Navigated to Level 70 - Perfect Dark - Double Those Megabytes, We Got Aliens! - Transcript

Level 70 - Perfect Dark - Double Those Megabytes, We Got Aliens!

Episode Transcript

Welcome to remember 64 where this week Aliens, man, it's aliens.

Also guns.

Lots of cool guns.

Hi, everyone, we are live this time, by the way, whether you're watching us live or hearing and listening or watching the VOD of this, we're live tonight.

This is great.

This is a lot of fun.

We'll get more into that in a second.

But hello, welcome to the show if you're a returning listener or viewer and welcome if this is your first time joining us here on Remember 64.

We play discuss the good, the bad, the ugly and everything in between for the Nintendo 64 is funky library.

My name is David Pietrangelo and I need double the megabytes to run during this episode.

Plug in that expansion pack.

It's time to podcast everybody.

Jiggy, look back with me again.

Hello.

Hello.

What's up?

I I don't, I don't know what else to say.

I'm guns, aliens, Pee pee pow, American flag, America.

I.

Mean, yeah, sure.

Yeah, let's let's go with that.

Yeah, let's not pretend this is being focusing around America, OK?

Clearly.

And you've, if you've been listening the last couple weeks, I actually have already given this lovely gentleman a shout out, especially in our Spider Man episode, 'cause I said, hey, wait, Matt kind of should have been on this episode too, but, and he's got his, his Spider Man T-shirt to to go along with it.

But for the very first time, the hilariously awesome the PlayStation Generation and console creatures host, writer and all great things Matz, welcome to the show.

Hello.

Hello, Sir.

What's up, What's up?

I'm very excited to be here.

I'm really start to hang with you guys and talk some classic games, talk some retro.

I feel like in PlayStation generation, I live in the now and I'm excited to get old school with you folks here.

Also been bigging you up on PlayStation generation.

Got to say myself, been shouting you folks at last.

Little bit so excited that you're part of the family and excited to do more stuff together.

You know what?

That's that's what it is.

I, I've said it already before, but you know, now we're part of the console creatures family, I guess you could call it.

And essentially I've said in the past too, like the the show's not gonna change, but we're just gonna have, you know, more likely that someone like Matt or Bobby or Steve or whoever might might be on the show.

But it's just a good way to sort of be a part of a team that already I've been getting to know and work with over the last several years.

Why not mesh everything together?

Why not?

You know, And as far as I can tell, I I mean, you guys correct me if I'm wrong, but the Nintendo 64 is a console.

So it kind of fits.

Kind of fits.

Yeah.

So if anyone doesn't know, Matt, let's, I mean, you said the now, but let's talk a little PlayStation generation.

Yeah, no.

So I run the PlayStation Generation podcast over here on cost creatures.

We talk all things PlayStation each and every week.

We're live Sunday nights at 8.

I'm usually joined by very good friends of mine, Deniro Kuhn and Rice Boy and Court Lalonde as well.

Courts on a bit of a break right now, but he'll be back in the future.

We talk all things PlayStation.

We talk about our favorite games.

We talk about the news a lot.

We, we always take a bunch of questions from the audience and stuff.

So it's a it's a good time.

We we, we love our PlayStation.

We're the we're the Sony ponies of the channel.

And we, we those things proudly.

It's it's a it's always a fun time too, regardless of what is or isn't happening in any of these in particular consoles.

Like, you know, sometimes the the news in in modern games is up and down depending on the week, depending on the month and stuff like that.

But you guys are always having a good time.

So it's always a good listen and and watch.

As I said before, we are live, I think for the second time ever for remember 64 recording an episode.

Normally we just right because we did a couple live streams every once in a.

While he didn't attend scooby-doo session and I am the only one that finished the game.

Just for the record.

That's right, snaps.

Snaps.

Also, can I just say how jealous I am that you have Sony ponies?

You have like an animal that goes with the Sony pony, Nintendo.

What?

Nintendo Extendo, you are even better.

OK.

OK, that's is that like a robot?

Like that's like a you don't.

Know what an extendo is?

No.

You know it's.

Like take the little arm thing.

It's like you.

Know it's like a weapon.

It's like a little thing.

That we're not.

Talking about in the and it like whips.

Out like the the yeah.

Yeah, yeah.

And you can.

Point at things.

Yeah.

And it was always one of those things where in in high school people would like bring them in and try and hide them and never went well.

And it's like, why are you doing that in the halls of high school?

What are you going to do with that thing here?

But you never know.

Just point at things.

Yeah, obviously.

Yeah, 100.

Yeah.

One of one of the one of the one of us points points at things.

The other one beats people with it.

Whatever.

To each their own.

Teach their own.

Now we know where we're all coming from.

You there.

I will beat you.

That's the one thing that we were missing from Perfect Dark was an extendo that was so close to perfection if we only had an extendo.

It could have actually came almost.

Almost perfect dark.

Almost the almost the perfect dark.

Yeah, exactly.

Yes, we are talking perfect dark, by the way, I haven't even said that yet.

It's smooth sailing already, everybody.

This is a game that's been requested a bunch of times and it's obviously a big title.

It's obviously rare.

It's it's a big follow up for first person shooters to the Goldeneye, which we've done an episode on, which is great.

And obviously that's an instant classic as well.

In a lot of ways, this game is too.

So we will be talking Perfect Dark throughout this episode.

But before we jump into the specific game, Matt, this is the sort of initiation part of of the show.

Because you haven't been on yet, let's chat a little bit about your experience growing up with the Nintendo 64, if there was any.

Yeah, I loved my N64 growing up, like in in the in the early days, I was actually like more.

I was always a PlayStation kid 1st.

And then when the GameCube hit, that thing took over my life.

I think I was one of the few that was like, I liked playing my GameCube more than I did in my PS2 and the N64 was the foundation.

You guys are, you guys are are the same then.

Perfect.

We're already linked up.

I remember we got I got the PS1 on like Christmas way back when.

And then I remember the N64 came out and my friend, like my cousin had it.

So like I'd be out of his place all the time playing Super Mario playing what was it, 1080?

No cool border snowboarders and it was was cool borders another one.

Am I making that up?

No, what is it?

The kids snowboard?

What is?

It something like that, Yeah, maybe, maybe.

That Yeah.

Snowboard kids.

Snowboard kids, Yeah.

Played that all the time at his house.

And then a little game called Super Smash Bros came out and I became insufferable.

I was like, mom, what do I got to do to get this thing in my home?

I, you don't understand, there's Mario, there's Pikachu, there's, there's crossovers happening here.

And I, and I battered her enough and then complained enough.

And I don't know what the how long she dealt with it, but she eventually caved.

Got me one of the oh, it's actually right here, right here, the neon green.

Fantastic Green, yeah.

Yeah, Jungle Green.

And then yeah, dude, we, we played so much.

Me and my senior brothers play a ton of Smash, a ton of Mario Party, a ton of Mario Kart.

Tony Hawk was one of like my most formative experiences.

I Remember Me and my like, we had an N64, my buddy down the street had an N64.

But I think it was Tony Hawk's Pro Skater 2 that made you have the memory card.

And neither one of us did.

So we rented it.

And like, we basically, like kept like playing the same parts over and over until his mom was a hero and showed up with an expansion pack, like memory pack for us.

And then we actually got to play more than the first hour or whatever it was.

But man, I have, I have a lot of warm memories with the N64.

It was it was it was a very happy time in life where I feel like laid the foundation for a lot of the games that I love now.

Yeah.

Yeah.

A lot of good vibes.

Yeah, and I, I know Jiggy's had like lots of experience sort of with a lot of not obscure games, but less obvious picks.

Like you had a big library growing up and stuff.

And did you, Matt?

Like I know you mentioned Tony Hawk and you mentioned, you know, Smash and stuff like that.

Was it very much like for me, it was those games, Mario Party, Mario, Zelda, whatever.

Was it pretty much the same for you?

Pretty much like from what I remember.

Like the ones like.

As far as owning sort of thing or playing the most of yeah.

Yeah, I was.

I was very much a rental kid, you know, like it didn't grow up with with the most amount of money in the home.

So it was always more renting games than purchasing.

The games that I bought were very few and far between, even like my PS1.

You know, my dad knew a guy who knew a guy who knew a guy who modded the thing.

And then he would get a guy, he would get games, you know, on a burnt little disk from a friend at work.

And that wasn't really as easy to do on the N64.

So for me, it was a lot of renting stuff.

And then as soon as I brought it back, like counting the hours until it'll be back on the shelf and try and pick it back up before somebody else did.

So for me, it was it was a lot of like the the the major stuff, like, you know, like you said, like your star foxes, your Tony Hawks, all that stuff.

I don't really remember any like hyper niche games that I would have played a lot of.

But I'm going to pull up a list while we talk here and see if one like pops out at me.

But it was from what I remember, it was mostly the big stuff.

Yeah, 'cause Jiggy, like whether whether Matt's hurt on other episodes or or you've you guys talked about like any of us talked about it before.

But like for me, it was a very typical stuff.

But for you, like you just mentioned in the Spider Man episode, if anyone heard that, that you had dozens of games on you at one point and like I feel like who had dozens of games at that time at any point, that gets crazy.

I know you kind of like got lucky in some ways, which is I feel like what you have to do, but like, you had those niche titles and that's such a for me.

It just blows my mind, honestly, I'm not gonna lie.

Yeah, it's really, it's really crazy to grow up with, with some of those games and like, you know, you got, you got the things that are like the mainstays.

You got Zelda, Smash Bros, DK, then you've got the things that are like sort of sort of people had sometimes it was like Glover and like Buck Bubble and like, yeah.

It wasn't like Robotron one of them or something.

Wasn't that?

Yeah, but but I would put Robotron down a peg if like the games that no one else had, but for some reason I did.

And that would be like.

That's your Robotron, that's your Charlie Blast, that's your Paperboy 64 tonic trouble, right?

