Episode Transcript
Cool Zone Media.
Speaker 2Donna Frogs.
Hello and welcome to Cool Zone Media.
Donna Frogs.
The only Donna Frogs that you don't have to do the reading because we play it for you.
I am your host, Margaret Kiljoy.
And if you didn't figure it out even though this is in your Cool Zone Media book club feed, or it could happen here feed or your cool people did Cool Stuff feed or what other other feed you find it in.
This is Donna Frogs.
What is Donna Frogs.
It's us playing Pathfinder.
Who is us?
Well, I'll tell you in a second, but first, one of the uses is Jason, who is running the game.
Hi Jason, Hey, everybuddy.
Speaker 3I'm Jason Bowman.
I'm the director of Games at Pizo.
And when we last left are intrepid band of adventurers.
Speaker 2I don't feel like I could totally define intrepid.
I feel like if I like had to something, Oh.
Speaker 1I'm kind of trepid, to be honest.
Speaker 4I'm intrepid from Tota tip baby.
Speaker 1Oh.
Speaker 2I thought i'd bout like clever and good at solving things.
I don't know anyway, I do feel intrepid as an adventurer.
I feel confident about that our.
Speaker 3Band of for trepid and intrepid adventurers.
Boy, that just doesn't roll off the tongue anyway, it's well balanced.
Speaker 1Yeah, we're a nice mix.
Speaker 3Yeah.
The four of you had arrived in the town of bog Bottom after having been dropped off on the shore by a ship captain who said you didn't have any money after having fled from conflicts to the north.
But I'm sure we'll get into at some point in time.
The four of you arrived in bog Bottom with very little coin in your purse and not much of a direction to take, but you soon learned that the town was in need of heroes, and since there weren't any of those around.
Speaker 4The four of you stepped up, Oh Jason.
Speaker 2To help them.
Speaker 3The four of you went out into the swamp to find some missing villagers who went missing near an old decrepit mill.
Speaker 5Hey, Jason, Yeah, sorry, Do we ever get names for those villagers.
Speaker 3Asking me the difficult questions?
Halprin and Paneria.
Speaker 1Paneria makes good bread.
Speaker 3Asking me hard questions during my recap Okay.
Speaker 5So sorry, it seemed important.
Speaker 3The four of you arrived at this crumbling mill in the middle of the swamps and after chopping your way inside through some vines, you encountered a trio of angry beetles.
These beetles attempted to harm you, but were pretty ineffective, and you managed to smash them without much shrouble.
However, what was far more dangerous to the group of you where the stairs going up.
As many of you fell for the stairs, some more than once.
Speaker 1Like they didn't have stairs where I grew up.
Speaker 3As you attempted to climb up to the second floor of the mill up above, you heard strange and mysterious voices that sounded almost like they were croaking, like there were frogs.
Speaker 2Do you think, though, that this is the first floor in the one below is the ground floor?
Speaker 3Like?
Speaker 2What is the numbering convention?
Speaker 3Are you asking me if this says European floor naming conventions, if it's a ground floor versus first floor?
No, I'm going to go ahead and say that this mill in the middle of the swamp is on the American Convention of Building Naming.
Speaker 2So it's first four second, just checking, all right?
Please continue?
Speaker 5Where is America in the pathfindery expansion left?
Speaker 3And it's to the north.
Speaker 4It took us one episode to be so integnou.
Speaker 1Intended doing all this work for us my recap.
Speaker 3Don't worry, I said before the episode started, It'll only take me a minute.
What I didn't anticipate was your mentling.
You made it up to the second floor of the mill where you saw a ladder on the far side of the room, but sleeping before it was some dark shape and I believe that's where we left off.
But before we get started, why don't I toss it around the horn and let everybody introduce themselves and their character.
We're gonna start with Squash.
Speaker 4Hello America and outside of that awful place.
I'm Ioh and I play Squash.
He's a rowdy fella.
He's a little dog man.
He's a shoony in the Pathfinder universe.
He's got a heart of gold and a little bit of sass to him.
And that's it.
Take it away, Spite.
Speaker 2Okay, I'm Margaret and I'm playing a character named Spite.
I know it's really hard to tell the difference, or Spite ends and Margaret begins, or vice versa.
Spite is a human champion of Milani, and I am very convinced that it is a very important to be moral at all times.
It's just that I worship a god of violent revolution, so it's a complicated moral dance.
And I walk around in chain mail and go clink clink clink all the time, which will totally not come up when we try and sneak past this totro.
Speaker 1Go ahead, Trant, I'm trant.
I'm an alchemist.
I like, you know, making potions.
I enjoy pyrotechnics.
I'm more or less a pacifist, unless there happen to be people where I'm setting off bombs, in which case that's kind of you know, on them.
I feel like for the most part, but yeah, a good person basically more or less.
Speaker 5My name is Hazel.
Speaker 6I use they them, and I am playing Sister murdergon a Bow or Murdy for short, who is privately very concerned about whether any particular action is moral or not, but isn't going to fucking talk to you about that shit.
Speaker 5I'm just trying to make soup.
I'm trying to feed the people.
Speaker 6I am a half orc cleric.
I follow a god ari Steele.
Doesn't matter what Aristeel is up to.
I'm in some like underground revolutionary soup cult.
There's a magical perpetual stew that heals you.
And I poorn character notes so that I have triangle banks.
This is very important to me.
Speaker 5If you don't know what this is list, you should go look it up and then you should give yourself triangle banks.
And that is legally actionable advice.
Speaker 3That's what people come to live place for legally actionable advice.
All right.
So a wooden shaft once pierced this chamber, connecting the pincherie above with the millstone below, but now it lays in ruins on the floor.
On the other side of the room, a ladder goes up to what must be the top floor, but a dark shape appears to be sleeping in front of it.
At least that's what I read to you last time.
Now you can see on the map you're on the second floor of the mill.
You can see the mills kind of shaft is laying in tatters on the floor.
There is a large looking now that you can kind of see it in the gloom.
It looks like a lizard, rather big, nasty looking lizard curled up on the floor.
It is not too far away from the ladder, which you can kind of see on the opposite side.
Down here, this ladder goes up to what must be the top floor.
There is a whole in the ceiling, and up there you can see what almost looks to be like the underside of a cage dangling above the hole.
Speaker 2Huh do I hear the frogs?
Speaker 3So?
Interestingly enough, as you make your way to the top of the stairs, the sounds of conversation from above abruptly stop.
Speaker 2Oh, I think the frogs hurt us.
Well, should we keep climbing?
Speaker 1I mean, I feel like we should deal with this lizard.
And I have a suggestion.
What's your suggestion, tran Well, I mean it's a bomb.
Speaker 2How sturdy is the floor up here?
Speaker 3At this level of the mill.
The exterior walls are still kind of crumbling stone, but the floors are definitely made of wood.
It looks relatively intact.
It's definitely old and water damaged.
It's warped in places here and there, but it still looks relatively sturdy.
Also, of note, this tower is in them, so everything here is soggy and damp.
So even if you did throw a firebomb, the odds that it would actually catch this place on fire are almost zero.
Speaker 5Okay, but it doesn't need to catch the place on fire.
It just needs.
Speaker 6To take the floor out from underneath the lizards.
Speaker 5The lizard drops down.
Speaker 1Oh oh, sure we could do that.
Speaker 2I was afraid of us destroying ourselves with fire, But I see your point.
Speaker 1Spite, you gotta get over this fire phobia you've got.
Speaker 4But you gotta calm down a little bit.
But do you guys remember when we were in town and Sibilba splash Page came up to us and said if there was anybody sleeping that we wouldn't kill them.
But then Gilbert Delgo, the mayor of town, said, hey, I think if you see somebody sleeping that you should actually you should kill them stone dead.
But the squirrel town car said, I don't know.
I think you should leave it up to your own Jason A.
You're writing this down, you should leave it up to your own intuition.
And then Branchford Davidian came in and said, hey, what are you guys talking about.
Do you guys remember that?
Speaker 3So interestingly enough, all of you remember there being people in town, but that's none of their names.
Speaker 7Anyway, I got a lot of head injuries for some reason unclear why, So I'm not great with names, but that sounds mostly true.
Speaker 2So we could either kill this lizard for no particular reason.
We could walk past it and hope it doesn't wake up, or we could talk to it.
Speaker 3Well, the lizard does look like it's a sleep, which might make sneaking past it simpler.
But one bad role and it might wake up right in the middle of all of you trying to sneak your way past it.
