Navigated to [PATREON] How to Win with Inhumans ft Liam Watt - Transcript

[PATREON] How to Win with Inhumans ft Liam Watt

Episode Transcript

Speaker 1

Hey, welcome every one to this special episode for our Patreon first Across the Bifrost episodes.

So that was very rough, not very well done.

Let's try again.

This is a Patreon first episode of Across the by Frost.

This is your host, Doctor Norbert coming still recovering from multiple tournaments in a row which was wild for a little while there, and with me today on this episode is the winner of the UK Games Expo GT and the Official Atomic Mass Games GT.

And that is not other than Liam Watt from Scotland.

Hey, Liam, thanks for being on the show.

Speaker 2

Thanks very much for hava.

Yeah, it's a pleasure to have you on there.

Speaker 3

Go on, you know, just that it was a great event to go to a novice of catch up with the Southerners of the UK.

Speaker 1

Well, we were in it's kind of like the mid ground, you know, what's you guys have a cool store name up there actually common ground, common Ground Games or something like that.

Yeah, so it felt like that.

It's right, Birmingham is kind of the common ground for the entire UK to meet together.

So of course we're referring to the UK Games Expo.

This is a three day convention.

The closest thing the UK has to an American style convention feels very much like a gen Con where there's lots of different vendors and stuff.

If you want to hear all about it.

Jamie Now reviewed our attendance at that event on a regular episode a couple of editions back, So do look that one up if you want to know more about the convention.

But first, Liam, why don't you introduce yourself.

I know you very well from many many tabletop simulator tournaments and has streamed a number of your games as a matter of fact, so it was a pleasure of seeing you again.

But tell us a little bit about you your how you got into war gaming in general, and then what your MCP journey has been.

Speaker 3

Like, Oh, yeah, so I've even played in miniatures games.

This is about thirteen four teams when I got into like GW games four was my first went into Fantasy eighth edition.

That was kind of like my first tournament level game.

Played that from the age of like after school leaven then till early twenties, then dipped out of that.

Speaker 1

Well, so you got into eighth edition if I'm thinking right, isn't that the one that they then killed the game with?

Speaker 2

Yeah?

Speaker 3

Yeah, I got out of it before they killed the game, before they did that final chapter of killing it, but went on to play x Wing after that again tournament level sort of thing with that, and then moved back into Age of Sigma from a group of friends, played that for multiple years, played for Team Scotland for six Nations and that in Sigma, and then fell at Lovely just Sigmar and came up to this beautiful game, found it online during COVID and never looked back.

Speaker 2

Pretty much as the.

Speaker 1

Excellent So TTS was your intro to?

Speaker 3

Yeah, I bought the game the starter course at the year before and Amazon sale, the black friendly sale I got for like fifty five pounds and then I was like I'll stick out the selling.

I'll laugh it at some point.

And then der Mom who came out and then that brought me into the game when he was you can play anything together was such a cool idea.

Speaker 1

Now you get out to Alan Gibb of course is the one of the at least the main organizer, if not the only organizer up in Scotland.

He runs tons of events.

You go to many of those, as we mentioned in Sterling Scotland, What What What Went into your decision to come down to the UK Games Xpop.

Speaker 2

So we're looking a guys like sat with the calendar.

Speaker 3

I was looking last year obviously when the gts were getting run and things like that.

We're looking at an event as a group to go down to.

Obviously last year was a lot less good communication from obviously what happened and things like that obviously is what it is now.

But we saw the games expol this year elan a good date for a group of us to go down, so we just went.

I wanted to go across to obviously one of the gts that obviously MG were running and things like that, and just seeing a different side of the game sort of thing like just obviously I've never been to the Games Expoy there.

Speaker 2

That was my first experience of that and it was really good.

Yeah cool.

Speaker 1

So yeah that was Alan, I guess instigating the little group of Scotts and he drove you all down as a matter of fact.

Speaker 3

So yeah, I so I instigated that with us and then Alex said he'd be up for it, and then we got another two people.

So I drove from mine, picked up two guys, got to Alan's and then he drove from his to Birmingham cart draining.

Speaker 1

Road trip and so great.

It is a long time.

It's remarkable.

I mean, you know, every time I think to go up to an event up there, I take a look at driving is just out of the question.

Speaker 2

It is.

The island's quite long as it turns out, and so it's just a road up there.

It's the roads that like, yeah, that's part of we got on the way down.

Speaker 3

It took two hours to travel twenty miles on the road to Burbleham.

Speaker 2

Gosh, so yeah, like yeah, it just wasn't great for that, but it just is what it is with the travel.

Yeah, is there a train that goes to Birmingham from Scotland.

Probably is.

Speaker 3

It's more the getting back is the problem for me, Like obviously, like yes, right time it finishes back because I live outside of Aberdeen, so again I'd still have to get like travel from Aberdeen train station to home.

And obviously, like I said, our little young kids, it's getting them out of bed to come and collect me with not get my points off any further to go to more events.

Speaker 1

All right, amazing, So we're here because of course you won the big event.

You played well in the Swiss event on Saturday, and from there you were able to come into the top cut, so you were in the top Omega class pod on the Sunday, and so that was four games on Saturday and three games on Sunday.

So we're going to talk a bit about what you decided to take to the event overall, and then we'll talk a little bit about your matches.

Did you do any of the side event on Friday?

Did you practice?

Speaker 3

So we obviously we traveled down on the Friday, so I left mine in the back at nine o'clock in the morning and got then we got down into Birmingham about nine o'clock.

Speaker 2

So like a twelve hour journey for me.

Almost got the okay, But no.

Speaker 3

No, not on the Friday, I think obviously, speaking of the future, we've probably planned to travel on the Thursday and then maybe be there for the Friday events.

Speaker 2

If right, there's opportunity there for it.

Speaker 1

Did you get to see some of the exhibition hall at least in between rounds and things?

Speaker 2

I did.

Speaker 3

Yeah, I got along to Cobbler two and picked up some new sticks and some tokens.

Speaker 2

But yeah, picked up some board games and that as well.

Speaker 1

That I was looking for Okay, so you got a flavor of it and sounds like you had good enough experience that you're looking to come back.

Speaker 2

Yeah, definitely cool.

Speaker 1

Okay, So Humans has been out for a little while now, it's not just released, but it isn't very old at all.

So what kind of piqued your interest about this affiliation enough to want to bring them down to the event.

Speaker 2

They're very strong.

It's pretty much the straight word will go with med it chaser.

Speaker 3

Noah, No, yeah, definitely, just a very consistent affiliation currently.

They play a play style that I quite enjoy as well of more scoring is which I think is definitely favored more.

Speaker 2

In the current mission pack.

Speaker 3

I think scoring out yes faster term three four is a lot more consistent than trying to trition people out and relying on dice or like the collisions and things like that is a lot harder I think currently.

Speaker 2

In the current format.

But no yet, what had you been playing before this?

Just been jumping around.

Speaker 3

Obviously my boys Thanas got nerved, so I've not really had a home since since he got changed.

So I was playing about a few things, this apocalypse and like Wakanda and things like that.

There's all just a couple of things that are all things I'm playing, like.