Yeah, some of those, some of those games that are a little more obscure.

And that you don't think of automatically like there's, there's so many obvious picks when it comes to games in, in this generation, even even for PlayStation, even on GameCube, there's particular ones that that you think of.

I think until we got to like probably like the PS3 and 360 era and stuff like that, like those.

Then maybe there was a lot of like way more third party and things like that.

But like when it really came to that generation and then in the 90s especially, it was, and especially with Nintendo, it's very obvious that you're gonna pick the Mario and Zelda games and whatever.

One, one of the things that I, I keep thinking in my head is it's just so disappointing.

I don't know how they would have done it but or what the best way would have been, but a, a Metroid game on the 64 would be, would be cool just to see what they would do with it.

And it's one of the only franchises that doesn't show up.

And it's really disappointing.

It sucks 'cause I, I love those games, but at least what we got after that was and before that was really good.

But yeah, I don't know any, any standouts matter?

No, not really.

Not nothing that's popping out at me, but something that did pop out at me as I made my way through this list is the magic that I experienced playing Hey you Pikachu for the first time.

I again, like my buddy had it down the street and we were just like, we can talk to Pikachu yet close the front door.

There's no way.

And I mean, it was, it was janky as all as all, you know, but like, I mean, it still was just like only Nintendo gives you those like weird out of left out of left field experiences.

And I mean, like, Hey, you Pikachu.

I just remember being like, what, what, how far can we push this?

And now it's just like, I genuinely am terrified for the day where we have like a full out AI Pikachu actually responding to our queries.

And I just don't want to go there on the rabbit hole.

Jesus.

Did you ever see that?

There there.

There was some people that took hey you Pikachu and they actually, I can't remember if they discovered it was the interface through the controller that made it really bad or if it was the microphone itself that was really bad.

There was it was one of those like end pieces that they basically just bypassed it and they put like a better microphone on and the games programming itself worked super well and like every prompt worked no problem.

All the jank came from the controller interface in that microphone.

Really.

So there were issues that with the N64 controller.

That's just a shocker for me that people had problems with that specifically.

That's loud though.

I, I'll have to look this up because no, I've never heard of that.

And that just blew my mind a little bit.

Yeah, so like.

If you have an emulation with the microphone, you probably probably have a better time.

See what Hey see the unlock the true power of Hey you Pikachu.

I've been waiting for the.

Day all my life.

Now you, hey, you learned something new every day.

Here we go.

Here you go.

All right, guys, this has been a great show.

I've I've got everything I needed to premiere.

I'm going to go.

Through that I'm glad we're we're here to help we're here to help is is what we're here to help.

All right, so let's let's jump into perfect dark.

Let's talk a little bit about some of our experience with it.

Jiggy, I'm going to go to you first because I know that you've I know that you've played this.

I know that you have some pretty decent amount of experience with it, at least probably more than than the rest of us on this show.

So yeah, probably, which is actually a lot of the games that we play.

It seems like that let's let's what was it like for you growing up?

And then like obviously you've revisited it since then, probably at least a couple times.

Does it feel the same?

Like perfect dark?

Let's go.

Let's get into it.

Why not?

Yeah.

Yeah, yeah, So Perfect Dark.

Perfect Dark is a game that I did not get to have as a kid because it is rated M This along with Conker's Bad Fur Day are the little like.

I had to.

Hide to play them sort of a thing.

I, I didn't get to do it till I was like a teenager till I was a little older just just for that fact.

It was, it was a no, no, Although I'll be honest with you, conquer.

I definitely wouldn't be able be able to swing when I was little, but I bet I could have convinced my dad, 'cause he was a super sci-fi nerd.

I bet if I would have been able to like explain him that it's about aliens and stuff, he would have been like, oh, that sounds great.

But it's basically James Bond aliens.

Let's be honest here.

It's Goldeneye aliens and it's pretty freaking awesome.

My my experience with it is it's awesome.

I love the single player experience.

It's so much fun.

Sometimes the game could chug, but I think that's part of the charm 'cause they really pushed the N64.

This is arguably one of the best looking games on the Nintendo 64.

It's just, it's great, it's rare, it's quality, it's got an alien with an American flag vest.

Like what?

What more can you want?

I mean, if you're looking for anything in a sci-fi setting, that's, that's what it is, right?

That's what it is.

Yeah.

For myself, I, I dabbled with this game.

So because it was so late in the console and around this time, I think I was probably playing a whole lot of No Mercy.

I think, you know, in 2000, it was like I just played wrestling the whole time.

Like that was my life.

And then I probably went back to like the stuff I always went back to, which was, you know, going back to Banjo Kazooie or Zelda or something like that.

And I didn't own this game.

I did have an expansion pack if I if I needed to, but probably for other things.

I don't even know why I had one, but 'cause I didn't even have DK 64, so I don't even know what I was using it for.

But so I had a couple of friends who had it.

I did rent it a few times, you know, talking about rentals and stuff like that and knowing, I think I remember knowing at the time, oh, this is like the sci-fi sequel sort of speak to to Goldeneye 'cause it recognized the logo and I was like, oh, that's the rare logo.

They made Diddy Kong Racing the best game ever and they made Goldeneye.

Like it was at that point where like, oh, I've seen it enough that a lot of the games I really love is made by made by this team or made by the same company, which is probably like one of the first times I ever really paid attention to any of that was games like this.

And, and, and like a lot of their games, pretty much almost every single one that rare has made this game is freaking sick.

It's great.

Like it's, it's really, really good.

Is there?

Is there?

Another instance of a company that's not the company that developed the console being almost more influential in the games they made for that console.

I mean, sure, Zelda's very successful and Mario was very successful, but I mean, when you think of N64, most people think think Banjo comes to mind right away.

And then Goldeneye, like so many, it was just banger after banger after banger after banger after banger.

And that's all rare.

Like like you said as a kid you recognized, hey, I've seen that logo, these people made this game.

I can't remember any other company that I would have made that connection with as a kid other than big developers like Nintendo or.

Sega for example.

Yeah.

Like, you know, Nintendo makes, I mean, honestly, as a kid, if it was on a Nintendo console, like, oh, Nintendo made this.

Like that's just sort of, you know, it's like the joke of parents calling every console an Xbox or a Nintendo like that.

It's that kind of thing.

Yeah, we have Nintendo at home.

We have you guys, you have a Nintendo at home.

You don't need to do this or whatever.

Yeah, you already have a Nintendo.

No, mom, that's a PlayStation or vice versa, you know.

But yeah, I think and also too, like, I'm, we've talked about it too, but like those 2D Donkey Kong games are among my favorite games of all time, especially the second one, which is my favorite game of all time.

Like that logo is in my face, like in so many ways.

So my, my point being is that like, I, I kind of latched onto that in a way that I probably never did before.

And when I played this game, I, I never finished it as a kid because I never owned it.

It was more just like, let's play some multiplayer like you would of course, and let me run through a few levels.

I know one of my friends, you know, pretty much probably played the game over and over and over again.

We'd go in and just play random stages or we would play the multiplayer and stuff.

So there's a particular house that.

Would be the place to play perfect Dark, but it was never one that I was that I ever said like, oh, this is one of my favorites on the console.

I think because I never did the start to finish and I only played half the game and then played multiplayer.

So wasn't like Goldeneye where I owned it and it was like level after level, pick a stage, pick a stage, play multiplayer like, and it didn't have as much time because roughly 1011 months later, whatever it was, it was, it was Xbox time, you know, So, and I got the original Xbox and then the 64, aside from a couple games started to collect dust in my house.

That's basically how how that timeline worked for me.

So replaying it now and going through the whole game, not playing multiplayer this time.

I yes, it looks amazing at times we'll get into it, but at times I feel like it looks it's trying to do too much almost.

It's almost too busy, which is impressive that they pulled it off, but I kind of wish like sometimes, OK, I need a little less of a lens flare from that light or something, you know, like things like that, like the extra detail and sometimes felt like it was overdoing it.

But but the gameplay itself is great.

It's tight.

It doesn't feel like it's ripping me off like I never was, you know, smashing my head against the wall thinking like, Oh my God, I'm gripping my controller like this is I'm not going to do this.

Like they're, they're really good at balancing rare, always has been.

And you feel that in Goldeneye and you feel that here.

And then you can mess around and kind of do stuff however you want, just like you could in Goldeneye.

And then it has a really crazy story.

It's not just a James Bond story, you know, Like there's a lot of wacky shit happening here and it's, it's cool.

Yeah.

Yeah, and I and I like that part of it, which I don't think I ever really remembered as a kid either.

Like I don't remember 25 years ago going, Oh my God, the perfect dark story is so cool.

It was I'm just going to go and and shoot some stuff like that's, that's.

Really what it was so.

Yeah, Matt.

Man, talk about getting caught off guard.

I never played this growing up.

Similar with like you know, with with with other folks.

The M rating was enough to dissuade my parents never letting me go close to it.

I had a couple friends that were in love with this game.

They still are to this day, but I was never really I, I never got the opportunity to play it.

So when when Dave reached out being like, you wanna come talk perfect dark, I was like, this was one of those games that kind of always sat in the back of my mind.

I mean with that with with the remake being so much in the headlines, it was kind of top of mind.

I was I was kind of like, I'm gonna play this ahead of when the new one is coming cuz that looked cool from what we saw.

So when you reached out and I.

Honestly thought the same thing.

I seriously thought the same thing.

Yeah.

Exactly.

So that's why I was like, oh perfect dark.

What a great time to to hop in and play.

I'm sure we're going to see more about it soon.

Rest in peace to the initiative and the new game.

So when I hopped into this, I was like, all right, I, I had AI had a adventure of a time just starting to play this game because originally I I picked it up on my steam.

I brought it up on the steam deck was running it through an emulator there and I was like, all right, you know I, I, I'm enjoying this.

I'm I'm liking what this is doing, but my God, I even messaged Dave about it.

