Episode Transcript
Welcome to Remember 64, where this week we are tiny, speedy pieces of nostalgic plastic.
Hello everyone, and welcome to the show.
Hello again if you are a returning listener or viewer, and welcome if this is your first time joining us.
We are in the middle of Vroom Vroom what turned out to be multiple months if you are waiting for this episode to drop on your feed.
So apologies for that, but this is Remember 64 and we play, discuss, play and discuss the good, the bad, the ugly and everything in between in the Nintendo 64's library.
My name is David Petrangelo and I've got Boost power just like an F0X, which you may have heard before this episode, but only and only if I do a few spins for your amusement.
Dance, monkey dance Jiggy, look back.
Hello, how are ya?
Yo, I'm good.
I thought you were doing a new thing when you said play and disgust because you always say the good and the bad of the ugly.
I thought you were going to play off that somehow.
I know you just said it wrong.
So yes, play in disgust, play in dis, play in disgust.
That is only Power Rangers.
That is only.
Powers the bad and the ugly.
No, spoiler alert, I am not disgusted with Hot Wheels turbo racing, which is what we're talking about this week.
So if if anyone has been sort of keeping tabs at least in order with the episodes, I'm just going to say up front it's on me.
I was moving and the last month just got crazy hectic and we just weren't able to sit down and and and do this.
So the second episode of the three that we are doing for racing games in this, I guess 2 month stretch now at this point.
So level 72 is Hot Wheels turbo racing.
We have already recorded our next episode, which is Star Wars Episode 1 racer.
That's right.
It's not pod race.
Don't fill it in.
Your brain likes to fix it.
It doesn't need to be fixed.
Yeah.
So that one's coming up.
We recorded that a roughly a month ago.
So that's really funny.
And and we mentioned the fact that the name makes no sense and it's it's all just a rights thing.
I think it's really all it came along.
Too, so I know.
Right.
Too, like probably too long to build on it quite a bit, but it was just, it was almost like one of those Mandela Effects, yeah.
No.
Oh 100% that is exactly what it was.
I there is like, I think we talked about it, but like, I just thought that's what it said on the cartridge or on the box.
You know, I just, that's what I saw in my mind constantly.
So, yeah.
So that that's what will wrap up these this trio of of episodes for Remember 64 for racing games in a stretch, at least.
And then, you know, if you are listening to this heading into the fall, in October and November of 2025, we're going to try to do at least one spooky ish game.
I think we're going to look for, we're going to pick one.
There's not a ton on this console that is something that we've discussed before, but we're going to pick at least one, maybe 2.
We're going to try to sort of come up with some ideas and, and, and figure that out.
But we're going to do that in a little bit.
So look forward to that, especially in October to start that and then and then we'll go from there.
But keep keep tabs on social media.
Remember 64 show or Jiggy look back also on his YouTube page as well.
But that is going to be sort of what is happening.
Coming up before we talk about Hot Wheels turbo racing, I keep wanting to say hotshot racing.
I don't know why Hot Wheels Hotshot Racing I I don't.
Know that's Hotshot Racing.
That's that's there's probably one that has some sort of yeah, play on words like that or something.
I just want to mention that because we are talking about racing games, because we've already recorded our episode with Matt about F0XI decided to sit down and get the Nintendo Switch Online so I could play some GameCube and for the first time, I decided to try F0 Gxi believe it's GX, right?
Is that what it is?
So yes, I'm playing on switch.
I'm not playing on the original hardware, but it's, you know, the sort of emulation if that's we don't, if that's what they're calling it in order to get to play that on on the switch.
But I only played about an hour.
I played it on the train.
I played on handheld.
So I'm not sure what it looks like when it's blown up on a larger screen, but but it's it kind of feels like more F0XI think.
I know you have more experience than I do, obviously, but have you played the, have you played the the sort of GameCube NSO version at all or not yet?
I haven't played that.
No, I haven't played the NSO version yet.
I played the original.
I don't even know where I I must have rented it or something back in the day.
I never owned that one and it's super expensive.
I think really, I've played the exclusive arcade machine that exists like barely in North America, and I've played one and I'm just blown away by that.
Fact.
It was like 1 of 15 or something in the entire country and you played it.
Constantly.
It was like right where I went to school.
So I'm like, wow, that's, that's insane.
If anyone hasn't heard that story, you have to listen to the F0X episode because that was that.
Honestly, like blew all three of our minds.
Yeah, we went down a little bit of a we did some investigating, investigating and realized, oh shit it.
Was a pretty crazy fact.
It was awesome.
Anyways, I just wanted to mention it because because I liked it.
I thought it was pretty good.
I think I had to play around with the settings a little bit.
I thought the control layout, at least on the Switch controller, didn't really feel great because the boost was like like the gas is B.
No, the gas is B, which is on the right side, right?
I was going to mix up with the Nintendo controllers.
No, A, A is on the on the right side, right.
And B is the box.
So A was gas, but X was boost, which is the opposite side on the top.
So Y whichever one's on the left side.
So I know I'd have to let go of I, I had to let go of gas just to hit boost and then sometimes it didn't register because I, it thought I wasn't hitting gas and it was weird.
So I switched up the controls in order to, to, to make that work and stuff.
And then it felt a lot better 'cause like, OK, now even on novice I felt like, why am I not competitive?
I guess I'm just not using boost properly in this.
Is it different?
It's not, it's the same.
It's, it's F0, but it's cool.
It look, it looks great by the way, like it is a fantastic looking game.
It's, it's really bright.
The music is also awesome, just like it has been in the other games and and it has a really I only played a couple quote UN quote missions, but a really cheesy, you know, weird story mode that I was like, what is happening right now?
It's just, it's something else and it makes me want to play it more because it's so weird.
Oh man, yeah, I'm excited to try it because I actually have one of those NSO GameCube controllers.
Oh, that's right.
That was like, that was like a day one purchase for me.
I was, I'm I've always, I've always haunted for a modern GameCube controller solution because that's that is probably my favorite Nintendo controller.
And that might be controversial.
I think it's I think, I think it's more controversial, my take where I do not like that controller at all, but I also don't have that much experience, so I'm not comfortable with it, right?
So I think that's part of it.
Maybe I'll learn to like it more if I if I got that, let's say, and played more of these game queue games.
So it could happen, it could happen.
It's, it's something about it.
I I like the face buttons.
That's what I like about it.
It feels, it feels really natural to me to have like a giant a button because that's like your main thing.
It feels good.
In the games that used to like Metroid Prime, using that in Metroid Prime, even the the remaster, just having a giant button and like tapping it, it feels good.
'Cause that was shoot I assume and.
Yeah, that was shoot as opposed to like the the triggers which are analog, which is another thing.
That's awesome.
Yeah, but for some reason it feels more natural in Metroid to press the giant A button.
Maybe that's just in my brain.
That's what you do in Metroid.
Yeah.
And then when you think about the controller layout for for GX, like I was just talking about, it makes sense for the GameCube controller because you have the gas and then you just sort of roll your finger over to hit boost and and that makes that makes sense in that way.
But on the on the Switch, the joy cons it does literally doesn't work unless you like turn your hands sideways and like use your thumb like it just it doesn't work that way.
But by default it's just using the same buttons, right?
