Episode Transcript
Welcome to Remember 64, where this week we are live and we are on our way to kill Dracula.
That's right.
Hello, everyone, welcome to the show.
Hello to our returning listeners and viewers.
And welcome, if this is your first time joining us here on Remember 64, we play and discuss the good, the bad, the ugly and everything in between on the Nintendo 64's library.
My name is David Pitrangelo.
And hi, is there a Dracula in this house?
Oh, he's hiding.
OK, maybe I'll head to the Rose garden.
Can you help me, lady?
OK, what about the dude sleeping in that old bed?
The child running in the maze, maybe?
Or the savvy businessman over there?
Wait, I thought this place was supposed to be doomed and haunted.
Why are there so many people here?
Jiggy, look back.
Hello.
Welcome.
Listen, it is doomed and haunted.
There may be skeletons, there may be demons, there may be glass people with swords.
I don't know.
Giant, scary skeletal monster, whatever.
But it's OK because I have roast beef I've found on the ground.
On the ground, what's for dinner and it's I'm not for dinner.
The roast beef and roast chicken are for dinner.
If any of that is ringing any bells, that is because we are talking about the first we got
the 1st 2the 1st 2:00 3D Castlevanias that were released ever up until this point, 1999's Castlevania and Castlevania the oh God why did I just.
Miss the legacy of darkness.
Legacy of Darkness.
I'll just say the legend of Darkness.
I don't know why I kept wanting to say it.
Thank you.
That sounds cool too.
It does, right?
I think it would work.
Darkness.
Legacy of Darkness kind of makes sense based on what they did with that.
So we went, I went on, both of us, but I definitely went on a bit of a journey this week and figuring out what the hell these games are.
I am a Castlevania fan.
I don't think I've played anywhere close to all of them, probably like half or something like that, but I love it.
2D action classic.
You know, it's one of the franchises that coined the whole Metroidvania term that is used in so many games and so many.
Half of the term for Metroidvania.
Exactly.
Not that this game is one of those, although there's elements of it here and there.
But yeah, Castlevania.
I, I, I went into this thinking that there was Castlevania and that there was Legacy of Darkness, and these are two separate games.
I quickly learned, or not so quickly.
Not quickly enough, I would say.
Learned that these are not the same game, but Legacy of Darkness was released less than a year later and is kind of like a remaster I would say, with new characters, similar areas, some are the same, but they are all redesigned as well.
And then there's some added sort of graphical touches here and there if you have the expansion pack and stuff.
So we'll get into that as we go, but we're going to be talking about both essentially is what I'm getting at.
Because sure, there's aspects of it that are, are very different, but there's also lots here that is very much the same.
And we are capping off our, our time here to do the, to do our, our Halloween or spooky season episodes.
So Castlevania is where we're at here.
Before we get going, just everyone, just a reminder that of course you can catch Remember 64 on social media at Remember 64 show.
Of course, that is where I post all my stupid stuff.
And heads up that we have live streams like we are tonight.
And we are gonna continue to do more games before the end of the year.
So lots of announcements and fun stuff and guests coming up as well.
So lots to look forward to there.
So just keep an eye on the social medias and of course you can find this on YouTube like this episode that is live and the video version of it 'cause we usually reference, you know, some of the gameplay.
We have a commercial, we just play the intro, things like that.
Fun way to sort of see us have a good time while we record these episodes.
So that is where you can also find us remember 64 on YouTube, give us a like and subscribe and all that.
And the same with with Jiggies page as well.
Jiggy look back Jiggy look.
Back all one word.
Thank you.
I.
Like Paul's comment, I'm gonna, I'm gonna shout it out because it's really funny to me.
New characters, same roast beef.
And specifically on the ground.
Yes, and on the ground.
It's true, it's great, it's very, very true.
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So now that that's out of the way, let's talk Castlevania.
Jiggy, do you have a history with this franchise?
And were these games that were ever on your radar that you played before the two that we're?
Talking about this is one of the few series that's probably like super, super big.
Everyone talked about it growing up.
I didn't really play them growing up.
I I don't really have a history.
I I actually think my experience with Castlevania is 100% like within the past five to 10 years maybe.
OK, I think the first one I ever played, the first one I ever played was the one that released on 360, which I don't remember what it is.
I'll look.
At that.
Yeah, yeah, yeah, yeah, I don't.
Oh, there's a couple and then they've put out like, not remasters, but like freshened up versions on Steam and stuff like that.
Yeah, I've played one of those two.
I can't remember what they're called.
Yeah.
Anyways, continue.
Yeah.
Yeah, it's on Steam now.
But yeah, I, I always, I liked the idea of Castlevania.
I liked the idea of playing a vampire hunter and going and like killing.
Like, the concept's really cool.
I think when it was in its heyday, when Castlevania was like a really big deal, I was young and so it was kind of a more mature series.
And I, I think it's just one of those things that I like, I had to steer clear of it just because my mom wouldn't let me.
I think if I would have been able to play it, I think I would have found them really hard.
And I don't know.
I don't know.
I'm, I'm on the fence because Super Metroid, even back when I was little, was like one of my favorite Super Nintendo games.
And so I think if you put the right Castlevania in front of me, like maybe 4 or this one, especially because this one's becoming one of my favorite games.
What do we got?
What do we got?
Symphony of the Night.
Oh, Symphony of the Night that that's that is the game that that started the Metroidvania half.
Of that term.
'Cause that one is much more of what I would say people would refer to Castlevania type games are.
If you play ones before these 3D versions, they have aspects of that.
And like I said, these these games do too, but it's much more deliberate in Symphony of the Night, and that game is.
Yeah, Symphony of the Night, you have to like actually navigate through and like backtrack and like all that.
Whereas the other ones you're saying are more like 2D linear, sort of like.
There's aspects of going back, but you're kind of going back a couple screens and then you're going up and then you're going down.
Maybe you'll reach another screen again, but it's not.
It's not as in depth, it's not as.
Like, not as in depth.
It's not the Metroid thing where you need your ability to go back to open a door and like those types of things.
It's not quite that way, yeah.
So as a new Castlevania, I'll, I'll say fan, I'm, I'm just really getting into Castlevania as a series.
Like I went back on NSO.
There's a bunch of them on NSO on the Genesis expansion and all that.
So it's kind of cool to be able to relive that.
I know they released like the DS collection, like remastered, like super cool time to be at Castlevania or to like get into it because all the games in the series are so accessible at this point.
So I'm excited to go through and I like part of me just wants to go like 1234, like just like go down the train.
We'll see.
We'll see if I do that.
It's they feel really hard, the ones that I have played.
They're not just like.
Man.
Most of them are not easy games.
I mean this one included.
I would I would say that that these ones aren't there's as we'll talk get into the details of of of why, but they feel like there's it's up and down with this game for for various reasons.
Partially, I think it's, it's just sort of 3D growing pains kind of thing.
But but yeah, even the early, I mean, it's like a lot of NESSNES, you know, those, that era of games, they don't hold your hand by any means, right?
Like that.
That's not what those game, those games were never developed that way.
A lot of them, Castlevania's just another one of them.
And they're usually pretty long games.
Whereas there's a lot of 2D platformers and stuff from that era that are like, Oh yeah, if you're really good at it and you keep playing it, oh, you can finish this in half an hour.
None of the Castlevania games are like that, unless I'm wrong, but I don't think any of them are built that way.
They're not meant to be so, so that makes sense.
That makes sense.
No, they're challenging and I I will say that I did see this game growing up specifically, specifically the normal version, not the Legacy of Darkness.
I don't remember seeing that one in particular, but I do remember like seeing the box at the store of Castlevania which is like one of the few I have a few games that I saw in like the Walmart kiosk that I can like remember Majora's Mask, Kirby Crystal shards.
Castlevania was one of them.
That was playing that you could actually try or.
No not playing just like I remember seeing the box like for sale like I have like this like small little window of like the Walmart kiosk when I was younger.
Actually, Majora's Mask is one that was playing.
You could try, but like there's like a small, you know, there's just like those those few games I remember seeing on a shelf growing up.
That's one of them.
I I got a few of those.
I do remember this.
This wasn't one of them, but I know that Majora's Mask was, I think because that whole, that whole mask box art is pretty iconic and it's kind of hard to, to not remember that if it was out there.
But yeah, that, that, that, that makes sense.
I mean, there's things that I remember in the at the rental store and stuff that were movie posters or that were game box arts and stuff like that.
So that's, this wasn't one of them for me.
But so so you never, you never played this one.
You never played a lot of Castlevania's?
Kind of never played it, this was my first time.
OK, cool.
I never played this one or either of these again.
I, I, I know of them and I've seen some video and screenshots and like, that's pretty much it.
I was like, OK, it's Castlevania going into 3D.
And I would say growing up because despite being, you know, a few years older than you and being maybe having more opportunity to play these, they just weren't in my wheelhouse when I was 8 years old.
Like it just doesn't seem like one of those games that I would I would gravitate to when I got my Super Nintendo or when I had my GB AI was just playing other things.
I had some experience, but I honestly could not tell you which ones I played when I was younger.
I definitely didn't own any.
I probably rented them.
I probably borrowed a couple, but there's so many in the 90s that they made that I, I don't remember and, and I do and I do know when I had the GBA, I did own one.
I I don't remember which one it was.
I wish, I wish I did.
I think it was gifted to me at one point.
I don't have it anymore.
It's one of the few game board cartridges I don't have any more for some reason.
I probably lent it to my cousin and then it disappeared kind of thing.
But but in the last, I would say 20 years at least, I've played five or six different Castlevanias leading up to this one.
Symphony Tonight is one of them.
I never had APS one, but I definitely played that game eventually and played it late.
Love that game.
That game's awesome.
And I don't, and I think I've played three, I think I've played four before.
Almost all of them that are on GBA I've had some experience with, if not played all of them 'cause I just feel like that's a really cool handheld way to play it.
And, and I've had experience doing that either on the emulator devices I have or in the actual GBA through the years.
So.
But yeah, going into this absolutely 0 experience playing these games just knowing.
Cool, we're in the same boat.
Which never happens.
Yeah, it almost never happens, especially because like it feels like you've played like 80% of the games that we've that we've.
Covered I well, I mean part of that is the N64 that was like my life and I came in at that at that time where it was like going out.
So it was like as, as I'm super into games, it's going out.
That's the much cheaper option.
That's the option that my parents could like find games for that weren't like, you know, $50 apiece.
You know, I did have a Game Cube, but it would still be a happy day whenever I got an N64 game.
Of course, Yeah, yeah, of course.
And and you know what?
Or some of the And it still is.
And things have not changed.
We have not grown up at all.
And we're going to keep it that way, Tim says in the chat.
He says, yeah, that's fine.
Honestly, even since having a kid, I just want to be more of a kid.
So yeah, exactly.
It just makes me more.
More.
Motivated to be a kid, I I don't want to grow up, Tim says in the chat.
He's never played one of the Castlevanias in his life, but maybe this podcast will send him down a rabbit hole.
Let's hope so.
We'll see.
Let's.
See, let's let's.
Let's get into it.
Let's let's talk about it.
Let's let's talk about the games, the game and games themselves.
Let me, let me, let me just glaze Castlevania Symphony of the Night real quick because it is becoming one of my favorite games of all time.
It's just really, really freaking good.
So, Tim, even if you don't play, I don't know why, I'm like cupping my hand to emphasize the point in the Yeah, you don't.
Have to whisper, it's OK.
Even even if you haven't, even if you haven't played all the Castlevania games, just play that one.
It's the best one.
Yeah, I'm, I'm pretty.
I don't know if it's the best one, but I have a hard time imagining any other game being better than that one.
It's really.
There, there.