I'm like, these trolls are like killing me because I'm not really a retro gamer.

I'm not usually one that goes back to games ever.

I'm not really one that replays games that even the ones that you know that are my favorite of all time, I'm not usually.

No, you're one of us, damn it.

I know, I know, and that's the problem.

That's why I was like, OK, this is this is an opportunity for me to step outside of my comfort zone, play something that I always wanted to play but haven't had an opportunity in.

So coming into it, I was kind of like, I'm sure this is going to feel like old game is old.

And when I was playing it on the Steam Deck, I did have that a little bit.

And then I messaged my buddy who's a huge die hard fan and he's like, no, hold on.

I'm like you.

He's like you have a switch to it's on Nintendo Switch online.

What are you doing?

I'm like, I never even considered to look there.

So he sent me this like entire controller remap that made it feel much more in line with what today's games feel like.

It's obviously not perfect, but it's enough that I was like, OK, I'm I'm getting back into the swing of it.

I'm understanding how this game plays.

I I pulled up a walkthrough pretty much 10 minutes into the first level because I got so lost.

I'm not, I'm not used to like this type of like, you know, I don't know, maybe we are handheld way more than we are.

Yeah.

So I put up a walkthrough because I'm like, I know myself.

I'm going to start getting frustrated.

If I get too frustrated, I'm not going to enjoy this.

I'm like, let me just smooth out the edges for myself.

And I, I didn't realize until I started playing this, I had no idea what this game was.

OK.

I always thought it was your James, James Bond kind of really dark noir like.

And especially like when you're going playing to that Chicago level, I'm like, yes, this vibe.

It's so like the rain, everything about this level, so cool.

And then the alien shows up, and I was like, excuse me, What do you mean?

What do you mean there's aliens in this game?

And I texted my friend.

He's like, I've been waiting for this message since you started playing it because I knew you had no idea what you were.

Getting yourself into.

And it it's a lot of fun.

It's it's a really fun ride all the way through this.

The story is just completely like a roller coaster to the to the 11th degree, much funnier than I think I was ever expecting from from this game in a in a lot of moments.

I will say I enjoyed like 75, the 1st 75% of the game more than I did the last 25% personally.

But it was a really cool experience coming to a game that I thought I knew what it was coming to a game that I I never really expected to truly give an honest chance to just because it was a relic of time.

And this I was very surprised with a lot of it, with how reactive the enemies are, with how, with how good the gunplay feels.

There was so much here that I was like, oh OK, this feels pretty good.

Like this is surpassing my expectations in the best way.

So I I had a lot of fun with it.

Nice, nice.

I think I could.

I could see it if you talked about getting lost in the first level.

I hadn't played this game in 18 years.

20 years.

Like it's been a long time since I played this game and I completely forgot that you had to like open up your laptop or your the menu to even start the first mission.

Don't even get me started.

Don't even get me started.

How long that took me to figure out OK.

It took me like 15 minutes.

I was like, wait, I know I have to go somewhere.

Like this is a place.

I was like, what the fuck is wrong with?

And I'd love that.

I hit the start button and I'm like.

Even in the first level, like I was originally like, OK, I'm like, I'm going to play the first level.

I'm going to kick off with like the easiest difficulty.

And then I was like, OK, I'm getting lost here.

I keep spending all these times on these like 2 bottom floors out of these like 3.

I'm like, where am I supposed to go?

And then I looked up a walkthrough and they're like, go punch this lady, do this.

I'm like, that's none of there's nothing like that in my objectives.

What do you mean I'm supposed to be doing all these other things?

How am I supposed to oh, there's different objectives for different difficulty levels?

What a cool way to buy in.

Like at that point it all started to click, but I did need to like do homework to get to the point where I was like, oh, oh, I just never even considered that the difficulty levels would affect the way that I play the game and the way that the objectives roll out.

So cool.

But my God, I didn't, I, I didn't remember that was part of it either.

When I streamed a couple levels of it back a couple months ago, when I first picked it back up, there was a couple people who were saying it on the stream like, oh, you know, that's different.

You have to do.

I was like, oh, I see like this hole in the wall or something.

And it was like, Oh no, that you have to deal with or you do something with that on the higher difficulty.

I was like, oh, OK, OK, there's like an added, you know, offshoot, you know, side mission, if you want to call it that, or side quest sort of idea of progression and survival and things like that.

Like, OK, OK, because that happens in games, but not so often in game in games like this in this generation rights though, I thought that was pretty cool to do that as well.

I I totally forgot that that was a thing.

But yeah, I, I think that largely for me, the the game was a ton of fun.

I think I, I, I took me a while to be like, oh, this is this field, 'cause I was automatically like, oh, all the controls, everything I do is exactly the same as what Goldeneye is.

And it's, it's similar because it's Goldeneye is kind of like the back of my hand.

I could just pick it up and just know exactly what all the controls are and what they, what they're going to do.

Oh, there we go.

Here's some gameplay.

There we go, hey, there's perfect dark.

If anyone's watching, we have it pulled up.

So like I, I, it took me a few seconds to get going and then I was like, shit, yeah, this is, this is good stuff.

Like it is, there's a lot going on.

There's a lot of little funny fun gadgets and things like that.

I just, it was really good to revisit it because I really need to remind myself that, yeah, this isn't just Goldeneye with Joanna Dark as the character.

Like, there's way more going on here.

The levels are more intricate, the enemies are smarter.

They're not just rolling and waiting for you to shoot them in the butt or shoot their hats off, you know, like things like that.

Like there's, there's more.

You can still do that stuff, but you know, it's yeah, you you can still have fun with that.

This is more of a Goldeneye sequel than Agent Under Fire.

I think it's or or is it World is not enough?

Sorry, not Agent under fire.

World's not enough, Yeah.

Which which we did roughly a year ago on the show, yeah.

Yeah.

And the thing I like about Perfect Dark versus Goldeneye, whereas you do have the sort of spy objectives in Goldeneye, they're they're more optional.

Whereas like in here in Perfect Dark, it's like that's what you're doing.

You are a spy.

You have to do these specific objectives to accomplish something.

And then like you said, the varying difficulty adds more objectives and more details.

And it's, it's not just a simple like you go to a computer and you have to type in the code and then you switch to difficulty.

And then it's like you have to go in and you have to like type in, you have to like manually type in the code or something like that's not the difference.

The difference is you have to go get the code from someone who's on an obscure floor who's like carrying a package and you have to like bust open the package and then like pull the, I'm making up a scenario.

But it's like, that's what it's like.

They just add a bunch of random crap and it's like totally stuff, totally new stuff you wouldn't have seen if you didn't select the higher difficulty.

Right.

You're experiencing something different.

Yeah, that's true.

It gives you incentive to push to the higher difficulty or just play it from there from the get go.

It's a lot of fun.

I do think it takes the Goldeneye gameplay formula and it just refines it.

It's good.

I'm not going to say it's better or better or worse.

It really isn't.

It's just it's the same, but they added a bit more I guess.

Yeah.

I I think the one thing that like I never really adjusted to and I'm I'm curious as to what you both think of whether it was an issue for you or whether it was just me playing on the switch.

But the sensitivity, especially when you're like fine aiming was so fragile that like using the sniper like that, the the beginning of like the second level where you have to snipe the those two guys before they shoot the, the woman on the pier.

I restarted that I think like 10 times because like moving to like the smallest degree.

I was like, whoa, where am I going?

I don't know if it was just a switch thing or if it's just a, again, a sensitivity thing that I'm not used to 'cause I usually crank the sensitivity way down whenever I'm playing anything.

But man, like that, that was one thing that I was just like, oh wow.

And I can't remember, I haven't played Golden Iron Hot, but that was one thing that coming back to it, I was like, man, I did not remember this being as like this so sensitive here.

That's.

I ran into shooting.

Is that?

Again, it's just rare reticle shooting.

I had the same thing going back and playing Jet Force Gemini recently on stream.

That is that's, I mean, that's even.

For some reason, rare, it's like and you don't notice it in Goldeneyes much because you're really not aiming that often.

I mean it it auto sort of centers and you're just kind of like horizontal panning.

It it's more chaotic though, like Goldeneye is is welcoming that.

Yeah, running.

Done.

Like they sort of want things to be a little crazier, especially if you're literally playing just a mess around.

Like, you know, how many times did you go back to multiple levels in Goldeneye and be like, I just want to see how long I survived?

Like that happened all the time, right?

It doesn't, You're not, you're right.

You're not aim.

I mean, you're just kind of shooting wherever, right?

So anyway.

Yeah, this one, you want to be precise because you want to feel like a spy.

You want to go, I'm going to go knock them out quick.

And it's like, well, OK, you got to aim.

It's really difficult and it's a trait of Rare games.

Jeff was Gemini's like that.

Star Fox Adventures is like that.

Banjo Tooie is like that.

Like anything that has a first person control scheme in any any way and you have a reticle.

It's it's really sensitive.

Yeah, yeah, I, I think like I just said about Goldeneye, that's how I felt like that was a little bit different.

But for this, I did run into that a couple times, especially at 1st and I was playing on the Everdrive emulation.

I was playing with the 64 controller.

I played through it on the console.

Oh, sorry.

I started with the emulation and then I looked at myself and I and I looked at my shelf and I was like, wait a second, I have the the thing.

What am I doing?

Which by the.

Way ever drive when you have the actual cartridge sitting there is what you're saying?

Yeah well cuz the ever drive's like it's always plugged in, so it's like an automatic like.

Whatever.

I don't think there's really that.

There's not really a difference.

I.

Didn't notice a difference.

I literally played the first level and I was like wait what the.

Fuck am I doing?

It's pretty.

It's pretty good.

It's it's the closest thing you can get to playing the game without actually having the game, if that's what you're using.

But it's it's pretty much the same experience, identical, I mean.

I didn't find any any difference honestly, it was just the first level that I repeated.