Speaker 1I feel like, now, while it's asleep, we have a real opportunity to explode it.
Speaker 2Okay, I'm really bad at sneaking.
Speaker 5Well, you've got bombs.
I have all this frye oil and so much flint steel for cooking.
Speaker 2Wait a second, Oh, so we can just sneak up, pour oil on it, sneak back, and then throw a molotov at it.
Speaker 1Let's do this.
Let's oil, and I think we can simultaneously try to do oil and alchemists fire, and that should deal with all of our problems.
Speaker 2I know I said I mostly eat vegetables, but I did just say mostly.
And fried lizard is good.
Speaker 1Yeah, I could go for some fried lizard.
Speaker 5We can put it in the stew.
Speaker 3Meanwhile, the lizard's sleeping nearby.
Speaker 4Boy.
Speaker 3I sure, I'm glad I'm not in the stew.
Speaker 4Uh okay, so streaming about not being in this stew yeah, like you do.
Speaker 2So I'll stand in front of whoever's throwing the molotov so if it does wake up.
Things are really bad at biting me.
A lot of things have tried, and most of them that I didn't want didn't succeed.
Speaker 3So there is this large like a gear shaft, kind of collapsed in the middle of the room.
You can step over that.
It's not so big that you can't step over it, but it does cost you a little bit to step over it.
So it is a little bit of a barrier, but not much of one.
And that's kind of diagonally across the room between you and the lizard, so the lizard's kind of on the other side of that.
Speaker 4Hold the proverbial phone.
There's no more talking above us.
Speaker 3Correct, I can't.
Speaker 4It would blow up this big lizard.
I think that people upstairs are not going to be interested in being our friends, and I love to make friends.
Speaker 2No, it's just frogs upstairs.
I heard them pretty well.
It wasn't talking.
It was just frogs.
Speaker 4M hmm.
Speaker 1Also, I made all of you friends blowing things up, so sometimes blowing things up yields friends.
Speaker 4My god, you've got quite a point.
But what I'm thinking, three new friends go outside this mill sucks, Fuck this swamp.
Blow up the mill.
Everyone's gonna be like, great job blowing up the mill.
We got some pals.
Speaker 1I like this plan.
Speaker 2But what if Halprin and Panoria are up there.
That's actually why we came, is that we thought that they might be.
I don't know why they would be up there, but it does seem like maybe they're just when they went out fishing, maybe there was a bad storm and they looked for shelter, and then when they went upstairs, then they heard the beetles.
And then they were like, I hate hearing the beetles, and so they didn't go downstairs, and then we freed them.
Speaker 4I do hate beetles.
Speaker 6Also, Murty is just getting oil ready.
I'm not participating in this conversation.
I am getting ready to do something unless you will actively tell me not.
Speaker 1No, No, I'm on board.
Let's do this shit.
Speaker 2I love standing behind a barricade, So I go stand behind this barricade with my shield up and my morning start ready.
Speaker 3So I'll say this, anybody who wants to advance from their current position without waking up the lizard needs to make me a stealth check.
Speaker 2Oh well, then never mind.
Everyone get behind me.
And then one person sneak up.
Speaker 4I think I'm about to go take a peek at these frogs and I'm going to give a thumbs up or a thumbs down.
And they've got a nefarious look on their face.
I'm gonna say, h blow up that lizard, and we're gonna blow up these frogs too.
Speaker 3Okay, okay, So your thought is to sneak all the way across the room and climb the ladder without waking up the lizard.
Speaker 4That sounds like a pain in the ass.
Let's blow up the lizard.
Speaker 1All right, We're blowing up the lizard.
Speaker 3I love my job as g I'm just to point out what you're attempting to do, to get you to say, yes, that's the thing I'm trying to do, or wait, that's not gonna work.
Speaker 4I say that, and I look at the breadth of the room and I say, like I'm tired.
Just kill the lizard.
Speaker 2All right.
So you're sneaking up, and who's the sneakiest.
Speaker 5Not me, But I do have pressed to digitation.
Speaker 1I got a five.
Speaker 4I gotta plus seven to stealth.
Speaker 2All right, you're oil in okay, Trance, molotov in murdy?
What did you say?
Sorry?
Speaker 6Oh?
Speaker 5I have goose eggs, but I have pressed digitation, so I can move things?
Speaker 4Oh?
Speaker 3Can you can move around small light objects?
Not like you couldn't.
You couldn't take a vial of oil and floated across the room.
For that you would need like me?
Speaker 1Gotcha?
Speaker 6Okay, but Jason, Jason, my oil comes in pints, and this is how big a pint is.
Speaker 3It's too heavy for press to digiti.
Speaker 2All right, so squash, you're sneaking up with oil.
Speaker 3I share an squash, trant.
I need both of you to make me stealth checked absolutely.
Speaker 2How close do you have to get to throw a Molotov at it?
Speaker 3Well, so here's the thing.
Most of these things have a range of twenty feet, so if you're more than twenty feet away, you'll take a penalty.
So if you want to be able to make an effective attack against it, you have to get closer.
You could throw it from here, but your odds of failure go up because right now you're about almost forty feet away.
Speaker 2I now understand why when people play barbarians they just draw swords in attack.
Speaker 3It happens sometimes, Yeah, sometimes violence is the solution.
Speaker 5I did just buy a patch that says that.
Speaker 2All right, so y'all are sneaking and then running back, and I'm running forward once silence is no longer necessary.
Speaker 3Because so here's how it's going to work.
Trent and Squash can make me stealth checks to move up to the barrier.
Speaker 1Okay.
Speaker 3Once they throw, that's when combat's gonna start.
Okay.
Now, this is one of those situations where both of them can choose to roll stealth for initiative instead of perception, which means they will be going on a sneaky schedule.
But gotcha, only if they beat the lizard.
But the lizard is asleep, so you know that's in your advantage.
Easy, Okay, So let's start by having the two of you make a stealth check.
Meanwhile, Murdy and Spiite, the two of you are just kind of hanging back because if you move it all, you might wake it up.
Speaker 1Okay, shayroll now, go ahead, all right, that's a twelve with modifiers.
Speaker 4Okay, that's a two plus seven.
Speaker 3So that's a total of nine.
Now, there is one thing I will say that I neglected to mention to you in the first session, and I'm gonna mention it to you.
Now.
Characters in Path have hero points, and you start each session with one hero point.
Now what can you use a hero point for?
You might ask, Well, you can use a hero point to reroll a roll.
That is one of the things you can.
Speaker 2Do, so, especially when the game will be fucked up if you don't do it.
Speaker 3Jason, I'm mentioning this to you right now for no particular reason.
Speaker 4Jason.
I'm gonna take my backpack off my back and I'm going to fish out that hero point and I'm going to offer it up to you.
Are God and.
Speaker 3Re ruin this role?
Speaker 1Oh I got a promotion, Manta?
Speaker 2You are you rearing?
Speaker 1Twelve's okay for a sleeping lizard, let's hope, all right?
Speaker 4All right, that's thirteen plus seven and that's what we call a twenty in any language.
Speaker 3All Right, So the two of you do manage to sneak up to the fallen crank shaft, so go ahead, and you know we can move you kind of up closer.
Speaker 2Do you know what else is really stealthy though?
Do you know what just sneaks up on you out of nowhere?
Speaker 3Is it?
Ads?
Speaker 2Ads?
They just show up and throw oil on you.
Speaker 1Just I have had that problem with Blue Apron before.
Speaker 2Yeah.
Speaker 5Yeah, but it's not oil like we're oiling the dragon.
Speaker 6It's oiled like like a nineteen eighties body filters oiled.
Speaker 5It's like listening and smooth.
Speaker 2That's exactly it.
So enjoy these glistening, smooth, hairless midriff wearing ads that are tossing a frisbee around the park.
That was oddly specific.
Here they are, and we're back.
Speaker 3We're sliding back in glisteningly all right.
Speaker 2Just throwing a frisbee at the problem.
Oh I want to play a himbo character.
Speaker 3Oh well, Squash Trant.
The two of you have snuck up closer to the lizard.
You are now within range that you don't have to worry about any range penalties.
So here's what's gonna happen.
I'm gonna allow the two of you to both make ranged attack rolls.
Okay against the sleeping lizard.
Trance, you can make a bomb roll for Squash Squash.
What's your decks.
Speaker 4My decks is a plus four plus four.
Speaker 3Okay, you can attempt a roll, and your bonus on this roll is going to be a plus four.
As you throw a pint of oil.
Speaker 1I'm rolling, I got a eleven plus five sixteen total.