Speaker 2

Testing and playing with at the moment.

Speaker 3

I felt obviously with Apocalypse's latest update, I thought he'd be quite popular.

And I don't really enjoy mirrors in this game at all.

They just they don't ever feel really great to the game.

So playing multiple mirrors is what I assumed would happen.

I didn't want that and so then obviously.

Speaker 2

Stuck with the black Bolt one list.

Speaker 1

Okay, and that implies though that you feel like in Humans have game into Apocalypse, which is a quite strong or a list these days.

Speaker 3

Yeah, it's I definitely feel not favored, but it definitely feels a lot more winnable than it does for quite a lot of affiliations I think currently Apocalypses obviously very strong in the current format, and quite a lot of Apocalypses currently playing more paid flips, which means they often with prior with what pick their secures, which obviously then gives advantage to in Humans getting their extracts, which are all currently my list of civilians, which with Terror Genesis is are very strong obviously combo and obviously increases the game speed since my lowest extractors four and then it's five and six, so you're going more closer to the higher threshold of either eight plus points on the table per round.

Speaker 1

M okay, And so is what's your basic game plan within humans?

Speaker 2

What's okay?

Speaker 1

You're playing black Bolt one, so that's where people you can pass power around of course each round, But I mean, is it trying to score out as soon as possible?

Is it to try to play keep away with the extracts?

Speaker 3

You Quite often it matters on what combo of missions you get, but often you would be playing either the doctor Voodoo plan of feed Voodoo power Voodoo can then steal from someone last activation and then you either keep them in bodyguard range of black Bolt and that becomes then very difficult to then steal those extract backs from being in black Bolt's bubble.

On like five extracts, should be probably looking to go four to one on winning the extracts with prior and then on like three four numbered extracts you're probably looking to go free to what three to one two opponent and then obviously keeping that advantage for the next couple of terms.

If you're on Civilians, you can mobe eve and also use obviously Terror Genesis as a swing turn.

Obviously that gives you like a four P four VP swing if you get it to work at the.

Speaker 2

Right time.

Speaker 3

Right, which is pretty much just consistently either go up on party on extracts, so you'd be looking probably scoring what two secures and then three extracts gives you five if you do that turn one, turn two, that's legit ten.

That means you only have to score that plus Terror Genesis in turn three to win.

And it's very hard to interact with if your opponents that if as the insurance player, you're not giving them much to play with because obviously they all have to come into your your bubble.

And again blackpot is one of I would say is one of the best hitters in the game, and having to come into his range four to play with your team is obviously quite.

Speaker 2

Difficult for a lot of factions to come into.

Speaker 1

Okay, so but let's let's let's speak clear on this.

Then the idea is is to pull as more extracts than your opponent does round one and then get them in as a bubble, of which Blackbold is a particularly important part of it.

But after that the idea is you hold on to them by fighting essentially fighting the I mean you don't go to them, but they come to you, and you have to try to take the.

Speaker 2

Yeah, the idea.

Speaker 3

The ideas are almost staggered every models and have to spend an action to walk to you.

They'll only get one attack most of the time, and then they're relying then on a spike more or because they're defensively consistently as well, Like a lot of your models are quite higher either defenses of having access to re rules or bodyguards, or if you take like obviously other models, you've like blank blanks and carnack and odding defense dice and things, so you make these models a lot more survival from what your opponent maybe can put out in one attacker.

Speaker 1

Yeah, okay, yeah it does.

And here's like two difficulties I had.

I played in Humans for people didn't listen to the other episodes.

I played in Humans at the multi Verse of Malmo event in Sweden a couple weeknds ago.

And the first issue that I had was I've understood how to use quicksilver to steal my opponent's extract the home extracts right, especially on like on a five and f shape five.

But by doing so, you soak up all the power that you're going to be passing around round one.

So Voodoo was never getting any power as a consequence.

Speaker 2

So how what's the ingruents here?

What am I missing?

Speaker 1

How am I powering up Voodoo if I'm trying to use Quicksilver?

Speaker 3

So I only often played quicksilver when you have priority, because then obviously you have the ability to steal that back extracton your second activation.

Normally, if we're looking at like a seventeen, my list would be black Bolt, Voodoo, Toad, and then it would be either Lockjaw and Karnak, or if I felt I needed to be more fighty, Lockjaw would sometimes become Gorgon.

But Lockjaw and Karnak are both batteries, so like turn one, they both have six power between them to give out or you can.

Speaker 1

Obviously sure, but you only can give away one per per turn is the problem.

Speaker 3

So like you can normally get Soo doo if like, if you're using the Voodoo plan, Voodoo would be your last activation.

He gets to six power because he's taken five power from between Karnak, Lockjaw and black Balls activations.

Speaker 2

Yeah, okay, you wouldn't be doing quicksilver.

No, yeah, you would do quicksilver and voodoo normally.

Speaker 3

That would just be the head case scenario that you would you would normally.

Then if in that situation we use voodoo to take from their their two threat, like they're toad if they've dived you, you would been using this power to take that from them.

Speaker 2

But not always To.

Speaker 1

Be clear though, saying if you am, I hear you right that if you have priority, you're more likely to take quicksilver and not voodoo, and then if you don't have priority, it's more likely just to take voodoo.

Speaker 3

I would only take quicksilver when it is an F shape pretty much.

Speaker 2

I would just normally take Voo.

Speaker 3

If it was like wedding guests or anything similar, it would.

Speaker 2

Right, what about the square shape the ones though.

Speaker 3

That's a wedding guest be so like yeah, so just mars on the sort of situation of what you're coming against as well, like how much firepower people would have, because a lot of lists currently only have like two fighters mostly.

Speaker 2

Except from like Sons and Apocalypse.

Speaker 3

That's only two affiliations I think really run more than two, like models that like punch away above their their weight class.

Speaker 1

Okay, well that brings me up to my second part of that.

So, like you're saying about having a bunker, I played against two Guardians players, one as gard player and one Steve one Avengers player, and they just ran at me essentially after I did all the steals and destroyed me, they just think outtrition me.

My characters were just getting deleted.

So is that just me in bad luck?

Is that me not putting Karnak in the right spot so he gets enough of his martial artists in play?

Speaker 2

Or you know what do you mean?

Speaker 3

Like Guardian had one experience, It's all been my experience.

But I definitely think Guardians are a harder one because they also shoot outside of like Karnak's range of like obviously one's martial artist.

But it does come down to like a lot of I think what the field is like, and that's kind of like reading what your meta is as well, Like you say there, like, I think this works a lot better into like other scoring teams, because again, other scoring teams don't punch as.

Speaker 2

Hard as what you can.

Speaker 3

Because you put you punish people that dive a lot like diving an f into this team is just problematic for yourself, I think, because it's either they give Voodoo the power to take it from you, or you're getting double tap by black Belt turn one, and if you're alive after that, you're tetrogenesist or turn one or you're going to be on your didn't just side turn two anyway, and you're then down a model quite early in the game, and then you're just losing.

Speaker 2

That value there.

Speaker 3

I found I've not played much into Like again, Guardians would definitely be an affiliation that is unloved at the moment, would be or definitely downplayed at the moment, I would say, So, I've not had much games into them.