So or it's just the it's.
I I appreciate that the face buttons are different than every other controller.
That is very true.
That is.
Very true.
They're different shapes.
But so is the N64, so is the N like you know, Well, I know that X&Y is not the same thing, but or.
At all.
I mean, I'm looking at my N64 controller off camera.
I'm like, well it's, I mean, there's still normal buttons.
I see what you mean.
Like, as far as like, yeah, yeah, yeah.
The fact that these buttons are like weird, like ovals and the the A Button's ginormous for no reason and the B Button's little.
The thing, the thing that makes me appreciate it is the fact I don't have to look at the controller and I can feel the different sizes of the buttons once you get used to it and you really know what they are.
That that's, that's a huge selling point to it for sure.
I just never got used to it because I didn't use it enough, I think.
But I think that's right.
I think that's one of the reasons why that must be.
One of the reasons why they did it, I can distinguish between the Nintendo Control scheme, Xbox control scheme and PlayStation Control scheme, but I still every once in a while will have that thing where it says press Y and then I go oh crap, yeah, yeah, yeah.
Top one, yeah.
You know, like.
The like the A&B, like I just like, I just fumble over it 2 minutes ago like I always do that, you know, it's, I don't have to think about it when I'm playing, but when I don't have it in my hand.
Yes, exactly.
Forget it.
I I I am more used to the whole, you know, Xbox layout XS on the left, YS on the top, A&B up and down, whatever that I'm just more used to 'cause I even use that that style of controller for non Xbox games.
I just find those controllers are my favorite for for ergonomically for me.
But when I'm not playing the 64, but like, yeah, like I have the switch in my hand.
I never or, or, or the 64 in my hand or anything.
I never, never questioned it.
It's just, you know, or, or the SNES controller.
Like I never questioned it.
It's just, it's just, it's something my, my old brain, tired brain can't, can't get.
Through it.
So we need to go back to the C buttons, how it's just like up, left, right down.
And then it's just that easy like, Oh yeah, the up button, like I know what?
I know which one that is.
Right, the up button controllers for dummies, yes.
I mean, why not?
Yeah, I mean, at the end of the day, what's the difference?
If it does the same thing, who cares what it's actually called, right?
Like what's?
It's just.
Confusing I I maybe it's, maybe it's just it's, it's really between the Xbox and the Nintendo.
That's all it is.
Because they're flip flopping the the letters around.
They're the same letters, but they're flip-flopped around in different orders like they're the part.
It's turned sideways.
That's all it is.
All they're doing is is turning it counterclockwise.
That's what they do with the buttons, right?
It's really annoying.
Yeah, it is.
It is very annoying.
But wait, you don't want to press the cross button on your PlayStation controller?
Not the X, the cross button apparently.
Yeah, I would never call it the cross.
Button no one.
And what was what was that like 2 years ago?
Or I'm sure it was longer than that where everyone's like, wait a second, it's called the like there was something that was out there from Sony that said no, no, no, we've always called it cross.
Everybody else calls it X or something like that.
And I'm like, yeah, come on, dudes.
No, I remember it being a thing, and I remember there also was a thing about how some games would use O as accept or Circle as accept Brutal.
And I'd be like, that's tragedy.
Like just use.
Everyone knows that the X button not cross is accept and O is back.
It feels more natural, It feels right.
It's it's X square, triangle and circle.
That's what it is.
That's it.
That's what it is.
Stop it.
Stop it, stop it.
Geometry.
Geometry and also the circle or O button or whatever you want to call it is also red or like reddish, which is typically the B button or back or stop or on just games in general not in an Xbox controller, just games in general.
The the that button well, except for that I guess yeah.
But aside from like generally that's like where everyone's head is at the assumption is that's where it's going to be anyways.
Controllers, GameCube, Hot Wheels.
Let's talk Hot Wheels.
OK so one more thing I have a little game for jiggy at the end.
I gave him a very little idea of what it is.
I just want to tease it ahead because I think it's something fun.
I'm going to play him a clip of something and do a little quiz kind of thing.
Just try something new, see if it works.
Hopefully it does.
If it doesn't, we'll move on.
But I want to, I want to try something different.
So a little bit of a of a pop quiz hotshot for for Jiggy in a little bit.
Stay tuned for that.
Yeah.
OK.
So Hot Wheels turbo racing, I'm going to say right now, I don't think I ever played this growing up.
I don't think.
So it's very possible I did and I just don't remember or it was like a one weekend rental sort of dealio or something.
But I know you played this quite a bit, Jiggy.
This was like one of the ideas of a of a racing game we wanted to do, let's say a year ago or that was a while ago, right, that we've sort of been talking about playing this.
And a lot of that is because you played in the past.
Yeah, I mean, as many of you know who, maybe you don't know, but if you've listened to the podcast, I always have a story.
For for games that we play and and I usually don't and that's my problem.
Honestly, is is in the the bin of games that I acquired from a movie rental store closeout.
There literally is like there's like 30 games.
So if you've heard this story before, it's because it's happened with all of these games and it's it's incredible.
But yes, Hot Wheels turbo racing, there was a store closing.
My dad took me to this this rental store and he was like, yeah, grab whatever you want.
Which what kid wouldn't have been like their mind like exploding from excitement.
What about what adult, what any, any situation, any sane person or it says get as many video games as you want, right?
And so I got like 30 or 40 games like it was crazy.
And Hot Wheels Turbo Racing was one of those.
And I normally did not latch onto racing games that weren't I I should.
I should preface that I didn't latch onto racing games that weren't like Nintendo ones 'cause I did play like Diddy Kong Racing and Mario Kart F0I played those.
But I never really sat there and got into racing games as a kid.
And for some reason this game struck A chord with me and I played the crap out of it.
It's the combination of the Ludacris like turbo function, going off ramps and doing flips.
And also hunting for the mystery cars.
I really enjoyed hunting for the mystery cars.
Yeah.
And honestly, unless you told me about that before we started talking about that, we were going to play I.
You may not have known.
I didn't know, I didn't know it was a thing.
So I, I did look up a couple of those.
I'll talk about it in a little bit.
But I did end up looking those up and being like, oh, that is cool.
Like I thought that was a cool thing and, and something that I'm glad that you mentioned because you kind of have to, I feel like you have to know otherwise it's really hard to, to, to locate those things and stuff.
But it is a.
Quality and you really have to look for them.
You really have to look.
For them, you have to go into that race specifically for that reason.
Yeah, yeah.
And like, we just saw there's footage playing right now.
There were literally several mystery cars in one track.
Yeah, which I think this is like the the first one.
I think the first track you play like in the Grand Prix, Yeah, Yeah, it's like.
I gotta say, going back to it, it didn't capture me like it did when I was a kid.
OK, but I still, I still had fun.
There's still fun to be had.
I just wanted to say that, like, as a kid I really, really liked it and as an adult I'm like, it's fine.
Yeah, so that that's largely my feeling about it is that it's all right, it's fine.
I I like all the ideas in it.
My, my, one of the gripes as far as the gameplay goes isn't necessarily like the cars or how they control per SE or anything.
It's just you want to do as many tricks and flips and all those things as you can because that's how you build up your, your turbo.
That's how you build up your boost, right, Is to do that.