Speaker 4It's a nineteen plus four.
It's a twenty three total.
Speaker 3Very good.
Let me look at my poor young monitor lizard here.
Speaker 4Take this wrango.
Speaker 2Well, now that you gave it a name, I'm worried about it.
Speaker 4But it's voiced by Johnny Depp.
So how do you feel now?
Speaker 2Oh?
Speaker 3Okay, well that's better.
All right.
So the oil and the alchemist fire land home with a shatter of glass, a splatter of oil, and a burst of flame.
The lizard is now on fire.
Trent, can you go ahead and roll damage for your bomb?
Speaker 1Absolutely squash.
Speaker 3I'm going to go ahead and roll a die to add some more damage based on the oil you just threw on it.
I'm just gonna go ahead and roll that.
Speaker 1D eight plus A one plus two is three, right.
It's one persistent in one other, so that should be three total.
Speaker 3Three total, all right.
And the oil added some more damage to that.
So the lizard, which was quite asleep suddenly finds itself coated in burning oil.
Suffice to say, the young monitor lizard wakes up when let on fire, as most of us do, and is now unsurprisingly very mad.
So it is time for us to go back into initiative because this monitor lizard is intent upon eating you.
Speaker 6All.
Speaker 1That seems like an extreme reaction even me.
Speaker 5Well, that's too bad for it, because I am intent on eating that lizard.
I'm gonna nudge fit and go Nuggies Lizard, nuggies tonight.
Speaker 2That sounds good, all right?
Speaker 3So I need everyone to roll initiative.
Murdy and SPIKEE.
The two of you can roll me perception, Trant and Squash.
You can choose to roll stealth if you want, especially if that's higher than your perception bonus.
Speaker 1All right, yeah, my perception is higher or my stealth is higher, So I will use that five for a total of ten.
Speaker 3Yeah, let me go around and grab that Trance.
You got a ten totally.
Yeah, Squash, you got a how much?
Speaker 4I got a fifteen for a total of twenty two?
Speaker 3Twenty two?
Pretty good?
Murdy, what did you get?
Speaker 5I got a thirteen plus seven is twenty all right?
Speaker 3And last, but not least spike.
What do you got?
Speaker 2Sixteen plus four is also twenty and between the two of us, Murdy, if you're going to cast us some kind of spell, then you should go first, and if not, I should go first so I can be closer to the front to be more likely to have it try and hitting.
Speaker 5Yeah, my bless hasn't come back yet, so yeah.
Speaker 3You won't get that back till tomorrow.
So oh okay, all right, I've quot spike in the top position there.
All right, So this monitor lizard and the square that it is in is on fire.
As long as it stays there, it's going to take a little bit more fire damage each round as the oil continues to burn off.
But we're going to start with Squash.
So Squash, you just threw the oil at the poor monitor lizard.
It's not right next to you.
In fact, there is a fallen frank shaft for the windmill in front of you.
This would be an opportune moment for you to, you know, vault around and try and get next to it if you wanted.
But it is your turn.
You have three actions.
What do you do?
Speaker 4Every single one of these squares in detail twenty is five feet.
Speaker 3Each one is five.
When you start taking diagonals, the first one is five and the second one is ten within a movement, but otherwise, yeah, it's basically fivet.
Speaker 4Okay, And remind me, would my whole movement take up twenty five feet all three actions I take?
Speaker 3So each action you take to move will allow you to move twenty five feets.
Speaker 4What an incredible game Pathfinder is.
I recommend it to everyone listening.
But this complicates the thing I want to do, which is run upstairs and try and play like we didn't just light this lizard on fire to these frocks.
Speaker 3It's a good idea understanding that each round of combat is only a couple seconds later.
Speaker 4Yeah, yeah, yeah.
Speaker 3What you're asking is can I run over to the ladder, climb all the way up, and then start interacting with whatever is going on up there?
And the answer is can you do that?
You can?
I'll let you.
But from where you're at right now, it would take most of your turn to get to the ladder and start climbing it.
On your next turn, you'd probably get upstairs.
Speaker 1Hmmm.
Speaker 4You know, that's just that's I wouldn't believe me.
Speaker 3I'm just providing you options, safe safe options.
Speaker 4Safe safe options.
Indeed, I'm gonna shoot the lizard.
Speaker 3With a gun, So you're gonna draw your gun and fire.
Speaker 4It's a nine plus seven for a total of sixteen.
Speaker 3That is going to hit.
Go ahead and damage.
Speaker 4Of course, it is.
Speaker 3Just barely your bullet manages to clip the lizard in the leg three three points of damage.
Lizard hisses in pain.
Speaker 4And I hit that big artery like band of brothers.
Of course, d da da da, there he goes.
Speaker 3You do still have one action left if you want to move or reload your gun.
I'm going to reload my gun, all right.
That is the end of Squash's turn.
Next up, Spite.
Speaker 2Okay, this drive shaft in the middle of the room, it's something where is it like?
It would take a check to get over.
It would take an extra.
Speaker 3Now that counts as what we call difficult terrain, so moving into its space costs you basically.
Speaker 2Double Okay, So with my movement, I could only with one action get basically on top of it.
Speaker 3Yeah, just about.
You can get right next to Squash, right up next to it, or between Squash and Trent, right next to the shaft.
Speaker 2Okay, so I'm going to use if I am next to a square that is on fire, does that put me in danger?
Speaker 6No?
Speaker 3Not generally.
Speaker 5No.
Speaker 2Okay, I'm going to use two actions of movement, and one of them is going to be part of my raise my shield.
Walk forward and hit, and I'm going to stride forward confidently.
It works every time a stride forward confidently put this poor creature out of its misery by hitting it in the head so that I can put it in soup.
Speaker 3Go ahead and move yourself adjacent to the lizard.
You can kind of be on any one of those spaces next to it up there.
As you move your way across the mill or hop over the fallen crankshaft, and you find yourself adjacent to these frankly rather big lizard.
The things about four and a half feet five feet long.
Speaker 2This thing will feed a whole family back in town.
We should have some in the soup, but the rest everyone else can eat.
Speaker 5That's so many nuggies.
Speaker 1I always knew I was a humanitarian, that's right.
Speaker 2I wonder if the beetles are edible.
I rolled a eleven plus seven is eighteen.
Speaker 3You bring your what are you wielding?
Speaker 2A morning Star morning Star in real life, I only have a mace.
I tried to find a morning Star online and I did not successfully find one.
Speaker 3Yeah, they're a little tricky to find, and most of them are miss labeled as something else, like a flail.
Speaker 2Yeah.
Speaker 3Anyway, you bring the weapon down atop the giant lizard, you do manage to hit, slamming into its back with mighty force, blood pouring out of it.
Go ahead and roll me damage.
Speaker 2I actually wouldn't say it was mighty force because I rolled a one for damage, but plus four so five, Well, that.
Speaker 3Ends up being a pretty significant hit anyway, But you are correct it It did not end the lizard.
The lizard looks badly hurt now, but it is still ready to fight.
That is the end of Spike's turn.
Speaker 6Next up, Marty Murty's gonna stay towards the back, but I am going to cast Divine Lance.
The flavor text on that is you and Lesha beam of Divine Energy, and I make a range attack spell and if I hit the target, it's going to take two D four spirit damage.
Speaker 3Okay, what's the range on that, by the way, sixty.
Speaker 6Feet right, all right, I have rolled a thirteen on the diet plus my spell attack bonus, which is seven for total of twenty.
Speaker 3All right, your lance shines across the room in a blinding flash, striking the lizard, and go ahead and roll damage.
Speaker 5That is for damage for damage.
Speaker 3The lizard recoils in pain as the lance of divine energy strikes it.
You do still have one action remaining, I do.
Speaker 6I would like to cast guidance.
Does anybody want plus one this turn?
I can't give everybody plus one, but if anybody has something they.
Speaker 5Really want, an extra floor me, I'll take it.
Okay, sold to the pug.
Speaker 1Man Squash wins again.
Speaker 3Okay, that would be the end of Murdy's turn.
Trant, all right, we are up to you.
Somehow, this lizard completely lost initiative.
Speaker 1Well, this is obviously a complicated situation, but I think I have a nuanced solution to this problem.
And I'm gonna throw another grenade.
This one's an grenade though.
Speaker 5All right?
Speaker 3Is this one of your regular ones?
Are you spending an action to make up versatile?
Well?
Speaker 1Oh no, I'm using one of my my premates.
Speaker 3All right?