It's mostly been quite heavily more scoring teams that I've hard play into.

Speaker 1

So where where do you see the weaknesses for the Humans current build right now, either in terms of like particular techniques or wholesale affiliations that are but good into them horribly?

Speaker 2

Is that?

Speaker 3

What it is is the midr The Midder obviously becomes a lot more difficult since they're also probably playing in the same mission back as you.

They're both they're both playing the same extracts.

Most likely it would only be your secures if you want to decide, like obviously, like if you look at the field of like I obviously pay quite attention to like longshanks that I see like a lot of in Humans playings playing more attrition based secures, which obviously just be could be to their play style or preference.

But I find personally the like d shapes and the it's a lot better for them because they actually I can now rotate a lot better than what they could prior.

Speaker 2

With the new models that they had got access to.

Speaker 3

Like, I think that's obviously, Like, if we're talking about the defilation in general, their two new free threats are really really strong.

Some would say above curve, but they definitely gave thefilation nack and organ Yeah, they've gave the defilation things they didn't have access to prior, having like a strong.

Speaker 2

The Great Refuge card.

Great Refuge is also fantastic.

Speaker 3

Yeah, giving you lockjaw effect for a team tactics card again is also fantastic.

Speaker 2

And yeah, I think it's all.

Speaker 3

I think it's all strengths, like say from one basket sort of thing, Like they've just got a strong tick box in every situation currently, I would say.

Speaker 2

So, but you don't see like any magic bullet to.

Speaker 1

Try it, Like like you don't worry about any particular affiliation that you see across.

Speaker 3

The idea, not any affiliation directly.

No, like you could just get like a certain mission combo that would be more irritating into certain matchups, but it's not like I definitely wouldn't say the game is overturn zero for a lot of the stuff like there's not a there's not a research station anymore, and.

Speaker 2

Things like that like that.

Speaker 3

I think that's kind of like the thing that's also gave strength to humans is the the rotation of missions, allowing things like the game's not locked to being slow anymore, because like there isn't like a lock on playing down the middle with Demons and Gamma and then you're.

Speaker 2

Playing on like research station.

Speaker 3

You don't have that lock, and like the lowest is now what's six points?

But I'm not playing anything that's that's slow, So we can't play.

Speaker 2

That slow sort of thing.

Speaker 3

You're no longer going to be locked.

Applying to turn six, i'd say, what do you.

Speaker 2

Feel about the mirror?

Are they humans?

Is it a matter who wins priority?

Who wins.

Speaker 3

I think it's just on what models you decide to, Like I think outside of like the common four models that you would both take, which would be like black Bolt, Gorgon, Karnak a Lockjaw, I think it just marks on what, like some people take different splashes and things in their ten.

Speaker 2

Someone might try and take an answer to humans in their ten.

Speaker 3

But again, I guess I don't think there's a character that soilver bullets you the win into them, So I think it just marks on the mission combo.

It's going to be a fast game most likely, like it's going to be a minimum like eight points in the table.

It could just be who gets that Terror Genesis flip on a certain turn you're both playing.

If you're both voodoo, Voodoo can't possess voodoo, so you could also set up that they can't steal your extracts if you put them all on your Voodoo.

Speaker 2

He's then attended Genesis target.

So it's kind of a mixture of all.

All right, cool.

Speaker 1

Any other thoughts about the affiliation you think people should know about if they're playing them competitively.

Speaker 3

Yeah, I definitely think there's play Lockjaw, and I hear a lot of people that say they don't find them useful or like they see it more of as like a kind of similar to woe, like a past mechanic almost.

Speaker 2

He I think he's like.

Speaker 3

Super strong currently, like you can use him as like you can use him as like a hammer piece where you'd use his token for Bloodhound.

You can give it to like whatever enemy model you want to target.

Give him black Bolt a seven dice energy with a reroll with Pierce Wild is very good for double tapping someone turn one.

He's great on senators because he can like after something's moved and finished with Senator, he can obviously pick up and place at rain free so you can get around the being locked in place with him, he has the ability to like give any model pseudo charge with the rain free place, and quite often people can't interact with it like turn one or turn two of stopping you doing it.

Speaker 2

And he's just like a.

Speaker 3

Great battery because obviously he still has the ability to gain power when he's got a friend beside him, so you can also pay for a lot of your cards and things like that.

Speaker 1

Yeah, do you tend to use him for other tasks aside from the teleporting In the words, does he hold an extract or does he hold an extract often?

Speaker 3

He often also uses his terrain throw like he would.

I can't throw terrain outside of him in my list except if I took Bill.

Sometimes I just throw a free into two if I just want to clear some board space and things like that.

If you be playing to in afhilation, that would rather throw those things into you, or that's blocking giving cover to something I don't really want having cover.

But yeah, he is really He's got like a range two medium fro size free, which again can just increase his damage out.

But if he if someone comes in to sit some within range two of them, give them a bloodhound token him.

Then having two five dice attacks with a reroll and a size free terrain throw is still pretty consistent for damage to do four or five.

Speaker 1

Yeah, a bloodhound is important though, What it is it?

Three power?

Speaker 2

Three power?

Yeah?

Speaker 3

Yeah, you'd often only do that like either turn one if you're wanting to pick something to kill, or you would use it like because it affects.

Speaker 2

Everyone as well.

It's like everyone gets a hammer.

Speaker 3

So if you have like Gorgon as well, Gorgon go into a six dice builder with a reroll It is also very good.

Speaker 1

Once you've done all the stealing in your your bunkering mode, how do you tend to distribute the power, Like, who are you prioritizing to get.

Speaker 2

It after that?

Not anything directly.

Speaker 3

It would either be either Karnak to give him the ability to let me count two skulls yep, the name of the ability has escaped me that or given it to Gorgan.

So Gorgon has spenders online because his spender is absolutely nuts for a free threat of arrange free eight dice physical with a reroll that froze automatically opticize for and then a wild gift stagger is fantastic if you can get to if you get to charge and do that twice and to do different people, it's super strong.

Speaker 1

Yeah are you Yeah, it's called Teachings of the three Worlds that Karnak ability yeah count up to.

Speaker 2

Yeah, it's yeah.

Speaker 3

It's also really good for its time and window because it's like after it's in the calculating successes, so it's like after like recalling things like that as well, so like it can't be blocked, well, it just can't be blocked.

The only thing it would count is for like Scotland, which or Demamu would be the only other people that count Skull or Loci would count Skull's successes still, but it's it's good if you just get a bad role and you can just force through extra damage.

Speaker 1

Okay, and I found his spender to be bunkers good too.

Let me show you your flaw Yeah, yeah, again some reason it's a range free spender.

Your weakness token as well is just an insane ability yeap for him as well.

Just getting like up to an eight dice builder with a reroll and being able to reapply weakness afterwards is super strong.

Yeah, I totally agree.

I love playing him, actually, he was a lot of fun, surprisingly good and so interesting in that he's like a support piece at the beginning of the game and then becomes a kind of more nutrition faced one towards the mid to like game.

Speaker 3

Yeah, definitely like he he if he again, I would often, definitely early game pick up an extrap with him because you want people to interact with him.