I so this is the I put out a little video earlier this week about getting in the middle of playing the, the first version of this game, the Castlevania game, saying, yeah, I've I've heard that it's not very good and blah, blah, blah.
Things like it doesn't have a great reputation.
I've at that point I was enjoying it quite a bit and I was like, what the hell are people talking?
About, how about this one?
About the about 99, Yeah, How about this one?
Yeah, I've heard that this is like poo poo, stinky poo poo garbage.
Like everyone's like, oh, that game is awful.
It's one of the worst N64 games ever.
I was.
No, it's not not true.
Spoiler alert, it is not true.
I I.
Don't think it's not even close.
At all, Yeah.
No, no, we've played, we've played worst games and already on that.
We've played worst games.
I would even venture to say that this like I know I'm like, I always try to be positive.
I always try to talk about how.
It's fun.
You're more positive than I would most.
Of the time, but I would dare to say that this is actually a good game.
Like this is not.
I would say it's past OK.
It's actually a good game.
Yeah, I was having a lot of fun.
It's not a masterpiece of by any means, but that doesn't mean it it's a shitty game.
Yeah, it's a solid like maybe 7/7 and 1/2 if I just had.
To like, there you go.
So I feel like we're kind of on the same page.
We'll get into some of the details and stuff like that, right?
But yeah, I think.
That's an arbitrary score that means nothing.
Or does it mean everything?
Or doesn't mean everything.
Doesn't mean everything.
Yeah.
Maybe it does, Maybe.
Maybe not.
Probably.
Yes.
Probably.
Yes.
It's coming from us.
It matters.
Yeah, for sure.
The man, what was I going to say before?
I can't remember.
Yeah.
Symphony of the Night.
No, no, no, what was I going to say is is I've said this before about other games, and I said this a little bit in in my in my video, is that the 3D Mario games, for example, are all pretty good.
You know, whether it's Mario 64, which I think is sort of like towards the top of the list for me as far as 3D Mario's go of what I enjoyed.
They do awesome things, they're fun.
I mean, even, you know, obviously the Galaxy games are awesome, but I think they kind of are their own version of 3D in a way, just because of the way that everything is formatted or whatever.
But I always gravitate towards the 2D versions of a lot of these games.
So Zelda included, you know, I, I obviously the the two games on 64 are kind of hard to to match in my opinion, but I love the top down.
I love Minish cap.
I I love link between worlds.
Like I, I just, I love those games.
Mario's the same thing.
I will play Mario World before I play or or even Oh my God, what's the one that they just came out two years ago?
Wonder.
Yeah.
Wonder wonder I'll play that over the Galaxy games like I just I'd I'd like Castlevania is kind of the same, but that doesn't mean that this game is shitty like I like I was hearing I kind of like the 2D version of these games, but they're not this these games are not bad by the way, I found the the 361.
It is called oh, where did I put it jiggy?
Where did I put it jiggy?
I don't know JG I don't know if I was oh here we go.
If you can see my screen, yeah, Lords of the Shadow is one of them.
That's.
Yes.
Yeah, and then there was a sequel.
How many are there?
I think there's 2 looks like Lords of the Shadow and then Mirror of Fate I think yeah I don't.
Know if that's just bait?
I don't know if that's just the name of the HDHD remake 1.
I don't know if that's, but yeah, anyways, those are.
So there's two of them.
Yeah.
And they're they're they're like 3D castle.
I actually.
Would say look pretty similar to this game.
Oh, OK, there you go.
Yeah.
Like but 360 so but.
I but ten years later.
Ten years later, but I would I would actually say that I think the N641 is better.
Nice, OK, all right I almost they had like a Castlevania sale like I wanna say like 2-3 months ago or something like that I was like oh, I've never played these ones like it's the HD remake ones like that'd be cool.
I I didn't do it, but, but maybe next time like they're on my like my steam wish list kind of thing.
Maybe next time I'll go.
They were like super cheap like just like 3 bucks or something, but.
I'm cheap as shit, so I didn't buy them, but anyways, OK, so let's get into it.
So we've said to her overall that we really like it or, or have like a decent amount.
I'm going to pull up the the.
There we go.
Yeah, yeah.
There's the yeah, and this is the original 60.
4 This one's the original, yeah, the the sort of, I guess just Castlevania, Legacy of Darkness.
I have I have some gameplay pulled up of that too, but I.
Think going forward we should just refer to this one as Castlevania 64 and the other one is Legacy of Darkness?
Yeah, just for sanity.
Yeah, I think for ours and everybody else's sanity, yes, let's do that.
I'm going to see.
I think this carries into the little intro.
I want to play that because it's got some voice over.
Absolutely.
It's that loud and it's really loud for me.
I I can't even hear it.
Can't hear it?
Or you can.
Can't.
I cannot hear it.
Oh, really?
Oh yeah, really weird.
What is going on here?
He's reacting.
If you can't, if you can't hear it, then it doesn't matter.
That's fine.
OK, so I started this game.
Paul was there when I started it, actually, when I live streamed this for the first time, when I first started playing it about a week, week and a half ago at this point, that Oh my.
Gosh, I I was going to pop in.
I like, I listen, listen, what happened?
OK, I just want to say what happened, please.
I was, I was doing something, I think I was playing the new Pokémon and I saw you were streaming and I was like, oh, I'm going to pop in.
I want to see what his like reaction to Castlevania.
I was like, I know we're going to talk about it.
And I went on and I saw your live stream and then I like hovered over it and you were playing Mario Tennis.
And I'm like, I'm like I'll I'll, I guess I'll, I'll get his thoughts.
Later.
Oh, God, the game's that bad.
Oh, God, that's hilarious.
Oh my God.
Yeah.
That's what I eventually got to.
That's.
That's how that happens.
Yeah.
So basically what happened is part of the journey in the last couple of weeks, is what I said before.
What we're talking about.
How.
Oh, I didn't realize that these were kind of similar games in some ways.
Not in every way, but in some ways.
So that was one thing I learned.
Second thing I learned, which I messaged you about a couple days ago, was if you play Castlevania 64 in easy mode, which I wanted to do because I was like, I don't want to struggle to fly through it.
I want to get, I don't want to fly, but I just want to like get through it right.
I want to finish the game.
It's not a suit.
I didn't have a ton of time last couple weeks.
I'm like OK, an 8 hour ish game that seems to be about the average on how long to beat, for example, which is I kind of check in on every once in a while.
I was like, OK, I can do that, but if I'm not struggling to get through some areas, so let me just play it uneasy and whatever.
So what happened is you get literally about 2/3 of the way through the game and the game just fucking ends.
It says something like a message comes up, like a scroll text comes up and says you've completed the game on easy.
Play on normal if you want to see if you want a bigger challenge and to play the rest of the story or something like that.
And I'm just like a.
Demo.
Yeah, but it's like a like a 5 hour demo.
I was like, what the fuck?
What the heck?
I mean, it definitely took me longer than five hours 'cause I was doing lots of sort of trying to figure out what to do.
Not in a bad way, it's just trying to figure it out, but.
Yeah, that's that's super weird.
That's like you're penalizing people for playing on easy, which this is.
This is one of those games, I'm not saying in like getting into this game and playing it.
I wouldn't play it on normal.
But this, like Castlevania is one of those games where I would consider playing it on a lower difficulty because I know it's hard and sometimes I just want to play it like it's really story driven.
Like I want to play it for the story and I don't want to be overwhelmed with really difficult bosses I get stuck on, you know?
So this is what I would have considered.
Yeah, and going in, we've heard not great things.
So I'll go, OK, well, if if maybe mechanically is part of the issue, then I don't want to struggle too much with it.
Let me get through it.
Let's get the story.
Like you said, they all have some sort of deep story I want to experience.
I want to get the Dracula or whatever the enemy is in that, the big boss.
It is in this I want to experience all that.
And then it's just, I was like, are you fucking joking?
And then you can't just like, open that file, switch it to normal, for example, which I know is maybe a little bit of a stretch for a game of this time, but the fact that I couldn't do that meant I had to start the game over again.
Yeah, on normal.
I don't like that.
And I was like, I just don't have time.
I only have a few days.
I want to do this live stream.
I want to talk about this game.
We got to get this episode out.
Like, you know, this is like the life of a fucking parent times 2 now, because I'm like, I don't have time to do this shit.
I got other things I want to play.
I've been playing Ball X Pit.
That game is amazing.
I don't have time to play more Castlevania.
And So what I did was instead was I started Legacy of Darkness because I was like, now that around that time I I learned the differences and things and how it how it wasn't quite the same.
So I was like, OK, I'm just going to do the rest of my time playing that.
And I almost finished Legacy of Darkness.
I played it enough that I almost finished it on top of that before I got to that sort of halfway on easy mode type thing, that live stream that I was doing that Paul was there for, Tim popped in too, I believe to say hi a couple times and stuff.
I was at this opening area here that we're watching on the gameplay and when we get to it, I'll point it out.
But the reason why I switched to Mario Tennis, for example, is because.
So first of all, my, for some reason, yeah, for some reason, my, the connection.
My my, I don't know if it was the the adapter I have connecting to my computer for my 64 from the Everdrive and stuff.
It just it wasn't working.
It wasn't showing up and I couldn't figure out why.
I don't know if it was my capture card.
I don't know if it was a cable or whatever.
And this was totally fine the day before.
It's one of those like tech things where it's like, hey, I just, I feel like taking a nap today, so I'm not going.
To.
Yeah, so I loaded the game up on on Retro Arc on Steam, which is normally fine.
I've done it a bunch of times before.
It's how I play, play anything.
If I play it on the Steam Deck, no problem.
The game was running fine, it looked fine, all that stuff.
But I realized as I was playing in these first, let's say 15 minutes or something, Oh, Reinhardt here, dude runs kind of slow.
Maybe that's why this game sucks.
It's 'cause this guy's like super slow.
It was not reading the input properly from my controller.
So when I press forward on on the joystick and I'm using an actual N64, I have 3 controllers I tried out on stream.
I connected a bunch because I have AUSB adapter for the N64 controllers too.
So I just kept swapping them and nothing was making me run faster.
And I didn't realize that was the issue because I've never played the game before.
So I didn't know that that's what the problem was.
So the problem is there's a part in this area here that we're watching where you have to make a couple of jumps and if you don't, you fall into water, which kills you automatically.
And I could not make the jump because I didn't, I wasn't running, dude was just strolling around, just walking.
So I was like, I can't, I can't.
I think there's an issue here.
I think there's a problem.
So I stopped playing at and was like, I got to pick this up at a different time.
Let's play something easy that's going to make me feel not so shitty.
I'm going to play Mario Tennis.
That's fair.
I actually, I didn't know the angle you were going to get to it, but I knew that what you were gonna say involved the platforming on the water.
Because this is, this is one of those games like to save, you have to find these little white jewels on the ground and then you interact with them and you save and they're, they're placed pretty generously like.
I I wouldn't even say I would.
Say strategically like, well, like they're they're.
Usually not too too far from a boss.
They're usually not too too far from a place that's gonna be it's gonna have some sort of extra platforming or something.
Hazard.
Yeah, exactly.
Yeah, yeah.
So they're they're not too bad.
Yeah, they're they're actually more frequent than I probably would have expected, honestly.
Yeah, I I think, I think they knew, they knew that there was gonna be some problems with the platforming problems is kind of a stretch it.
But The thing is in especially in this part, because it's really the only part for a while that I experienced where I struggled with platforming.
It's like you have to scale the side of the Cliff and there's like little like brick things that like protrude out.
Platforms that are just sort of arbitrarily different shapes and in different.
Yeah, right here, these little Gray.
That's the exact spot.
This is the spot that fucked me, yeah.