Speaker 2Is this one where you can control the splash damage to not hit me?
Speaker 5No?
Speaker 1Well, I didn't roll well, So it's a second five in a row, which is a ten total.
Speaker 3So that is going to miss the acid vial lands directly behind it, and that does do splash damage.
Right, it does have a one splash, yes, all right, so it lands right behind the lizard that is gonna do one pointed damage to it.
But that is all afraid okay with through a quick bomber that was only one action.
Speaker 1I'm gonna draw one of my holdout pistols and I'm gonna take a swing.
Speaker 3Okay, so you're gonna fire the pistol at it.
Yeah, this does still count as your second attack for the turn, so it will take a penalty even though it's a different weapon, and we'll.
Speaker 1See how it goes.
Speaker 3Yep, go right ahead.
Speaker 1Hey, at least I rolled better, But I don't think that's gonna go very well.
So what am I minus?
Speaker 3So it's twelve plus your bonus minus five.
Speaker 1Okay, that's just gonna be all right.
Speaker 3So you pull out your hold on pistol, take aim, pull the trigger, and with a thundering crack, the bullet flies right over its head and hits the wall of the mill.
Speaker 1That was a warning shot.
Speaker 2Gosh, we're not great hunters.
Speaker 3We're not.
I mean to be honest.
This poor lizard is on fire and has been hit several times, and it's like you literally just woke up.
So I think it's been warned rather well.
However, it is now the lizard's turn, and it is very angry.
So it is going to attempt to attack you, Margaret.
Speaker 2I'm shocked by this.
That's fine.
My shield is up as part of my weird striding action.
Speaker 3Very good because this lizard hits for a lot.
The lizard is going to go ahead and attack you with its jaws.
Speaker 2Dan it dan it d.
Speaker 3So the lizard reaches back and lunges forward with a twenty three to hit.
Speaker 2Oh that does get past my nineteen armor class.
Speaker 3Yeah it is, and then it is going to do damage.
Let me go ahead and roll that take four points of damage.
Speaker 2No, no, I don't use my reaction.
Yeah, I use my reaction to shield block.
Speaker 3You know, so far in this adventure, the only people who have done damage to the party is the party jumping up and down those stairs.
I can't seem to hurt you at all.
Speaker 2That it got me.
Speaker 3Let that be a lesson to you.
Jason, that's right, don't try.
Okay, So the lizard attempts to bite you, but you block it with your shield.
Yeah, so that only does four points of damage.
So it is entirely blocked by the shield.
The lizard has no choice but to attempt to bite you again.
Here it comes.
Speaker 2Gosh, I feel like a character from one of those books that I always read as a kid.
Speaker 3So the lizard is on fire and rather distracted.
It attempts to bite you two more times, but just fails to do so.
It has no ability to get through your defenses, and it is going to take a little bit more damage because it is on fire.
That is the end of the poor lizards turn.
I doubt it's going to get another turn.
Squash.
We are back to you, top of the order.
Speaker 1What do you do?
Speaker 4A cool backflip?
Speaker 3A cool backflipy.
Speaker 4I get out of its range and I start running up those damn stairs.
Well in this case it's a ladder, but yeah, I start running up that damn ladder.
Speaker 2I yell, Squash, I.
Speaker 4Gotta let them know, and I'm like projecting my voice and I'm just like, there's a big problem down here.
We gotta let it We gotta let these guys know.
This is what I sound like when I'm being insincere.
We gotta let these guys know.
Speaker 3All right, Squash makes a bolt for the ladder.
That's gonna be the end of Squash's turn.
SPIKEE.
Speaker 2This thing looks I'm just gonna hit it.
I'm gonna raise my shield and then hit it with a morning Star.
I'm not gonna use a Yeah, I rolled a nineteen on the die at twenty six.
Speaker 3That is actually a critical hit.
You bring the morning Star right down.
Speaker 2On its head for a total of twelve damage after doubling.
Speaker 3Well, the poor lizard didn't last very long.
It woke up on fire and was killed moments later.
It's charred and burning body now lays on the floor of the mill.
The smoke from its burning body smells frankly rather delicious.
It's bigly like chicken.
Speaker 2Bog Bottom's gonna eat for a week.
Speaker 1See this is why I always put salt in my bombs.
You guys said I was crazy, but I wish.
Speaker 5That your acid bomb and hit it.
We could have been having sweet and sour lizard.
Speaker 1Oh yeah, No, there's turmeric in the acid bomb, so it really it's a nice little say.
Speaker 5Yeah, we got to make sure it doesn't hit your scanneror else you'll dye yourself yellow forever.
Speaker 1Also, the acid will kill you.
Speaker 4Also the acid, and you'll die embarrassed.
Speaker 2But do you know what would be embarrassing?
What's that not taking advantage of these goods and services that we offer with this exclusive program.
I don't know if you all knew this, but podcasts get offered to share with the world things that are happening in the form of advertisements, and we actually have one of those projects ourselves, and we allow people to in exchange, they give us money and then we let them tell you about all these important things that are happening.
Speaker 4So please buy lava lamps.
Speaker 5That seems like some tilaxy and bullshit.
I don't think this exists within the world of path five.
Speaker 4No, it's Enduran propaganda.
You should all buy lava lamps in bulk.
Speaker 1That tracks.
Speaker 2Here's some ads and her back.
And I think doing ad transitions has long been my favorite part of the job for some unknowable reason, but I think Pathfinder ad transitions are even more fun for me.
They're probably terrible for you because you had to take a break and press forward on your phone.
Speaker 4But I'm getting used to them.
I'm going to get a hang of this by episode four, and I'm gonna be fucking running circles around you with.
Speaker 2Some Well uh okay, so Jason, what was happening?
Speaker 3So you just defeated a slumbering lizard by ganging up on it and lighting it on fire in its sleep.
That's what you've done, because you're here this.
Speaker 2Lizard it's food.
Speaker 5Yes, absolutely, I'm butchering it.
Speaker 4Great job, heroes.
Speaker 3And as the combat comes to an end, you can't help but notice that Squash looks like he's just going upstairs, So you all best follow him unless you want him to encounter whatever's up there all by himself.
Speaker 2I go after but the meat, we'll come back for it.
Speaker 4I want to peek my head up, like I'm not jumping out.
Speaker 3What do I see up there?
So Squash, you climb up to the next floor.
The narrow ladder that leads up to the top floor of the old mill creaks alarmingly but stands firm when used.
The dusty floor of the mill sits directly beneath the massive gear that transfers power from the turning veins of the windmill outside to the millstone below, or at least it once did.
Now this chamber is in ruins, with broken pieces of its large gears scattered around and several holes in the floor.
Suspended above the gaping hole in the floor is a cage with a pair of humans locked inside, two of the missing folk from Bog Bottom.
Getting them down from here looks dangerous, now, squash the one thing that immediately becomes apparent to you that it doesn't look like there's anyone else up here, or at least no one that you can see.
Speaker 4M Can I roll a perception check?
You sure can?
Speaker 3Are you so?
Speaker 2Just on the ladder.
Speaker 4I'm at the top, let's say, the third rung of the ladder.
I'm like picking my little fucked up eyes over the.
Speaker 3Yeah, you would need to be up near the top of it.
I'm assuming the rest of you are moving your way over to the ladder just in case things go pair shaped.
Speaker 4Yeah, yeah, And I'm I'm like not saying anything, but I have like grabby hand towards what I assume is trent for like bomb please.
Oh no, it's a two plus five for my perception, which is any way you slice.
It probably not good, so looks fine.
Speaker 3So you take a good look around and see nothing at all.
Speaker 4Those voices were just in my imagination and I stried confidently to the cage to let my new friends out.
Speaker 3So, yeah, you you look out across this room.
It's filled with broken junk and debris.
There is this large hole in the floor, and suspended above the hole is this cage.
Can you reach the cage from the edge of the hole, boy, it's like a three or four foot reach out over the void, So it's a little dangerous.
It might be better to kind of pull get something to pull the cage over or something like that.
That way it was more easily accessible, like a glave.
Yeah, anything really, I mean anything with like a hook on it, just to pull the cage because it is suspended by a rope.
But it doesn't look like the villagers inside are going to be of any help because they're apparently unconscious.
You hope you don't think they're dead, But.
Speaker 1These lazy bones, I kind of how to wake them up.
Speaker 3Trant only has one form of wake up call, and it evolves shattering glass and fire, and.
Speaker 4It's cocaine bombs.
Speaker 3Trance.
Speaker 1That's actually a pretty good idea.