You kind of want him to be taking some damage and then having the power.

Like there's very there's not a lot of models that are range four or five locked in this game.

Most models are ranged free and lower, so like they'll always be in range after a while.

If they are choosing to interact with him giving him power, he gives a weakness token.

I'll often even then if I have a like two power left, you'd just rather than walk and build, or I would just meditate and spend or someone and then go like, well that's ten, dice all count skulls and hopefully delete something.

The average on that damage on that attaka is very high.

Speaker 1

Yeah, yeah, agreed.

Somehow its feels good having those skulls count instead of not.

All right, let's take a look at your roster.

Then this will be in the show notes, folks, so take a look there as if you don't have something to hand to job all this down.

So the characters turned out to be Black Bolt, One Beast, Quicksilver, Doctor, Voodoo, Toad, Lockshaw, Karnak, Gorgan, black Cat, and Beta ray Bill.

I found these all very familiar from my roster that I cribbed from other people, So this is feels rather standard, except for I mean, not that it's unusual, but I didn't take black Cat, and I would like you to explain why you felt the need for that, considering you have already doctor Voodoo and Quicksilver.

Yeah, so Toad for that matter.

Speaker 3

Yeah, Quicksilver often saw black Cat often comes in if a game where I don't want to play Voodoo, like if I don't think the Voodoo build is going to work, and I don't have Prio to make Quicksilver work, it's kind of when she comes in, she's really strong, Like you can give her a power turn one, she can walk and spit stagger someone for turn two.

Yeah, you can also just feed her power so she can double walk turn one if you then had Prio steal from someone and then walk back again into your bubble, if that's what you're going for.

And she's, just like you said, an excellent tool of rotating on ds as well, which is kind of like her other thing that my list kind of likes to take advantage of.

So like it would be it's seventeen TODM Voodoo become like Gorgon and her, so then like it's black Belt, Carnac, Gorgon, black Cat and Lockjaw if like I don't need either, if I don't need Quicksilver, so then it's kind of just more a more fighty or brawl your version but obviously have an ability to like mitigate how much damage your opponent can put out with the staggers.

Speaker 1

Yep, okay, So if you have PRIO, what's like your core.

Speaker 3

Team normally like often, like I can either force seventeen from my extracts or kind of from my secures.

It's just normally black Belt Voodoo, toad lock Jack Karnak would be the normal, like, yeah, the strongest version I feel or find from repeat plays of it.

It's just just very strong when you're patting that scoring format.

Speaker 2

And so that's the same as if you don't have PRIO.

Speaker 3

Yeah, yeah, normally yeah, okay.

Speaker 1

In Quicksilver you mentioned is if you have PRIO and on an F shape so that he can use his ability.

Speaker 3

Yeah, and an F shape, and if you really wanted to be cheeky and the board that allows you to, you could do it on a D with PRIO, because then you could either steal their back point or grab a side with part Like so if you were on hammers, you could pick up safe safish, grab with toad one flank, and then when they pick up the other flank, quicks over can then dive their back and then get you get to move back to past midpoint, so then they only get if you have lockjaw as a model, they only have one activation because you can then walk lockjohn then pull the range free back to your your back point after that if you needed.

Speaker 2

Okay, when does Beast come into play for you?

He really comes in often.

Speaker 3

If I'm playing deadline, he can often come in, which is one of my scures.

He's just really good at rotating on that smaller well P shape is what they call you, but a smaller D.

Yeah, he's just really good at rotating on there.

Having the ability to displace is really strong there.

But yeah, he often doesn't come in as much as what I would like.

He's kind of just there as a.

Speaker 2

Yeah, if you're.

Speaker 3

Playing against like X Men of that where they're all size two is pretty much he's very good at, like just displacing people off secures.

Speaker 2

Do you ever dive him on a be secure.

Speaker 3

Yeah, No, I definitely would obviously in humans, being able to give him a power to then throw someone off there, so then you could actually either score it or you would definitely be tying it rather than.

Speaker 2

Scoring over you.

But again, he very rarely comes in.

Speaker 3

From the weekend from the Weekend Beast, black Cat and Bill were never played from the game's XPO.

Speaker 1

Okay, and what is Bill's purpose even though you didn't use him.

Speaker 3

He's quite good and just like, yeah, if you're going to be playing in size force very much is his answer.

I can obviously give him a power, so turn one he can double walk and throw someone.

I find them quite good into apocalypse if like I'm on paid flips because he can obviously flip twice turn one to like go last and flip too paid flips back in my favor if I can.

Speaker 2

Yeah, that's kind of aut it.

He's just a guy that's good at throwing people.

Speaker 1

Yeah, but you make it a good point about the payda flip part of it, because they these guys don't like payd flips as much because they don't want to be spending the power on that.

But he's quite excellent at it between having two power but also good defensive stats.

Speaker 2

Yeah, yeah, yeah.

Speaker 3

The only paid flip that I find really problematic actually meet yours, just because of obviously the extra the damage on top.

And then if you're playing the Voodoo Plant, it's a lot harder because voodoos only got two defense energy.

So like flipping over anyone like Late Game, you will struggle to do, but most of the other ones are fine between like Madman, Guardians and Macran and Macroan is good for Billshit, it's a good bill ship as well because you can obviously rotate on them really well and flip on them.

Speaker 1

Okay, let's talk about the crisis then.

So for the secures, you've got Riot Spark, which is a D shape, we have Cosmic Invasion, Black Order descends to Earth it's another D shape, and then you have Deadline Description, which is essentially.

Speaker 2

Smaller D shape.

So there's a bit of.

Speaker 1

A theme here.

Also sixteen threat and seventeen threat so quite low numbers.

Seventeen of course very popular, but sixteen is low.

Speaker 3

Yeah, definitely, I feel that that is kind of to mitigate people picking my secures more often than not, like a lot of people just don't play six then there's only a few affiliates kidding that like to actually play at sixteen.

Still, like Apocalypse hates sixteen because again, no one's playing the double twos with him really, and him being four wide is just better for me because iChon obviously still play five wide at sixteen, So I find the ability to then kind of push people to more towards my extracts, which again gives advantage to playing like the scoring game, and like say with tyor Genesis, the advantage of there is a lot better.

Speaker 1

And so is that the driver then of these choices or is it something about the D shape that we're very.

Speaker 2

Good at D shapes now?

Speaker 3

Like I said, is before, like we just have models that will take a lot better, like Gorgan has obviously can walk in charge onto points lockjaw and obviously being used to teleport, we now have great refuge which allows us that like once per game, we're now going to score a lot better because we're all going to jump onto secure as if we're not holding.

I've got quicksilver in that as well.

And like you say, black Cat, that all rotate very well.

So yeah, it's just more the teams that I would play against them on that are good at them as either criminals or webs, and webs are quite squishy, and criminals you just need to flip them so then they don't count as to or tie on them or go advantage on extracts so that that doesn't matter.

Speaker 2

Right right, And.

Speaker 1

Notice that the absent, of course, is paina flips as we talked about before.

Speaker 3

Yeah, yeah, I just I don't think you could take pain of flips if you wanted to.

But I think you're then making your leadership weaker because you're using it to score points rather than using it to take advantage of good, good superpowers or abilities.