My issue is I was never really able, and I mean never really able to fully get a handle on how you do those flips.
It is super fast.
It is really easy to just flip 7 times in a row or turn 7 times in a row like a barrel roll kind of thing and then completely lose control and your landing and then your, your turbo was really just used to recover as opposed to giving you an advantage, right?
So I think that that is a good idea to do that.
It gives you some creativity.
It's you can have fun with it.
That isn't a a typical quote UN quote fun tie.
Like you don't, you're not just trying to be like, I'm in first, you're trying to be in first and also have some fun with it.
It's kind of cool that you can do that.
But I, it was really hard for me to get a handle on that stuff.
And unless it's a simpler map like this first one that we're watching, it's like I I needed to know probably the races a little bit better, but it felt like, OK, I, you know, I think I'm, I think I'm getting it and think and then I would fuck it up and then I'd, you know, be in 4th or 5th place and just basically playing catch up the whole time.
So it was up and down with that part of the experience.
But I like the idea of it.
I just don't know that the execution in my mind was where they probably wanted it to be or where I wanted it to be.
I think so.
I lost, lost a little bit of momentum with that.
And then the other thing is only a select few tracks made me feel like I was racing a Hot Wheels car.
It doesn't.
It feels like I'm just racing a car.
I don't feel like I'm racing through a larger area than what this car can actually handle.
You know what I mean?
It felt like just a regular sized car because I'm going through mountains and I'm going through buildings and things that look like you're sort of going through space in a way.
Whatever.
Like the tracks themselves look like Hot Wheels track pieces a lot of the time.
But like this map again, in particular, the car just jumped over a gap and went past the waterfall.
That waterfall just looks like it's the size of a regular waterfall and your car is relative to the size of that.
So am I just racing a car that just happens to look like a Hot Wheels car?
Like I don't.
Maybe I'm missing something here, I don't know.
I mean, sort of it's the, the, the part that's Hot Wheels is, is the loop de loops and stuff, right?
When you when you get under the colorful tracks, they they try to replicate those those tracks you had as a kid that you had like 40 orange pieces that you would like layout in different ways and.
Somehow the car would just get stuck in the middle of it and it'd make no sense.
You know what, I I thought that kind of happens in here.
They really captured that experience.
Yeah, 'cause that can.
Happen.
Yeah, yeah.
That's.
True, I, I'll be honest, I the, the only thing I, I think like the flipping mechanics and stuff, it is hard to grasp like it, it feels like sometimes you, you almost want to go off a ramp and you want to be able to like do the same thing every time and know that it's going to do the same thing.
Like if you turn right, you want to make it like roll right really fast.
It doesn't always do that.
There's like some weird momentum thing like depending on how you left the ramp, you'll spin faster in specific directions versus what you did.
And that does vary a little bit with whatever vehicle you pick.
Yeah, because they do.
They do feel different.
They don't just look different like they do.
Yeah, they feel.
Differently yeah, which I think is a good thing and I do think so The thing is about the momentum thing, sorry, I don't mean to interrupt.
The thing about the momentum thing is that I don't mind that idea because one of my favorite sort of over the top sports games is the SSX series, especially SSX 3.
Like I think that game's like basically a fucking masterpiece.
In my opinion, one of the best sports games ever made, if not my favorite.
And that is as over the top and crazy as that is and it's supposed to be, you do need to think about how you're prepping your jump on that snowboard before you go over it, even though you're going to go 30 feet in the air and 100 feet in the air kind of thing.
So like I'm used to sort of anticipating that.
I just don't.
You're right.
I don't know that it felt natural enough.
Yeah, it's, it just doesn't quite feel intuitive.
Yeah, when you're doing.
Stuff like even this guy, he just did a thing and then he landed, looked like he was pulling off a good trick and he landed backwards and it's like, OK, I get it.
That's part of.
The part of the skill but like he's.
Got to get his turbo.
Yeah, actually for me, the issue that I particularly had because you don't have to do flips, you could just land and you'll still generate turbo, just not as much.
Not as much.
Yeah, that's true.
But the the issue I had was the tracks, like the width of the track, it's small.
And so if you get into a, a specific section of track where you have like maybe a couple racers on at the same time, yeah, you'll try to pile up and like you could be moving fast, but you can't get past them, right?
And I don't like that part, right?
That's the thing completely.
Limits you, even though you have like you have that momentum, you've caught up to the group and then now you're just part of the group.
Yeah, we like you.
You need to look for an opening where you can like squeeze, bast them or like go above them on the next ramp.
But it's it's a little irritating to be turboing and all of a sudden you're like stuck because you're stuck behind a slow poke.
It's a little too realistic in that, in that way.
And as someone who lives in North Carolina, the roads are really like thin.
They're not wide.
Where I came from, the roads were so wide.
And now?
Seven lanes.
Wide like.
This.
Yeah.
And now it's like they're so tight, like I'm moving away to so I don't hit somebody's garbage bin and someone else is like coming over and like driving across into my lane and I'm just like, dude, like, stop.
This is like an everyday occurrence.
It is awful.
I, I will, I will say my experience in a lot of mid US neighborhoods just because that's where some of my family has been for the last 15 years is roads on an average subdivision or group of homes or whatever is much wider in the US than it is here.
Where I grew up in near Toronto and stuff and it's not tiny here even now like I moved to a new house.
If anyone's watching, I have a new background, yay or new looking background yay.
I'm in a new house.
It's chaotic.
This is the only room that is fully set up because priorities, but my wife immediately.
That'll come later.
One of the kitchen.
Who needs a kitchen?
The the road here is wider than the road we run before, but there's more.
There's there never.
There wasn't a house across from us before.
But so now there's more cars parked on the road.
And now it feels like a tight Rd.
sometimes.
And people, people are doing that's fine.
Parking the road.
It's like, what?
I'm not upset about or whatever, but like, I noticed that too.
And I go, oh, well, for the past five years, I haven't had to worry about that.
Now I do.
Yeah.
It's just like, Yep.
And why does the Hot Wheels game have to give me that feeling?
Why?
Why is it?
That's the whole point is that it doesn't.
Yeah, it's actually, I'm going to actually play because I want to hear some of the sound.
I want to hear the music.
I think we can hear this.
Oh yeah, it's like menu music.
I think it actually cycles through a bunch of different tracks, right?
Yeah, there's a there's a few, I think this is like the first one that plays or something or I don't know if it it's always the same order.
But the way this sounds and just what this type of music is feels so much like an arcade.
It feels like I am, I'm sitting down at one of those, one of the games with the with our with the wheel and the pedals and like this is the type of sound that I would hear is this.
It is very, very much feels like it's straight out of an arcade.
This is those rumbles, Yeah.
And the music still goes 321 no.
Yeah, let's just talk about that narrator for a second, because he is a highlight.
Yes, I agree.
He's an absolute highlight.
Aquiz Turbo Racing.
Like.
He didn't have to go as hard as he is.
Again, very much, very much a arcade feeling.
You put your you put your quarters in Hot Wheels.
That's what it would be.
Yeah.
Every quarter you put in, he goes Hot Wheels, Hot Wheels, Hot Wheels, Hot Wheels.
Give me your money.
Give me your your allowance.
Highlight for sure.
Highlight for sure.
I agree.