Speaker 2Do you want me to throw you a bomb?
Speaker 4It's gonna be snowing at the time.
Level throw me the cocaine bomb, Trance, I'll throw.
Speaker 1You a bomb.
He has a bomb.
Speaker 2I'm also climbing up to the upstairs.
Speaker 5I'm also climbing up.
Speaker 4Somebody can make a better perception because I'm striding confidently towards the cage, so I can like get in reach and try and try and unlock these poor villagers whose names I definitely know.
Speaker 2So it sounds like Spike is climbing up second, Is that correct, Martin, go first, Marty's better perception.
Speaker 5I was going to offer to ask if casting a heel spell would wake them up.
Speaker 3So once you're close to them, once you can see them, I mean you could try that.
You don't know if they're unconscious because their wounds.
Really what you need to do is use medicine on them to see if they're alive, if they're dead, if they're unconscious.
You can't really do that without being close to them.
Speaker 5Though, I do have a medics kit and we'll do that.
Speaker 3So Murty, I've moved you down to the other map.
I'm assuming Murdy and Squash.
The two of you can see the situation that you're looking at.
Speaker 4Ooh, this is a bad scene.
I would not be happy if I was in this room and I am Squash me Squash, I'm not happy in this room.
Speaker 3So here's what's happening.
Everybody.
Squash has climbed up the ladder and is approaching their cage.
Murdy has just gotten to the top of the ladder.
Meanwhile, Spiite is climbing the ladder and Trant.
You're at the foot of the ladder.
So getting up the ladder takes two total actions.
Spite you've spent one Trant, you've spent zero of those.
The other people are up on the ladder.
This is the point where things go wrong.
Emerging from behind some debris are a pair of humanoids.
They stand about five feet tall.
They are wearing leather arm Each has a morning Star in hand, They have a sling at their belt, and both of them are most certainly humanoid frogs.
Now, those of you who have been in balk Bottom for a bit, which is all of you, you've seen a few of these humanoid frogs.
They're called boggarts.
However, these two boggarts do not look friendly like those who met in balk Bottom.
These two look rather angry that you've invaded their tower, and both of them are moving up to attack Squash.
What did I do?
I'm gonna go ahead and reveal their tokens.
Speaker 2You guys, I think I misunderstood when I heard frogs up above.
I actually think it was these two.
Speaker 3The mystery has been revealed.
Speaker 4Wait, these aren't These aren't frogs.
These are gold little green men.
You mean from like and I like point and I like look at Murdy and I say, from up there, and I am convinced, and no one be able to tell me otherwise that they are frogs and not aliens.
Speaker 3So here's where we're at.
We're at a bit of a little complex combat situation where we've got some people who need to join the fight.
Squash and Murdy are up there.
I'm gonna have everyone roll initiative, though, and that'll determine kind of how you make your way up to the upper level.
I'm gonna go ahead and roll for my friendly bokers here and everyone else.
If you can roll and hold on to your number, I'll go around and collect it real quick.
This is gonna be perception for everybody this time.
Squash, what do you got?
Speaker 4It's a seventeen plus five?
That is a twenty two?
Speaker 3Maybe all right?
Speaker 6Murdy, what do you got as a twelve plus seven is nineteen?
Speaker 3Okay?
Spight, what do you got?
Speaker 2Twelve plus four?
Sixteen?
Speaker 1And finally, tramped, what do you got sixteen plus two is eighteen?
Speaker 3All right?
So top of the order in combat, Squash, you did just barely spot these boggarts as they hopped out of the kind of rubbish that they were concealed in.
It's clear that they heard you fighting the lizard down below and prepared for your arrival with an ambush.
However, you are going to get to go first.
Speaker 4Oh smokes, I do a backflip onto the cage.
Speaker 3You can attempt that.
If you fail, you will fall all the way down to the floor below.
Speaker 4A fat chance that I'll ever fail something like that.
So Jason, tell me about your acrobatics check.
So what I rolled was a four, and I have an acrobatics of seven, and it is an eleven.
A thing that will make it good.
Speaker 3So remember when I told you you had a hero point, and remember before when you spent it.
I'm sure you wish that you had another one.
Speaker 4Wait, no, I don't think anyone else on this caror remembers it either.
Speaker 3I'm pretty sure you spent it.
Speaker 4Oh, Jason, you got me dead to rights.
Speaker 3You attempt to flip up onto the cage, but instead just kind of hit the side of it.
Yeah, and then fall all the way down to the floor.
Speaker 1As he passes me, I say, hey, buddy.
Speaker 4Hey, Trent for the bat's house bomb.
Speaker 1Please when that exists, I'll get right on it.
Speaker 4Oh no, we were still working on it.
Speaker 3Thump.
So Squash lands on top of the crank shaft of the windmill like on his back.
Oh, take five points of damage and you are prone.
Yeah, you still technically have one action left.
You can stand up if you want to.
Speaker 4I'm gonna stand up and say I'm getting too old for this.
Speaker 3So that was Squash.
Murdy, you're now up there by yourself.
Speaker 2Don't do the same thing.
Speaker 6I'm also gonna mutter I'm getting too old for this shit again.
Murdy always looks tired.
Murty looks more tired.
Speaker 3Now than I can I can imagine.
Speaker 6You know, Well, I had a turn plan.
And see the thing is that most of what I have is about buffing other people.
All right, how far away am I from this skit?
Speaker 5There's two guys?
Speaker 3There's two.
Yeah, they're both about the same distance away.
The one to the north and a bit to the east of you is probably a hair closer, but they're both pretty close.
Speaker 2I think you can also delay to be after other people if your whole thing is that you're trying to help other people, although I guess it's actually going ahead of the people that you're helping is more useful, right, usually, Yeah, I'm only one action from being up there.
Speaker 5I got some tricks on my sleeve.
What I would really love is to command them in the dialogue.
Speaker 6I don't think that's going to happen, So I'm instead going to raise my shield, cast.
Speaker 5Days and hope for the best.
Speaker 3All right, which one are you going to cast days on?
Speaker 6One?
Or two?
Speaker 5Let's go for the westerly one.
Is that number two?
Speaker 3No, that's number one?
But all right?
Yeah, okay, so you raise your shield and call upon Aerostill's blessing to days one of the frogs that is going to require me to make a will save correct.
Speaker 5Yeah, you push into the target's mind and daze it with a mental Joel in my mind, I'm just making it distractedly hungry.
Speaker 3Oh sure that tracks the Joel.
Speaker 6Deals one D six mental damage with the basic will save, and if the target critically fails the will save.
Speaker 5It's also stunned one.
Speaker 3My dice have finally come alive.
I got a twenty five on the will save.
Speaker 5Jason, know you didn't I did?
Speaker 3Yeah, yeah, that's gonna be a save.
Speaker 6Well, I rolled the three, so they still take three damage being so fucking hungry.
Speaker 3So it is actually a basic will save, which means whenever it says basic like that, what that means is that on a success, the damage is halved.
On a critical failure, the damage is doubled.
So in this case it is only going to take half damage, So it will take one point of damage because that's gonna round down.
You notice that the bugger kind of shakes it off a bit and then looks at you with bail full intent.
Your turn is over, Trant, you can go, but the ladder above you is still blocked.
Spite is on it.
Speaker 2You might want to delay until I get up.
Speaker 1No, No, I got a better plant.
I'm gonna climb up until I'm right behind Spite yeah, and then I heard did I hear them fighting?
Speaker 3Yeah?
Speaker 1Okay, I'm gonna hurl my last alchemist fire in the direction of the fighting as close as I can get to where I heard.
Speaker 3Okay, So from the ladder, you're not entirely sure what direction it is.
It could be north, it could be west.
Speaker 1Okay, Uh, what does it sound like?
I do a perception test?
Sure, wanted to give me a perception Sure, that's a five.
I've rolled almost nothing but fives.
Speaker 3You're pretty sure it's coming from kind of the north.
Speaker 1Okay, I'm gonna yell up, don't worry, I got you.
And then I'm gonna blindly throw a grenade above me and try to arc it over in the proper direction.
Speaker 3Give me a test.
Speaker 1I got a nineteen, I got a nineteen plus five minus whatever.
Speaker 3So the grenade comes flying up the hole, arcing through the air.
You all see it, Actually, I guess only really Murdy sees this grenade go flying past, arcing up into the air, landing straight in the hole, falling back down to the ground below, just next to squash.
Squash take one point of fire damage the second best role of the day too.
Speaker 1I don't know how that could have gone wrong.