Speaker 1

Yeah, okay, So here's the hot topic, which is the extracts.

We've got unexpected guests crash royal wedding, Spider infected, and mutant extremists target us senators.

These are seventeen threat first who or seventeen and then the senators is nineteen.

I actually didn't use senators just because I could see the purpose with so many extracts on the table.

But it is a troit tricky scenario.

I think if your inexperienced like I was, because I went in a cold so I went with Oh, I forgot the other one now that I'll look it up in the.

Speaker 2

Meantime, scrolling.

Speaker 1

But tell us then the scrolls, Yeah, scrolls exactly, Yeah, scrolls, and which I didn't like.

I mean, it's my least favorite, let's put it that way.

Spider infected was my favorite.

It was most straightforward one to do, and wedding guests was actually as well, a little less spicy because there's fewer of them and they're all on the midline, so there's more of a nutrition element than just to keep away.

But that was my experience.

What is your experience with these three crisis, Yeah, they're all fantastic for in humans.

Obviously being civilians gives that advantage.

With tertragenesis again two of them locking you to seventeen, it allows you to then play that seventeen list we spoke about earlier.

Senators has a completely different list because obviously I can't play Doctor Voodoo at nineteen, so normally I'm there.

I'm six wide on Senators normally, and you're normally take advantage more of like because again a minimum, it's nine points on the table.

There is no secure slower than free in the game, so that you are playing nine points at minimum, if you go half and half of your opponent, it's like someone's going four, someone's going five pretty much unless you're both standing on things to slow down.

And again that's still a four turn clock, and if you use the Terragenesis on Senators, it's maybe a free turn clock.

Speaker 2

If you can take a full advantage of it.

Centers also, how many center dos do you?

Speaker 3

How much you sorry finish the senators also gives you good strength with like lockjaw for like black Bolt and Gorgon, because you can obviously use lockjaw just to stand at the back and he can just push two people forward, and it just gives you massive threat range over what your opponent is going to be doing, because most models have to just double walk or walk wants to pick them up.

Speaker 2

There is no.

Speaker 3

Pick up and what you can't pick up and walk away, so people are normally stuck there and you're saying, sorry, the how much do I pick up.

Speaker 2

Four to five?

Five of a good turn?

Speaker 3

Four is kind of common because you'll either hopefully black Bubble kill whatever heat targets and you pick up three one with like two with either black Cat and Gorgon or Karna because again if Karnak, I sometimes dive Karnak on one of theirs, if I can get him in cover, because when he's got cover, and if they move to any of the other ones, they have to normally stand within two of them, so then he gets his martial artists.

If not, he's going to have cover with a reroll, which is not hugely tanky, but it's better than nothing.

Speaker 2

Who else dives their senators.

Speaker 3

Normally, just like black Cat and Karnak, because then obviously that's two.

If they then pick up one of mine, I've obviously they're black Bolt to obviously punish, or you've got Gorgan to punish.

Toad sometimes dives theres as well.

Sometimes he'll just go sit on a secure because he can.

Putting them on a secure makes him a worse target to be hit because if they're shooting him and not kill them, he's still sitting on the secure, so he's still taking advantage of what he wants to do.

And then next turn, he can, if he's got the power, he can hop away into range of someone, take their extract off them like wat cart or something what cats off of her, and then he'll walk away.

So he's then further from the secures.

So then he is then either going away towards the corner, or he's going to sit somewhere that if you're walking towards him, you're disincentivized to like waste points like attacking a two threat YEP already goes into ranging what bolts, so he's protected.

Okay, let's talk about the team tactics cards.

We have Recalibration Matrix Survival.

Can I borrow that patch up Brace for impact in Human Royal Family, Terror, Genesis, Adeline Rising, the Great Refuge and Grievous Wounds, Which would you say are your go to five?

Speaker 2

Patch up?

Speaker 3

Braid and Human Role Family Tetogenesis and the Great Refuge is pretty much locked most games.

You very really sometimes the only matchup that I sometimes change with Brace currently gets dropped to Grievous Wounds if I'm playing in to Apocalypse because they don't really have much terrain throws outside of be Store.

Speaker 2

Some people play Blob, but yes.

Speaker 3

One model Throne is a lot better than some teams that are throwing three or four times a turn, So then Drivious Wounds is obviously a fantastic answer to Apocalypse I find.

Speaker 1

Yeah, because of his healing ability.

Do you tend to have black Bell play that card because you do have to do damage for it to trigger?

Speaker 2

Either that or I normally do.

Speaker 3

When Gorgan gets flipped or Karnak because then they get to do their spender with it, and you're pretty much auto doing a damage between one of them, like Karnak almost automatically can do a damage when you're counting skulls on both pools.

Yeah, and you're probably at ten dice as well with your weakness token.

Speaker 1

Yeah right, okay when Yeah, I found a lot of their other cards not so interesting either.

So great Refuge and inturgenceins.

We're the only two, but you like in Human Royal Family, remind me which one that is?

Is that the extra die roll.

Speaker 3

That's the every in Human can spend to power to play the card once this round.

Speaker 2

Each card to the spent.

Speaker 3

The power gets a rerull any Dice token for attacker defense, so it's kind of like a super wing in it token for the rest of around pair.

Speaker 2

Card to the spend.

Speaker 1

Yeah, that is a great card.

Yeah, these are fantastic cards.

And so it's interesting that you took patch up instead of I ended up taking a sacrifice to have even more bodyguard potential on the table.

Yeah, maybe you can talk about your choice for patch up instead.

Speaker 3

Patch Up I find is if, again, if you're playing the Voodoo plan, keeping do a live is the most important thing.

So I often find if like my Voodoo takes like four damage and then my black Belt spikes someone for four, I'm like him healing four off of voodoo, so that voodoos like impossible when impossible to kill, but he becomes a lot harder to actually deal with.

Speaker 2

You can then kind of protect.

Speaker 3

It's I find sacrifice isn't great with them because they lose like all their defensive tech with sacrifice, because like everyone loses the rerolls.

Black belt can't Buffy's dice yep.

So like a lot of the time, you're just more hoping raw raw damage can protect you.

I'd rather take an attack.

It probably does over sixty seventy percent the damage of my model, and I'd rather.

Speaker 2

Just patch it up and make nothing like that better too.

Speaker 1

For me, it just kept distributing damage around, and so people kept dime more easily.

Speaker 3

Yeah, between like Voodoo, Black Cat or even black Bell.

Like if black Bull gets flipped and people spend like an entire activation trying to deal with him, leave them on like free health, someone spends six power the five power sorry and puts them back to like one damage taken.

Speaker 2

It's it's all.

Speaker 3

It's all over kind of because you're way part way behind at that point on your nutrition play and like black Cat and Food.

It's fantastic because black Cat already is very difficult to deal with.

If you all of a sudden, if she's left on one health, steals and then walks back to you, and then you heal her for four, it's you're probably looking at two more, two more attack models to attack her to even get her close to that damage again.

Speaker 1

Yeah, speaking about re rules, so losing them I should have pointed out with the Guardians.

Also they played agent Venom in both cases against me, which also.