It, it got me too, Especially you have to do the switch and it forces you to like lower these rocks here and then you have to like climb down and then climb up the other side.
It's it's just not it.
It's not that it doesn't work, but you see how this person is very trepidatious about it.
That's, that's, that's how you have to be because it's like scary because like the, the subtlest movement will send you flying.
Yeah, 'cause he runs once, the run kept going once the run's figured out in other platforming areas, you do realize that you do have to be careful and stuff.
This is just the first instance of it in, in areas like this, 'cause there's a few of these that are these random platform shapes and stuff like that and other parts of the game that are actually not too, too far from this.
Like maybe like an hour or two later.
You know what I did when I needed to go down was I, I held onto the the zed and and just and did like the sort of kneel like the Crouch.
And just.
And just inched forward and he'll still fall.
It's just instead of like it's, you could, you could sort of walk with a joystick and just sort of push it a little bit forward and he'll actually go slower, which is how I was like, quote UN quote running the first time, which is what annoyed me and why I couldn't make the jump.
But if you just hold on to the Crouch button then you don't have to worry about accidentally pushing it too far and then throwing you off the off the edge.
So that's what I ended.
Up seeing I, I come from the obviously the platformer mindset of I'm gonna go as fast as possible and so I running and I would just constantly be jumping and like going down the platforms I'm like, oh, I'll do this and I would jump up to grab the ledge and I would miss the ledge and I would just go flying and then I would like shoot out into the water.
I actually had a point where I kept failing on the same jump and I was like, I gotta take a break from this game 'cause I was getting really mad.
It's just, I don't know, it's one of those things.
It it's hit and miss.
It's not bad.
I just think that some of it's similar with Shadow Man actually, which is the last episode and last game that we that we covered, which has which isn't really a platforming game, but has platforming elements you.
Need to say something right now.
Yeah, I just watched it on the screen.
I did not know there was an invisible platform to that torch because I I I didn't even try to do it.
I looked at it and I was like, I'm not risking it.
I'm not going to jump.
You know what I did?
I tried.
There's this area of people aren't seeing it in an area where there's like this platform, there's definitely too far to jump to right and once I got the run going and once I, you know, pick the game back up the next day or two days later, I was like, oh, this guy's this guy's a bullet Now he's he's I can make that jump.
So what I did was I went too far, but then I was just standing with nothing under me and I was like, oh, it's invisible.
It's Indiana Jones.
Yes, I just grabbed it.
It's like it's just like a like AI don't even know what the special does.
I don't even know what that does, but.
I didn't even, I didn't even try.
I was like, I'm not risking it.
I'm gonna progress.
But based on what I went through the day before, I shouldn't have tried it.
And yet you took the responsible approach.
That's the difference here.
That's the difference.
Yeah, Paul says.
I, I he was there and I saw, quote, UN quote, the jump happened.
So there you go.
We're gonna refer to it now as the jump because I swear to God, I was streaming for about two hours and I think I tried that jump for like 45 minutes.
I was.
Oh man.
Like I was trying, I was looking stuff up, Paul was looking stuff up.
He was sending me links of like, oh, maybe this is how you do it.
And we could not figure out what the fuck was wrong.
And it was just the way that the controller is being picked up either by the ROM or by Retro ARC or by the adapter.
I had whatever it was, someone was just not working anyway, spending way too much time in this, in this area.
And this my, my problem.
That eventually was not a problem, but that was my experience going into this.
So I got worried because I was like, I don't know, man, maybe this sucks.
Maybe this does suck.
Maybe people were right.
And then I kept playing and I went a little further and I I kind of met the game like you have to do with some of these games that go from very heavy 2D games and influence and history and all that.
You kind of have to meet it a little bit halfway.
It's not perfect, but I don't think that there's a whole lot of glaring issues that I see that I go, oh, this is just, this is just horrible.
I can't believe they did this to Castlevania and whatever.
I I still had a good time.
I still think that like some of the combat is like hit and miss, but I do think that the game overall and other areas you go in are different and you're doing some backtracking, but not too, too much.
Largely I I just think that it was, it was, it was still fun and interesting and the just good enough to say like, Oh yeah, I know I'm going to keep going with this.
This is not something I'm going to toss the controller at because there's too many frustrating elements.
It it's it's so so with it's like sort of quote UN quote pixel perfect movements.
If you need to do certain jumps or hit certain enemies and stuff, It's not always great, but it's not terrible either.
And I don't, I don't think this is something that people should avoid because they've heard bad things.
I think it's worth a good shot.
And I also figured out as I play both of these really is that it has a pretty good difficulty curve.
As you go, things get a little bit more complex and there's a little bit more going on and things you have to sort of think about where you need to go and what you do next.
There's a couple annoying parts halfway through that I'll get to, but other than that, I, I had a pretty good time.
I had a pretty good time so.
Yeah, I I do think that like the issues I was having with platforming were solved by me just like taking a step back and being a little bit more patient.
Yeah.
So I don't really fault.
I mean, it's, it's an N 60, it's an N64 early 3D action adventure with some platforming elements.
It's got a ledge grab which is more than I can save for some games.
Yes.
So and.
Very true, yeah.
It it for most, for the most part the and.
It's pretty generous too.
I think the ledge grab is pretty generous.
Yeah, it it works.
And once you kind of figure out how it works, because you do, you do have to hold the A button and then I think you pull forward with the just pull.
Forward, yeah.
Yeah, it's it's like once you get a feel for that, then you're like, OK.
And I started to trust it more because at first I'm like, oh, I'm not trusting that.
But you kind of need to.
But it's it's one of those things you just got to get used to it and just slow down a little bit because I was just going way too fast.
And once I slowed down, it was like, OK, I can get through this.
You just got to take your time.
It's just a little treacherous.
Yeah, at times it can be a little bit like they, they do a little too much with it, but I think there's there's not a ton of platforming to be like, Oh my God, this is they're just forcing it or whatever.
It's just every once in a while they toss those in and, and that's it.
And like we said, the sort of safe points and respawn points essentially is what that is.
And you could you you sort of reload and stuff pretty quickly.
It's not a huge annoyance and all that.
Those things are all there and don't feel like they're just trying to cheat you and stuff, which some of these games could do around this time.
So I I'm also someone who I meant to say this before.
I'm also someone who wants to run all the time.
Like I mentioned Super Mario world before, like if I'm not running constantly playing that game, I'm not playing that game right.
Like I have to be running all the time and I will course correct.
I will scoop Mario back.
I will go back like I but it's like there's no way I'm not going full tilt when I play those games.
I don't know what it is, but I had that tendency in this too.
And then I had to sort of pull it back a little bit when some of the platform and stuff got to me unexpectedly and stuff.
So yeah, that's what it what it So what Castlevania is not necessarily a platformer or a combat game or whatever, but talk a little bit about the the platforming elements of it, but the combat stuff.
What did you think about the whip, the sword, the different, I guess you'd call them abilities, but the different weapons you can pick up, like the projectiles essentially.
Yeah, what I what I thought was interesting is unless I'm an idiot, which is totally possible, I don't think there's.
Don't compare.
Don't compare notes on that with the two of them.
There's.
Stone right they're they're.
Oh, thanks.
Yeah, there's really a tutorial like, no, there's nothing.
There's nothing.
There's no, there's no like this button uses this, this button does this and you kind of have to figure it out.
And I don't, I don't know why.
Right C button is like pick up item button.
It doesn't make sense to me.
But for some reason I figured it out and it actually feels OK.
Like it, I don't know.
It's it's a little bizarre and like your left, the left C button is your sword attack, the B Button's your whip.
Yeah.
And then a is jump and then up does like your camera and the R button the the camera system actually?
Oh yeah, That's interesting.
That's actually something to to sort of point out, yeah.
Yeah, the camera system.
So you basically have a normal Cam, normal view, which is like whatever, it's just behind you basically.
I think it's.
I think it's behind you, but also like it adjusts for you.
Yes, it's not always behind you.
Sometimes it's sort of the Resident Evil type approach where like sometimes it's beside you when you go around a corner or whatever.
It's not 100% predictable, but it's not bad either.
I didn't find I had an issue with it.
Yeah, it's, I would say it's not the best camera, but it's it works, it does the job.
Yeah.
And did you have a preference of of which?
Oh yeah, sorry.
Go go ahead explain them.
Actually, that's better probably.
Better.
Well, I was just gonna say.
And then there's the there's the battle mode or whatever.
I don't know where it's sort of.
Those are the three, yeah, Yeah.
And actually I don't know the difference between the action and battle other than seeing the thing.
Like action just kind of focuses on everything, whereas battle kind of focuses on one enemy.
Is that kind?
Of difference battle focuses like sort of focuses on whatever the nearest enemy is.
You know how sometimes a little like reticle kind of shows up over the enemy, it'll focus on that and sort of have the camera behind you and just sort of follow it, which is kind of what the boss angle does.
Yeah, it's like the same thing for.
Like the smaller enemies and then action tries to keep it behind you at all times.
That's what it.
Does, yeah, OK, yeah.
So there's there's a couple different like methods they're handling with the camera controls and because the C buttons are like your your different action buttons.
So the I'm trying to think down is actually your like inventory like gadgets.
Yeah, those are like the axe and the cross.
So those are like the projectile weapons that you that you can find in a bunch of different ways.
Yep, and you you do like.
They're very helpful.
I use them all the time.
I.
Oh my God, there was there.
I use them so much, but I I gravitated towards The reason why I ask is because IA 100% gravitated towards one particular 1 and I probably used it 90% of the time I was playing the game and when I didn't have it, I was annoyed.
Yeah.
So I used the cross like 90% of the time.
So that's just sort of like it almost looks like a little what do they call like the ninja stars like Sharukins or whatever?
That's what it look sort of looks like sure.
That's what I thought it was, just the way he throws it and stuff.
But essentially, as long as you throw it in any direction close to an enemy, it will lock onto them, bounce off them and hit another enemy if it if it needs to.
If it, yeah, they were pretty nice.
So in some areas, which was one of my annoyances of it, in some areas, one of my annoyances of the game, especially at the early parts of it, the first couple areas, the skeletons and the spiders, they just spawn too much and you can run.
You can run by them, I think like some of them, but if you get overwhelmed with enemies, if you if I just throw that and run away in the background, all here is and it's just like hitting like 4 guys and then they drop items and they drop like collected.
And I was just like OK, great.
And then they're like off camera I'm just throwing it behind me and they're like off camera and I'm killing guys and I was like this is great This is like perfect.
And then boss battles a pretty spawn.
So that's why I use it a lot is because of that.
I didn't really the the axe was OK because I could hit guys from pretty far away.
I never really got a handle of the holy water all.
That see that's the one I used.
So I that's the one I used.
So.
Yeah.
So why did you like that one?
I told you why I like the cross.
Why did you like the holy water one?
I just like the idea of throwing it down and it's almost like a trap where I would lead enemies into it.
Oh yeah, yeah, that.
Makes sense.
So I I don't know, I just felt like I I could use that effectively, like consistently over and over because I I couldn't always count on the lock on to like target the enemies the way I wanted them to.
That's right.
But I could always like definitively like leave a spot.
Oh, there's the spot and run over to it.
It was something I could consistently use to fight.
And I think like all the items though, are useful.
Like I think if you pick them up, you're not going to be really like sad that you have one.
You might have a preference, but they all are effective at least in in some way.
And you're you're covered at least as Reinhardt.
You have the whip.
So you have sort of your mid range and it's it's always there for you.
You have your sword, which is close range, which not ideal.
And then all of these other weapons are basically like long range.
Yeah, yeah, I don't.
Did you just play as him or did you play as I don't recall the name of her now?
I did not play as the girl.
I only played as Reinhardt on this version.
