Episode Transcript
[Mark]: Design is everywhere, but do we podcasters get it wrong?
And when we do get it wrong, [Mark]: what is the real life impact on the success of our show?
That is what I'm gonna [Mark]: talk about today here on the podcast Accelerate because it's a very, very important [Mark]: subject.
And you might be fooled into believing that we're just gonna talk about [Mark]: graphic design.
That is completely wrong.
We are not, because design is so much more.
[Mark]: This is of course the podcast accelerator.
I'm your host, Mark Asquith.
And I just want [Mark]: to thank, before we go any further, the wonderful Rich Graham, who recently sent [Mark]: me, he sent me a little bit of beer money to say thank you for the podcast.
So [Mark]: Rich, I appreciate you, my friend.
Thank you so much for doing that.
And if you want [Mark]: to be like Rich, and if you want to say, Marco, listen, I appreciate the podcast, [Mark]: go and have a little meretti on me.
You can do so at mark.live slash support.
I [Mark]: also want to thank.
A couple of my most recent guests, Mike Willa and the wonderful [Mark]: Dave Jackson.
Two amazing previous episodes that we've just done very, very recently.
And [Mark]: we've just had fantastic feedback.
In fact, the last three episodes.
I feel like [Mark]: people have got a heck of a lot from it was revenue lessons from big podcasts, which [Mark]: I think is, again, a very important subject for the independent podcaster.
And [Mark]: we're sort of going to build on that today.
We're going to build on that today because [Mark]: design is tied to that.
And also.
The lessons that we learned from Mike Waller and [Mark]: Dave Jackson in the previous two episodes have really been well received.
So thank you [Mark]: to everyone for the kind words on those episodes.
I like mixing it up a little bit [Mark]: with this podcast.
I'm enjoying the fact that I'm doing interviews and doing some [Mark]: of my own content and so on.
So if you're enjoying the format, let me know on Twitter [Mark]: at Mr.
Asquith.
And I say, if you want to be like rich and chukkas a little bit of [Mark]: beer money, you can do so at mark.live slash support.
Design.
is everywhere.
Design [Mark]: is vital and you interact with design every single time you look at something, you [Mark]: touch something, you move something, you enjoy something, you don't enjoy something, [Mark]: you have a good experience, you have a bad experience.
Everything in our lives in [Mark]: 2023 and beyond is affected by design.
Good design, bad design, indifferent design, [Mark]: design that you don't notice because it's either very good or very bad and very [Mark]: often you actually only do only notice.
bad design and that's the sort of irony of [Mark]: designers that great design just like simplicity goes unnoticed because you expect [Mark]: good things we are well designed as human beings you know we don't we don't notice [Mark]: that we're so well designed but we are and that's fine you know we have expectations [Mark]: of what we are as beings we've got the two arms we've got the two legs we've got the [Mark]: head we walk in a certain way and you know we don't notice unless something is different [Mark]: okay and that's the point that I want to get to today is that design is everywhere.
[Mark]: All right.
And there's a few misconceptions I want to just bash.
There's some, I guess, [Mark]: some thoughts that I want to give you about what you should be focusing on when it [Mark]: comes to design.
Now, I'm not going to tell you how to build cover art.
I'm not [Mark]: going to tell you how to design things.
This is a mindset that I want to teach you [Mark]: and talk to you about because it's something that I've always had, I've always had a design [Mark]: oriented mindset, even though I didn't realize I had for a long, long time until I [Mark]: really got into business.
And even now, I know I drive some of our graphic designers [Mark]: and our user interface designers crazy because I'm a bit of a stickler.
I'm a bit [Mark]: of a stickler for good design.
You know, I don't, bad design stands out.
I'd rather [Mark]: you didn't notice that Captivate was well designed, but you never had any problems.
[Mark]: You didn't have any friction.
You just somehow it felt easy and you didn't quite know [Mark]: why.
Like that's the ultimate.
Okay.
That's design.
doing its job.
So let's think [Mark]: about design for podcasting.
Design for podcasting generally takes or is generally [Mark]: considered to just be graphic design.
All right.
And that's the first mistake that [Mark]: people make.
So design is very often commoditized.
Graphic design in particular, [Mark]: we've got amazing tools like Canva that you can knock up some cover art.
Really nicely [Mark]: done cover art within Canva within a few minutes.
You can do that.
I did that only [Mark]: this week.
for a new podcast that I'm putting together with some friends.
And I did [Mark]: it.
It's good.
Is it professional enough?