You got to have fun with it, right?
Yeah, absolutely.
It's it's one of those 90s games that goes for 90s attitude, You know, it's like.
Absolutely.
That's that's what it's doing in some ways reminds me a little bit.
This was, let me just see, this was I believe 1999.
So not late, but not early into the life cycle of the of the 64, not quite in the last in the last year, but but the latter half or latter third, I would say.
And like, oh shit, what was I just gonna say?
I was reading something I.
Don't know, you said 199999.
Attitude.
It'll, it'll come to me.
Probably not, but it'll come to me.
This really is the peak of Hot Wheels though.
Like the 90s?
90s yes.
Yeah, honestly.
Did you did you have because because of our age difference, it is a there is a difference in if this would be if Hot Wheels or something like Hot Wheels, a toy like Hot Wheels would be in your wheelhouse at this age for you.
I had Hot Wheels.
It wasn't really like a big deal for me.
I didn't.
I wasn't really like a big into cars sort of a kid, right?
Actually, funny enough, my dad had a very massive Hot Wheels collection.
My dad for some reason, it's like something he collected from when he was like younger, but and he just was like collecting them all.
He had tons of like little collector boxes and he'd stick them all in.
He just loved it.
Yep.
I I that doesn't surprise me because Hot Wheels wasn't massive for me either.
I had a few who was like, oh, that one looks cool.
It's kind of it.
I never, I think I had like one track growing up, and it would have been one of those ones when I was like, yeah, six or seven years old.
And it was just simple.
Yeah, it was just simple.
It would be like, OK, you attach it to the window sill and it has one loop and then it flies off the edge.
That's kind of it, right?
A very simple thing.
But then we also had video games, so that was our toy.
That's it.
That's the thing.
If if I didn't have video games, I probably would have been into that more because I would love the idea of like launching them off like ramps and stuff.
It's a it's fun, it's a cool idea what you do in this game would would be fun if you did it with a toy in real life.
I get it like I do get it.
I don't know.
I gotta say I'm very, very highly interested in the people that are basically recreating the CERN Headron Collider with Hot Wheels stuff.
Didn't know about this.
Yeah.
You seen this?
No, I'm just sort of, I'm just sort of being funny about the recreating that project.
Just like I don't know what they're doing, like opening a black hole or something, whatever they're.
Doing it's like what?
But they literally take the Hot Wheels tracks.
Yeah.
And they have like those battery powered accelerators.
I think the car goes through the rubber wheels are like.
Accelerate so they strap like four of those into a track that loops around in a circle and then they put the Hot Wheels in and it goes and it just goes fast until it's like the speed of light and everyone should be afraid for their life that's in the like vicinity of this thing but it's so entertaining to watch that's.
Crazy so entertaining.
I gotta watch that then I don't know I mean maybe I had seen it in the past or something like that I mean it makes sense.
Why wouldn't you?
Why wouldn't you try something like that like that's?
I totally would, yeah.
See, that's the thing like, but but we had other options, I think.
So when you said like your dad had a bunch, I had an uncle, I had a cousin that had a bunch of these and had a couple different tracks and we would put them together when I went to their place and stuff.
And they lived in a different part of, of the region and stuff.
So it wasn't there all the time.
But like my uncle who is sort of like kind of like the car and hunting guy in our family, he had Hot Wheels growing up, but he also grew up in this in the 60s and 70s when Hot Wheels started and it was like the big thing, right?
Like I get it.
That's when they debuted.
That's when it was big for a lot of different reasons.
And like, so I just don't think we had that same.
It wasn't in the culture in the same way.
So I don't know and not and I don't think it's just because of video games.
I just think there's just more in the 90s are full of it's full of stuff.
It really like Hot Wheels in my mind.
It was something like my dad had, but it was like that, like late 80s, like early 90s was like when it peaked.
Probably.
And then after that, it was almost just this like novelty.
I had a cousin who had a this is just a, this is just a cool thing related to Hot Wheels.
He had a.
Chevy doesn't have to be it's.
OK, a Chevy Camaro, that was the blue Hot Wheels edition and so on the inside like the seats and stuff like had the Hot Wheels logo on it and like it had like.
One of those like Camaro, I don't know if there's like.
A real shout out to Adam.
Or what?
A or something.
I don't know if they're probably just going to show me a bunch of toys.
Oh, like this one.
Almost.
Yeah, yeah, yeah, yeah, exactly.
That blue, that's a nice blue.
I mean, that's that's the newer Camaro I guess, but.
And it had, it had like a a projector light on the bottom of the door that you'd open it up and it would display the Hot Wheels logo on the ground.
What?
Yeah, it was pretty cool.
Was it this version of the Camaro?
Oh, there's the.
Old Camaro, I mean, I don't know what, I don't remember what year it was, but it was definitely the newer one it.
Was the style yeah.
Oh OK so pretty new OK nice.
That's cool.
I, I didn't know that was the thing.
Look at this isn't.
I didn't either, I just.
Thought at car shows and stuff they had the whole thing going.
That's awesome.
Isn't that neat?
Yeah, here's like a a toy 2010 Camaro s s.
There you go.
That's what it was model kit.
So it was probably probably sort of looked somewhat like this.
So that's awesome.
Oh, shit.
So, yeah.
So it's it's Hot Wheels is is cool.
It's it's just, it was never like the thing for me.
And I know that it, you know, you look at some of these older ones.
I do know now though, that there is.
And you know, I'm sure people younger than us will either correct me or.
Yeah, that's exactly what it is.
There's a little bit of a.
Conversation of what was your favorite toy growing up because.
I feel like this is relevant.
OK.
Yeah, no, it is.
What did you have?
So if if we're talking about like a physical toy, like a, an action figure or set of action figures or things of that nature, we had, I would say because we used it for so many different things.
I don't know that like there's one item or one character, let's say, that came to mind.
But the first thing that does come to mind is because we use it for a bunch of different things.
And I don't even know if at the time I knew what it was from when we first got it, because we got it when I was like 4 or five years old.
So I never would have seen this movie.
But we had the whoever made it at the time, Hasbro or something like that.
The Ghostbusters house we had, we had the Ghostbusters station.
Yeah, we had that.
So we had the one that at the time was the one where you could buy the the ooze and pour it down.
The thing which I think there was a Ninja Turtles sewer that also did a very similar type of thing.
So it had the pole, it had, you know, two sides of the building were closed off and the two others were open.
It fit it.
We had the car too, so you could park the Ghostbusters car in it.
So it had like a garage and we'd use it for a bunch of different things because like the car inevitably broke because we were kids and we'd toss it around.
And so we used it for other stuff and other different types of toys were in it.
Like we probably used it as like the Ninja Turtle sewer just because it was fun to do that.
And like, so I think that and it lasted a while.
And I do remember it was probably a couple feet tall.
It wasn't this tiny thing.
And it was a staple in our basement for probably a decade, I would say.
So that that'd be my, I think that's probably my go to is, is probably that.
And then, yeah, then probably the Super Nintendo, honestly.
Yeah, so like going through the toys I'm, I'm thinking of like all the like sort of hype Hot Wheels level esque toys that I had that were like different things that I was like, Oh my gosh, I I really love it.
Like if I was going like action figure out, I definitely had a ton of Teenage Mutant Ninja Turtles.