Yeah, me too.
And I did go back and play Legacy of Darkness and I played the the first guy, what's his name?
Like, I want to say Corin.
It's not Corin.
It's like something with AC.
The Wolfman, the Beast.
Yeah, the.
Wolfman Yeah, yeah, yeah, yeah.
Colin.
Maybe I can't remember his name I.
Should have it in front of me.
Hold on.
I'll find it.
I'll find it.
Yeah, yeah, yeah, yeah.
Look at all those tabs.
I know, I know.
I thought the the combat was pretty solid.
I I think it works really well, which is actually really good because it's 80% of this game.
Yeah, there's a decent amount of it, that's true.
There's quite a bit.
Yeah, I really think that the combat was like solid enough.
The my only complaint is that.
Cornell.
Cornell, by the way.
Cornell Yeah, yeah.
My only complaint about the combat is that enemies like, which I guess is sort of just a Castlevania thing.
They spawn a lot and really frequently.
And I just felt like, I just felt like, OK, I want to clear this area and explore and it just you never get to that point.
There's always.
You can never clear something unless it's a possible.
You can never clear something.
You can't like, you know, like even when it's like sort of goofy and funny where it's like, Oh my God, there's skeletons on motorcycles for some reason.
I like, can you stop?
I don't.
I don't want.
To I just want to I just want like the the the collectathon platformer guy in me just wants to like explore and like collect everything.
But I feel like they were getting in the way.
Like stop ruining my fun.
The one the one thing like the early thing, I, you know, in a way I kind of forgave it in that for sort of opening area because I was like, OK, it's early in the game.
I'm getting a handle of the controls and different weapons and I'll get over it.
I'm sure I'll get past this part.
And you do, you know, for a little bit.
But the castle centre, I think it's called, we have to backtrack a decent amount.
I'm not sure if you got to this point.
This was the last area that you could play in the easy mode, which is why it's annoying because before you go up the castle to where's the last two areas?
That's where the game ends.
And I'm just like, are you fucking joking anyways?
Is that the one with a lot of like writing the platform?
No, that's that.
It's after that it's after.
That it's after that, OK.
Yeah.
So when after we have to fight the giant bowl eventually, I don't know if you got to that point.
So you have to.
So what's what's annoying about it is like the mechanic of this area is not great because you have to pick up this.
You have to go to the spot and pick up like essentially what is like a bomb, I would say, but it's in like a jar, right?
But once you pick it up.
In a jar classic.
Classic bomb a jar, you know, as you do with jars, you put bombs in them.
Honestly, that's what I thought of.
It's like it's, it's very, very similar The you have to pick it up.
So what happens is you get to the area where you pick it up, you find you've run into oh man, what was her just her name that the the girl that you run into the kid that you followed through the maze and stuff Morel or something like that.
The.
Blue haired, whatever.
Yeah, the kid who's a Yeah, yeah.
Whatever your name is, blue haired girl.
You you run it through her and then she's like possessed or something or, or Dracula's talking through her.
There's a whole like story element to it.
And I was like, oh, this is getting interesting.
OK, that's cool.
But to pick up, you have to pick up this jar and you go through all this like this traversal stuff to get to the spot.
You pick it up and you have to go backtrack.
This is part of the backtracking area of this game without jumping or without getting hit by anything on the way back to an area.
And then you have to drop it by like a, an area that has like a cracked wall.
And then you have to like blow it up essentially, right?
And it is not easy and it's it's kind of annoying because this is where the sort of responding to the enemies comes in is that I thought I could clear an area.
And some of these areas are the skeletons on fucking motorcycles, by the way, which when you kill the kill the skeleton, the motorcycle also keeps running and could also hit you.
Well, I would go through and, and from from A to B, from picking up this jar to dropping it where I need to is like a 15 minute thing.
And I'm not even, I'm not even like 1010 to 10 minutes if I'm generous, right?
And I swear to God, this is part of the annoyance of why when the game ended, I was so pissed.
I did this seven or eight times and I had, I had the path sort of mapped out exactly how I wanted to do it.
The speed we're talking about the, about the platforming and stuff.
There's no jumping.
So it's platforming, but just sort of worrying about your momentum and the way he runs and the way he walks and whatever and going across platforms that of course, if you fall off, you die because that's considered a jump.
And this was the most annoying part of this entire game.
I get what they're going for, but the but from A to B was just way too long.
You have to open a bunch of doors, you go into different areas.
You could defeat enemies, but if you just.
What's the point?
What, like you could walk by them?
So the whole, the most efficient way to do it is to just run by him.
But I swear to God, I came so close to the fucking door.
I had to get to at least seven or eight times that.
I was like, Oh my God, thank God I did this.
I beat the boss.
I get to the next area.
I did all the things I needed to do.
And then the game's like, you beat easy mode.
I was like, are you fucking?
Kidding me?
I was so rattled, man, I was so rattled.
And, and it's crazy that you're saying this.
You're like, it was difficult and you were on easy mode.
So like.
Yeah, well, so then I looked up what easy mode does.
It gives you unlimited gold so you can spend as much money as you want and.
OK, I.
And I think there's a couple of less enemies or the bosses have like, less health or something.
But then I looked at some videos in like, even like hard mode, I'm like, this looks almost exactly the same.
Yeah.
The only thing I noticed early on, on some of the videos, I looked up when I went back to see like, oh, what's the difference?
The opening area, like when you face, which, by the way, in the stream, me and Paul were both saying when when I was playing it, that it looked like Donkey Kong the way he was running because he's like, on all fours essentially.
Yeah.
I was like, oh, it's Donkey Kong skeleton that area, instead of the skeletons popping up and walking towards you, they're on the motorcycles.
It's like little things like that, that that they changed.
So I don't know why I got to that story.
I'm, I'm, I lost my train of thought of where I got to.
But anyways, that's part of why the enemy stuff can, can be annoying 'cause that that's where I noticed it the most.
And you know when I got a little bit further in Legacy of Darkness, it's not exactly the same, but elements of that are still there.
And I'm just like, fuck yeah, I'm enjoying this.
I like this.
Why is it thrown in here?
Right, Legacy of Darkness is an interesting.
Yes.
So we should talk about the the differences of this.
So like you said, Cornell is an is a different character, Henry is another character.
You can play them off like off the front.
Essentially what this is is from what I understand, it seems like this is what they quote, UN quote wanted to make in the first place, but what they did was to kind of change it is that this is the same area that you're in in Castlevania 64, if that's what we're going to call it.
But it's eight years prior and you can play as two different characters going into the same thing.
So in the story of the original version of the game, that that girl that we, I, we just lost the her name for, she's talking about how Dracula came in and wiped out the village and they were looking for a kid to kidnap and like things like that's part of what the story is.
This is around the time that that happened, as far as I understand.
So you're going back to the the moments essentially moments after that happened and going into Dracula's castle to kind of stop him and stuff.
And I was like, oh, that's super interesting.
In a way that's almost like a prequel game.
So I get why they would might want to do that.
And I was like, that's cool.
I I think that's pretty clever.
They didn't just reskin a bunch of stuff and give you a new character with different abilities like it does.
They did actually do something different with it.
So I can understand why this is like seen as maybe a different game, but also because you're going to the same areas even if they are redesigned, it is kind of the same game in some ways too, so.
I don't know.
It's yeah, it's interesting because Cornell, I keep wanting to say Colin, and the reason I keep wanting to say Colin is because I watch What We Do in the Shadows and as a Colin the energy vampire anyways, Cornell, he essentially sort of spoilers, so I'm just laying that out here right now.
He becomes the sacrifice that like resurrects Dracula at the end.
And it's very interesting how this is like, you do sort of retread the same areas with him, but also in Legacy of Darkness, they also do like a totally new intro, even for Reinhardt.
All of them, all of them start in a different area.
They come off a boat and stuff.
You're outside the castle and like the outskirts of like the castle area and stuff, Yeah.
I don't know about you.
I actually didn't like it.
I didn't like that change.
I like putting right into the action.
Yeah, I think what I liked about it is is more so the setup than the actual.
This is how the game starts, you know?
Like I like the idea, like I just mentioned.
I like that whole like, oh cool, they're doing like a prequel in the same engine, the same game, like things like that.
Like it.
The opening area is fine because it's cool that it's different.
I didn't dislike it, but I didn't think that much of it honestly.
I thought I thought the boat was really I like.
I do like the intro cut scene.
I think what really got me is it starts Reinhardt there too.
I almost wish it was just exclusively Cornell's start and it starts Reinhardt where it did in the base game it.
Would make more sense.
Yeah, it would make more sense to me.
It just felt a little like shoehorned in there and I actually was going through and playing and I I found myself actually preferring the gameplay of Castlevania 64.
For me it felt better.
What about it felt different cuz to me, yeah the camera I mean yeah, the camera is different.
That's.
True, the camera is a little different and I actually think it works better in the base game.
I know they made some improvements quote UN quote.
Or so they say.
I found that the base camera worked better for me, right.
And I, I, the one in legacy of darkness seemed like it just moved around quite a bit.
Like it was like kind of bouncing around like to enemy to enemy really fast.
And I didn't necessarily want it to do that.
I just kind of wanted it to lock in and I could account for where an enemy was like I would turn and whip in a corner even if it wasn't in my vision because I knew there was an enemy over there and more often than not I would get it.
I'm trying to think of what else.
Oh, visually, I did notice, I think the, although you can play this in a high resolution mode, air quotes with the expansion pack and it does sort of take away some of those jaggies that you see those the the aliasing in like the hair specifically on Reinhardt is where I noticed it.
But it, it induces more frame rate dips and you'll be playing and all of a sudden it'll like, it'll dip like pretty horrendously.
It's not the worst thing in the world, but it's definitely like, why would you play?
It's not.
Worth.
It's not worth switching to that, to that.
It's not worth the ten extra P you get, you know.
Like and no one.
No one likes only 10 PS so you know.
Yeah, but you can play it on the lower, lower resolution mode.
But I also found that the remake they changed some of the lighting and stuff.
That's part of what part of the things that they did, yeah.
And I actually again prefer the look of the base game.
Oh I like the lighting in the in the and legacy.
Didn't there was one part in particular where you walk in and in the base game you're like, you're lit by torches and you're like kind of like purpley red like it.
Looks like there's a lighting effect on it and stuff, yeah.
Yeah.
And then in Legacy of Darkness, it just looks more real.
I like.
I like the sort of like.
You like a like a pinkish hue?
The it's the over exaggeration of the effect, right?
And that's, that's what I like.
But also the colors, the colors in general in the base game are better.
Like they're a little more muted and I would say like I'm.
Just gonna mute it is exactly what I was gonna say.
Yeah, they're a little more muted in Legacy of Darkness.
Like a little.
More, it's not as bright, it's not as bright, I think.
Yeah, I like, I like the bright and colorful, like it's already a dark game, so it's not like I'm talking like I'm going to Banjo Kazooie or something.
It just yeah, yeah, yeah.
It just the, the color just pops a little more, you know, it's just a little a little nicer, a little more, I don't know, the Rose room.
That's a great example.
Go look at the Rose room.
Look at the legacy of Darkness version and look at the, the base Castlevania 64 version.
And if you compare the two, like you'll find that the legacy of Darkness version, the roses are a lot more muted.
We're in the 64 version.
The red like really pops.
And I just, I personally, I just, there was a lot I liked about the, the base game, including the menu being far superior.
Oh, yeah, like the menu intro.
I mean, so I love the whole like going into the castle, the bats are flying.
It's what we played at the intro.
And then you have the, the one playing the, the violin, the violin.
Yeah.
And in the Legacy of Darkness, it's like a girl running and she's like, oh, like she's being hunted down.
Like, I guess it's like your wolf form or something.