Yes.
Does it tick the boxes and will it stand [Mark]: out in the directories?
Yes.
Did it cost much?
No, it didn't.
And this is, I think, [Mark]: the first mistake that people make when it comes to design and then, you know, the [Mark]: sub niche of graphic design.
Just because Canva is free doesn't mean that design is cheap.
[Mark]: OK, let me say that again.
Just because things like Canva are free, doesn't mean that [Mark]: design is cheap.
Because all of these templates that are within Canva that allow [Mark]: people that aren't designers, you know, you, me, and people that aren't designers, [Mark]: tools like that allow people to democratize design and to access good design and to just [Mark]: mildly customize it to look good, guess what?
They are powered by a very expensive [Mark]: designers.
So design is a skill, it's a talent, it's a craft, it's something that [Mark]: you own.
and that you should value.
It's not cheap, all right?
A lot of people [Mark]: say, why does it cost so much to design a logo or design a website?
Because you can't [Mark]: do it.
And if you think you can, you're probably wrong, all right?
The point is, right, [Mark]: I can move bricks around and I can mix mortar up and I can dig.
And they're all the [Mark]: constituent pieces of building a house.
Yeah, and I can buy timber.
I can buy glass [Mark]: and glazing, I can buy window frames.
But do you think the house that I build myself [Mark]: using my own hands that aren't skilled in that way is gonna be livable, is gonna be [Mark]: good enough?
Of course it's not because everything's a skill and we cheapen design, [Mark]: we commoditize design and we shouldn't do, all right?
So just because design is accessible [Mark]: using things like candle, which you should be using.
I did mine on Cambly yesterday, [Mark]: the new cover art.
My podcast accelerator.
Cover art is done on Canva.
Now granted, it's [Mark]: done using brand guidelines, which I'm not going to talk about today because it's [Mark]: very different.
It's done using brand guidelines so that I almost can't get it wrong.
[Mark]: And it's got good photography, so I almost can't get it wrong.
But it's still physically [Mark]: done on Canva.
But as I said, really want to hit this home.
Design is not cheap [Mark]: and you shouldn't think about it as being cheap because the Canva design platform, [Mark]: to use that as an example again, is powered by world class designers designing [Mark]: those templates.
Like they don't come from nowhere.
They're not magic.
All right.
[Mark]: So that's the first thing I want you to understand.
Design is not cheap, but we [Mark]: sadly commoditize it.
You see all the time in the Facebook groups in podcasting, [Mark]: why does it cost this much to get a cover art?
Well, you either have bad cover [Mark]: art, you either use a template and understand it's probably gonna be from a template and [Mark]: look templated, or you get someone to do it.
And if you get someone to do it, they [Mark]: deserve pain.
So don't be an asshole.
when it comes to paying people or something [Mark]: like that.
I would hate for someone to, why do I have to pay a subscription fee [Mark]: to get your premium content?
You know, you would think, well, of course you bloody [Mark]: do, because this is what I do, look at all the work I put in.
So don't be a dick [Mark]: when it comes to design, all right?
Don't cheapen design just because you think [Mark]: it's easy or think it's cheap or well, it's easy.
Look at that, that can't have taken [Mark]: long.
It's only a few lines on the screen.
Well, you go and do them then.
And that's the [Mark]: point, you can't do it that well.
So.
Graphic design is what we normally think of [Mark]: as design when it comes to podcasting.
But what I want you to really understand is [Mark]: that design touches everything.
All right.
I walked through a door.
This is an [Mark]: analogy from a good friend of mine, Kyle Wilkinson, who runs one of the best design [Mark]: agencies in the UK and beyond.
He has done all my branding.
He has done, I've worked [Mark]: with him for years.
He's done an agency with him.
He's one of the finest in the business.
[Mark]: He genuinely is one of the best designers, not only in England, but I believe in the world [Mark]: is fantastic at what he does.
All right.
And he always talks to me about this idea that [Mark]: design is everything.
Okay.
And you walk through a door and guess what?
That handle [Mark]: somewhere, somehow, not only the concept of a handle working, but that physical handle [Mark]: that you've got, the aesthetics of it, they've all been, all that's been designed.
[Mark]: It's been designed.
The hinges have been designed.
The door has been designed.
[Mark]: The mechanism, do we walk in, do we walk out?
Do we open inward?
Do we open outward?
[Mark]: Does it slide?
Is it a bifold?
All of that has been designed for different use cases [Mark]: so that we don't notice it.
just a door, but it works.
