full impact of the pandemic, for instance, until about three years afterwards, and then everything contracted.
We won't see the ramifications of these tariffs if they continue to go through, until two or three years.
So that's first leave that this year's essen is not indicative.
Also, board gamers aren't suffering from the tariffs.
Board game publishers are suffering from the tariffs, and the kind of board game publisher that will go under because of the tariffs are small independent board game publishers, mostly American, most of them who don't have the money to come and exhibit in Essen, so don't have booze.
And frankly, the American situation just won't affect essen Essen.
Although Plata Games were there, Powers Games were there, a lot of American publishers were there, But fundamentally it's still very much a German stroke.
Well, it's basically a French convention at this point when Asmudey and Studio a Well haschet, but it's a German and French thing.
It's still very European.
And the thing is, we assume world American news is world news, and sometimes that's certainly the case, but I think in this case within the board game industry, it really isn't.
I think the American board game industry is still massively, massively infantile in comparison to the European one.
The big companies, the important companies, the companies that really make a difference within the board game will just still German and frenchy and and so and so.
Speaker 2I was telling this to a friend the other day, like why, why why is it that Germany is the homeland of board games.
Speaker 1Well, well, Steven, I've done all.
Speaker 2All the pest German.
I mean, all the best board game publishers happen to be German.
And I think you're right about what you're saying.
Also, capitalism is pretty adaptable.
I mean the market may change, but the market will adapt.
And I think the hobby continues to expand.
New gamers continue coming in and they want to buy games and get games buy and large are relatively cheap.
I mean, as far as hobbies go, it's not an expensive hobby to participate in a lot more expensive hobbies and gaming and people want to buy this shit, right, Why the hobbies?
Speaker 3Yeah?
Speaker 1Why is gaming grown so much?
Games are great YouTube?
That's why the reason I'm where I am now is because when I got my first copy of Pandemic and I played it and I loved it, I went onto YouTube and I watched endless shut up and sit down videos, endless diyestyle videos, endless Rado videos.
And the point is right, it is these.
If you're talking about ambassadors, it's people on YouTube channels and good quality four K cameras have never been cheaper.
Good quality audio has never been cheaper, fuck me, you can download Da Vinci Resolve and Industry Professional Industry compatible editing program fusing really THEO.
Speaker 2Mike Delicio should be the s AN ambassador.
Speaker 1Mike Delicio should be the s AN ambassador.
You know what, we clean them up.
Speaker 2We clean them up with Ben.
Speaker 1It could work, do you know what I'm fucking I'm a bit fucking annoyed with you, Steve to be honest with that.
Speaker 2Why you get.
Speaker 1Asked that question?
I mean I wasn't gonna say myself, of course, but you didn't say fucking Ben Maddox, the intellectual fucking hard board games.
Speaker 2No I did.
I'm trying to do you a favorite, Ben, because if you were the ambassador, that's actual work.
Speaker 1No, but I get paid though, that's all right.
I don't mind doing work for paid.
Love.
Speaker 2You're gonna have to fucking like, you know, like you have to dress up.
Speaker 1I don't know.
No, I mean, that's not my stick, is it.
Speaker 2But you'd have an attendant actually following you around essen so people could take selfies with you.
Speaker 1I'll be amazing, can you that?
Yan?
Can you gonna get me a cup of coffee?
Speaker 2Yan?
Speaker 3Yeah?
Speaker 1Fucking quick?
Speaker 2Yan?
Speaker 1Please?
I know there's a big fucking Q.
Yan, go to the front.
I'm the fucking sen embassador.
Bitch.
Give me a coffee now, Yan?
What the fuck is this?
Speaker 3Yeah?
Speaker 1You bought me a coffee?
Why is this on a fucking beer?
Speaker 3Yan?
Speaker 1Are you out of your fucking mind?
Jan?
Do I look like somebody drinks coffee?
Speaker 3Yan?
Speaker 2You're gonna be very toxic if you get any degree of celebrities.
Speaker 1Anyway, So to wrap up, Stephen, because we've been going for a long time now.
Speaker 2This is calling me Stephen.
Speaker 1You're good value, good value for the listeners.
So uh, Firstly, how do people join the discord?
Speaker 2How they join the Yeah?
Shall I do that?
Speaker 1Steve?
Speaker 4Uh?
Speaker 2You join the discord by directing your web browser to five G for d dot com.
Yeah.
Speaker 1It's a great isst achievement you've ever had.
Speaker 2Frankly, I mean you could ask one of your favorite llms how to do it as well, and you can probably figure it out.
You don't need to you don't need to learn the precise step by step instructions from me.
You simply need to know that if you're not in the discord, then you need to be there.
You belong there, and you should be conversing with us and doing everything you possibly can to dilute the unremitting philosophizing of VEZ the speed Opunen and CD Hunter.
We have to create a new channel for them every week just to keep them contained.
Also, people, please, people help us.
Speaker 1You'll get to participate in the definitive greatest Games of the of this century poll that we're going to do on the Discord.
Speaker 2I like this grassroots initiative, by the way, absolute so it's organically emerged from the community.
Speaker 1Say you've joined the discold Steve.
You've joined the Discord and you're into it, and you think, I'd like to help this podcast get made Steve, how can people help the podcast get made?
Speaker 2Well?
You can forego that extra flat white or espresso machiato that you like to treat yourself to every morning and instead put a couple of quid in the till for five G for D by going to patreon dot com slash five G for D and signing up at the one, five, ten, or twenty five or fifty euro per month level.
I recommend, of course the fifty euro per month level, the tabu letto tier.
That is my tier.
I'm proud to be a founding Tabu Leto tier member.
And all I have to say is, in addition to the content that you get, I would say the discord itself provides a lot of value, and every time someone joins, you're creating more value along with us.
And let's like build this thing.
I mean, it's already the greatest board game community on the internet.
We agree with that.
It just can keep getting better, all right, Steven.
Speaker 1So finally, all it takes is for you to say good night, Steve, for what to happen so you can go to bed.
Speaker 2I'm not gonna go to bed.
I'm gonna read my book a canticle for Lebowitz, all.
Speaker 1Right, so we all we all reckonize.
Steve needs to get a canticle for Leibowitz on the go.
So saga, nice Steve.
Speaker 2Pa how many pages do you think I'll get into it before I pass out on the couch?
Speaker 1None?
Saga, Nice Steve.
Speaker 2Good night, Steve.
Speaker 1Thank you for listening to the Five Games for Doomsday News.
To listen to past episodes, you can go to five Games for Doomsday dot com, or to back the show, you can go to Patreon dot com.
Forward Slash five g f D, so join us again next month.
Some hot and spicy five games for Doomsday News