I'm trying to follow it it.
It's much, it's much more unexpected and honestly welcomed that there's just like this, this character playing the violin, whether you know.
It's a vibe.
It's great.
I love you know, and the song is awesome by the way.
The song is awesome.
It's.
So, but you know what else they do?
The text and everything is way more stylized where I feel like it's way more basic in Legacy of Darkness.
It's like we're talking like they had some custom horror looking text and they replaced it with Comic Sans.
Like for legibility.
It's like it's like someone got on to him about being accessible or something.
It's like come on.
But they didn't and like the.
Because this.
Game's not accessible but and even the menus and stuff like you have some cool like magnifying glass coming over with like a blue highlight and stuff.
And I don't know if they.
Like scribbles underneath things and.
Whatever.
Yeah, it's like it.
The first one is like a vibe and has a lot of style, like for better or worse.
And the second one was like, they definitely, it's almost like they got feedback and they just instead of taking the time to make what they had work, they're like, we're just gonna simplify it and make it like super easy to read.
And I don't know, I don't know.
I just, there's, there's just little changes.
There's little changes I just didn't like and I didn't appreciate.
I was like, oh, why did they do that?
And then but there's also like way more game here.
So it's like choose your poison.
I almost feel like you need to get both to have like the best experience.
Well, the thing.
Is how they get us.
Wait, I know that's how they're suckers.
Suckers tangent over.
No, no, it's not a tangent.
It's great.
The thing is with with Legacy of Darkness is that yes, it does have two characters that are more that you can now play as you couldn't before.
But if you go and you play, if you've I, I don't know if it's worth getting one over the other if you want, if you're just strictly talking about gameplay, because you'll you'll get something out of and enjoy.
I think both.
But if you're like, Oh my, if you're, if you're like a Castlevania die hard and you're like, I want to see Reinhardt's version of this.
I want to see his perspective.
I want to see.
And that's the thing.
All these characters have a different perspective and they all have different interactions with characters.
Like The thing is with this, with both of these games is that maybe you're going to play the same areas, but you're not going to get the same exact same dialogue, the exact same scenario that works out like because everyone has their own perspective on what's going on.
So like Reinhardt, you can play in version A or version B1.
The levels are different, so you are going to play technically the same game.
Most of the bosses are the same, but some of them have changed a little bit.
But the areas are laid out a little bit differently.
The opening area is definitely a lot different.
It's not as as flat and open.
There's more sort of levels that you have to jump around and stuff like that.
But like I think if you want a bigger game and you want to play this game multiple times, I guess the Legacy of Darkness is the way to go.
But.
I didn't find I was missing anything.
Like when I went and I played that after the fact.
When I played it second, I didn't feel like I was gaining anything other than I'm playing as a different character and I opened up in a different way.
The way that the levels are changed doesn't feel like enough for me, you know, like just because some of the layouts were a little bit different, I didn't feel like I was getting more out of it.
If I was playing a completely different game, that's fine.
But I, I, I would probably just go to the original version as well, honestly.
Like, I think that's the way you're leaning to.
Yeah, for.
Sure, there's enough of a game there you can play as two different characters.
Yes, you're playing the exact same game with just a different type of gameplay.
But you know, you're smashing torches, you're picking up items, you're grabbing your projectile weapons.
You're fighting vampires and you're, you know, collecting jewels and all those things.
It it doesn't matter what game you're playing like which one of these two you're playing, that part of it is all the same.
That part of it is just classic Castlevania, right?
So.
Yeah, I.
I enjoyed both.
I enjoyed both, but I, I don't know.
I don't know what.
I guess I would technically recommend Legacy of Darkness because there's more game there, but I don't know that it's necessarily better.
I, I, I think, I think the changes to the game don't make it better.
In fact, I think some of the changes sort of make it worse.
I will say generally it feels maybe slightly faster, like they speed up the characters or something, climbing and stuff.
And the menus are a little bit faster too.
Like when you pull up a thing that says like, oh, do you want to open this door?
Or do you want to, you know, flip this, this switch or whatever it it little tiny little things like that are a little bit faster or.
Whatever I noticed, I mean, it's, it's similar enough.
It's like, yeah, you're going to get a very similar experience.
It's like whatever, like, but I, I also, it's a 1.5 D remake sort of a thing.
It's not a sequel.
It's not quite even a prequel.
It's just like they added more content.
It's it's more than like Mario 64 one point one where they added rumble support, right?
It's more than that.
They added more, but it's still not enough to be like a full-fledged.
It'd be almost like if you had like a free day one update or something like that's sort of what it feels like.
It's, it's a patch a week later or something like that.
Like it's version, it's something like or DLC where you're like, oh, I played as a different character like that.
That type of stuff.
Yeah, Oh, am I?
Am I stuttering?
Yeah, you're stuttering it.
It just like wigged out.
It's almost like I'm sure you.
Had a great point.
I had a it's all my points are great.
Obviously it's like a like a DLC.
That's what it feels like in in some ways, yeah.
For a game like this, the thing I want to sort of touch on too is talk about the weapons or talk about how the enemies are.
But you know, it's I want to kind of maybe it's unfair to sort of compare it, but because we're sort of sitting in the whole like spooky season type thing or whatever.
I don't think this is like, I mean, it's it's very classic Castlevania where like it's dark, but it's like, oh, it's it's a castle and it's Dracula.
And OK, that's that's kind of it.
But like, I don't know if you want to compare this to like, do you want to play like a really dark game?
You want to play something that's kind of fucked up?
Like do you still go to shadow Man?
I think over this.
Yeah.
Oh yeah, this is not.
This is not nearly as scary.
Shadow Man is like messed up like.
It.
Might.
It might actually mess you up like it's.
Yeah, it's if you really pay attention to what's going on, you're just like, holy shit, this is fucked.
Yeah, this is just kind of like, this is almost like that Tim Burton Halloween, like just kind of.
It's not that it's silly, It's just it's like the stereotypical like Halloween, like campy.
Yes.
It's like the can't be Halloween.
Like, yeah, it's more serious than Count Chocula, but like anybody can sort of handle it.
Yeah, that's.
Count Chocula it's, you know, classic Count Chocula 64, you know.
Yeah, yeah.
That's it.
We got to defeat Count Chocula.
That's the that's.
The name of the game, that's the way to go yeah 'cause it's kind of like it's kind of corny, you know, and, and but that's just that's the writing and that's what they were sort of doing but there's little elements of this it's you know, the the sort of there's some voice over every once in a while.
There's decent amount of story, which I didn't, you know, I don't always pay attention to in Castlevania games.
I'm just like, OK, I just got to get to the next area and defeat the next bad guy and get the Dracula and whatever and like I'm just not a die hard Castlevania person, but it doesn't mean I dislike the story.
This one if for some, I don't know if it's because I was trying to take more notes as I was playing or whatever, but like I was paying attention to the story and I was really like, oh, yeah, Death shows up and you have the lady that's tossing the roses at you.
I think her name is Rose.
Like cool.
Like cool elements of it.
You know, I thought it was, I thought it was pretty good.
I think it's got, oh, there she is.
She comes back and she sacrifices herself.
Perfect.
Yeah, she's a vampire, but doesn't want to be.
There's a there's a lot of like, interesting sort of side characters too.
Yeah, there's lots.
One of the one of the side characters I find that was pretty interesting was The thing is I'm I'm blanking on the names cause all the names are super weird.
But oh, her name is Rosa.
But you were really close.
Was it?
What was his name?
The guy that's like the shop guy.
Oh, so it was an.
RR.
Like.
Yeah, yeah, yeah.
Renon Renner.
Yeah, he just showed.
Up and he's like hey, I'm here to sell you stuff like what?
What's going on here?
No.
No, no, here's the thing.
He shows up, you find like a contract on the ground, right?
And you're like, oh, A.
Contract.
I can't find a contract.
You you find the thing called the contract.
The contract, you find the contract on the ground and you look at it and then he pops up and he's like, hey, I'm a demon.
And your guys like what?
And like, you're ready to like slug him or something.
He's like, no, no, no, but I'm good.
Trust me.
And then you can buy.
You can buy your coveted roast beef from him.
I'm like, dude, I am not buying roast beef from a demon.
Like, what is going on here?
I don't care if he looks like a suave businessman, like what the heck.
He's here roasted beef.
He's here to business.
Yeah, he's here to do business.
He's doing business.
He's like, he's like, hey, even hard times are hard in hell.
You might even need some gold or something.
Like he says.
He makes some comment like that like I need gold even in hell.
Yeah, yeah.
Oh yeah.
Even even in gold, times are tough.
Or even in hell, times are tough.
Everyone needs gold or something.
Yeah, that's right.
Yeah, I actually, I actually think that that's a really bad implementation of easy mode too, just because I wanted to make a comment on that.
Like giving you infinite gold, like that's a collectible.
That's something that you have to like find and and acquire.
Like, I don't like that.
No I I think easy mode should just be like less enemies and like they don't do as much they was.
So what I tried to do when I was playing, I was like, oh, now I realize that I have unlimited gold.
That's kind of it's kind of cheesy because then like you can get poisoned or you can get vampiric, whatever they call it, and you have to sort of take certain things in order to get that off of you so it doesn't chip away at your health.
And all that on top of, of course, ground roast beef, roast beef and chicken and my beef, my my actual beef, like literal beef or almost literal beef with this game is that the chicken gives you less health than beef.
And I think that's bullshit.
I like chicken better.
So there you.
Go.
I think it's, I think it's just pure size of meat, right?
It's all about that's true.
It's a.
Bigger.
It's a bigger piece.
Yeah, that chicken is just like a little drumstick, but that roast beef, man, that's like a whole screen's worth.
It's got it's got the the bone coming out of both sides and stuff.
It's like he's.
Bigger than his head?
Yeah, like, Dang.
And then when you take it, he's like, I don't know if you noticed that.
80% health back no matter what.
That's a heck of a beef.
Also too, talking about items, there's a little bit of like a day, night cycle, yeah, mechanic going, which only comes into play a few times.
It's mostly to like open doors.
That need to be open.
Yeah, I was going.
To open it.
Say I like the idea of it.
I like how it can change outside and how that looks.
I like that it made certain events happen.
Like to see Rosa you have to have it like a certain time of day.
Like I like that kind of stuff and like figuring it out.
I don't like the door thing.
The like to open this door it has to be night.
That seems really stupid and just like holds your progress for no reason.
You'd have to go into your, your inventory just because, you know, like that's, that's kind of what it is.
I, I thought, I don't know if this is the case.
Maybe this happens in the hard mode.
I, I should have looked this up or in Legacy, maybe this is something, but I thought maybe like there'd be more enemies at night, you know, that kind of in a way makes sense.
And if you don't have enough of the daytime cards to switch it over, then you're like, OK, I have to survive the night because there's going to be more enemies.
Like something like that, you know?
Yeah, like Zeppelin, like Ocarina Time going out in a high row field and all of a sudden all this felt.
Very exactly.
Wherever they are, they all come out.
Yeah, exactly.
And that, and that's kind of what I was thinking.
I'm like, oh, this game's a couple years later, like maybe that's something and I don't know, maybe it happens in such a small level when you're playing on normal or easy that like or not at all that I didn't notice it or something.
But I feel like that's kind of like the the default.
That's where my head went of what it's going to do.
But I didn't notice any differences other than the doors and then the Rosa thing.
It just happened to be the right time of day, so I actually didn't even noticed that until I was reading something about it so.
Yeah, when you talk to the the old dude that you meet like right at the beginning of the, yeah, the mansion or whatever, he's just like, there's a woman that takes care of the flowers, but she only comes out at dawn or something.
OK, OK.
Hey, weird thing to know bro.