Speaker 3

I suppose agent Venom is also like terrified of black Bolt, like if you can get it to set up that he shouldn't walk anywhere near you, because if like term one, you could set up that you just double top him and probably not mathematically average, but you probably take four or five health off him.

Yeah, because two defense into your six whatever, as Pierce is probably going to deal with him.

Speaker 1

Yeah, all right, let us get into your matches.

Now, we're going to look at day one with four matches.

You're just going to do some highlights so people can understand how you approached the match and maybe what was some key moment that got you the win.

So the first match was against Lewis Marshall and he was playing.

Speaker 2

A forwards the Due.

Speaker 1

You barely won this nineteen to eighteen playing on Spider infected in an extremist at seventeen threat.

Speaker 3

That's run before it goes backwards stupidly on logshunks if you're the order.

Speaker 1

Oh sorry, guys, around four oops, yeah, yeah, thank you.

All right, let's start over, start over.

So the first game it's Boilers Liam.

You played against John brighton Brierton at Bigger Pardon, also from Scotland.

Actually he was playing Apocalypse.

This was on unexpected guests and mutant mad men at seventeen threats and you had priority winning twenty to thirteen.

Speaker 2

Yeah.

Was this one of your your car mats?

Yes it was.

Speaker 3

Yeah, Ah, bugger, I'm so sorry.

It's more bad for him than it was be It was a crazy game.

I think it was five to one shots in the game like turn one Blockbolt, one shot Deadpool, turned to block Magic, one shot Voodoo through like her actual soul sort into Voodoo's six.

Speaker 2

Mystic defense just blocked nothing.

He ruled six.

There's quite a lot of that.

Speaker 3

I was able to split the table because or of mad men and guests Karnak went and picked up on my right.

He picked up the guest and then flipped my point and then the rest of my faction all just went to the other side, just like take full advantage.

There was this size five where my mad Wen was on my left, so I kind of all just either stood on it or behind it, so that like it became quite difficult to deal with models.

Speaker 2

And then turn free.

Speaker 3

I was able to kao Beast Magic and Deadpool before they activated, so then he only had Toad in Apocalypse Crash, And yeah, the writing's kind of on the wall at that point of.

Speaker 2

Scoring, but yeah, so.

Speaker 1

Would you say here the attrition just was a much stronger than you would typically expect out of in humans.

Speaker 3

No, just the punishment, like like he flipped black Bolt and then he left.

Unfortunately for himself, he left a beam of models.

So then I was able to use the spender hit everyone, and then I was able to use the other spender, the Master Punch to then because this list can also burn brace quite well, just with like a frull from either Gorgan on his spender or black Bolt spender, you can only force the brace out of people.

I then use the Master punch to finish off the last two models and then then with the Master punch was out of range for the the rest of the attack.

Speaker 2

I should mention to people what the event number is on long shanks.

It's two three six three one.

Speaker 1

If people want to follow along, All right, hang on, let me get your games back up.

Speaker 2

There.

Speaker 1

We are, so game two, all right, So you got somebody new this time.

It was Hugh Jenkins playing Midnight Suns with taking a look.

Yeah, he played Blade as the leader.

This was unexpected guests again and deadline to destruction seventeenth threat.

Oh you won this one without priority twenty to eight.

Speaker 2

Yeah, this was quite fortunate.

Speaker 3

He picked his extracts for and pulled out the only civilian he had, which was Guests, and then obviously Deadline.

Speaker 2

Being the smaller.

Speaker 3

I got, he picked up early with black Blade, and then I used lockjaw to place up black Bolt and then double tapped him and left Blade on to health and then just to the rest of the.

Speaker 2

Game, it kind of like being notoriously too energy and just that kind of just put him on the back foot.

Speaker 3

I walked Voodoo twice up to that point and just stole the wedding guest off of Blade, but he couldn't really stand around anymore next turn because obviously I had the ability to bodyguard from Blade into Voodoo sorry Voodoo into black Bolt.

So if he wanted to Spender or Builder, he would never get the bleed on the model that he wants to re roll into, so he was never going to kill either of them.

So he Buildered, Spendered Voodoo did four damage, left Voodoo on two one health to a bleed.

So then with prior, I just walked the Voodoo back, kept him bodyguard range of everyone, and then just shake the shake the bleed, so then he was just in the bubble of everything but not in range of getting deadline damage to further kill him.

And then yeah, just kind of rotated the models with the civilians and just obviously kept that lead throughout.

Speaker 1

Did did he decide to go wide or did he have Eye Hulk in this match?

Speaker 3

He had Werewolf by Night in can to Red Skull two and Blade it was four White.

Speaker 2

To my five.

Speaker 1

Well, you know, taking risks technically online construction is yeah, it is a common thing.

Speaker 2

Yeah, so yeah, it's a shame.

Speaker 1

So I guess part of what I'm trying to ask is is one of the reasons I don't like Deadline to the Destruction, although later I took it on my second day and it was better.

Is that people being able to use the secures to kind of whittle down your extract holders, right because they take a damage.

Speaker 2

If that's the case, So do you find.

Speaker 3

That to be a problem And not often, because like I just won't stand near the secures, like obviously if you're on like wedding guests, you could just walk back instead and be like on your back d hole.

Like if they're double walking to my back d and then interacting with it to do a damage, I'm pretty happy because they're like that model is a range of like four other models that haven't even activated yet most likely, so it's not really a problematic.

But yeah, I normally just would if I'm going to get the extra.

Speaker 2

Lead anyway, as I would in that game.

Speaker 3

I just only started scoring one secure any I just started scoring my back secure anyway, because I don't really need to score the secures.

If he's standing on the secures instead, it means he's not interacting with me because I'm obviously further back like on my like home d point sort of thing.

Speaker 2

You wouldn't be.

Speaker 3

Able to interact as easily because you're gonna either walk hit me and then bump back to protect yourself, or you come in and you're gonna get either double tap by black Bolt or Karnak or Gorgan.

Speaker 2

Is not really a any sort of models that you really want to deal with.

Okay.

Speaker 1

Game three, Okay, this is funny because the opponent is Corey.

I'm Scottish miller.

Is there something I should know about that handle of his own Spanish?

Speaker 3

I believe he Corey is Scottish.

He's just moved up our way, so he's going to be our events now locally.

I think he's saying when I'm seeing term that he's going back to live a family, so he'll be at like the local Sterling events now in the future for me.

Nice, that's a bit.

Yeah, this was a great game as well.

Again Corey with private pictics let me.

Speaker 1

Set it up for everybody.

Sorry, yeah, yes, so that's all right.

He was playing Convocation and it was unexpected guests in m cron seventeen threat.

He had priority, but he lost seventeen to eleven.

Yeah, so you were saying he.

Speaker 3

Picked he picked his secures yeah, because I think he just wanted to avoid the d's or again also the opportunity of sixteen threat.

I'm not sure I didn't actually ask him, but I assume that's where it comes from, either the D shapes not being favorable for him, or as you say, the sixteen does kind of put a lot of fear into a lot of people that they just when you're playing like Vlication, definitely you have a five threats Strange, you're already straightaway hampered there on the eleven points you have left on what you actually have access to.