But but yeah, it was it.

Was the switch version though?

The switch version though that is different and the biggest defender at least when I played.

It's possible it's been updated since then and maybe with the switch due it's a little bit better.

They had insane like motion blur effect when you got hit and you took damage.

You like get stunned and everything is like super, super disorienting and blurry.

It lasts forever and it's way too much on the switch.

I almost threw up when like the first time I, I get really bad motion sickness.

So for me, like with the in the level where you have to like photograph the isotope, the radioactive isotope or whatever, I just ran straight into that room the first time 'cause I was like, what's back here?

Oh, how do I take a picture?

Oh, no.

And then the entire screen just like it's like you've had 75 drinks in 30 seconds and it lasts for like 3 minutes.

And I was just like, what I'm like, is this, is this just my life now?

Am I finishing the level like this?

Like what is happening?

Am I never going to play this game ever again?

I have to put this down like.

That is a Switch emulation issue and I don't know why they haven't fixed it.

Interesting enough there's also an Xbox Arcade version of this game and they revamp the graphics like the there.

It's not like it's not like a full it is a remake, but it's like not a full like crazy over the top like Crash insane trilogy sort of video.

It's like they just sort of modernized it and they replaced the character models so they don't look as jank, I guess.

Not that they look.

Super.

Jank, but you know what I'm saying they're they're more modernized.

They look they look pretty good, but if you look up, if you look up the Xbox arcade version, you'll see you'll see what I'm talking about.

It's a weird, it's a weird in between 'cause it's like it is a remake, but it's not like a full remake.

But they did replace assets.

I wonder if the switch to version is that because like just looking at like the screen right now, what I played seemed much more smoothed out.

I don't know like if if that's the right way to cleaner well.

And a lot of the emulation that they've done for the 64 on Switch in general and any game looks it's a little bit.

It upscales a little.

Bit yeah, it is.

Yeah, it upscales it and it runs at a consistent frame rate.

Otherwise it's pretty much, it's pretty much the same.

And that's been sort of a a pride about the N64 emulation on Switch is that they're actually like, it is actual N64 emulation versus like, you know, they're not, they're not trying to modernize it.

They're not anything.

They're just upscaling it and trying to make it as like accurate as possible.

But unfortunately they have been having glitches with things like when Ocarine of Time came out, there was like really bad fog and reflection effects and stuff were broken and Perfect Dark has had this weird blur thing that's just, it's bad.

It's it's playable, but it's noticeable and it almost what makes you want to get better so that you don't get hit so much so that you can they could not happen.

I will say that like I never noticed it that badly when I took damage, it was specifically when I got or.

Something.

Specifically with the radiation because like I I took damage and I died plenty of times, don't get me wrong, but like I never really it didn't sway anywhere near as hard.

What?

Yeah, that room perfectly as as we're talking about it just past those doors like that, that specific time was the worst that ever was.

So I don't maybe they just didn't fix like a specific instance of it because when I was taking damage and stuff, I never noticed it.

I never, it never hit me so hard that I was like, Oh my God, what's going on that time though, My God.

Just lost it.

I I feel yeah, I.

Experienced it and I was like Oh my gosh I thought my game like glitched and I had to like reload it because it was that bad man that's.

Fortunate because when people run into that and then they're just like, yeah, I, I can't, I don't want to deal with it like it's right because it's a game worth playing.

It's a game worth worth, you know, like, come on.

It's funny though, because the way that I looked at it in the moment, I was like, oh wow, I have like radiation sickness.

What a cool way to like show this off that like it makes me feel like more part of the game not knowing anything else around it.

And like, like I said, not having experienced it in any other kind of major situation.

I was like, oh, this, they have some sort of radiation sickness.

What a hyper specific thing.

And they do.

I'm part.

Of the game.

You know what I mean?

It's just not meant to last 20 minutes.

I was like, they're really kind of committed to the bit here, but all right, I that's on me.

OK, this, this is the lane they're in.

I guess they're taking it.

It is.

This is my fault so.

Yeah.

I think one of the, one of the things that really like continually stood out to me was and, and sure, you know, Goldeneye does have a variety of levels, but like the, the, every stage in this to me felt different from the last and the one that was next.

Like it really, you know, you, you can still find your way around it.

I don't think it's too difficult to find things to find around every once in a while.

I was like circling around me, like, wait, did I miss a door?

That happens in games like this.

Not a big deal, but I I never felt like I was playing the same thing over and never even felt like I had, you know, too many repetitive objectives and things like that.

Like it really was, you know, go to the next like act like mission, be that spy on the next mission, figure it out, save this person.

Like all this stuff you could expect to have his objectives, but the way it was laid out, what you did, where you were, all of that stuff was great.

And what amazes me more about it is because you just know that the limitations of the of the cartridge in the console, is that like they jam packed this thing.

Yes, they use the expansion pack to double the memory, but really, it's not like they had a ton of space to work with, right?

Like the thing I read was, I have it here.

Where's the note they had?

So they, they started and used the Goldeneye engine, which makes sense, looks and feels that way.

And of course it's, it's their engine and stuff.

By the time they got to the point where they're like, OK, this is the playable condition and way we want this to be, you know, structured and how we want perfect dark to be.

They only used 30% of what that engine was originally.

They expanded on it so much and it's so much work to make this what it is that it was almost just like, Oh no, this is just really just .4 notes that got us to this point and then we're just going to build 70% of it from there.

So they put a lot of work into this.

Yes, this was years later, but it's not like this was the only game they worked on.

It's not like it's the only thing they had on their table or plate to make.

Like it was an extensive years in the making kind of thing.

And I think it shows.

I think it really shows.

I think it's really like a marvel of what you could pull off with this console.

And I do.

I did think every once in a while, like I said, like, OK, I feel like it's over detailed.

Like this light that would just show it on the screen that we were watching.

Like why does it have to be a like look like an alien ship is coming at me?

Like why why does that light have to look like that?

Like just just make a light, you know, like I don't I don't need it, but hey, they could do it.

So they did it.

You know, those little tiny features every once in awhile felt like, OK, it's it's just distracting, but maybe just.

Be nitpicky.

I mean, yes, but part of it, part of it too is like this is the end of the console life where it's like, let's push this as far as we can because people are starting to get interested in next generation.

You know, it's the same, It's the same.

Conquer released around this time, a little bit after I think.

Yeah, Very, very close.

Yeah.

But yeah, between this and Conquer, those are like the two last hurrahs on the N64, and both are pretty visually demanding games.

And I would argue that Perfect Dark is more demanding.

It needed the expansion pack but it still it still had a massive frame dips.

Nothing that makes it unplayable, but I would say more so than Goldeneye for sure.

And Goldeneye had quite a few frame dips too.

When you get a bunch of enemies on screen and you're dealing with stuff, you're blowing up.

50 mines and grenades.

Yeah, it's like that, but like better graphics.

So it's just a little.

It's a little worse.

Yeah, but even like I I know when you when you say like 4 megabytes is what they could work with or 8 megabytes is what they could work with, with this, it's like, OK, that sounds like nothing and it pretty much is.

So it's already amazing that that's what they have to deal with to make these games.

But like just even just doubling, like if you put this side by side of Goldeneye and play it at the same like you will it, it is a noticeable difference.

Yes, it's years later, but every like it's so much more detailed on even the most minor things.

Nevermind the lights, just the enemies look better, the guns look better.

It's been placed smoothly when it doesn't dip, even though it doesn't dip too often or too severely.

Like it's just they did such a great job of making it look and and play and feel unique and stuff that I just like.

That alone makes me tell people you got to play this just to, especially if you didn't and you have experience with other at least shooters or first person shooters on the console.

Like you could play Doom but Doom looks like Doom.

You can play Golden Eye and then you play this and then you notice the difference for sure.

I do think you're kind of on like spectacular with that because that's something that really stood out to me.

Is that how varied not even just like the levels are because they are like putting one and then heading to the next one.

You're in a completely different space from like the tight corridors of like the airplane to the massive open, you know, snow covered area.

Like there's so much that like they could so easily reuse textures and cut and paste stuff to make it feel like what you've seen before, but you know, be, you know, swap out the colors or whatever else.

But they never do that, or at least not in any way that really ever stood out to me.

On top of the like so many different objectives with the way that like you use your tools and the ways that use your gadgets that like, you know, it's not just like one puzzle that you repeat ad nauseam throughout the entire game.

It's like whether you're, you know, the cleaning joys to get to the lasers or whatever else that they're doing, or even just like riding around on that hoverbike thing.

Like there's so much that they do that like isn't really used ever again or used many times over, but it's still there.

And it makes each different, if each level feel so different compared to what it came before.

I kind of blew me away because I was, again, I was expecting something more formulaic.

And maybe that's just my own bias.

When I think back to that era of gaming that I was expecting something a little more A to B&B, to C&C, to D, But it's not really ever that they play a lot in the space that they have, but they make each one so different that it's just like they really commit to what they're doing in that space.

Yeah, yeah.

I mean, technically you do need to go from A to B and most of these levels, but it's all the stuff in between that really creates more of like, you know, a spy mission like Jiggy said before, you know, like you, they are making you feel like you're doing that.

The only thing I will say is a couple of the stages, which I think one of them is like, I don't know, you're downtown somewhere.

I can't remember what it is.

You start in the alleyway.

It's like the Chicago.

Yeah.

Yeah.

Is that the Chicago one?

It's like, oh, be stealthy.

And then the second you see someone, they're like, hey, shooter, like what?

I thought I was.

I thought it was in the disguise I.

Didn't know the first corner.

Was I was like, OK, fine, because I'm just killing everybody.

Like I was like, that doesn't make any sense.

So I don't know like what that's about.

Like I don't know if I fucked something up, but every time I played that level, I did have to restart it a couple times because I got a little confused on that one where things were like at the go in a couple corners and areas to pick things up.

I was like, I don't really know where I'm going here.