I did too.
Yeah, I had.
A few I came on that was that would have been more like, funny enough, I think that would have been more your age, a little bit older than me, yeah.
Because the the cartoons would have been quote UN quote new.
Not that I was ever watching them when they were brand new, I don't think, or at least not consistently.
It was finished in like 93 or something.
94 like it.
Was.
Early, so I probably it, it's a late 80s, early 90s thing.
I, I mean, I've watched reruns just like most of the stuff I watched growing up.
But like, yeah, it is probably more.
I mean, we're the same generation, but it's probably more my age than it is your age, yeah.
Yeah, it was a little bit more like I like I had the Playmates toys, but I'd like didn't really.
I didn't really watch the show.
The movies, actually the live action movies, those kind of came out when I was when I was younger, so I remember those.
Especially the 2nd and especially the third one 'cause that was like mid 90s, I think 95 or something like that.
The.
3rd I loved.
I loved those movies.
I loved those movies are great.
There's the the the second and third ones are so corny over the top, but there's still some fun to be had.
The second is by far the worst one.
The second unfortunately so.
The reason I had to just run on camera because the toy, the toy for me, that's like the coolest toy were Beyblades.
Oh yeah, you've talked about those before.
And I freaking love beyblades.
I would carry them around in my pocket like I would have customized Beyblades.
So my kind of my cousin did that.
I know.
I know of it from you and my cousin.
That's it.
I had that dream of like being the Bay champion of the world and you never know if somebody would like I like as a child, I'm not even joking.
I legitimately thought someone would randomly challenge me to a Bay battle like if I was out in public.
And so I always had to have my beyblade.
On me.
Well, my friends did, but like like no one.
Else but they didn't stand a chance.
But I mean, I'd be everywhere.
I'd be at school, at church, at home, like the backyard, the skate park, like anywhere that had some surface that I knew I could launch my Beyblade on, that Beyblade was getting launched on.
And so much so that I actually found out that they, they were revamping the old school like 90s Beyblades into like modern as like a modern release.
And so I went and I, I saw them at GameStop not long ago.
See if.
I can get on because this is pretty recent.
But I was like, yeah, I was like, so I went there.
I went there with it with my wife.
And we were looking for like potential gifts for my niece for her birthday.
And I saw they had this like sex, what we were.
And I like, well, I mean, I'm not gonna knock.
Look around, you know No.
No, I thought that's, I thought that's like just like what you were telling your wife.
And then eventually and it was actually just not that.
No, we 100% we're going in for that.
And then I, I.
Hey, no judgement man, No judgement.
Just I promise.
I know they had Beyblades and I was like, and I kind of started looking through them and then I saw that they had this one and I was like, Oh my gosh, like bronzer.
What's it so?
What is it?
Trying to get it through Dronzer.
It's like a Phoenix.
Dronzer OK, I.
Don't know why it's not.
What's a focus on on your on your microphone for some reason?
You know what I think?
I I think I turned off my autofocus.
I think that's.
Oh, that's fine.
OK.
'Cause it kept like focusing on other things.
But anyways, so I saw that and then I was like, Oh my gosh, they remade the old ones.
I was like, I had that one when I was a kid.
Nice.
And so and they're not the same like they're, they're not as good.
They're like these like cheaper, like like they, they made them smaller.
They're like the metal ring that's supposed to be metal was like plastic like I.
Remember, I remember my cousin having them and I was like, whoa, there's there's metal on these things.
Like I, I didn't because it wasn't a thing for me in any way whatsoever.
I know that that's it.
I know of it from the things that you've mentioned on the show and we've talked about and my cousin, that's I.
Know they were plastic, and then they were metal and now.
Like the rim around it was metal or whatever, right?
Like that?
Yeah, but then they actually made them like fully metal and now they're like, and now they're like back to like all plastic.
And it was a little disappointing.
But the the tops still look cool like how I remember them.
Yeah.
Yeah.
So I was like, OK, that's cool.
So anyway, so I like, I was looking for gifts for my niece and then I saw that and I was like, Oh my gosh, I need to get this.
And then I saw that they had another one and I was like, Oh my gosh, I had that one too.
I was.
Like I was like.
How much are these?
I just, I don't care.
I'm just going to buy them.
Who cares?
And then I like the whole time.
I'm just like to my wife, like just don't, just don't say anything.
Don't laugh at me.
Let me have this.
And then I proceeded to go, like, we had gone and, like, seen my nephew and niece, like right after that.
And I was like, guys, these are Beyblades.
You're gonna launch them at each other.
It's gonna be great.
And they loved it.
And I was like, I knew this was a cool toy.
You know what it's, it is a, it is a cool idea.
I probably like if the show was on when I was younger and the toys were like I, I, I know my cousin was into it and I and I get it.
I, I just, it would never, yeah, it just wasn't around for me 'cause it probably, I mean it did it it's, it's a, it's a Japanese show and, and brand and stuff.
Yeah, yeah, that's what that's why I thought so I'm assuming it, it, I was going to say it, it started in 1990, whatever, but it probably came over from Japan what late like 9798 or something like I'm assuming, but.
Yeah, something like that at at that.
Point those types of shows, I was not I I had AI had a select few that I watched and and and that was pretty much it.
I wasn't super old at that time.
I'm really, when I think about it, I probably would have been of the age, but I also at that age only watched cable TV at families houses because we didn't have cable when I was, you know, 11 years old or whatever.
Yeah.
So I the only shows that I watched were either stuff taped on VHS or I would go to my cousin's place and that's or my my grandparents place and that's where I would watch Hey Arnold and yeah, and not Ninja Turtles.
I was able to watch that on my own.
Reboot was a Canadian show so I could watch that on the TVI had at home.
Also an amazing show, you know, Beast Wars and Transformers like those things I had to watch when I went to other people's places.
Another Canadian one that was not available when was sticking around.
If anyone's ever watched that, if any Canadians are are listening, that show was great.
Like those types of things.
Like I'd have to be at someone's house to watch Beyblades essentially is what I'm saying.
Like eventually we ended up getting 'cause we live in an area where the cable just like wasn't built into the ground.
We were kind of in the middle of nowhere in the house I grew up in for like 20 years.
So we had like illegal DIRECTV growing up for a while and then I'd.
Also welcome, welcome to the podcast Remember 64, where Jiggy somehow finds a way to bring up Beyblades in every conversation.
I feel like this is not the first time I brought these up.
No, which is why I'm saying like, Oh yeah, that makes sense.
It just didn't occur to me, 'cause it's never something on my mind.
Yeah, No, you should.
You should.
Because look, that's the thing.
That's the that's that's the I will.
Don't, don't you worry.
Don't you worry.
I will find that Beyblades N64 ROM and we will play it.
Is there an 64 game I don't think?
There is I, I don't think there is I I just.
There's a game, There's definitely a PlayStation One game.
I know there are games, I don't know anything about them, but no I'm just joking because I feel like there's probably like some fan made mod or something.
That'd be cool.
I'm down maybe or or you can do it if you want.
Like Hot Wheels turbo racing, but you play as a beyblade.
Just and then all the.
Time smashed into each other like going through the track.
Like if this, if this video wasn't playing right now, I kind of forgot that we were talking about Hot Wheels.