Speaker 2

But yeah, the new Clear he didn't in this game.

Speaker 3

He had strange oh sorts of Supreme Strange Voodoo and Kant Wong and I'm going to forget who the last character was.

Speaker 2

Not moreto trying to do my mask now who is the leader?

It was strange, so supreme Strange Strange Wong in canto.

Speaker 3

Damn, that's going to bug.

But yeah, it's a bit either diet Or didn't come into bar.

This game was super close.

Like turn Free, he got quite a nutrition lead.

He flipped black Bolt.

Speaker 2

And my Voodoo on that turn.

But between like.

Speaker 3

Lockjohw got like a beautiful turn into a voodoo that wasn't that had given away his possession token.

I was able to give him the blood token, the Bloodhound token and then double tap him.

I did four damage on the first one, then finished him off on the two on the second when he took his possession, took him back as well.

Speaker 2

And then.

Speaker 3

Then with Prio, he went with Strange to try and deal with my Karnak and black Bolt.

I then went with the Dog again and I threw a size free and double tap voodoo to kill him, which allowed Sorry, I threw the size free and attacked him which left him or which killed him, and then I k used the lockdow place to like jump behind a size four building so I couldn't be seen, like obviously the gate the game and the numbers was there that I wouldn't be able to lose on the table left once I did that.

Yeah, I find a lot.

I find that a lot with my cran It's probably my least favorite of the new secures, just being the old sword shape.

A lot of fifty to fift days, it just feels still can still feel quite bad if you're just getting flipped over with the rngy.

Speaker 2

Of the dice totally agree.

Speaker 1

All right, let's come around to the culmination of the day.

Back to what I was saying before.

As round four was against Lewis Marshall.

He was playing Aports was she hook of course?

This time you finally got a different extract which was Spider infected, also quite good.

Speaker 2

Extremis was the secure.

Speaker 1

This was seventeen threat yet again, and you had priority and you won nineteen to eighteen.

Speaker 2

Wow, this was a super close game.

He would deploy.

Speaker 3

He deployed his Shie Hulk on the flank a bit too wide, which meant that I was able to take one of his back Spider infected quite a lot safer.

I played Quicksilver this game.

I was able to take it a bit safer than I normally would because he wasn't able to He wasn't able to like move Wasp to get she Hulk up with the special delivery.

Without like she couldn't get into range of the attacks she could.

She would have to still walk.

She wouldn't get the free attack pretty much from the special delivery, which was good for me.

Speaker 2

It came down to I punished she quite a lot on turn free.

Speaker 3

She had free health left and she went onto his SidD which had black Cat and he had sacrifice left.

I used the Great Refuge to move Quicksilver towards them, Quicksilver to the spender into Shee Hulk, which he took.

She had fo sorry, she said five half at this point she took free from that two from that, I then medium advanced.

I then did the punch into her.

He sacrificed it into black Cat.

I got the trigger to hit again, so then I could punch Shee Hulk, and then I punched she Hulk and did the two damaged and left her on one.

I also got the short advance on that, so I then advanced like off the point out of the way, so then I had then the power left to then Terror Genesis are on their one health decay and.

Speaker 2

That's what that VP swing is what got the the wind there.

Wow, that's amazing.

Speaker 3

Yes, they Tertragenesis is definitely fantastic card for its strengths.

Speaker 2

By that.

Speaker 1

Yeah, that's kicking and Jimmy too, because you killed with the person and taking their stuff or getting vps rather, you know.

Speaker 2

Yeah, but I listen, my Quicksilver has never done all that.

That's insane.

It's attacks are not so good.

Speaker 3

Yeah, he is kind of like the whttest noodle of the bunch, but I find that he's quite good.

Speaker 2

Obviously.

Speaker 3

Again, human role family is a good card for him because obviously it makes his spender more consistent.

He been, him and Beast being the only two that don't have like an offensive reroll does sometimes feel quite bad, but they are still quite strong.

Speaker 2

Pieces with their their tools.

Speaker 1

Well, okay, well Congratsam the Lewis forgetting that far as well.

But this is really interesting because we're going to move on to uh Day two Sunday, and you're the Omega pod.

So this is where we split everybody from the Swiss round into pods of eight based on where they ended up in the standings on Saturday.

So these are the top eight best players essentially moving into Sunday.

If you want to follow along on the event, it is long Shanks two six two six seven.

And this is exciting because of the pod system has some interesting quirks to it.

It just was listening to the Rapid Fire podcast and they had a similar event.

A similar thing happened at their event, which was the Mutaniques Weekender in May, where you've played one of the people Lewis Marshall, and your first game on day two was against Louis Marshall, still playing Hie Hulk.

So what's interesting though is you did have a different set of crises.

So this is in Humans deploy advanced weaponry, deadline to destructions, cure only sixteen threat.

This time you won priority and one sixteen to ten.

What happened here, so.

Speaker 3

Lewis won prior.

So yeah, this game, this game didn't go well.

I've actually realized that it's now been something technically wrong.

We deployed, and unfortunately Lewis and these characters that he'd picked were unaffiliated, so he'd when Bilney's list he was actually an affiliated so this game he was technically actually and affiliated rather than being she helped.

Speaker 2

So he had no leadership in this game?

Was that by designer?

Was there an error error we came to like deployment and then he'd noticed, but.

Speaker 3

It obviously went we went too far at that point, too easily take him back sort of thing, and it was Unfortunately it was still a super close game early on, but he played She Hulk Black Cat spectacular and shang I was able to use lockjaw to place Black but early game on turn one and was able to double tap Shang because again you can shoot him outside range free, so he just kind of falls over when being dealt with black Bolt.

But there was quite a lot of rotation in this game, and like I said, I quite like the deadline shape and that in this game probably this is actually the most deadline damage that can happen.

But I find also when you're playing deadline, like the model that makes you drop the thing, if they've already got an extract anyway and they can't pick up another one, there's actually no loss to you dropping it, really if you want to live, because there's still there's only like what two missions now that you can pick up more free that you can pick up more than one, and they often yeah, so then there's no real loss.

If when people have like only four models and there's like four extracts on the table, they might not be able to actually even pick up the one because they already carrying one anyway.

So like losing the VP sometimes isn't too bad.

But yeah, the lockjob was the beautiful in that game, and just he did a lot of arkand like I said, the bloodth Hag token just increases everyone's damage.

It poots so massively in the game.

Speaker 1

Yeah, all right, moving on to round two.

This is interesting, very interesting.

You played against a fellow named Greg Page.

What's interesting is is that he played xmod.

He also had Cyclops.

The crises were unexpected guests and superpowered scoundrels, which is interesting.

Seventeen threat he won priority but lost seventeen to fifteen.

Seems another tight game.

Speaker 2

It was a tight game.

This was.

Speaker 3

It was a fantastic game of Greg.

Getting to see Cyclops do his thing was quite amazing.

Unloved or underloved leadership and play.

He had just a lot of control.

He had beast Surey, Silock, iron Man one in Cyclops is his list.

Speaker 2

I had the usual Voodoo plan.

Speaker 3

I wasn't able to feed Voodo enough power turn one to pick up the extract that I made his Cyclops drop.