Every time I was like, oh, do I sneak around this guy, But the second he gets too close, he turns around and goes, hey, get her.

I'm like, all right, well, I guess I'm not spy in.

Chicago.

That's the beauty.

Of it, you got to find the little path, the little tunnel way to to crawl under and avoid everybody.

It's like some sometimes it's just unavoidable and it forces you into a fight, right?

Sure, but this was like literally the first guy you turn the corner and he's like, it looks like he's selling drugs in the in the alleyway with a trench man and all of a sudden it's just like.

Knock him out.

Don't get knock him out.

I usually ended up waiting.

I what took me like 7 three starts was just like hiding, hiding around the corner and waiting for him to like Mosey on by and then knocking him out and then taking the guy out, other guy out immediately because similarly around the corner he's like, Hey, what's going on?

I'm like, what are you doing here?

Hey, hey, nothing to see here.

Just a normal person.

Out doing normal things at a trench coat in the middle of the night.

That's the only thing.

Maybe I just wasn't patient enough.

Maybe that's my problem.

Yeah, probably.

But I mean there there's a learning curve.

You got to figure out what to do.

And that's the thing with like every single level you have to figure out what to do.

You're inevitably going to fail multiple times until you know exactly what you need to do, where you need to go.

There's a.

There's one particular level, and it's the level where you.

It's either this specific.

Level or a level around this where you Air Force One crashes and you have to recover the president and there's a clone of the president and the clone is evil, naturally evil twins.

You got to take out the clone and save the president.

And there was one or two times where I was like, I can't remember if this is the president or the clone.

And then I would just like take him out and be like, oops, that was the president.

My bad.

Sorry, Mr.

President, I did that a few times and then use the rewind feature to immediately jump back like 5 seconds and I was like, nothing happened, we're good, nothing happened.

I wish, I wish I had, that I had to start from the beginning.

Rewind feature is nice.

Yeah, yeah, it is a nice.

That stuff is, is key.

Yeah, I wish, I wish I had that on some games.

You know what?

And The thing is with with a game like this, actually don't mind every once in a while, like, OK, I got to redo it again, 'cause like, like you guys sort of both said, you almost like perfect and it encourages you in a way to kind of do it better.

So whether it's a higher difficulty or you're replaying something just like and we don't have to, I don't we keep referencing Goldeneye, but it's hard not to and compare.

It to gold, yeah, that's the game to talk about with this game.

Yeah, but like, you do that with that game too, you know, same difficulty or higher, whether you're messing around and doing funny things, just trying to survive as long as you can and blah, blah, blah and things like that.

Like, you know, taking less damage or making it through this particular spot or whatever.

Like those things are fun in games like this and there's a few first person shooters or a few action games or third person ones like around now that have that idea.

But I feel like it is sort of an element of its time to where you don't get that kind of structure in missions and stuff like that anymore.

And let.

Me, let me tell you one of my favorite things about this game because they just played it in this long play, I'm gonna I'm gonna pause it real quick and I'm gonna.

Yeah, I literally just like I had my mind blown looking at this.

OK, so OK, so they blew up this wall.

Right, secrets.

OK, secrets and Easter eggs and things like.

That I live for.

OK one of my favorite shows of all time is Psych.

If you've ever seen the show, Psych.

I.

Just started watching it like a couple weeks.

Ago it's a fantastic show and at some point, I'm not sure what season, maybe like season 3 or so, they started doing a challenge called Spot the pineapple.

And I remember I used to do this live where you could like tweet, you could be like, I found the pineapple and like where it was.

So they would just put like a pineapple in every episode, like a random thing it it would just be like in the background and you'd be looking.

For it, right, it was it.

Was a fun way to engage OK, and I I even extend that into my content in my content in my mystery videos, I tend to put little like scavenger hunt things.

I'll be like like I I did one on spiral the dragon and I'm like find all the dragon eggs in the video right.

I do stuff like that and you got to really like look at the details, like I'll hide it perfect dark does it.

Perfect Dark has.

Areas throughout the game where you can find and I'll pause it when it shows up.

Yeah, I noticed that when they.

Yeah.

There it is, cheese right there.

They put cheese all throughout the game in various random.

Places every level.

Every level has that.

That's why they need to double the memory.

Yep, It's for the cheese.

It's for the cheese and it is, I mean it is.

It is a treat to find it's.

It's so funny I stumbled across one.

I wish I could remember what level it was, but I stumbled across one of them and then realized after what, once I started looking at more info about the game and stuff like after I played it going, oh, that wasn't just like this random thing that I found like, oh, they purposely did this for there's Rare games like Matt I think you mentioned off the top 2.

He's like, Oh yeah, there's some like humor in this that you didn't expect.

There's humor in so many of these game of Rare's games and like, that's just like this doesn't present itself like that kind of game, but.

It's there and that's why it's 'cause like when I, when I ever I thought of Perfect Dark, I thought of this like, you know, this noir detective spy mystery, like again, like something with rare.

No, I like for what I know the mess is kind of light hearted and, and fun company to do this, to do this like dark and, you know, different thing, which is one of the reasons I was like, OK, well, I have to check this out.

And then like the tonal whiplash through the first couple levels and then that alien shows up and things just go utterly sad.

Like when I started running around with like a, what was it like a like scuba gear on.

I was just like, everything, everything's done, man.

Like it's, it's over.

Whatever, whatever, some semblance of, of seriousness that was still here.

That's the window at this point.

And.

Then you have an alien, a great alien.

Even when you get to that point where you're in Area 51 and it's like, find the alien bodies, you're still like, you're, you're locked in and you're like, whoa.

And then you save an alien.

You're like, holy crap.

And then he gets up and he's.

Like, Oh my head and.

I have a lot of it.

What's your name?

Elvis.

It's like.

Oh my gosh, like there's rare right there.

Yeah, that's true.

I totally forgot.

I I did not, did not expect the whole that that whole part.

Like, I don't, I don't remember that.

I don't even know if I ever got to that point.

Like I knew maybe I watched someone play it or I've seen videos or whatever, but I don't know.

I ever actually got to the point where I saved the alien, you know, previously when I was younger and stuff.

So I think I knew of it.

So I wasn't super surprised, but I think the voice is what got me.

This was like Uncharted one all over again when like most like 90% of the game is like grounded or whatever and then they pull out like the friggin yetis or whatever it was in the last 15 minutes.

You're like what?

What's going on?

Yeah.

So that obviously it's much earlier in this game compared to that, but I was like, I just never, ever expected any of this.

You know what's really cool?

Because Dave, you said, did you say you didn't know that there were gonna be aliens?

Or like straight up.

I, I knew that there was, but I didn't.

I don't remember you like interacting with it, with the aliens the way that you do.

Like I remember the whole bodies thing, vaguely remember that.

And I know that I've like seen videos, screenshots, whatever it is over the years since I've last I played this, which was so long ago that they're in it.

But I don't remember the the interaction type of it of the extent of that.

I'm I'm not sure who did the art off the top of my head.

Is it Kev Bayless or not?

Maybe not.

I'll look it up.

I'll look it.

Up whoever did the art, because the cover for the box is really cool.

It's the face of Joanna Dark, OK, And if you look in the one eye, there is a Gray alien like in her pupil, like the reflection, which is such a cool.

Detail that is very easy in.

This face dude, I never noticed that either.

I just thought it, I noticed that something was off with one eye, but I thought it was like, I don't know, like a spy or like, I don't know, like, you know, I was like some spy gadget or something to show like, oh, it's like techie or whatever.

I never looked so close that I was like aliens.

I was completely caught off guard.

No, not by any such imagination.

You can give me 100 guesses.

I don't, I don't think.

I don't think many people noticed that detail on the cover art.

I just like, it's what I do.

I just stare stuff like this for like a billion, a billion hours.

I just think it's neat.

It's a neat detail and sort of shows you what you're getting into because it does start off like a spy thriller, like right at the beginning.

And then you.

Obviously detect it's like OK, it's future like there's obviously some sort of like sci-fi elements to it and then it just it just gets weird and it's great.

I love it.

I I love that they go for the weird like it's, it's, it's cool whether you know it's there or not.

It's, it makes it, I don't know if it makes it more fun, but you know what I mean?

Like it has this like person, this unexpected personality that I think Bond, Bond games, Bond movies, you know, especially if you're looking at the ones that are, have not come out in the last 12 years are, are kind of they go for the cheese a little bit more.

Sometimes it's on purpose, sometimes it's not, but you know, you're going to expect some like there's no way a human's actually going to pull this off.

Oh, of course he's he's getting the lady.

Of course he's jumping off a building.

Of course the the boat does this and that and whatever.

And like you almost expect that to to to happen, which does in Goldeneye and does in the game as well and gives the opportunity to play those and tomorrow never dies was the same way and stuff.

But this is an original idea, original concept that starts the way it does and then goes for the cheese or goes for the goofiness while also being serious at the same time And and I think nails it, which is they easily could have could have fucked that up.

I.

Think, you know, what's the, you know what's the craziest part too?

This game?

OK, so it came out in 2000 and this is sort of their depiction of the future and they could have gone like.

Way, way way over.

The top and everything could have been crazy.

This feels like a very grounded way to look at the future.

And the future in this game is 2023 and they are dealing with aliens, obviously, and they have an artificial intelligence.

I'm just saying we're two years past this date and we we have artificial intelligence.

That's right.

And we potentially have aliens.

We're just, we're just waiting.

To get the the the full confirmation that we basically have it.

But for some reason, they're like, oh, we're we're gonna hold that back from the public, but they'll do.

But I'm just saying this is a pretty like unintentionally accurate depiction of the future.

If you ever meet anyone named Elvis, be skeptical.

OK.

That's yeah, especially.

If you've got like a giant head and a little body, like if some something about that feels off.

No.

You know what the real tell is.

You know what the real tell is?

If they're wearing an American flag tank top.