And that's fine.
That's OK.
Yeah, I mean.
Look, it's a it's a good game.
There's not a lot of depth to it.
We've kind of honestly like doesn't take that much to go to go through what the game is, but but it's worth playing.
I think it's worth playing.
I think there's there's some fun to be had here like.
I sort of chuckled because as we were talking and if you're watching the podcast on YouTube, which First off, drop a like, but I, I started laughing because this person is playing.
I, I think their name's Xtremo.
So shout out to Xtremo.
Yeah, we're watching their their YouTube video of their playthrough.
But yeah, right, right now he just did it again where he just started like like flipping in the air and he landed and he just kept flipping and kept his momentum and like didn't stop moving.
It was ridiculous, it.
Was like on the ground.
While on the ground, it was like a solid, like 13 flips.
Then he just kept going.
And then he landed it like, no problem.
Yeah.
And like, that was incredible.
That's.
There is power ups by the way.
Oh yeah, that's right.
They're in power ups.
I keep forgetting because I never, I never knew what they were.
That's the problem.
Yeah, they don't really explain how to use them, no.
You just kind of figure it out.
I looked up the manual eventually because I was like I need to know what I'm picking up, if it's worth even grabbing in the moment.
So I did look up the manual, which I don't do often enough, which we've talked about before, but I did do that.
But yeah, they're a lot of it's usually just based on speed.
Some of it's on one of them's on, on your, on your control.
I think one of them helps you spin faster, stuff like that.
Like, which makes sense.
Yeah.
Like it's it, it makes sense.
The.
Oh, the one thing I wanted to mention before we before we get into our little quiz, Jiggy before we get into a little quiz, I should have mentioned this earlier based on like just setting the game up and stuff.
But yeah, released in 1999 by so the developed by Stormfront Studios.
Stormfront, I don't I didn't recognize the name, but the reason why I wanted to make sure I wrote it down and bring it up is because they actually made a lot of interesting stuff before this and then a pretty interesting game after this.
So they won a bunch of awards before this but in like 92 ish around that time because they were one of the teams that helped develop Neverwinter Nights which if anyone knows D&D which I don't know that much of.
Neverwinter Nights is just a game that I played.
The second one is a game I played on PC growing up but it's AD and D game.
But this game in particular, the reason why I won a bunch of awards and was released in 91, I have written down it was the first online PC game to actually display graphics of any kind.
Because before this, anything that had any kind of like online connection in any way whatsoever would just be text based and might have like, you know, a, a little photo of a character or something at the most.
And it's not like any of this stuff was ever widely available because how many people had the Internet running in their home in 1991?
Not many, but this particular game ran until 97 and I believe the sequel came out maybe 99 or something like that.
And it's very much like a boulders gate style style thing like DND base and stuff.
But they were the fir.
They were one of the teams that put together the very first, not the only ones, but one of the ones that put together the very first PC online game to have any kind of display graphics at all.
And I was like, holy shit, that's pretty damn cool.
Presumably a, a few of those people at least had their hand in creating this or were part of the studio later on, even if they were just the founders.
Either way, that's pretty sweet.
And then they, I don't know if you ever played this game 'cause I know you're more of a GameCube kid than you were Xbox, but they made only a two years after this or a year and a half after this.
Blood Wake.
You ever played Blood Wake?
It's like it's, it's kind of like kind of like, Oh my God, what the heck is the name?
The Car Battle game for PlayStation.
Of the metal.
Like twisted metal boat with boats.
That's kind of what it is, OK.
That sounds pretty fun actually.
Yeah, and it was pretty cool.
It was pretty early Xbox game.
I you know, I remember a friend of mine had it 'cause it was one of like the within the first year.
I believe it it was at AK metal double check.
But but pretty cool, pretty cool.
Like very like, you know, what you would expect from a from that type of sort of early 2000s style, like very, very much like attitude, like this game has had a story to it.
I remember it was one of those like exclusive to Xbox things.
Oh, it came out December of 2001.
So it was a very early Xbox game.
So first few months I remember that being a very cool game.
And yeah, you have like these boats with guns on them and stuff and you're going off jumps and there was some multiplayer, but most of it was about going through this sort of like story ish mode and stuff.
Anyways, I thought that was really cool.
And then they made a bunch of NASCAR games, early Lego games before those blew up.
So these guys, these guys did a lot of pretty interesting work and did pretty well.
And this is probably somewhere in the middle of that of that successful.
Variety of everything you just said, that's awesome.
Yeah.
So like, you know, the fact that you go from this like very, you know, unique first of its kind PC game.
You make a couple of early sports games, you make this, you make a couple Lego games and then you make a a a, you know, boat battle game.
Like that's over the this is all over the course of like 12 years.
That's crazy.
What Lego?
Games did they make?
Did it have because?
I'm I'll look at backup.
When I had on my PC that is like lives in my head rent free for like everywhere you could like attack with pizzas and stuff.
With attack, with pizzas, OK.
I'm trying to.
I'm trying to remember.
What it is called?
Where is it here I?
Have like Lego island or something like that.
Oh, OK.
Shout out to the kids that played that.
That sounds familiar.
Lego.
Oh no, this is like very kid kid friendly Lego Lego preschool, Lego kindergarten.
Yeah, like very early sort of simple stuff.
And those are two thousand 2001.
There was another one too but I can't find on this list.
Bunch of NASCAR games for EA like NASCAR 9899 Star Trek games.
Oh this is a really good game that I remember having when I was younger for Xbox.
It was really cool when EA had the Lord of the Rings license.
I don't know if they still do but they made the Lord of the Rings 2 towers which was a really cool game.
You'd play it.
You could play it Co-op and he played, yeah, played one of the three characters, I think, or 4 characters and it was like, you know, a 3D action game and stuff.
I remember at the time, like that movie came out and it was like, obviously the biggest thing ever.
And me and my friends played the heck out of that game.
That was yeah, those.
Lord of the those, actually, Lord of the Rings games just generally are like, pretty awesome, yeah.
Yeah, I remember that Stretch were really good.
I played that one, I played War in the North.
That was fun.
And I actually think, I think Warner Brothers has the rights to Lord of the Rings games 'cause they made those and Shadows of Mortar games.
Oh, that's right.
Well, and then those were.
The last ones I ever.
Is it Warner that the the the studio that made the movies too?
Like I feel like I think I think they are, aren't they possibly?
I don't know.
I don't know.
Warner, well, Warner Brothers says the game studios now, they're the ones.
That they're like Batman and everything.
Yeah, yeah, yeah.
Yeah, yeah, all that DC stuff.
Yeah, these guys, these guys did quite a bit.
They they did a lot of license, license stuff, I would say so, which is cool.
That's cool.
Yeah.
Andretti Racing, you know, Mario Andretti, I guess.
They did have a type of like racing games, like they had a a pedigree of racing games.
Yeah, Yeah, I guess you could, you could use some, you know, the NASCAR games that were also out for 64 at the time and for Saturn and PlayStation.
So they all had, they were, it was across the board looks like.
Yeah, you could, you could use some of those, the lessons you've learned in each of these games to kind of carry over to the other.
Obviously NASCAR is not on the Hot Wheels going through loops and stuff, but you know, you get like the weightiness or, or you know, things like that, the control, the physics, like you kind of share that experience, I guess.