And it goes the same for podcasting, [Mark]: all right.
Bad design stands out, okay.
Design in your podcast should be considered [Mark]: across the board.
Yes, graphic design is very important, but you might have heard [Mark]: the phrase sound design.
I design my sound.
I design, I've designed my audio.
I've [Mark]: designed not for this show, but some of the sound effects that we use in other shows.
[Mark]: I've designed.
the experience and if you take that upper level, so go to shows like [Mark]: what Wondry does with the business walls and even things like the news agents, the new [Mark]: show which is by us here at Global, UK's biggest podcast in the news criteria and [Mark]: it's the sound design is very well done.
So we cut clips into it, we don't cut clips [Mark]: into it.
The design has been considered and we don't notice it as listeners.
We just [Mark]: think, well, of course that's there.
Of course that clip is there because they contextualize [Mark]: that clip.
And then they talk.
about that clip and so obviously they were going [Mark]: to play the clip.
But we, so we don't think about it, but someone has, someone's [Mark]: considered that.
All right.
We also need to think about user experience design.
[Mark]: Okay.
So how do I interact as a new listener with your podcast?
Okay.
Have you [Mark]: got a good trail?
That's very obvious.
Are you naming your titles?
Are you typing [Mark]: your title, writing your titles in a good way?
There was a fantastic podcast that [Mark]: I really love.
The golf podcast that I tweeted about this a few months ago.
And [Mark]: their titles were shocking.
Like it said, such and such podcast with such and such [Mark]: host, episode such and such.
And then the guest and the subject was like at the end [Mark]: of the episode title.
So on Apple podcasts, on Spotify, in my car and whatever, I had no [Mark]: idea what that episode was about.
And it was a big podcast.
So I tweeted them, I [Mark]: said, look, listen, Timmy, here's a screenshot.
I'm struggling like heck with this.
[Mark]: I wanna listen to your back catalog, but I don't know if I'm listening to Butch [Mark]: Harmon or Bubba Watson or Nelly Corder.
I've got no idea.
can please name them like [Mark]: this.
And guess what they did, their producers went through and they changed all [Mark]: the back catalog.
That's we're in the back and said, thank you, it's much, much better.
[Mark]: So that's an experience design, even to do with things like your membership, so [Mark]: you know your, we talked about a couple of episodes ago, how to design a paid subscription [Mark]: and to sell things through your podcast, whether it's fixed price sponsorships, whether [Mark]: it's getting tips like I got from Rich and Drew.
or whether it is selling your memberships, [Mark]: your bonus content, your exclusive content, your windowed content, whatever that might [Mark]: be.
That experience has to be designed.
And when we designed that system, that platform [Mark]: into Captivate, we did a lot of that thinking for you.
But how do you word the benefits [Mark]: in your membership?
How do you deliver those?
A great example of this is when we do [Mark]: things like with Spark of Rebellion, which is that Star Wars show.
When people sign [Mark]: up to our membership for whatever it is, a few bucks a month, we send them out with [Mark]: sticker, a Sparkle Rebellion sticker.
And we could just do that, but instead we write [Mark]: a handwritten note saying, thank you.
And it's part of the experience which has been [Mark]: designed.
Okay.
So design touches everything in your podcast.
Yes, the graphics, yes, your [Mark]: website, but it's also the experience.
You need to design the experience that you [Mark]: give to people.
You need to design the experience.
that goes alongside your membership [Mark]: options and your tipping options.
You need to design the experience for your guests.
[Mark]: What does that look like?
Do you send production notes like we do?
I always send [Mark]: production notes out.
I plan them episodes using Captivate and I send production notes [Mark]: by just exporting the PDF from Captivate which is what it's intended to do.
Do you do [Mark]: that?
Is that guest experience well designed?
Will they remember that?
Will it [Mark]: stick out?
Will they understand that is a good experience?
Because they probably [Mark]: won't.
But they'll definitely know if they have a bad experience.
If the guest turns [Mark]: up and they say, well, what are we talking about?
I don't know, what do you think?
We [Mark]: got any talking points?
Well, that's sort of your job as the host.
Oh, sorry, I [Mark]: forgot to tell you, I've got to finish after 15 minutes because I've got such and [Mark]: such.
No, no, no.
Set all the expectations up front, design that experience, all right?
[Mark]: So that is super important.
Design everything.
within your podcast from your graphics to your [Mark]: sound design to your guest experience to your user experience, your listener experience, [Mark]: everything.
The way that you write your show notes has to be well designed.