Speaker 3Guys, I think it went perfectly.
So that is trans turn.
Next up are the Boggards.
The first boggard is going to hop forward and it is going to attempt to hit you with its morning Star.
And once it arrives up near the top of the ladder, you all can see it now, it's almost within view.
You can kind of make it out.
Speaker 2The morning Star is a weapon of Milani and a liberation.
It shouldn't be in the hands of people who put people in cages.
Speaker 3Well, in this case, it's only partially now in their hands.
As part of it's also embedded in Murdy's side.
The boggard swings the morning Star viciously at you, slamming into your shoulder.
Take five points of bludgeoning damage.
Speaker 5I would not like for that to have, and I would like to use my shield block.
Speaker 6Oh all right, hot chat chat and my shield is hardness five, so I none of that.
Speaker 5You take nothing, We take nothing, and the shield isn't affected at all either.
Speaker 3Right, correct our shield's rule?
Speaker 4Hell yeah, I should have got one.
Speaker 3The Boggard will then take its third and final action.
Speaker 4You know what it's gonna do.
Speaker 3It's going to croak.
The boggard standing next to you suddenly leans back and its throat swells and you hear this loave, reverberating rumbling.
Speaker 4That's not what I thought you meant, and I'm unhappy with it.
Speaker 3Can all of you except first Squash, who happens to be far enough away, But the rest of you can you all make will saves from the terrifying croak?
Speaker 1Nineteen baby total nineteen total fourteen was my role.
Speaker 5I rolled seventeen plus nine.
Is somebody that a twenty six?
Speaker 6Please?
Speaker 2And I got an eighteen total?
Speaker 3All right, so all three of you actually succeed on the save.
So the croak is scary, but you you're not afraid of a frog, and despite how scary it is, none of you are affected.
That is the first Boggart's turn.
Speaker 2The sisters at the crash were much scarier than that.
Speaker 3The second Boggart is going to hop up to flank you, Artie, so it's on the opposite side of you, which means your AC is going to be too lower when it attacks you.
And here it comes.
It is about to attack you with its morning Star.
This is its second action armor class eighteen.
I'm afraid is going to hit.
Speaker 5Yeah, that does hit?
Speaker 3Take eight points of damage?
Speaker 5Okay, I would like to use shield block again.
Speaker 3You cannot.
You have already used shield block once and you only get to react once per round.
Speaker 5Sorry, a say how many points?
Speaker 3Eight?
Eight points of damage?
That was a lot And with its third and final action, it's going to attempt to lash out at you with its tongue.
Speaker 5Oh my god, well I am nine points two right now?
Speaker 4Yuck?
Speaker 3So does a fourteen hit your armor class minus two?
Uh?
Speaker 5Well, my armor class with the shield is sixteen.
Speaker 3So it does.
Okay, all right, So the tongue lashes out and grabs you, so it doesn't do any damage.
Ooh, but you can now not move further away from this bogger than ten feet because it is attached to you by its tongue.
Speaker 2If only there was a liberation champion immediately next.
And I actually feel guilty that I didn't use my reaction last time to reduce the damage, but I forgot about it.
I'm going to use my reaction liberating step, which frees you from re strain, and you can take a five foot step in any direction if you want murdy, like, for example, if you stepped immediately in any direction.
Then they wouldn't be flanking you anymore.
Speaker 3Yeah, you're you're gonna want to do that.
Speaker 5I can only step in a single direction.
Speaker 3You can go dig.
Speaker 4Oh okay, could you step down the ladder shaft and pull them with you?
No Ah, rats foiled again.
Speaker 3But you can move five feet away, which will get you out of the flank and also clear the ladder.
So yeah, go ahead and pick a square adjacent to them and move to that and next up, spiite.
I'm assuming you're gonna finish climbing the ladder.
Speaker 2Yeah, Murdy, if you pick one of the sides, I was gonna go there, and then that way they both attack me instead of you.
So if I go there, is that like, Yeah, dear listener, we're looking at a board and we're playing chess on it.
So it took one action to get up the ladder, and then I'm gonna use my to action raised shield, stride and strike and stride that five foot to my north.
Speaker 3Yeah.
So to paint the picture here, Murdy was at the top of the ladder and there were a pair of these boggards on either side of Murdy.
Murdy then using the liberating step kind of stepped off to the side to get off the ladder and to move out of the way.
Spike has now climbed the ladder and is now in the position that Murdy was in, surrounded by two boggards.
Speaker 2Right, I'm gonna do the defensive advance to raise shield, stride and strike and go one step to my north.
And I rolled a ten plus seven with the morning Star.
Seventeen.
Speaker 3All right, so as with before your morning Star lands home, you managed to strike one of the boggards.
One of them looks a little damage.
I'm assuming you're going to focus on that one, so go ahead and roll damage.
Speaker 2I rolled maximum instead of minimum, so I got a total of twelve damage with the morning Star.
Speaker 3That is an impressive hit.
That hurts that bog quite a bit.
Your morning Star slams into its side.
Green blood pours down as it grimaces in pain, and a tortured croak issues from its.
Speaker 2Mouth, and I yell, don't put people in cages when I swing the morning Star.
Speaker 3Yeah, that's particularly offensive to you.
That was spite.
We are now at the top of the order, Squash, you're down below.
You're kind of beat up, so I.
Speaker 4Am I have like a band aid over my eyebrow.
How high of a jump is it to the cage?
Speaker 3Too high?
Oh, you could not reach it from here, not in your current condition.
Speaker 4Oh brother, Okay, Well, I start running towards the ladder and I say, gangway.
Speaker 3All right, so you dust yourself off, make your way over to the ladder and are able to climb up basically right behind Trant Trant, who is basically one action from the top now, but that's kind of where you're stuck.
Murdy, We're up to you.
Speaker 5All right.
Well, I still have my shield raised.
I'm just declaring that.
Speaker 3Well, actually, at the start of a new turn, you have to raise it.
Speaker 5Oh, I have to raise it again.
That's fine, I'll raise my shield again.
Speaker 6Uh, and I will will whack this boggart in front of me with my soup ladle, which is the favorite weapon of my super Caul.
Speaker 5Thank you very much.
Speaker 3All right, Yeah, go ahead and make an attack role.
Speaker 2I cheer you on.
Speaker 5Oh that was a not too listeners.
That wasn't that too?
I think I only had three.
Speaker 3Was that your attack roll or was that a damage?
No?
Speaker 5That was my attack roll?
Speaker 3Oh oh I see, yeah, No, that's not gonna do it.
You do still have one action left if you want to swing again?
Speaker 2How much does it take to heel?
Is it one action?
Speaker 5I could heal.
Speaker 3Myself for one You could use the one action version of heel on yourself, which would heal yourself for one da.
Speaker 5I don't think I want to do that right now?
I'm in combat?
Speaker 6Uh?
Speaker 5Do I want to swing again?
Does anybody really want a plus one?
Speaker 3Yeah?
Speaker 5All right, a plus one?
Speaker 3All right?
So it sounds like you're casting guidance on Trent.
Who is going next?
Speaker 1Damn right?
Speaker 3So trans you're still on the ladder, Okay?
Speaker 1Can I climb up?
Now?
Speaker 3Yeah?
You can climb up.
Let me go ahead and move you down.
Speaker 1All right.
I'm gonna climb up that fucker and then first enemy I see, I'm gonna pull the shotgun off my back and I'm gonna empty a shitload of rocks and gunpowder into that son of a bitch.
Speaker 3All right, you climb up to the top of the ladder, draw your your your blunderbuss, and fire it into the wounded boggard.
You damn you give me a chack roll.
Speaker 1And that's a three.
Speaker 3So I will remind you that you do still have a hero.
Speaker 1You know what, I'll use that now, fuck it?
Yeah yeah, okay, okay, that's a good time to use it.
Natural twenty.
Speaker 3Hey it works.
Speaker 1Let's say there we go.
I called it a shotgun.
It's technically a handgun, but it's a handgun in the old ancient sense.
So it is a shotgun.
It's just a smooth bore tube that you throw whatever and gunpowder into.
So that I don't have to support the evil arms industry by buying bullets.
I just make my bullets with rocks and pieces of glass and that one guy's jawbone.
Speaker 4There's legos in there.
Speaker 1There's some legos in there.
Sure pieces of people?
Speaker 3Why not?
All right, go ahead and roll damage.
Speaker 1Okay, so it's a one D six.
I'm guessing it's times too.
Speaker 3Yeah, just just roll the D six and then multiply by two.