That's how you know.

You know, I'm an American.

We don't do that.

Yeah, yeah, you do that.

You're you're, you're in it, not us.

He's like hiding the the tank just off screen like.

Right on his.

Yeah, yeah, yeah, yeah.

So I'm saying when you find someone that wears it, you, you know they're an alien, right?

I mean, if you weren't says before.

Like, like in men in Black, right?

Like there's always the particular people that they recognize, like, Oh yeah.

Look at the post office aliens 100%.

I couldn't quite find the the design, but there are multiple oh marketing and release.

There's multiple covers for this as well and I wanna find I wanna pull up this one so we can see it.

I gotta I gotta zoom it in 'cause it's a little too small if I don't, but this was like one of the.

Oh, wait.

Enhance Damn it, I need to enhance.

This is one of the covers I'm going to pull up the share screen thing here.

This was one of the ads for in Japan which was like super cool.

I like that this ad came up.

This is 1.

Of those ads, this is one of.

Those Yeah.

What is this on?

Oh sticker.

Mule.

I love sticker mule.

Shout out not sponsored.

There you go.

Look at that.

I love it.

That's stylish as fuck, right?

That's cool.

That's.

So like Japanese?

And it is Japanese.

It's.

Giving me like the ring kind of, you know what I mean?

Like.

One of the this the one of the things I thought of was and it's written down as one of their inspirations.

X-Files is one of them, which makes sense, but another one was Ghost in a Shell, which this kind of kind of feels that way, you know, like the the protagonist and the sort of like vibe of this ad.

Anyways, when I was looking stuff up, I thought this was like, oh, imagine that was the a cover too.

Like that was an ad you saw.

I don't know what it says underneath, but I thought that was perfect.

Really cool.

If you kind of just read it.

Well, that says perfect dark.

Thanks.

There's that little expansion pack disclaimer in the bottom right.

Yep, Nintendo 64 also down there.

What I'm what?

I'm is that is that also the rare logo?

I've never seen that one before.

What I'm wondering about can you make this bigger?

Can you zoom even more?

Yeah, probably I can.

Can I enhance?

Hang on.

We're in a Pythagoras A-23 algorithm.

Yeah, there we go.

There we go.

Where?

OK, so this bottom right here did this.

Come.

Yeah, yeah, yeah, yeah.

So right there where the expansion.

Pack.

Oh shit, look at the box.

Yeah, exactly.

That looks like a big like Perfect Dark sort of included expansion pack box.

I have never seen before.

2002 there you go.

Oh, 'cause the every time I looked this up and I saw this pop up a couple times, it was, it was saying that this was just an ad and I sought a couple different in different places.

But yeah, I actually.

For ¥7100 what does that translate to?

Like 5 bucks.

Roughly.

In this economy.

It's like 1010.

Canadian dollars, like 5 American dollars, right?

Something like that.

Let's see, I'm.

Gonna is that how?

Currency works, right?

Yeah, that's how currency works right now.

As of today, 7800 Japanese yen is 5240 US.

Oh, what a bargain.

But yeah, I always remember that it's like ¥1000 is roughly like 10 Canadian dollars.

Like roughly obviously.

Actually, that's almost exact right now it's 72 per $72 Canadian is ¥7800.

Yeah, So pretty close.

So it's still kind of around that range.

That's cool.

That's crazy.

Anyways, sidetrack, I just noticed that while I was looking up the other stuff.

Something that I wanted to shout out as we're kind of talking about like some of like the doofier kind of tone with this, with moments in this game.

The thing that constantly killed me, like through the entire game was just the enemies and their design.

I loved how doofy they were like when they like run at you and they're like and like they kind of do this whole like big half turd swivel like every time I ran into just like any of the normal enemies, I'm like, all right, buddy, give me something here, work it like let's go.

I just, I love how ridiculous they were.

Yeah.

And that's again, I think that's the whole rare approach thing, right?

Like we, we talked about it when we did The World is not Enough.

I guess I said torn over dies before the world's not enough.

When we when we played that game last year, Jiggy, we were talking about it and how.

We just called it.

We called.

It the wrong James Bond game like 3 times between us.

I called it agent under fire.

You called.

It it was octopus, right?

It was that.

One do you mean Casino Royale I.

Just wanted to yeah, yeah, it was whatever the last one was called, it was that we, we sort of mentioned how like, yes, obviously it's made by different companies.

So that's all part of it too.

But they're it's sort of missing some of that goofiness fun that Golden I had and this has, which is why this reminded me of this man is that like you can mess around with the enemies.

They'll do some funny things sometimes, whether you shoot at them or not, like, you know, roll around or they'll turn around kind of funny and stuff.

And like, not a lot of that was presents in that other Bond game.

And at least they they kept that here.

They kept that here.

Like it, it starts with a serious tone, like we've said, but then after that it's like, Oh yeah, there's all these little hints of, of fun that they keep inserting in it.

And it's a dark game largely.

And I think that sort of lightens things up in a lot of ways, which I think it needs.

I think, I think sometimes it, it kind of needs that.

So there was something else I was trying to find there.

Oh yeah.

And then talking about sort of how the game looks, how it how it acts and things like that.

The the expansion pack was basically necessary to play this game.

You couldn't play any of the campaign I believe without it.

You could play like deathmatch or something, I think it was in multiplayer and like that's it.

And then a couple like side mission things or something, but otherwise forget it.

Like you couldn't really play this game.

So it's pretty much a necessity.

I think there were some boxes that came with it, but at this point I think it was, well, if you if you have Donkey Kong, you probably have it.

Or if you have another game that needs it, you probably have it.

But yeah, this is one of the this is one of the games that was like absolutely necessary because what we're watching in the campaign, you wouldn't see this, like you wouldn't be able to play it.

And it was only 30 percent, 35% of the game was playable without the expansion pack.

So it's nothing.

It's nothing.

Yeah.

None of the story necessary.

It's none of the story.

Yeah, none of this.

Sorry.

Yeah, and here we go.

Alien weapons, baby.

Yeah, that's why I wanted to.

I wanted to skip ahead because you do get it reaches a point where you're basically you're in alien ships, you're navigating through them, you're getting alien weaponry, you're raising heck like it's awesome.

And it's the aliens are very interesting too, because there, there are a couple different species you got here.

And for the people that called me out on my Wonderful Mysteries of Perfect Dark Video for mispronouncing virtually all of them, I won't.

I won't pronounce them because every time I go to pronounce them, I completely forget how to pronounce them.

I gotta pull them up.

I'll try.

I'll try.

Yeah, they're pretty.

They're pretty crazy.

There is one alien species that you actually go on the ship and you basically stop them from being able to use their weapons.

But that alien species isn't shown.

And there's actually concept art of what they look like and they look like little ships, like they look like mini ships.

It's it's very interesting, fun little tidbit for you.

I I was half expecting some of the the ants to run across from Jeff Force Gemini.

Right, right.

I was like, oh maybe they're gonna have like 1 enemy that just like runs across the screen or something, you know what I mean?

Or like in the background.

Yeah, like a bunch of stuff like that or like in Jeff Force Gemini, you can make all the enemies look like Mr.

Pants, like something like that.

That'd.

Be awesome.

Yeah.

Like, just.

I just expected like, that to be one of the Easter eggs, you know, to throw one of those guys in or something.

Or even like one of the crew, one of the, the Gemini crew, like to just be like standing there in the background or like on a poster or something like that, 'cause what was that?

I think it's in in Banjo Kazooie they have.

The posters for Banjo 2.

Yeah, and and conquer that has a poster in in at one of the levels or something.

Yeah, yeah, there's OK, so here we go.

Here's the here's the alien names.

The I would just say Mayans, but I don't think that's what it is, MAIANS.

Hey, if it's an if it, if it's obvious on how to pronounce it, it's probably wrong because that's what I did so.

And this and the the Skadar, I'm going to say it's Skadar instead of Skadar.

I think I said Skitar and people got really mad at me.

Did did Dave just take himself out because he mispronounced?

OK.

Oh no.

Everyone Dave.

Dave, did you just?

Dave, what did you do?

Nothing.

I didn't do anything.

What just happened?

I don't know.

You disappeared first.

I, I everything disappeared at the same time for me.

Dave.

Yeah, Dave, you just totally, like disappeared and it's really fun.

It's like I.

Shut the whole thing down.

You're like, they're not going to catch me mispronouncing these names.

I'm going to force.

An error.

Distraction.

What names?

What?

Are you talking about?

We're not.

We're talking about different game we're talking about.

We're talking about Spider Man.

What was I going to?

There's something else I had pulled up too.

What was it?

I lost it man.

Man, I hate it when that happens.

Man, I'm so organized, but not at all.

There is one thing.

I don't know if he's still.

I don't know if Tim's still in the chat with us live or not, but he was a few, but yeah, but he has when I was asking people to send in their thoughts of the game, he sent in a voicemail to voice cast, which is yeah.

So I wanted to make sure I played that because he's got some thoughts in the.

Record.

Man, got to play it.

I'm going to pull that up.

Even if he's not, if he's not watching live, well, he'll catch it in the in the replay.

But he.

Said he's going to watch the vibe.

Here we go.

If you guys can't hear it, just let me know, but I'm going to try and play it now.

Hey guys it's just submitting a short voice cast about perfect dark because it's this game is awesome.

I think what I'm going to do is just compare it to double O 7 as it's basically the same game if Natalia was an alien and Sean Bain was an alien.

So I think Perfect Dark beats Double O seven in three key categories which would be weapons.

While Double O 7 has better base guns, I think the secondary features of Perfect Dark guns like the Super Dragon being a grenade launcher is way better than 007 level design.

I think perfect dark beats 007 as there's way less returning to the same levels over and over and multiplayer, multiplayer and perfect dark is so much better with way more guns and variations of things you can do and the ability to play with Sims.

Keep doing what you're doing.

Guys are really enjoying it.