Sure, buddy.
Also, you know, it's funny too, and I referred to this in my in very at the beginning of the episode where I was talking about the old guy in the bed.
If you go back to that area, yeah, If you go back to that area, that dude is just in the room that you find that you meet him in.
He just walks around.
No, he's just sleeping in the bed.
Wait, you said you're like, you're like a vampire killer and you're just chilling.
Look.
What's going on, you whipper snapper?
Yeah, you hold your business and leave because I'm sleeping.
Back in, my dad didn't have any holy water.
Like, you know, Oh my gosh, Oh my God.
I was like, Oh my God, this is classic like 90s Konami, Capcom, you know, Resident Evil, Castlevania type of like silliness or campiness or whatever.
Like that's just what it felt like, right?
And it's not a bad thing.
It's just so funny.
So yeah, I should have mentioned this off the top.
Should have mentioned off the top.
But we do have, I have a little quiz for you, Jiggy, because I brought that back for this one.
But but before we get to that, before we get to this, anything we might have missed that you want to make sure that we're that we're chatting about these games.
I just wanted to like briefly highlight the graphics because we talked about like the differences between like Legacy of Darkness and and Castlevania 64.
And actually, I would say that this game feels very on par graphically with maybe something like Ocarine of Time and and that it's very specific.
But when I was playing the Legacy of Darkness version specifically, I wanted to say Colin again.
Cornell.
Yeah, look at this.
His face, the way he looked, his ears, everything reminded me of Link I.
Straight up I was like, he looked exactly.
Like Link look even his posture and how he's standing.
It looks like what's it called?
Chic Shake?
How do you say the name?
Chic.
Chic, Yeah.
That's what it reminded me of Chic.
That's.
Exactly.
If you replaced the color of his hair with green, he would look like blink right now.
Like straight out, Yeah.
Yeah, yeah, yeah.
And also what's his face shows up here from from Evil Dead with a chainsaw in his hand?
Dude, that guy is freaking scary though.
Like yeah, I don't just like popping out of the corner.
Like he's terrifying looking.
This maze part was kind of annoying, but I figured it out eventually.
But yeah, anyways, yeah, no, the graphics I I think so similar.
Like we mentioned this when we were talking about Shadow Man, how it's like, oh, it's all very muted and samey kind of with some of the colors and stuff.
This has, I think, a little bit more color than that game did because there's, you know, like you, you were talking about the lighting.
We're talking about some of the areas that are a little bit different.
I think there's more varied environments in this and theirs in shadow man, which I didn't really think there would be.
I thought it'd be very much like, oh, grey, you're in the castle, you're outside and it's night time, whatever.
But there's there's some varied environments here and and different areas that you interact with and stuff was like, OK, yeah, there's some shared elements from point A to point B, but like largely it's you get some variety here underground.
You're outside, you're inside.
There's there's a lot of stuff going on.
I thought it looked totally fine, honestly, like I thought it looked good.
So I, I don't think any of that was ever an issue for me.
I didn't have any problem seeing things or understanding what was going on, which can sometimes happen if things look a little too muddy.
You know, I, I, I thought it was good.
Is it the best?
No, but it's definitely not an issue.
This was not a knock on the game at all the way it looked.
Yeah, yeah, it's solid.
It's solid.
Like I said, it reminded me of Ocarina of Time, which I think is a fine.
It looks fine.
Yeah, and I think some of the character animations are OK too.
Some of it's a little bit stilted, but.
Yeah, I think a lot of this, this guy's jump, this guy's jump in particular was a little goofy to me.
He looked like I I remember at one point I was doing it and I was like, FA la, la, la, la.
Like he literally looks like he's like frolicking in a field.
He.
Yeah, because he lifts his leg up like he.
Lifts his leg up just a little too high that you have him like, questioning, like, I don't know about this guy.
Reinhart was a little better.
Reinhart's is just sort of like a hop, almost like he just sort of like lifts you.
Just just like a little jet pack comes out that doesn't exist like we.
Look at this guy.
I mean, he really kicks.
He really gives it his all like.
Yeah, yeah, for sure.
Yeah.
It's hard to say, play A / B, play Castlevania over Legacy of Darkness, but you know, if it's, if it's easier to find or like, I, I don't know, I don't want to steer someone in One Direction or the other 'cause I think either way you're going to get a pretty decent game and you're going to get a pretty, pretty decent time.
If you want more variety and you want to play with more than just one, maybe 2 characters, then I guess Legacy of Darkness is there, but I don't know that it's vastly superior.
I, I think I'd steer, I'd steer people to play Castlevania 64 first.
And I would say like for the diehards that like really, really enjoyed it and want more, go back to Legacy of Darkness.
And then you have more characters to play as you, you can notice all the changes and sort of appreciate them if you like them.
But I think that the base Castlevania 64, like that's, that's for me, I feel like that's the one I should play because I could just get in, play the story and get through it, 'cause I don't necessarily need to play the same levels as different characters, even if they're like slightly different.
I, I'm, that's something I would do if I was really, really into the game.
And I was, I mean, I'm into the game where I, I want to go and make sure I finish it and beat it and, but I don't think I'm going to go back and play every single character, you know?
No, no, I wouldn't either.
Like, I think I want to finish this game.
Like I'm going to go back because I eventually, because I went, instead of replaying the first one, I went to Legacy of Darkness instead because I know that I only have like a third of the game left.
I think I'm just going to go back and just finish it that way.
And I'm playing as the, as the Cornell guy because that was just whatever what I went to initially.
But I, I, yeah, I haven't found that I'm having like a better time per SE.
So, yeah, I, I think like you said, some of the changes are not for the better.
And that's just what happens, you know, that's just what they decided to do.
But I, I, I think the original is, is a good time.
And I think these games are a lot better, a lot better than what it appears the reputation has been over the years, both of these games, I would say.
So that's.
That's what is up with that reputation.
I I had heard from so many people that this game was like one of the worst N64 games and I, I hope like my heart completely disagrees with that.
My brain completely disagrees with that Yep.
I don't know why I said my heart.
It felt like the right thing to say.
You you, but.
I totally.
You look at.
That it felt like the right thing to say.
This game this game is is solid.
Good time.
Like you will enjoy it.
I I question people that say it's one of the worst games.
Like what games have you played on the N64?
Because this one's pretty solid.
If you don't like this one, bro, you're not gonna like anything.
Oh man.
There's there's stuff that's.
It's way worse than this.
Far worse than this, this is.
This is not even one that I put on my OK to good chart.
This is 1 I put on my straight like good like I think it's I think it's right there.
I, I, I agree, I was, I was, I don't know if if it's because my expectations were low or if it's just because it is just straight up a pretty good game.
I just had a good time and I was like, this is this is good.
I am having fun with this.
Despite some of the sort of annoyances and some of the the, the quirks here and there, those things didn't deter me.
Like, like, like I said, I went through that, that, that pretty like, honestly pretty annoying thing with the jar and the traversal and stuff like quite a few times.
But I was determined to do it because I wanted to keep going.
You know, I didn't want to give up.
I wanted to keep going.
Other aspects got in the way eventually because like, what the fuck?
But other than that, I was like, yeah, I'm going to keep doing this.
Yeah, I think everything, everything like it was so well thought out because the First off, it's an early 3D game, OK, it's 99.
So I guess we're, we're sort of mid like 3D, 1st 3D generation like toward the end.
Also first for this for this franchise.
For this series, yeah, like how to So how do how do?
You do that, how do you do, right?
How do you take six or seven?
I think it was or something like that.
I, I'm gonna look it up, 'cause I had the list.
How do you take 10 or a little a few less than that 'cause there's like 26 Castlevania games or something?
It's fuck ton.
Yeah, it's like it's.
Crazy, how do you go from making 10 or a dozen 2D games to just 3D?
Like, how do you translate that?
Yeah, it's not.
It's a tall.
Test and I, I think they did a good job because they're having the foresight to think about the white jewels and placing them in all these different areas where you know there's gonna be frustration.
It's sort of like a pseudo checkpoint system, which.
Yeah.
It's so helpful and you can make the decision like to save or not, but I I would say anytime you see a white jewel and you feel like you've made some progress, like just save, it'll save you a headache.
That's my little pro gamer tip right there.
Yeah, you.
Just save and and, and sometimes you end up going back to that same location a little bit.
You might pass that same jewel at a couple points.
Just just use it, Just do it.
But I never felt annoyed by the save system, which is good.
And I would actually, honestly, I kind of expected that too, that that would be the case and that wasn't the case which which is so.
So there was, if you include some, there's a, it looks like there's maybe a couple or at least one Japan only release leading up to this.
There was 14 Castlevania games before this.
That's a lot to go from 1986 to this.
There was 14 games over 13 years.
Some of those are re releases, some of those are sort of like I think Castlevania and Vampire Killer are out in the same year, but they're they're different characters, but it's kind of the same game.
So it's not like there was a new one every single year.
But anyways, how do you do that?
I think they they largely succeeded and I think we're on the same.
Page, I think they've been running the strategy of Legacy of Darkness for a while yeah yeah, like these these sort of like added more content pseudo sequel, not sequel, prequel, not prequel.
I still honestly do like the fact that if you are into the story, which I did get into it, it sounds like we both kind of did.
It's cool that it's like, you know, they have a reason.
They have a reason to make this.
They didn't just add characters and hey, you play the same game.
It's eight years before.
This is why you're in this area.
This is why these two characters are going it like at least there's that.
So I give Legacy of Darkness credit credit for that.
What is the reason why did they make Legacy of Darkness?
Because from what I've researched and also what Paul had told me as well when I was like holy shit you just blew my mind, was that this is kind of what they wanted to make in the 1st place and they didn't have.
Time, right?
That's basically what it is.
They didn't have time and they felt like they wanted to finish their vision.
I respect that.
Yeah, Totally, totally respect that.
Yeah.
Release the Snyder Cut.
That's what happened.
God, please don't.
I don't need to waste three more hours of my life or however fucking long.
That's what they did.
They added more we.
I know that is actually what they did.
They just.
Added more.
That's it.
Added more that is actually.
What?
And then muted the colors?
Didn't he do?
Oh wait, he did a black and white version, Yeah.
Oh, God.
Oh my God, that's terrible.
Castlevania.
The Snyder Cut.
Yeah.
Yes, Castlevania, the Snyder Cut.
Brutal.
OK, we recommend these games, whichever 1 you you stumble upon, go for it.
But I think we both are landing on just go with the regular Castlevania, I think more than Legacy of Darkness and and just go from there and that's it.
Yeah, it's a good time.
Yeah, it's a good time.
Now before we fully wrap up these two or these games, if you were to ask or if you were to tell someone you know, hey, you, you guys or someone who came to us and asked, hey, you played Shadow Man and you played Castlevania.
Which one should they?
Which one should they pick up and play if they want to play something in this lap?
We're doing a live stream a week before Halloween recording this, but we have the release of this episode out in the feeds a few days before Halloween.
If people are still in the spooky mode or if they hear this leading up to spooky season next year or during it next year, which which do you think will be the sort of could be the go to?
Well, I'll be honest with you.
I think I'd say Shadow Man and the reason why I'd say Shadowman, I actually think like gameplay wise I'd prefer Castlevania.
But the reason why I'd say Shadowman is because I'm looking at it from all angles and I think Shadowman is the more accessible title because it is also on NSO expansion.
And I think that is a great way to play that game.
So I, I think just purely for that reason, I'd be like, go for Shadowman, play it on NSO.
But that being said, if you go to a garage sale or something or a video game store and you see Castlevania 64 sitting on that shelf, go for that.
So that's what I would say.
My heart, my heart leans toward Castlevania, but my like just accessibility.
I think Shadow Man's the way to go and I.