Speaker 1All right, that's a six twelve.
Speaker 3Go, So you level this archaic firearm that you've hand built yourself directly in the center of this boggart's chest and just blow it right out.
The boggard falls in a heap of gore and viscera.
Speaker 5Would you say it's croaked?
Speaker 4Oh?
Speaker 2Don't put people in cages, I say to the corpse, Yeah, that.
Speaker 3Particular bargard won't be doing that anymore because it is very much dead.
The other Boggard his eyes go incredibly wide when he sees that you just blew his friend away, but he is uninjured.
Speaker 1I'm gonna look back to spite and say, boss, I definitely did that because of the cages.
One hundred percent all about the cages.
Totally a cage thing.
Speaker 2Yeah, I believe you.
Speaker 3Well.
The other Boggard now considers every other threat here secondary to the lunatic with the boomstick, and he is going to attempt to hit Trent with its morning star.
Here we go, and I rolled a critical failure, so that's definitely gonna miss sweet.
It is going to attempt to hit you again.
Oh my god, it's panicking.
It's just swinging wildly right now.
It takes three wild panic swings that you desperate to try and kill you before you can use that gently weapon again.
But in its panic, it doesn't hit you at all.
All right, That is the end of the Bargaret's turn, and possibly it's life spiked.
Speaker 2It is your turn, okay, so I am going to use my weapons surge, and I am going to take a swing at this thing with So basically I'm calling upon Malani to guide my hand.
I yell Malani, guide my hand, and then think later, I really got to find a cooler way to say that.
But that's what character thinks internally.
Margaret has no qualms with the way that she said it.
Sure, and I rolled nine plus eight is seventeen.
Speaker 3To hit seventeen you are going to hit with Mulaney's blessing.
Speaker 2It lands true, amazing, and then I'm going to do eight bludgeoning damage and five spirit damage, so a total of thirteen damage.
Speaker 3That is an equally impressive hit to the boomstick, not that he can really compare, because I mean, it's just not as terrifying as blowing his friend's chest open.
But that hurt really bad.
Your morning Star lands true, and the Barker looks pretty badly injured.
He is bleeding very heavily from the side of his head, but he is still up.
Speaker 2I decide that rather than raising my shield, which is what I got taught in class to do, I'm just so angry that I'm taking another swing, all right, And that's a seventeen plus two for a total of nineteen.
Speaker 3That is going to hit as well, even with the penalty and twelve damage another twelve.
Speaker 2Don't put people in cages so.
Speaker 3That poor Boggart.
Jesu's friend get blown to pieces.
Desperately tries to kill the guy with the boomstick, completely ignoring the deadly morning star coming for the side of his head.
Yeah, and within three seconds he's down and dead.
He is ruined.
You have caved in the side of his head.
Both of the Boggarts have been defeated.
They had such high hopes and then you brought explosives to bear.
It's almost unfair.
Speaker 2I immediately take their morning stars off their corpses, just they don't deserve morning stars before anything else happens.
Speaker 3So that is the end of the combat.
Both of the Boggards have been slain.
Speaker 4We did it.
Speaker 1I think we can safely say we saved all those people's lives.
Time to leave.
Speaker 2I think we should get them out of the cages.
Speaker 4Why would we do that.
Oh, I'm gonna throw them a lock picking kid.
Yeah.
Speaker 3Yeah.
Speaker 1You teach a man to fish, and then it gets lazy.
Speaker 2They're unconscious.
Speaker 4I filled down that hole and let me tell you fight.
You don't have the lived experience that I do.
Falling down a hole fucking sucks, So don't live like I did.
Speaker 3I'll say this.
With the Bargaarts defeated, the two villagers trapped in the cage feebly moaned in their sleep.
Speaker 1Oh brother, a villagers love doing that.
Speaker 3The cage hangs on a chain attached to the broken windmill gears up above.
Several loose boards lie about, but the floor directly beneath the cage has given way, making any fall from that height a dangerous proposition.
I'll fucking say squash would indeed know.
Perhaps there is some clue on how to free them in the Boggart betting on the other side of the room, So the top floor of this, you know, taking a look around, it's pretty clear that the far side of the room over there, it looks like the Boggarts may have been camping there.
It looks like there's betting and a fire pit up here, which seems kind of dangerous, although it does look like they put their fire pit on top of a large stone.
Speaker 2Now, well, them are fine, murdy, can you heal them?
Speaker 5I need to be close to them.
But if we find how to get them down.
Speaker 1I can get this cage open.
I can get this cage open real easy.
Speaker 4Well you should do it, no questions that all right.
Speaker 2The problem is that there's multiple things we want, and one of them is the cage open.
But we also want those two people rescued safely, and so the way that I'm guessing your thinking is unlikely to be as successful as what I think we should do, which is look around for a little bit and then figure out how to you know, use the glave to bring the cage closer or we don't know oh yet, but probably not bombs.
Speaker 4Probably not bombs.
Speaker 1I mean, okay, boss, I hear what you're saying.
Let me just make one note, which is that none of these people are exactly lookers, and we all know scars are hot.
I'm just saying.
Speaker 4None of them are New York eight.
Speaker 2If they would survive, then that might make sense.
Speaker 1But if they die in the problem, people often survive.
Speaker 4If often isn't people survive every day spite.
Speaker 2Sometimes the wrong people.
Speaker 1I've survived me blowing myself up.
Look, I'm not gonna push options on the table, though.
Speaker 4I go over to all the betting and I like kick it down the hole, so it's underneath the cage.
Speaker 3Let me describe a couple of things that you can go investigate if you want.
There's the betting, which looks like it's made out of moss.
There's the campfire, which has a small kettle on it and a small bag next to it.
It looks like they've been cooking stuff.
There is a barrel in the corner that looks recent like they put the lid on.
There's a wheelbarrow next to that.
So that's kind of what you got that's up.
Speaker 2Here that you can also want to search the bodies.
Speaker 3First things first, it sounded like Squash was going to kick the betting down the hole.
When you do this, you uncover that underneath one pile of the betting is a long pole with a hook on it that looks like you could easily use it.
Just snatch the cage and pull it over to the edge.
Speaker 4Squash wins again.
Speaker 3Maybe, so that's what Squash was doing.
I want to go around the table and ask what other folks were doing as well.
So Murdy, it sounded like you were interested in the campfire.
Speaker 6Yes, I would like to invest to get the campfire please, and then perhaps light the fire, to put my soup over the fire, to keep it an even one sixty five degrees, so that I can kind.
Speaker 5Of keep it very important everybody, including the people.
Speaker 3So could you give me a perception check?
Speaker 5Sure cam, boss, that was eleven plus seven eighteen.
Speaker 3So next to the stones, tucked into them, you find a small bag that when you open it, it contains some fungus, some rather strange looking fungus, very acrid smelling.
Speaker 5Can I roll a nature check to identify the fungus?
Speaker 3You sure can?
Speaker 5Sure can?
Oh, that was an at twenty plus seven is twenty seven.
Speaker 3So you look at it and what you learn is what it isn't.
What it isn't is any fungus you would naturally find in the swamp.
Now, maybe it's a rare fungus you just haven't heard of, but it's definitely something weird and you definitely think you probably shouldn't eat it.
By the way it smells, do.
Speaker 4You think it could reveal you to yourself?
Speaker 3I mean, that's not what the check revealed, but there's one way to find out.
Speaker 1I give us a good idea of what the real gods are.
No offense, boss, I'm taking so.
Speaker 3Trance spiked or either one of you wanting to investigate anything.
There's a barrel and a wheelbarrow.
Speaker 2I'm searching the bodies.
Speaker 1These people in the cage are asleep, right, Yeah, it looks like it.
I'm gonna walk up to the cage and discharge a firearm just next.
Speaker 3To them, sure, just so close that there's no way they're going to sleep through.
Speaker 1That, and say, wakey, wakey, you're being rescued.
Yeah, congratulations, you're saved.
Speaker 3So you fire off the handguard, much to everyone else's surprise.
However, the one pair of folks who do not seem surprised by it are the two villagers who continue to sleep inside the cage.
They don't wake up.
Speaker 1Okay, so these guys are pretty rude.
I think we can be honest about that.
Like, I'm offended at this point.
We put a lot of work into this.
Speaker 2I wonder if it's a magical tea that puts them to sleep.
Speaker 5Can I make a medicine check on the fungus please?
Speaker 3Yes, I'll get to that.
Yes you can.
So they didn't wake up spite.