So nice.

Well, Tim, thanks buddy for for sending this that that's you know, I, I forgot to mention that too about the multiplayer that there's bots as well, which is great.

I I booted that up just a tiny bit.

I didn't get too, too much time with it, but the fact that that's an option is awesome.

And I didn't play multiplayer this time because it's hard to.

But Jiggy, because you grew up playing this more than we did.

Was multiplayer a thing for you?

No.

No, it wasn't.

Oh no.

No.

No, sorry, just keep the question like virtually never played multiplayer in this game.

I did play multiplayer in Goldeneye.

No, it never came up.

I, I don't, I don't know if it's really, I can't even remember one time really playing it, if I'm being honest with you.

Crazy.

Like Goldeneye was the multiplayer game that we played.

I don't think we even bothered to look at anything else.

And.

If we did go.

To something else, It wouldn't be the same genre, it would be something different, like Smash Bros.

Or.

Jason Racing or you know, something, something totally different.

Mario Party put the red mark on her hands.

Yeah.

No, we didn't.

We didn't.

Maybe.

I, I I.

Also think like maybe I'm sort of a a weird judge for this game because I like it and I know quite a bit about it, but I also didn't get into it till like way after it was sort of mainstream out there.

You know, because because I was younger, I was probably what 6 or 7 when this game came out.

Ain't no way a little 6-7 year old was allowed to play rated M games.

So like multiplayer at the time that this game was a thing like would have been much older, much older than me.

That's.

True so.

Yeah, it was it.

I mean, I, I said earlier like I did play it, but it wasn't, you know, if you're gonna go to AFPS shooter on 64, like, yeah, we were, we were going to Goldeneye largely.

It was more just the, the main house that that did have it.

My buddy that did have it was yeah, let's just play that 'cause you're the guy who has that and we have a few controllers and stuff, right.

But.

And I never played, I mean, to be fair, like the James Bond route.

I did have Quantum of Solace and I never played the multiplayer like.

Was it Quantum of Solace?

Or was it the spy who shagged me?

Or what was Yeah.

Yeah.

OK.

OK.

Now we're just going into Austin Powers.

Great.

Yes.

Yeah that's true 'cause like all these games had that it's a matter of but but what what hooks people was pretty much cool than I like let's everyone was familiar and comfortable with it too right I guess it's part of it but.

Whether it was Goldeneye or unannounced Tom Holland Double O 7 project, like either one of those was like just a classic on the N64.

Classic, classic.

Classic.

The other thing too is Jiggy, I sent this to you the other day when we recorded something, but I I can't, I still can't find if this was.

I can't tell if Chris Seaver, who is someone who worked at Rare, basically the the creator of Conquer, I guess if you want to put it that way, he's.

The voice of Conquer.

What's that?

He's the voice of Conquer.

Voice of conquer.

Yeah, Voice of.

Conquer.

Sort of creative creator of Conquer.

Yeah, yeah.

Well, this is loading really slowly.

I don't know why he was posting something and this was around.

Matt alluded to it a couple minutes ago too, about or earlier about the shit show around Microsoft and firings and Perfect Dark and all that kind of crap, right?

We don't have to dwell on it too, too much, but point is, he posted this, which was a bunch of screenshots from a presentation that he and others did with when they were still with Rare about a Perfect Dark sequel.

I don't see it anywhere where it says specifically this was a 64 game, but it would have been one of the follow up or ideas for follow-ups and stuff.

And there's a whole bunch of notes about the story and the setting and the fact that it could potentially have involved her sister and all these sort of like concept arts and stuff like that.

Like, I'm gonna go back to his oops, back to his profile and stuff, 'cause he posted a bunch of these.

I'm gonna have to go like way, way down.

But like, now look, it's Epstein.

Look at that.

Lovely.

There's an.

Epilogue.

That's the kind of thing Chris Seaver would post about for sure.

Yeah, there's lots of stuff.

So anyways, there's like he posted 1415 different posts of different ideas and stuff here, like the death of Joanna, Joanna Dark, like all these different crazy things on here.

And it's just what this game or what this franchise could have been is so sad.

So.

That it hasn't happened.

Forgive my ignorance here for a SEC but like I know we had perfect dark 0 which like I know I from what I understand the fans of these games are more divided on.

Is there a reason we didn't get like a more direct sequel to this?

Like did it not sell well in the time?

Because I I've always heard about how good this game is and how many people like Revere and love Perfect Dark.

Do we know why there wasn't like a actual like Perfect Dark two in the moment?

No, there there was a planned sequel with her sister.

I forget what it was.

It was called supposed to be called Velvet Dark.

Velvet Dark yes, that's right.

So that was planned and they started doing things like that.

You can see like their character models and stuff like that.

Yeah, like pre production.

Stuff.

And then I, I think honestly, this might have just been a Microsoft buyout sort of lost in translation situation, which happened with quite a few games.

And the games that were in development at the time were the games that sort of transitioned and got later releases.

And so perfect Dark, like a sequel was planned scrapped.

Sounds like another one was planned scrapped but they wanted to do something with it and they ended up making a prequel.

Probably just because they didn't.

Maybe they had intentions of doing a proper sequel and they were like, well, maybe we can just do a prequel like right now so we can kind of lead up to where she was like explain her origin.

Or maybe that's just what interested them a little bit more, like explaining her origin before they expanded upon it.

But yeah, I don't.

I don't know if there's a particular reason why they never properly made a.

Sequel.

I mean, they were.

Wait there.

There are aliens in this game.

Yeah, right.

I don't.

I didn't see any.

I don't know.

What's part of it I think too is, is, is that I think definitely the whole Microsoft thing and Nintendo and all that stuff was part of it.

But, and I didn't realize this, but a lot of the people that obviously that that made Goldeneye have made this game and significant names on the project.

Like what's the I can't remember that guy's full name.

Is it Martin Hollis?

Yeah, Martin Hollis was one of the guys that was like he was the director of Perfect Dark and left halfway through the development because of because of working conditions is what what it's referring to in the, in the things that I've seen, whatever working conditions meant at the time.

He left halfway through, which would have been probably, you know, late 98, maybe sometime early 99, something like that, 'cause then the game came out in 2000.

I doubt it was in development like in an insane amount of time because if this is built up the Goldeneye engine when that release.

Couple years maybe at the most.

Yeah, yeah.

Not the.

Most crunch must have been brutal, especially in that time frame.

Like good luck and relieving.

Yeah.

And that's, that's the thing.

They were, they were small teams.

They were divvied up.

They were doing things like it.

I didn't even know Chris Seaver was involved with Perfect Dark.

Not that I've ever really.

I haven't really dove into the development of Perfect Dark so much.

I plan to, but I didn't know Chris Seaver was involved in that.

So it's interesting that he's the one posting because he's focused on Conquer as far as I, I mean, you know, same time frame, like he's focused on Conquer.

And then right after that he went into conceptualizing a Conquer sequel and then ended up doing Live and Reloaded, which I suppose you could be working on multiple projects at a time, but it seemed like once they were kind of in something.

For the most part, unless you're like in the music department, you were pretty much stuck in like 1 particular game until it was seen.

To its.

Finish.

Well, these these series of posts he wrote when he sort of introed at the beginning, which is the one I had it before.

He says he first of all, the way he wrote it was this is after the announcement that the that the new one was being cancelled.

He goes, not that it matters anymore, but I might as well serialize this again here.

He said that this like these shots that we're looking at here in these posts that he had.

This was a pitch that they made and was put together in a week, so it was one of those things that happened really quickly and put together and stuff.

So these are ideas that they had.

Look at that Alien actually looks.

Look at.

Look at Elvis.

I don't like his, I don't like that new model.

Yeah.

Give me the big head.

Yeah, his head went from like vertical to horizontal and I don't.

Like it.

His head went from like I'm a genius alien with telepathic powers to freaking Hey Arnold.

To Hey Arnold, yeah.

Yeah, exactly.

Also a fantastic show.

Let's let's be honest.

Great show.

We could have said Stewie for Family Guy, but we both went to Hey.

Arnold, so perfect.

Hey, Arnold is much better.

Let's be honest.

That's much better.

Yeah.

So and then the other thing is I mentioned that those, the Hollis and a couple of the guys left.

The reason why I brought that up too, and I meant to earlier, was that they went on and created a new studio which is sort of a semi spiritual successor to what Perfect Dark and Goldeneye was.

What's the name of it?

It was Free Radical Design and they made the Time Splitters games which have been.

Yeah.

Yeah, and they very much feel like they have.

They have that rare personality.

They're a little bit goofy, but science fiction, kind of like Perfect Dark is cool guns, different missions.

Like I haven't played them in a while, but I do remember those games being a ton of fun.

And I think I owned the first one and played the second one quite a bit.

But, you know, those are known to be great games.

And then what happened was that studio I think either got bought or got shuttered by Crytek.

And then some of these guys that made the time splitters, not everyone, but some of them helped make the Crisis games.

Well, the first, first two at least.

Yeah, well, those games are also, you know, cool games.

As well, following that trail makes total sense and the the fact that crisis crisis is that like cutting edge graphical game like even to this day, like it's a joke like can it run crisis be like yeah, to see that stem from perfect dark and the the boundaries it was pushing on the N64 total sense makes total.

Sense I remember when the first crisis especially and and definitely the second one too, when those came out, it was like push the limits of everything like and I don't think it was on consoles at first.

I think it wasn't began on yeah, it began on PC and it was like you gotta you gotta get a beefy motherfucker to even get this thing to run the menu like it it's just it's not going to happen and I never played it until much later until they hit consoles because I couldn't I didn't have that machine.

Cool games, though, really cool games.

I don't know if we missed anything about perfect dark.

I think, I think when it really comes down to it, Matt, like you said earlier, you're like, oh, this is great that I got to got to play for the first time and stuff.