I think I think I'm with that too.
I think those all those are all valid arguments and completely make sense.
The only reason or the added reason why I would say Shadow man is because it's much darker.
It's much darker, it's much scarier.
Yeah, it's scarier.
Like if you if you want like, look, you're not going to have jump scares, you're not going to be freaked out like you're going to watch a movie.
If you want to do that, if you can compare it to these games.
But if you want something that's got some really dark elements like we talked about in the episode, Shadow Man's the way to go.
But yes, gameplay wise, as up and down as some of the combat can be in Castlevania, I did enjoy it more than I did in Shadow Man.
So you're not just pressing to shoot in that super loud pistol over and over and over again?
Yeah, we could do a Shadow.
So there's much, much more variety, much more variety and more everything.
Yes, I.
Agree.
I would actually say game play wise they're actually fairly like similar in their platforming and movement which is kind of funny.
Like walk on, jump hang.
Like, yeah.
Yeah, the hanging.
Yeah, that's true.
An action adventure, horror, survival.
Game and out out only a few months apart from each other too so.
Yeah, whatever.
That's crazy to me.
And I was gonna say just a passing comment about the the main, like, castle, like when you first enter in and like that main area looks so Resident Evil.
Oh my gosh.
Yeah.
It's like, it's like they literally just like took that and put it in this game.
And I was like, guys, what are we doing here?
If it was, if this was like the layout, if this was a Capcom game, I would have been like, oh, what do you like?
Did you just reuse your assets like?
Yes, yeah, it's like 100% the same.
Like you go up the main stairs and there's 4 doors.
There's the yeah, it's like, guys, the first Resident Evil, the sort of opening area.
Yeah, exactly.
There was no shame with that.
It's like quiet but too quiet, you know, like, yeah.
Yeah, like they did.
Yeah.
I, I was that that just sort of made me laugh because immediately it was like, this looks exactly like Resident Evil.
Like exactly.
Had a lot of vibes with the campiness that you talked about before.
Like there, there's a lot of that and the remakes of I think of the of the Resident Evil games kind of don't hold that in the same way.
Not in a bad way because those games are still pretty good, but the original versions of those first few Resident Evil games are super campy and obviously the controls lead to that and those types of things.
But like, the voice acting's terrible.
The writing's.
Bad.
Yeah, yeah, yeah.
It's actually the voice acting.
'S better in Castlevania than Resident Evil.
It is like, especially that opening crawl, the guy that's reading it and stuff is great.
I thought it was.
He was, he was into it.
Yeah, yeah, he's into it.
Yeah, it works.
It works for me.
So OK, Castlevania, check it out.
Shadow Man, check it out.
I think both of them are are worth are worth your time.
Spooky.
Season.
Yeah, worth for Sperky season for sure and take some time.
Both pretty large games are going to take you some time.
So if you're if you're watching this or hearing this, I think that it's going to take you a little bit of time.
But I think stick with them.
I think these games are worth are worth playing to completion.
So I would stick with it.
Yeah, for sure.
OK, let's get into a little bit of music quiz for Jiggy.
Music quiz I love these so we did one but it's fun.
Yeah, really, I love these are these are my favorite things.
But also I only did one.
So the first time we did this, if anyone hasn't heard it, we did it on the Hot Wheels episode and there was a couple of choices.
So what I basically am going to do is I'm going to give them multiple choice.
But before that I'm going to play 2 songs, one of them of of N64 games and I'm going to give them multiple choice, 4 choices.
You're going to guess what they are this time.
So last time what I did was I just played the song, I just played the soundtrack.
No sound effects, no nothing.
This time one of the songs does have some in game.
It's like in captured in game as opposed to just the music.
OK.
So what?
That's the second one.
But the first one, let me pull it up here.
I'm going to play it, and Jiggy is going to guess what this song is based on the multiple choice.
Let me also pull up the multiple choice.
Hold on here.
OK, here we go.
OK, Jiggy.
Yeah, I'm going to hit play.
Yep, I heard it briefly.
You heard it.
I'm gonna.
I'm gonna press play again.
So is it too loud, too quiet?
I don't.
Even know no, it's good, it's good.
It's good.
OK, All right.
I'm gonna hit play.
I'm gonna stop it in whatever 1015 seconds or something, and I'll give you your choices.
Ready, set, go.
More.
Coming.
Pretty good.
Pretty good.
Yeah, it's quick, Joyful.
Different from Castle V?
Oh yeah, I know what this is.
I I, I thought I knew what it was at the beginning of this.
Just solidified it.
It's Earth Room Gym 3D.
Oh it is Earth Room gym 3D damn it.
Yep, then and then.
Yeah.
So the choices were, yeah, the polka.
Yeah, the choices were GEC 64, Earth Room, Gym 3D, Milo's, Astro Lanes or Paperboy.
Those are the three or the four.
I thought it was.
Oh yeah.
Good.
Paperboy could have been a it does have a similar vibe.
But yeah, it's it's the polka.
It's the polka accordion thing.
That's Earthworm Jim.
Yeah, and it's called if anyone wants to work it, it's I think it was like called pizza, no pizza delivery or some random name like just and and it's like it's like the music from like the opening sort of like farm.
Yeah, area.
I think it's just like, why is that the name of it?
Yeah, it's just random.
Who knows?
Nobody knows.
No one knows.
Now if I press this, can you hear this?
Is it playing yet?
No.
Oh no, not Yep.
There.
OK, there we go.
I'll let that play for a bit and then give you your choices.
This is the one that has the gameplay, obviously.
I think I got it.
Oh, you think you got it?
OK.
All right.
I think, I think there's a few there's.
A few more seconds left.
I keep going and keep going.
I'll give you your choices.
Give me my, give me my choices.
If my choice is in there, I'll know.
Otherwise, maybe let's do it again.
Yeah, maybe I think, OK, so the choices here are a Penny Racers, B Top Gear OverDrive, C Iggy's Wrecking Balls, or D Rampage 2 World Tour.
Oh, that's C That's Iggy's wrecking balls.
That's why I thought it is.
Iggy's wrecking.
Balls.
Heck yeah.
It you know what the sound was, I wouldn't have known.
Yeah, but the the sound of the like little whip that they do to like the the tether, the leash, it's like a very specific like sound because you.
Have to keep going up and up.
And up, yes.
If it didn't have that and it was just the music, there's no way I would have gotten that.
But the music is is is good.
But it's somewhat like, yeah, it's.
Like electronic N64 music.
It's like that.
What was the one you got me with where it was like Robotron or or Tetrosphere?
And I was like, I was going between those two and I'm like, those get tough, those get tough.
OK, so there.
Wow, 2 for two, So you're 3 for four?
Oh yeah, yeah, you're.
3 for four, look at you.
I think you got to, you got to test me at some point, you got to test.
I'm going to get all of them wrong.
I'm 100% going to get all of them wrong so.
I will test you and.
I don't know why the the sound was acting up this time, but you got to hear it and it's fine.
I'll just.
Edit in So we got it.
We got it.
OK, So this has been a lot of fun.
I'm happy that we got to do a live stream, which we'll do every once in a while.
And I appreciate people checking in, including Tim and Paul for sure.
Keep an eye on social media.
We'll sort of end YouTube and we'll try to sort of do things like this every once in a while if we get a chance to.
But otherwise, lots of fun episodes coming up.
If you are sitting here in late October when this episode comes out or you're sitting here in the chat room with us, I have a couple games and a couple guests coming up that are going to be a lot of fun.
December, we're going to have at least one game that is going to be a Mortal Kombat based game because there is going to be a Mortal Kombat collection coming out out there that are just going to have like I think it's like 15 Mortal Kombat games or something on Switch and Xbox and PlayStation, Steam and stuff like that.
And I thought this is a good opportunity.
Yeah, this is a good opportunity to revisit one of the few Mortal Kombat games on the N64.
We have a couple to choose from, but but here we are.
And you know what, Tim?
You know what, since you just mentioned it, yes, Space Station Silicon Valley is on the list very soon.
So just so you know, I've had yourself and a couple of other people say like this is something that you guys got to cover, you got to play something I know Jiggy has lots of experience with.
I have absolutely zero.
I know almost nothing about it despite the hype around it and the sort of demand that we should cover it.
So that is going to be coming up and the plan is at the moment, the plan is to have that come up before the end of 2025, along with Mortal Kombat being one of those as well.
So lots to look forward to.
Jiggy, look back, how's everything going on YouTube and what's coming up maybe?
Oh, fantastic.
OK, two weeks or so.
First off, I wanna, I wanna, I wanna just shout out the channel right now.
This channel.
Remember 64.
We're just trying to grow it, trying to make it a bigger deal.
You know, we do the podcast where all podcast things go, Spotify, Apple Podcasts, all that good stuff.
But there is this YouTube variant, so 231 subscribers, let's get that up to 23,100 subscribers, like the next week.
That'd be great.
Definitely drop a like, definitely drop a like if you haven't.
It really helps us out and it'll be cool to keep growing this channel and get this, the more it grows, the more production, the more effort we put into it.
So it's going to be awesome.
And Speaking of production and effort, go check out my channel because that's where all my production and effort goes.
Jiggy, look back and actually this coming Friday, I'll be playing Grab by the Ghoulies on Halloween.
I'm going to be doing from start to finish Grab by the Ghoulies.
It's going to be a good time.
I'm going to have some little special video clips that I'm playing in between that are going to be like funny little skits and stuff.
Yeah, it's gonna be, it's gonna be a a different kind of live stream, something I've never really done before.
So it's gonna be it's gonna be Friday Night Live instead of Saturday Night Live.
Is that what you're?
Saying yes, Friday Night Live, grab by the Ghoulies, It's gonna be legit.
That's awesome.
That's great.
That's a, that's a great game.
I'm gonna try and I usually start a little bit earlier than I'm available to, to stream or to, to record or things like that.
I'm gonna try and pop in my goal at the moment.
I know we're we're saying this a week before this happens.
You'll get this episode out audio and video form before Halloween.
But my my hope is that I can play if not on Friday night, but soon after and release a video, but I hope to live stream Kirko MoD's new mod of Banjo Kazooie.
That's my goal 'cause he made two full worlds that are very like dark Halloween based in in Banjo Kazooie, which if anyone hasn't and watched her, listen, we did Nostalgia 64 a few months ago, which was just such a blast and like a completely full new game, which is awesome.
It's in the same vein.
It's a couple of worlds you sort of themed things around the Halloween season and stuff and he's releasing it to the public on Halloween early access if you're a patron before that, I'm gonna grab grab it and play it and hopefully do a live stream of it because it's 2 worlds that maybe I could stream it in a couple hours kind of thing.
So that's my goal.
If not, I'm going to play it and put a video out regardless.
So we're both doing some end of end of spooky season type stuff.
But grab by the Ghoulies man, Great game, great choice.
That's awesome.
Oh, it's gonna be a blast.
I'm so excited to play it.
Had you played it before or?
Oh yeah.
Yeah, I don't I.
Don't know.
Oh yeah, yeah, yeah, yeah.
I grab by the ghoulies.
I played through it.
I actually have my original Xbox copy.
Oh, I guess it's actually on the shelf.
You can't see, but it's on the top shelf.
It's a top shelf game.
Yeah, it's a top shelf game.
It's really fun.
I just love it.
It's so silly.
It's one of those games you just go in.
You don't really have to take anything too seriously and just have a good time.
I like to play it like every Halloween and I actually like every year I'm like, I'm going to do something on Luigi's Mansion and then I see like a billion channels do things on Luigi's Mansion.
And now it just dropped on NSO for GameCube.
And so it just sparked another like billion channels doing stuff on Luigi's Mansion.