Right, as you said, you know, you get the physics and it he just like landed, hit the boost and he just shot straight vertically for no reason.
You know, as you do in a NASCAR race.
Yes, perfect for perfection.
That timing couldn't have been better.
It was awesome.
Yeah.
So I thought that was pretty interesting that these guys were not something you'd expect from a licensed racing game.
I think a.
Studio.
Did that much stuff, so I thought that was pretty.
Cool, it's very cool and I think Hot Wheels throw by racing like overall, it's a it's a fun game.
It's I've it feels a little dated.
I had fun with it as a kid.
It's fun to go in and like unlock all the cars and stuff.
But other than that, I mean, there's plenty of other racing games that I would recommend before this one.
Yeah, which we've talked about, you know, Mickey, obviously F0 and stuff, but if you want to do something a little bit different, like some of the tracks are pretty interesting and they're pretty unique.
There's a lot going on on some of them.
There's some choice.
I think is another thing.
It's not just straight.
You don't just drive in.
You don't just drive on a track like NASCAR.
Like it's not.
It's not let's.
Be real here.
You're rarely driving straight in this Hot Wheels game like you would you would hope you would be.
But even if you're trying to, you're probably not.
Probably not yeah.
So like, yeah, there there's quite a especially later on when you do a few more other tracks and and Grand Prix sort of styles and stuff.
There's some pretty interesting tracks.
Again, I never felt like I was racing a toy, but at least they did something interesting with it.
At least for me, I never felt that way.
So there's there's some there's some fun to be had here.
There's obviously better games, but that doesn't mean there's there's nothing you can take away from this.
So pretty cool.
But if you're if you're listening to this and and reaching for the next racing game or the final in this stretch, Pod racer is up next.
That's right.
I'm calling it pod racer.
And we had a really good time playing that and talking about it covered a lot of different things in it and including the name and how it should be called pod racer.
So OK, so let's get to I'm going to pause this and bring up a different window with you, Jiggy.
It's time for a quiz.
Let.
Me feels like the end of Banjo Kazooie.
Oh, man, I should have had that music pulled up.
That would have been great.
Damn it.
Yeah.
Oh, jeez.
Thank you for doing that.
OK, there we go.
I put it in like a little YouTube video thing and I couldn't figure out how to work it otherwise.
So OK, I'm going to play.
So this is how this is going to work.
The way I wrote this down on my thing 'cause I can't come up with a clever name just yet.
Guess that 64 bit tune, that's what it's going to be called.
Oh boy, and they're all and 64 games.
So there's two, there's two pieces of music here, I think each one.
I don't have exactly how long each one is.
They're roughly 2025 seconds.
If I can, I can stop it, I can replay it, whatever you want.
And they're both N64 games and they are both not direct.
I would say that they don't they don't have any sound effects in them for now, for this particular time that we're doing this.
It's just the music, which OK, may make it a little more difficult depending on, you know, how you hear it and, and if it if it makes any sense.
But we'll, we'll adjust as we go on if, if this is end up being something that we keep doing.
But I just thought I'd try it.
I thought it'd be fun, a way to hear some music that's not from the game that we're playing and covering this week.
So I'm going to play the first one.
You can tell me to deposit, you can tell me to go back, whatever.
And then I'm going to give you 4 choices.
Yes, there it is.
I'm going to give you 4 choices out there.
I'm going to play for a few seconds and I'll give you multiple choice.
And then if you want me to replay it, I'll replay it because I got it in front of me.
So OK, here's the first one.
OK, and then it goes on like that for a bit.
OK, OK, so here are your choices.
And again, let me know if you need it again.
OK, so first choice Robotron 64, Super Mario Kart 64, Tetrisphere or Snowboard kids.
OK, interesting, because my first instinct was like, this sounds like something from Robotron, but when they started like singing, I had I was like, I it sort of reminds me of Snowboard kids and the fact that both of those are an option for me.
Oh, so you you're.
Oh, I see.
What you mean?
And it might not be either of those.
It might be troposphere because it.
It sort of fit.
Play one, play a little bit more.
Yeah, let me hear a little bit more.
Yeah, I mean, it's a bop either way.
It doesn't matter what game it's from.
It's a good game.
It's pretty.
I mean, it's a good, it's a good track.
It's a good tune.
OK, read my options one more time, Robotron.
Mario Kart, next time I'll be able to like put these in front of you.
I did not think of that kid.
OK, so Robotron, Mario Kart, Tetrosphere or snowboard kids.
OK, Mario Kart's out.
It's not Mario.
Kart, not Mario Kart.
OK.
It could potentially be any one of these other ones.
That's honestly that's that's exactly what I was thinking when I made that list.
Oh man, I am gonna lean into it not being snowboard kids and I'm gonna take that one out.
So it's between Robotron and Tetrosphere and I'm trying to think.
Because I play Tetrasphere, if anybody has not, Robotron's one we've talked about and I've played a few minutes of which again, we've talked about that.
I did that.
Tetrasphere is an episode that we had earlier this year, Robotron's one that we haven't played, at least, you know, for the show at least.
So.
My gut instinct told me it was Robotron right at the beginning.
OK, I was like, this sounds like something from Robotron.
Do I, do I just go with it Or do I do I just like pull a 180 and be like, well, my gut's wrong?
Is it?
Is it bad that I'm having a great time seeing that you're struggling?
Oh yeah, this is this is tough.
I I'll tell you what, I'll just go with Robotron.
My gut, said Robotron.
OK.
Let's see if that is correct.
I'm just gonna find a a soundboard sound that may or may not give you the answer to this.
Let's see.
We got this one, this one, this one.
Now bear with me, people.
Here we go.
Here, Eat Cow is incorrect.
It is Tetrisphere.
It is Tetrisphere.
Yeah.
I was just looking up some tunes.
I remember we really liked the music.
We talked about it with, with the two from from flashback 64 with gooey McKenna.
And that was, that was a, you know, a game that surprised us and I, you know, and the music was something we talked about constantly, so.
Dang if you had made my choices.
Not all games that potentially sounded like this.
Is that what is is that what's is that what snowboard kids sounds like?
I I don't I don't the.
Music is very like joyful and like it does have a little bit of that like techno Y kind of stuff to it, but it was the singing that sort of like made me kids or.
Potentially.
Yeah, it sounded like children in the background.
And I was like, oh man, it's like an orchestra.
Be kids orchestra.
It's wild.
But my my gut immediately was like, this sounds like Robotron and Tetrasphere and Robotron both are like these trippy sort of backgrounds like electronic music.
So I could I feel like it could have been either one.
Of those things, I think your your your mind was eventually like getting going in the right way.
And I I can the reason why I put Robotron in there is because I figured it's probably gonna yeah, like I, I, I would probably say the same thing.
Honestly, I'd come to this probably the same conclusion.
If anyone wants to look up that song and honestly, the whole soundtrack, that particular song is called Xtol EXTOLI.
Just found it on YouTube.
They have the music plan, but let's go on to the next one.
I'm going to skip ahead somewhere over here still this one.
And that's where I stopped it.
I guess a few seconds later, here comes the next one.
And then I will give you your your four choices again.
Uno memento, OK.