In the meanwhile, you were checking the boggarts for their gear.
They're wearing studded leather armor.
They have morning stars, they have slings with sling bullets.
They both have a little bit of money on them.
You find about twenty two pieces of silver and eight gold pieces.
Speaker 2Nice, Okay, I take the gold in the silver, I will divate it up in a moment, And I take the two morning stars and I put them in my pack, not necessarily to sell them or anything, although I can I will, but just to bury them in the swamp so that they're never used for such a purpose.
Speaker 3Again, that's fair, that's fair.
You wouldn't want that.
They don't appear to have anything else of value on them.
Speaker 4I want to investigate this barrel, hoping that there are some nefarious objects in it that I can sell to off putting people.
Speaker 3So you take a look inside the barrel and it looks like a collection of objects, and from their different make and their different condition, it looks like this is just stuff the Boggarts may have collected over the past few weeks.
You don't know.
According to people in Bogbottom, more people than this have disappeared.
These were just the most recent two that disappeared near the mill.
And it's quite possible that these boggards were responsible for more than just two people disappearing.
But in the bottom you see four scrolls that are all bound up together.
There are a handful of small fials with some sort of red bubbling liquid in them.
There is a rather nice looking sword, and there is also a rather nice looking rapier.
Speaker 4Ooh my goodness, gracious he gads.
Speaker 3And at the same time, squash, can you give me a perception check?
Speaker 4I would love eleven plus five is a sixteen?
Speaker 3Yeah, you take a look around the barrel, but you don't seem to find anything else of interest.
Speaker 4Oh that's too bad, nobody else should do that.
Speaker 3Yeah, nothing there?
Speaker 2Oh, well, who wants some.
Speaker 4Of these vials and swords?
Vials?
Speaker 1You say?
Speaker 2Oh, anything good in that barrel.
I'm gonna go dig through the barrel too.
Speaker 4I want Tran to check out these vials.
Speaker 1I will check out the vials.
Speaker 3Sure, well, we'll keep this nice and simple spite.
Give me a perception check, Trance.
You look at these four vials and you immediately recognize your favorite.
These are four lesser alchemist fires.
Speaker 1Oh excellent.
These are useless for everyone but me, so I'll just keep these in my belt.
Speaker 3So basically, this works like just having four extra that don't go bad at the end of the day.
You can keep these as long as you want.
Speaker 1Excellent, I'm gonna add that to my sheet.
Speaker 2I rolled in nineteen plus four, so twenty three.
Speaker 3This barrel has a false bottom.
Speaker 2I'm gonna say, oh, there's more stuff underneath, I think, and I'm gonna pry open the false bottom.
Speaker 4That's classic spite.
Speaker 1Are there more vials?
Speaker 3So there actually are two more small glass vials.
But these ones don't look like bombs.
These ones are thin and narrow, and they have a blue liquid in them, And after checking them out for just a moment, you're pretty sure these are elixirs of life.
These are also alchemical items that heal you.
For one D six plus one down, there's two of them.
Speaker 1Sorry, guys, these are useless.
They don't explode or anything.
Speaker 3No no, no, no, no no no, these just throw them away.
Speaker 4I throw one over my shoulder.
Speaker 2As soon as you all look at them negatively, I put them in my own pocket.
Speaker 5These are blasphemous.
Only the soup peels.
Speaker 1Oh yes, I will say those are healing thing immajigs.
Speaker 4I'm like fighting spie.
Like no, I hate them.
Speaker 1Some alchemists prefer these.
Speaker 2Why don't we get those people out of the cage and then figure out why they're still brother?
Speaker 4Okay, I wander over to the cage.
Speaker 3Right, So with the pole with the hook, you can attempt to pull the cage over to the edge so that you can more easily open it.
Doing so requires an athletics check.
Speaker 4I do that.
Speaker 3Whoever's good at athletics should dry.
Speaker 2I'm awesome.
Speaker 4I got plus five plus seven.
Speaker 3Oh you do it?
Speaker 5What?
Speaker 3And I will say this.
The pole is long enough that you can both work on it, so one of you will aid the other.
Speaker 2Okay, great?
Speaker 3Oh hey, the best way to do that is to have the person with the smaller bonus roll the aid check and then the other person.
Speaker 4A fucking teamwork baby.
Yeah, well it's a nine plus five, so fourteen, and.
Speaker 2Then I got a twelve plus seven is nineteen.
Speaker 3The two of you, working together managed to pull the cage over to the edge, and then, frankly, it's not even really locked.
It's just got like a simple rope latch, so you can kind of just open it and drag the villagers out.
Now that the cage just on solid ground.
However, once you have them.
Nothing you can do can rouse them.
They are entirely unconscious.
They do appear to be almost like they're sleeping, but no amount of noise or shaking or anything.
We'll wake them up.
Speaker 1All right, I got an idea.
There's a fire pit here, right there is, Murdy, do.
Speaker 2You know anything about this condition?
Or I wonder if the mushrooms was a sleeping tea?
Speaker 6Well, I also wonder if the mushrooms were a sleeping tea.
I do have a medics kit.
I would like to investigate those mushrooms to see if they were like sleeping tea or poison, and then also potentially tree poison.
Speaker 1Okay, well, well she's doing that.
I'm gonna grab a piece of charcoal and I'm gonna take it over to one of the unconscious people and I'm gonna draw just a little dick on their face.
Speaker 3It's an important Did it work?
So Murdy, go ahead and give me a medicine check.
All right?
Speaker 5Well that was a nine plus seven or sixteen.
Speaker 3You can't be certain, but you definitely aren't suspicious of this fungus.
You found that it may have something to do with this.
You do know that back in bog Bottom.
The town elders amongst them had some pretty skilled healers who frankly have lived there their entire lives, so they may have a better idea of what you're dealing with.
But you need to get the villagers back to them.
Fortunately, you've got a wheelbarrow, so shouldn't be too hard to get these unconscious villagers back.
Speaker 2There is a ladder in between, but it's going.
Speaker 3To take some work.
Speaker 5Who is that climbing?
Speaker 4Yeah?
Speaker 2And then both Trent and Spite are I feel reasonably strong?
I feel like I can probably carry a part reasonably Yeah.
Speaker 3In fact, the rest of the day is spent transporting the missing villagers back to the small swamp community of Bog Bottom while avoiding dun Meyer's many other dangers.
Murders and whispers quickly turn to cheers as the townsfolk pour out of their stilt houses onto the wooden walkway to witness your triumphant return.
The village elders quickly approach to hear the tale of the adventure.
While La Drusa, the town healer, examines the unconscious villagers.
The assembled crowd listens to the story with looks of grave concern.
They've always had friendly relations with the local Boggards.
A few even live in town, and learning that some have taken to kidnapping is a startling turn of events.
Later that evening, the town throws a joyous beast and celebration.
Yet after every bite of the feast and behind every song, there's a lingering feeling that cannot be shaken.
This is far from over, and that is where we are going to end this second session of Down and the Frogs.
I want to thank you all for playing.
This was a lot of fun.
I look forward to continuing our tale in the next chapter.
Speaker 2And thanks everyone for listening.
I don't know we should do plugs here at the end, but really quickly.
I'm Margare Kiljoy.
You can find me on the internet.
Speaker 4I'll see you next time, Handsome.
Speaker 1I'm I.
Speaker 4Oh, I am bum Lung on the internet.
Oh.
I have another podcast.
It's called The Spectacle.
Speaker 2I was wondering when you're gonna tell people with the fact that you have a podcast called the Spectacle.
Speaker 4I forgot about it, Robert.
Speaker 1I also have a podcast and it's this.
You're listening to it, so thank you.
Please keep doing that.
Speaker 5I also sort of have a podcast and it's sort of this, and I also have a zine that you can read and download about giving yourself an abortion Dangle Wilderness dot or called how to Do It Anyway.
Speaker 3I don't have a podcast, but I'm enjoying being on this one.
I do, however, have an awful lot of books and games you can buy, so go buy those.
You can find me all over the internet at Jason Bowman b U L M A H.
Speaker 2I all right, see y'all next week when the not over thing continues to not be over in dawn of the.
Speaker 1It could Happen here as a production of cool Zone Media.
Speaker 6For more podcasts from cool Zone Media, visit our website Coolzonemedia dot com or check us out on the iHeartRadio app, Apple Podcasts, or wherever you listen to podcasts.
Speaker 3You can find sources for It could Happen Here, updated monthly at Coolzonmedia dot com slash sources.
Speaker 2Thanks for listening.