Everything, [Mark]: design touches everything.
What can you do today?
Can you do anything with this?
[Mark]: Can you implement better design without spending any money?
Well, yes, you can.
Now, [Mark]: like I said, we don't want to commoditize design.
Just think this through before you [Mark]: sort of run off and do anything.
I want you to just stop now and think about what I'm [Mark]: about to say.
Just because we can get things done cheaply doesn't mean that it's [Mark]: commoditized.
So the graphic design, like I said at the beginning, just because [Mark]: you use Canva doesn't mean that design is cheap.
That's just a tool that gives you [Mark]: templates from designers who are highly talented and who have been paid a lot of money [Mark]: to do those designs.
The money still changed hands, it wasn't you that was doing [Mark]: the paying.
But remember cheap does not equal commoditized.
Commoditized does not [Mark]: equal cheap.
And when I say commoditized, what I mean is people take it for granted.
[Mark]: So what I don't want you to think when I say this next thing is that...
It's easy [Mark]: or you should take it for granted.
All I'm about to say is that you don't have to [Mark]: spend a pile of money doing it.
All right, so let's forget graphic design.
Let's [Mark]: think about other things.
Guest design, the experience.
Do you have to spend any money [Mark]: on that?
No.
But you've got to spend time thinking about it.
OK, just sit down, [Mark]: grab a cup of tea, write down a process, a flow, design the experience for your guests.
[Mark]: What is the pre-booking experience?
What is The post-booking experience, what's [Mark]: the interview experience, what's the post-interview experience, all right?
Design [Mark]: that out and then you've got it as a standard operating procedure.
What is your [Mark]: episode design process?
How do you do that?
What's your intro, what's your outro?
[Mark]: What is the middle bit?
What is your flow per episode?
Because it's not good enough [Mark]: to wing it anymore.
There's too many podcasts now for you to wing it.
Other people [Mark]: will do your thing better if you don't do it well, okay?
So...
All of this just takes [Mark]: thinking time, it just takes a mindset, it just takes prioritizing focus.
It doesn't [Mark]: take money, but that's not to say that it should be taken for granted, all right?
[Mark]: Just because you don't pay for something doesn't mean that it is not valuable, all right?
[Mark]: That's the misnomer of free when people give...
That's why we don't have a freemium [Mark]: product at Captivate, because people take free for granted.
They do.
They've got [Mark]: no skin in the game, so why would they care?
They're not going to bother.
It's not [Mark]: a business model that is for us.
So think that through, all right?
How can you [Mark]: design every part of your podcast from all of the experience to the visuals, to the [Mark]: audio?
Where do you need to put a bit of money?
Well, maybe you need to put a bit [Mark]: of money into graphic design or to graphic design software like Canva.
Do you need to [Mark]: spend money on your episode design or your sound design flow?
Probably not really.
[Mark]: To your guest experience design, no.
But I want you to think through the fact that [Mark]: design touches everything.
because not enough people think like that.
And if you can [Mark]: do that, you'll stand out.
The biggest shows, if you go and look at the top charts, [Mark]: they're well-designed in every single aspect.
They're calls to action, but well-designed.
[Mark]: Their graphics are well-designed.
Their listener flow, so the format of the episode [Mark]: and the way that they guide people through the episode is well-designed.
The news agents, [Mark]: go and listen to it.
It's a great example.
Business wars.
great example, all right?
You [Mark]: can stand out from your crowd, all right?
We talk about niching down and focusing on [Mark]: just your core audience, but the sad fact is there are enough podcasts now where [Mark]: it doesn't matter really what competition, sorry, what niche you're in.
You will have [Mark]: competition.
It doesn't matter what niche you are in.
There are enough podcasts [Mark]: in the world that you will have competition now.
You can stand out by designing every facet [Mark]: of your podcast.
So take some time to do it.
It matters, it will help, and it will [Mark]: set you up for success because once you've done it, you really don't that often [Mark]: need to redo it.
So spend a bit of time up front doing it today.
It will help you to [Mark]: stand out.
But let me know how you get along at Mr.
Asquith on Twitter or X, whatever [Mark]: we're calling it these days.
Let me know how you get along.
And as I say, if you [Mark]: love the show, if it helps you, feel free, a little bit of beer.
over at mark.live [Mark]: slash support.
And until the next time, much love, keep doing what you do and just [Mark]: keep publishing, keep providing for your audience because they enjoy it and they [Mark]: need it, all right?
So until the next time, take it easy.
Adios for now.