I was just able to make him drop it, which then gave me the five to free scoring term one.

But like turn two, Silock just went insane and she like left Voodoo on one after double tapping him, and then turn prior term three he got.

I had no Voodoo left, so I was down, like the key piece of normally the design of the list, but I was able to burn because turn one he didn't want to put anything into range of black Bolt.

I was able to just double walk black Bolt to the middle scoundrel.

I was able to set up turn two for black Belt to use the Great Refuge to play on the hit my left hand side far point where Shurrey and Beast were, and then just punish that flank.

I was able to make him burn Exavier's Dream too, obviously reduce the amount of power that Beast Blackbolt would have got from attacking Beast, which in hindsight just meant that I'm going to at some point get a Tetra Genesis play now in this game, rather than trading Tetra Genesis for.

Speaker 2

Exavier's Dream is how I normally see it.

And then yeah, they with we just kind of squirted.

Speaker 1

Out with us scoundrels.

What's his game plan?

Having so many secures on the table.

Speaker 3

I think he's just using it to push, like obviously, like every character in that list except Silot can either push or throw someone off a point, and most of them you have to like the cover doesn't matter because you will always get the push effects and then you can use he uses like Shury as a fourth multiplier obviously, because she's just gonna get so much power from the leadership between other models attacking.

She then gets ability to give heaps of re rolls out and then you to dice fix heavily.

Because I think he played Colossus day one in the list, then swapped her out for Sidelock on day two, I think is what you mentioned, or he played Silock a lot more day two than he did and he found that.

Yeah, she just goes crazy when she's rewrote, like doing a seven dice builder with three rerules from herself and then three ru roles from Shirry.

Speaker 2

It is just a really good.

Speaker 3

Piece that removes something and then you just new Cyclops iron mom one beast in that to just displace people and just go up on.

Speaker 1

Yes, the VP, right right right, Okay, last match, now this I think I took a photo of this you guys as you were just setting up at your table, because it was super exciting to see you.

Speaker 2

Against the almighty Joe Jomenji paint Stock.

Speaker 1

This time he's not playing X Men, though he's playing Miles Morale's Web Warriors.

The crises were hammers and deadline to destruction eighteen threat.

He had one priority but lost sixteen to thirteen.

Speaker 3

Yeah, this was like a super close game of Joe.

I think we both didn't really know how it was gonna go.

Speaker 2

Early game.

Speaker 3

He knew that I was obviously going to be taking an extract off of someone turn one with Voodoo, it's just how much he could mitigate or keep up scoring.

Speaker 2

To obviously take advantage of that, he was able to.

Speaker 3

There was a great piece of train blocking where the hammer was on my left hand side, so like it was a size free so it was complete line of sight blocking for the Shanga went behind it.

Obviously, Voodoo's masterful possession skills doesn't need line of sight, so I was able to lock John them up, feed him power, then walk pick up the thing hammer, walk back.

Turned two, I had Voodoo, Lockjaw, Karnak, and black Belt all on my back Dee and I just spent that turn just feeding Voodoo power and knew that I would get Prio next turn because he was six wide.

So last second, last activation, I double locked my Voodoo to his back point where his Miles and Black Cat were holding his hammers.

Speaker 2

I possess.

Speaker 3

With Voodoo, take Black Cat's hammer and the turn get Prio take a power off of Gorgon, which I needed for Voodoo.

Speaker 2

So he goes up to four power again.

Speaker 3

Then took Miles as one off, just double walked him back to my back back onto the the the big house of hammers as it was, because he had three at that point.

Speaker 2

And then just and issue for having Voodoo up there, just.

Speaker 3

Because he had one activation left after me, and because he's playing webs it's gwen, so he had no real.

Speaker 2

Way of stopping it.

Speaker 3

That he could have probably stopped me getting the second hammer from Mile, well, the hammer off Miles, but obviously the black Cat one I already had at that point, and he was trying to set up.

Speaker 2

He set up like life savers for after it.

Speaker 3

It's obviously in case because I could have just at that point, I've got two hammers and free powered.

Speaker 2

I could have just spender Miles and.

Speaker 3

Just double tapped him instead to take his hammer off him if I wanted to, But I thought the because again that would be even stronger technically, because then black Cat's got the position token on her.

She can't take it offer until I either vooted days is so if you don't days Voodoo before black Cat goes.

He can't steal back the hammer from Voodoo either with black Cat.

But yeah, I just came back to my bunker then Lockjaw portal Voodoo further back.

It's obviously like he was range free of my point, I think at that point afterwards, And yeah, it was just he had to then push for the push for an out in the game and didn't happen.

And then when Gorgan came back in the game, he got he got like a five percenter to one shot Miles, who would be the only model he had that could do.

Speaker 2

Oh no, brought him back in the game.

Yeah, yeah, Gordon crazy as he is.

But yeah, it was super alright, unfortunate.

That sounds like an amazing day.

Speaker 1

Sounds like certainly the second and third games were just real nail biers, which is always exciting.

So big congratulations to you for winning the UK Games x Poem, thank you.

Yeah, it was great to see you guys there.

It seems like you had a really good time and are looking to have yourself and maybe some other Scots come down again next year.

Speaker 3

Yeah, I definitely think it's one for the radar for the calendar I definitely again would anyone that's not been that's obviously maybe traveling further like ourselves sort of thing.

Definitely advice.

It's the opportunity to go.

There's definitely a lot there.

Same idea when people are like looking for hotels and that we just got an airbnb that was all I organized and you got that sort of thing, so like you don't have to if the cost of the hotels locally in that are off putting, there's definitely opportunities there that make it a lot less or more access than it.

Speaker 1

Yep, you definitely have a shop around.

I did some of that research after this one was over and recognized that it was a big variety of price ranges from very expensive to rather reasonable.

Speaker 2

So yeah, you just got to look into it.

Cool you're going to stick within humans or are you onto something next?

Speaker 3

I'm not playing much of them right now, kind of like obvious, so I didn't join the un One contest either, this just little break sort of thing, but probably continue with them if I use them as a competitive choice, but testing out some other stuff still like it says still testing up pop up, some Macanda and things like that, and okay, secret tech see what we're finding.

Speaker 2

Cool.

Thank you so much for coming on the show.

Speaker 1

This was really interesting for me having just finished playing with the Humans and also being one of the most important new affiliations kind of rising right now.

So really great that you shared your knowledge with the community.

Speaker 2

Thank you for that.

Speaker 3

Yeah, no again, if anyone has any questions, I think firstly, just put my DM and I can answer what I can.

I love as given an honest answer to questions or situations that people are looking at game wise.

Speaker 2

Well that's very kind to you.

Speaker 1

So yeah, you are at Liam Watt on Discord, so very easy to defind you.

One last thing is I want to thank the Cables Conquests guys.

They let us use their recording studio again this time because of some logistical issues, so thanks so much.

Listen to the Cables Conquests podcast if you want to hear some really cool battle reports by Curtis and Archie.

And lastly, I want to thank all the patreons who made this possible.

It's really great to see you guys enjoying enough to want to give us some of your cash and it's very humbling, so thank you so much for that.

Until next time, Thanks for listening and cheers and happy gaming

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