Navigated to Inside AAA Game Engine | Marcin Undak

Inside AAA Game Engine | Marcin Undak

May 24
1h 42m

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Episode Description

Join Marcin Undak, engine lead for Diablo at Blizzard! We talk about game engines and Blizzard and how they differ from other solutions like Unreal, as well as how to think of game production, and what should you do to get a job at a AAA game studio! :)


Join us!


Diablo IV Expansion - Vessel of Hatred!

https://diablo4.blizzard.com/en-us/


Wookash Podcast


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00:00 Highlights

00:40 How Did the Programming Journey Start?

04:17 CD Projekt Red and The Witcher II

07:19 Ubisoft and The Watch Dogs Series

09:45 Blizzard and Diablo IV

11:02 Current role and Day-to-Day Work

12:04 General Purpose vs. AAA Game Engines

16:16 Working on a Game Engine

19:56 Infrastructure and Processes - Big Games

22:52 What He Enjoyed Working On

23:56 Difficulties in Large Companies

27:24 How Often Does the Engine Change?

30:18 Non-Technical Complexity Made Easy

35:23 Different Stages of Game Production

39:09 Can the Engine Handle It All?

44:05 Upside of Fast-Paced Game Shipping

48:26 C++ and Scripting Languages

54:56 Performance in Diablo IV

01:03:48 Adding Features to the Engine

01:07:02 AAA vs. Indie Development

01:10:41 The Upside of AAA Studios

01:22:50 Will AAA Studios Use Other Languages?

01:30:44 Visual Studio Bad?

01:38:42 Where Should You Start?

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