Yeah, that's.
That's Mario.
That's Mario.
Mario.
64 Is it Star Fox 64?
Mario 64, Wave Race 64 or Pilot Wing 60.
Four.
Yeah, it's Mario 64.
There wasn't breach.
Second, there was a second where I thought it was Starfox.
It does sound a little starfoxy.
Right when it first started it, it gave me Starfox vibes, but then I was like Oh no no no, this is Mario.
OK, see, I don't know all of the songs in Mario Mario 64 that clearly.
So for me, I would have maybe, maybe I would have gone come to that same conclusion.
But oh, by the way.
This is This is the Bowser stage.
It is.
Here is your your answer.
Where is it?
Here.
There you go.
You got it correct.
There you go.
You are correct.
Let's see the beginning.
Just a few seconds.
Go and see.
Yeah, That is sort of Star Foxy right there.
Yeah, yeah, yeah.
Yeah, I was wrong.
I played this.
Game, I think the drums are starting to start.
That's yeah, that's right now so it's smart anyways, correct.
Yay.
That one.
Yeah, so that is our little our little game that we played everybody.
Yay for Jiggy.
Good job, buddy.
Nice.
OK, 5050 I I felt I was pretty close with that first one though.
You were pretty close.
That was a tricky 1.
Yeah, I went with the trippy music and and the the 64 ray rave music.
That's kind of what it is.
So you know what, maybe we'll revisit this every once in a while and Jiggy can stump me 'cause likely I will not get as many correct.
And it doesn't have to be just the music.
We can find ones that are also, you know, have some sound effects in them and stuff like that.
But or we don't have to just do 64 games.
We can see how we go.
We'll we'll talk about it and sort of throw this in a couple episodes here and there and go from there.
But that's a fun one.
Yeah, yeah.
Shout out to the The Play Retro show.
That's another podcast that I actually just watch because they always have, you know, footage of the game kind of like we do on ours.
It's always fun to kind of just reference that 'cause I'll talk about like we do.
We reference the things that are on screen and cars going straight up in the air off jumps, like you said, stuff like that.
So so that's that that is that is some Hot Wheels, that is some racing once again, Star Wars episode episode 1 racer, it's Beyblades, it's controller talk, it's F0, it's a lot of things it's a lot of things today.
So before we go jiggy, look back what is happening buddy in the last little bit.
I mean it's.
Is happening.
What is is we, we haven't actually sat down and and recorded in at least three to three weeks to a month.
So we're kind of kind of catching up with each other a little bit here while we're sitting here.
But also, you know, we got some cool stuff coming up on the show.
But what have you been up to, man for the sort of tail end of summer?
Honestly I think probably the biggest thing is I've been playing through Perfect Dark on Perfect agent mode on live stream and it has been like weeks upon weeks upon weeks.
I think we're on like week 7 or maybe I don't even know.
It's it's daunting, but I've been.
Just like 20 hours or something I'm assuming.
Something this is something I don't think I ever would have done and for some reason I just decided I'm going to try it and I did one level imperfect agent and I was just like, you know what?
I'm going to dedicate my life to this.
I'm going to make this happen.
So that's been fun, hey?
Man, everybody makes mistakes.
That's OK, It happens.
Right, right.
I'm never going to.
I I already made it clear to everyone, I'm like, guys, eventually we're gonna be going through Goldeneye and I will not be doing this with Goldeneye.
Like we're gonna be just having fun.
Like, yeah, I mean, it is fun.
It is fun and it's cool to see.
The cool thing about playing on these higher difficulties is you get more missions and more stuff to do that I've never done before.
Right, That's something to draw.
That's something that Perfect Dark does and not a lot of games do of that era at least.
I'm like getting the full perfect dark experience and I'm becoming the perfect agent, no big deal.
My mom says I'm the perfect agent.
I bet your mom does.
Your mom says I'm the perfect agent too.
God, here we go.
I don't know what that.
Means your mom is a your mom says we're.
Just gonna move on fast that.
Way it's fine.
I drew attention to it, not you so.
That's OK, you know, make a lot of videos, normal stuff.
Normal stuff.
Yeah, a video with VR as well.
That's kind of Yeah.
So that's fun.
Also perfect Eric related.
Also perfect Eric related, so check out adjacent ish yeah, check out jiggy look back on YouTube and check out the show on YouTube if you are listening or or you know are interested in watching.
Now that I'm sort of back on the swing of things and life is somewhat normal now that I've moved and things are are set up, I'm going to try and do a few more videos and stuff like that as well and make sure that we're back on schedule with with more stuff that I'm posting again.
My usual is like I'm overtired, gonna make stupid shorts that are funny or at least what I think is funny and post those as well.
Also, yeah, the memes are what I don't even know if they're to that extent.
I'm old, I'm tired and whatever I come up with I just sort of post cuz whatever.
But also, as you may have heard in episodes previous and coming up, we're also part of the console creatures family and we have reviews that I've I've write and the guys there have written as well on more modern games.
Indie games is usually where I focus.
But as of when this is released, you're going to probably see and hear a couple of big games that are just releasing or about to that will be covered like modern games.
So Silksong will be one of those I believe that is already out there.
I know the game's already out, but I think they have a a review in progress at least at the moment.
Metal Gear Solid 3, is it Snake eater, Snake Eater Delta or something?
Whatever the the new one that came out and then Ghost of Yote, I think is how you say it.
That's also coming out soon.
And I know the guys are playing it and will whenever that embargo coat goes up, they'll be they'll be covering that as well.
So looking forward to that.
Those are all, you know, the sequel to Ghost of Shoshima, which is an awesome game.
So, you know, yeah, Sucker Punch.
Yeah, Sucker Punch is good stuff.
So rocket robot, robot on wheels.
There you go.
That's right.
And and then of course, you can check out consolecreatures.com and their YouTube page as well, which might be a place that I, I end up if I ever get into any kind of routine or stream.
They have a good, pretty good streaming set up there and stuff already.
I might stream there, but I'll have videos here.
I'm trying to figure out exactly how I'm going to manage all that stuff with that.
Growing pains figuring it out.
Growing pains, the video like episodes like this are also, yeah, the, the like, like this episode, any of the video episodes since we've been part of the console creatures team are also up on their YouTube page too.
So more people, more people can find it.
So that's also another place.
And of course patreon.com/remember 64 show where you can sort the show get episodes early and some extra content like pre show chats and and videos early that I make that eventually hit YouTube.
But all that kind of stuff so little is a buck a month.
You can support there.
Like Jiggy mentioned a little while ago.
Give this YouTube page and console creatures a sub please and thank you very much.
Sub sub sub sub like like like tell your friends and family.
Subscribe for more playing and disgust.
Yeah, it's cow.
It's cow everyone.
And subscribe to YouTube and remember 64 show on social media.
That's where you'll find everything.
Jiggy look back across the board as well and we're going to get some.
I, I did this, I I meant to just hold up peace, but I did this and I was like, what the.
Didn't do the the.
Just like Star Trek?
No.
There you go.
Live long and prosper, everybody, I.
Haven't always want to be my friend.
With with that everyone, thank you for joining us.
We'll talk to you next time.
I remember 64 Ciao.
Goodbye Ciao.
Who's your Beyblades?