For anyone that has minimal experience, barely remembers it or someone who hasn't played it before, do you recommend kind of going in in the way that you did like semi blind?

I mean, if anyone's listening or watching this, they know there's aliens now.

Or at least I think, I think we think that there's aliens, maybe there isn't.

I don't know.

We're still trying to figure it out, everyone.

Yeah, it was.

Did you like the way you approached this and how it went in?

And do you recommend sort of someone going in and playing this for the first time?

I do because I think it surpassed my expectations and admittedly, I think I was expecting a much rougher experience overall.

And what I got was something that was surprisingly surprisingly well put together, surprisingly smart, a lot of fun.

I do recommend, you know, messing with the controls to updating it for anybody who hasn't really played a lot of retro in in recent years to kind of update those controls where you can.

And again, like, don't be ashamed.

And I I went to game fax for the first time and Lord knows how many years.

But what a fun memory like walk down memory lane that was for me.

Like I did this game in its design does feel old game design at points.

So I feel like for anybody who is turning into it, I think it is well worth your time.

I think it's a lot of fun.

I think it's surprising in a lot of ways that might not that you might not really be expecting.

Just don't be afraid to mess with the controls and don't be afraid to look up a walkthrough.

If you're getting frustrated because you know these games are meant to be fun right like you know, try try and do whatever you will, but if you start getting stuck, just look it up.

I, I, I had a lot of fun like and genuinely, I am now looking forward to exploring more retro games in a way that I haven't really in a long time because because Perfect Dark surpassed my expectations have kind of brought me back to a space that I haven't really been in in a long time.

So yeah, no, I would definitely recommend people go back and check.

It out nice.

Well we got we got another what, 200 ish games left on this library Jiggy, something like that.

That's it.

That's right.

So we're gonna, we're, we'll, we'll pick a doozy next time.

How about that?

Or what is a perceived doozy?

And then, and then we'll see what you have to say.

But don't worry, we've already played Superman.

We've already played Jiggy's favorite game, the Power Rangers game and and I don't know, I oh, and Carmageddon.

Carmageddon's really bad.

Let me just tell you, the Power Rangers game made such an impact on Dave.

Dave can't go one single episode without bringing it up.

Like he.

Said it's my favorite, but it's really his.

Now I'm curious.

OK, let.

Well, let me sell it to.

You OK, hit.

Me.

It's it's sort of like in over the top.

It's it's not a twin stick shooter, but it's sort of like that style like you, you press A and you you shoot, but you're doing like epic karate moves like shooting energy.

OK.

And so you have like beat em up sections where you're navigating through a window and then it switches to Megazord battles and you can customize your Megazord and you fight and it's like first person.

Say, say no more, I'm in.

Yeah.

I was a huge Power Rangers kid, so you're speaking my language.

There's nothing else to say 'cause there's nothing else in it.

There's nothing else to.

There's not.

That's not.

You don't need this anymore.

Oh.

There is more.

There is more you can.

Oh, this is the the driving section.

Yeah, Yeah, there's driving sections.

We'll leave it at that.

Is this Power Rangers?

If you want to call it driving.

Yes, yes, Lightspeed Rescue.

Fantastic.

What do you mean it has a it has a a massive 25 or on Metacritic and 34% on game rankings.

Dave, you're being far too critical here.

I am just.

I'm a terrible.

It definitely is not the worst game that we've played, I'll say that much, but it's definitely not even.

Greedy.

Mine, what was?

I don't know.

I feel like I feel like it was.

Maybe I'm forgetting something, but I feel like it was.

I don't know.

I mean, I think.

You, you had better things to say.

You had better things to say about Superman than I did.

That's true.

That's true.

It's mostly about the.

Sandbox nostalgia base.

Treating like a sandbox mode.

But I did it.

I did my Power Rangers, I have the game way game way version too which is more like classic like NESTMNT.

That's that's different.

That's a whole other thing.

That's that's even better.

So.

I was going to say I was.

I was just going to say if if you're looking.

For you know, rather than customizing the controls to how you want them or almost want them on the Switch version.

Don't underestimate the Xbox Arcade version because that is twin stick like modern controls.

So there you go.

You.

Can go and just.

Play it like that right off the bat.

Yeah, which which they did with Goldeneye as an option as well.

If you play the re release that they came out with last year, two years ago, whatever it was, same thing.

You can play that fully twin stick if you wanted to.

It's on the one that's on Game Pass.

And I mean, everything's an Xbox nowadays, so you can play that anywhere you want.

Everything's an Xbox you know?

But I played this on an Xbox cause mom says I already had an Xbox so I had to play it on my Xbox JG.

Obviously you recommend people playing this and stuff as well.

Yeah.

This is this is a no brainer.

This is this is 1.

This is a big one.

This is a good one.

This is one of the better in 64 titles.

It may not be like my favorite rare game, but it's it's awesome.

It's a great first person shooter.

It's got elements of rare that I really like, but what?

What's not the love?

Here it's great.

Yeah yeah, it's just got so much to offer.

It does so much with the console like it even, you know, especially if you have experience playing other games on this on the N64 and and knowing the type of limitations that they had at the time of this and what they pulled off like I I feel like that enhanced my experience playing it was knowing like holy shit, they did this that's freaking cool.

Like I, I, I don't know, I, I really appreciate that, that, that that was even able to be done, which at the time, as a kid, you don't notice those things.

You don't know how all this stuff works or have any idea that it's even, you know, art or a task or anything like that.

It's just, yeah, they made a game.

Cool, let's go rent the game.

Like that's, that's pretty much it, right?

So looking at it when, when you're older and sort of understanding how everything goes is, is great.

So play perfect arc everybody, regardless of how you do find a way.

So it sounds like the switch version is great.

The Xbox one's an option and on the original hardware like I did, was was honestly was great.

It it ran well and and had a good time with it.

Oh, also, and I completely forgot I I played the Game Boy Color version because I also own that because I'm a crazy person.

It's right there and it has a rumble pack.

That's right.

It has a rumble pack on it.

You put a little AAA battery in it and when you when you get shot or when you shoot, it's got that and.

Pokémon on the ball.

Both.

Both have it, yeah.

You ever hear the you ever hear the thing about the Game Boy camera and, and you could like potentially transfer your likeness as like a model on the face.

Onto the onto the multiplayer faces.

Yeah, yeah, yeah.

That's what you're supposed.

They they did that and then they dropped it.

Yeah, there's seems like there's a couple of reasons potentially why, but I don't know if it's.

It's probably just like inappropriate pictures.

I I don't know.

I I feel like it's not technological.

I feel like it's like a Nintendo being like we don't want people to take pictures of inappropriate things and putting like I would definitely like do a butt faced.

Like that's hilarious.

That would be hilarious.

Yeah.

Like what is that was a picture of my butt.

It's just.

Like it would go South very fast.

Yeah.

And that's just the beginning.

And that's, that's just the first picture.

Yeah, yeah, it's probably stuff like that.

Yeah, for sure.

But before we get out of here, Matt, let's chat a little bit more about PlayStation generation.

You guys go live every week, I'm pretty sure, right?

So let's check with that and what might be coming up in the next over the course of the summer because this episode as of this recording will be out in a couple weeks around this time, PlayStation still going on strong.

So what's what's happening?

Yeah, I mean, PlayStation Generation rerun, 8:00 PM Eastern every Sunday here on youtube.com/console Creatures.

We we pick topics based on the news.

We kind of run with what's going on.

We talk about whatever is going on in the industry.

We talk game of the year stuff and everything in between.

You know, Bobby's been trying to get us to do some some old school episodes talking about the PS1 and stuff.

So maybe that's an area that we venture into and maybe do a bit of a crossover with some remember 64 folks who might be willing to talk about the PS1.

But yeah, come hang out with us.

You can find us each and every week here.

Amazing Jiggy if if the if the kitten allows you what's what's happening over chomping away at your finger, scratching your face.

Look at it go.

Look at it go.

I love this.

Once again, the visuals come from come from Jiggy's window, not mine.

She's very sweet.

What's happening, buddy?

Working on a fantastic, actually, I was doing it right before this call, right before we hopped in the podcast, I was working on my Viva Pinata video, which I'm super excited about.

A full like development retrospective style video.

People don't talk about that game a whole lot, so I'm excited to give it some love and just moving into some more rare stuff.

As usual, I always find something to talk about.

There's always something there, man.

It's great.

Check out those awesome videos.

Jiggy digs in in a lot of unique ways, which is great.

Oh, full Segway from this.

Check out my Mysteries of Perfect Dark video.

So there's a lot of cool stuff and things you can look for in the game, including maybe some stop and swap references.

Some cheese, yeah.

There's lots of cool stuff.

Yeah, there.

You go and then here remember 64 you can catch us on Instagram and blue sky remember 64 show also support the show on Patreon for remember 64 show as well.

Episodes early, extra videos, pre chat, post chat, goofy stuff, random videos and I'm going to start doing some small shorts of sort of previews of the games that are coming up on the show saying like, hey, this is how I feel in the first couple of hours that I played this.

It's perfect dark.

You know, at this point you probably have seen the one or about to see the one about F0X.

You probably know how we feel about those games, but I'm going to put one up anyway and Patreon gets it first and then it hits YouTube after that.

So that's a way to sort of get some extra content on your on your eyeballs and your ears.

Also rate the podcast and tell your friends.

That's always fun to do and subscribe to the YouTube channel, but also make sure you check out consolecreatures.com because that is where you'll find these shows.

You'll find writing for myself and Matt and many others.

A lot of the time it is indie games that I'm covering.

Matt kind of covers the gamut of a bunch of different types of games, but I'm largely the indie guy.

So that's where you can find some of my writing as well.

And every once in a while some news pieces from him and I as well.

But the creature cast PlayStation generation remember 64 all part of consolecreatures.com.

And until next time, everybody play some perfect dark.

We'll see you next time.

Ciao.

Goodbye.

Well.

Peace, Peace.

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