I'm like, I'm not going to do anything on Luigi's Mansion again this year.
I I'm so excited to play that because I have most of my Luigi's Mansion experience on the 3DS.
That's my favorite.
Oh, really?
Yeah, so I've played the GameCube one, but like we've talked about before, I never owned 1.
I had friends that had it, but I've never played that from start to finish.
I've played a decent chunk of it I would say.
But the 3DS one I I think is amazing.
I've played it like 6 times or something.
I have very few 3DS games, so maybe that's why.
But, but, but I like it.
I mean there's it's a fun game and then I've played what there's one of, is it 2?
I think 2I think 2:00 I've played two, but the first one I've never actually really played a ton.
So I'm like, I'm so excited that it's on there.
That might be something that I play over the course of the next week on my own time.
Like I think that's like what I'll play on the train to and from work and.
Stuff.
It's a good one.
I'm so excited to play it, it's great and I have yet to play three I want.
To pick that up.
So you're not very versed in the mansion of Luigi?
I I do not.
I'm not much with the Luigi vacuum lore so OK.
And it's funny.
So the 3DS one.
So you're talking about two or the remake?
Whichever the one is on 3DS, I don't.
Know well there's they remade the original it's called Dark Moon.
Dark Moon is the sequel.
Yeah.
OK, so that's so they did, they had the original Game Cube one, which is the first Luigi's Mansion, and then they made the sequel that released on the 3DS, which is Dark Moon.
And then they made a remake of the Game Cube one also on 3DS.
Just the original Luigi's Mansion.
So I've played that one, OK.
Maybe.
And then they made Luigi's mansion.
I've played two different I've played two different Luigi's Mansions on 3DS.
Yeah, so that's a remake of the GameCube one, but the GameCube one's superior.
It is.
OK, so Dark Moon is the one that I've played five or six times.
That's the one.
And now they have now you can play all.
If you have expansion expansion pass, you can actually play all three on switch, which is kind of cool.
All switch to I guess Is gate cube NSO on switch or just switch to switch?
To it's just switch to.
OK, yeah, So you can play, you can play all three on switch to, which is kind of how I would do it.
I, I will say in my opinion, 1 is the best.
The vibes are just unmatched, then three and then two because 2 is very linear.
It's kind of different than the other two, right?
That's not to say I.
Like it.
Yeah, I know.
I, I, I've liked the Dark Moon quite a bit.
I don't, I, I think again, part of it was, you know what's actually interesting?
I've played it a lot because I don't have that many 3DS games.
I'd play it when I first got it and I was like, oh, this is great.
I've never finished, you know, Luigi's Mansion at the time and played it fully and I would pick it up like a year later and I'd play it on, you know, summer vacation sort of thing over the course of a week.
It's not super long.
It's like maybe like 5-6 hours like that.
And I could do that over the course of the week while I wasn't working.
I could play 3DS with or without the 3D on like at the dock or having a beer, you know, at the cottage sort of sort of idea.
And like, oh, this is it just feels like it's got the vibe, but it's also very goofy and friendly and things like that.
And like this is just like a perfect different type of Mario game.
If I want to play Super Mario World or if I want to play a Mario game, I'll just.
Play that but or I play Yoshi's Island for the 7000 TH time or something but I want something a little bit different but still with the Mario vibes.
That's I think why I kept going back to it so.
Yeah, it's cool.
It's definitely cool.
I think the Luigi's Mansion was such a good like one of those unique spin offs that feels still Mario but feels like totally different at the same time.
100% and I really appreciate it.
Like, yeah.
They it's awesome.
They needed to do something with Luigi.
That was his own thing.
It was worthwhile.
And it's, yeah, it's worthwhile.
It's very unexpected, but it it fits.
And maybe it just fits because like it's been 25 years since they've been doing it, but also it still just works.
Even if it was brand new this year, like even if 3 was the first one, you'd be like, oh, that's great, that makes sense.
That's the that's the Luigi vibe and that and that works.
So yeah, you're right.
It's just one of those ones that just feels right.
And it's anyways Luigi's mentioned.
You want a super weird a connection to Luigi's mansion?
I did a video which you might have seen about Mickey's magical.
Yes what is it?
Mickey's magical mirror or something like that.
Magic Mirror.
Magical.
Mirror.
Yeah, I think it's magical Mirror.
I can't remember.
It is on the game cube.
It is a super weird point and click game.
Yes, a point and click game in a mansion.
Similar vibes to Luigi's Mansion and the reason it has similar vibes to Luigi's Mansion is because Shigero Miyamoto like produced it.
Oh I didn't know that part.
I meant I or forgot about.
That such an odd such an odd game because it's like it's a Disney Mickey Mouse point and click and Shigero Miyamoto had a hand in it and it definitely like graphically and like even.
It looks I like the way it looks I like.
Yeah, it's, yeah, it sucks, but it's so I just, I feel like I need to mention it because it's like Mary Luigi's mansiony.
And it's kind of a it's kind of one that I would say if people want like a very unique experience for Halloween, Like it's, it's really not a scary game, but it's still like it deals with a ghost and it deals with like a a Haunted Mansion.
And it's, it's kind of one of those things like you want a really bad game to play for Halloween that you might have fun.
Like it's so bad you might have fun.
Try that one.
All these other games were I guess we're just recommending good games.
So it was like, I'm going to recommend a bad game.
Yeah, I can't.
I can't think of like I've never been like a massive like horror game like more strictly horror type games.
I want to.
I want to let me.
Grab the box because.
I Yeah, yeah.
Grab it.
Yeah.
You're not going to believe this.
No, so I, I, I while while Jiggy walks away and grabs that I, I watched the video.
Not really.
I think I knew of the game, but I didn't really know anything about it or whatever.
I I don't frequently seek that out.
I mean, sure, me and Jiggy are buddies and stuff, but like I don't, I don't really seek out stuff of games or movies or something that I don't, I haven't seen or at least partially experienced.
This was one of the ones I was like, I'm going to just, I just got to watch what he's saying about this thing.
And it was you got to know.
It's all a video.
Yeah.
You got to know.
Honestly, you got to know.
So I got the Luigi's Mansion box and the Mickey Mouse box.
So I bought this game.
How much did I buy for $20?
Which is actually way more than it's worth in my opinion.
Oh really?
Oh, I thought it was like, oh, that's.
Good.
Oh, yeah, it's, no, it's like a $5 game.
But I mean, it's, I mean, it's, it's a good price.
It's a good official price, but like, the game itself is not, you know what I'm saying?
Yeah.
Yeah, yeah, I hear.
You but the back.
This is what sold me on it.
Look how awesome it looks on the back.
See if I can get it to focus.
Come on, see if we.
Focus, focus, focus.
Focus you Dang.
I can see, I can see the, the art, the art style of it and stuff, right?
The sort of.
So it it it like you're actually hold?
On let me, let me zoom in.
Wait, you can zoom in?
Oh, wrong, zoom in.
How do I zoom in on you?
Three times the charm.
Extreme close up.
There we go.
Hey, there he is.
I can't really seem to get it to focus.
I want I want this to focus.
Come on here, focus on my fingers, do something.
Oh my gosh, camera.
Come on.
I don't know why it won't do it, but it it's got like all these things, all these elements that make it look like this awesome, like platformer, like Mickey's on the couch freaking out.
He's like giant with some forks.
He's like changing a light bulb on a chair.
Like, yeah, it looks crazy.
Like everything about it just looks insane.
And then you get to the game.
It's freaking point and click.
And it's not a good one.
But yeah, it's apparently it has some Game Boy Advance connectivity functionality that I didn't know if you connected.
Something.
Connected to a Game Boy Advance that's playing Disney's Magical Quest starring Mickey and Minnie.
But yeah, it's and it's official title is Disney's Magical Mirror starring Mickey Mouse.
It's just such a bizarre game and you'd think it'd be like Luigi's Mansion.
It's just, it's not, it's totally different.
But it's very, they're just, they're just trying to trying to get you trying to get.
You it's just very interesting.
Definitely.
If you haven't watched, go watch my video on.
It, it's pretty funny.
Yeah.
I watched a video.
I, I, I was, I was, again, like I said, if I don't have any experience with something, I'm just like, I'm going to avoid it.
Maybe there's spoilers.
Especially with movies.
I'm just very much like, I don't like even like we're watching like TV shows or movies or we're watching an episode episode of something the other day, or maybe it was a movie.
It was a movie.
And my wife's like, oh, she wanted to go to bed.
She's getting tired.
And I was like, oh, she's like, how much time is left?
You know, you you're streaming something.
You just press like the arrow button and it shows you how much time is left.
I'm like, I don't even want to know how much time is left in this movie because I don't want an expectation of when the resolution is going to be coming.
So I turned away and I'm like, OK, I'll listen to it while you look at the thing.
Tell me when the little graphic goes away.
And that's how it so that's how like my brain goes.
So when it comes to a game and I haven't even had any hands on with it, I typically I'm just like.
Fair you.
Know I don't have a game cube so I'm not even gonna go and like potentially even play this and because it's you I was like I gotta watch this I gotta take it in and it was worth it.
It was worth it.
You know what?
It's funny, like it's just sometimes I make content regularly about Rare, right?
That's my thing.
Like here's my thing.
And then it sort of branches off into Nintendo a little bit.
And, you know, I got Earthworm, a couple Earthworm gym things, a couple Sonic things, couple PlayStation.
Yeah, couple PlayStation like platformers too.
Like I stick in that, that little area.
But then I just found this Mickey Mouse game.
I'm like, it's the most odd.
Like I got to make a video.
Like I just bought it to play it because I thought it looked interesting and I played it and I was like, this is something I need to make a video on because it's ridiculous.
It's, it's not that simple.
It's not that simple.
I got to keep going.
I got.
I got to do.
More so I played through the whole game and I beat it and then I made a video on it and it's like, it's like one of those really odd.
Like you look at all my channel stuff, you're like, that makes sense.
That makes sense.
What is this?
What?
The.
Fuck, and there's a reason I'm glad I could talk about it for no reason, because I just decided to.
All the reasons, All the reasons, man, All the.
Reasons like even now in this markets I'm like why am I talking about this?
I'm all for it.
Hey, let's, let's just just so weird Talk about we gotta talk about the oddities.
I like it.
You can't.
You can't just be in in one lane.
Sometimes you gotta.
You gotta, you gotta.
View it a little bit.
It's like, but like it wasn't just a viewer, it was like a total like just random, like just pull something out.
Watching the video, yes and no, I don't, I don't know.
I mean, it's still your style.
It's still you.
I wouldn't say that It's completely out of out of nowhere.
Well, the game is.
The game, the game itself is, Yes, the game itself is.
That's fair.
Chicky's got to do Jack and Daxter.
I agree it's on the list.
Oh yeah.
Oh, man, I have.
I'm I'm all over the place with Jack and Daxter.
I couldn't tell you which ones I've played, even though I've played like at least three of them.
Probably the first, probably the third, but after that I could.
I couldn't tell you.
Yeah, those are those are cool games.
There, there you go.
3D platforming good, you know, PlayStation era stuff.
There you go.
OK, Thank you everybody for watching, listening here live or afterwards.
I hope everyone has a very safe and fun candy filled Halloween.
Yes, and enjoy your spooky games or semi spooky games or Mickey Mouse point and clicks, whatever floats your boat.
And that's pretty much it.
We got some good stuff, like I said, coming up.
So lots to look forward to End of 2025 is going to be hopefully a banger and everybody stick around to to be on this journey with us.
Find us here.
Remember 64 on YouTube and across social media and of course on your podcast feed as well.
Jiggy look back on YouTube, play some Castlevania, play some Shadow man, Enjoy spooky season chat to everybody soon.
Goodbye.
