Episode Transcript
Also media.
Speaker 2Hello and welcome to Better Offline.
I'm our host ed Zetron and today I'm joined by the esteem Nathan Grayson, co founder of the work owned gaming website Aftermath.
Nathan, Thank you for joining me again.
Speaker 1Yeah, thank you for having me.
Speaker 2So you just did two years.
What's it been like.
What have you learned in the last two years from doing this?
Speaker 1Yeah?
Just nothing.
Speaker 2You know.
Speaker 3We came in as experts.
We were you know, we didn't need to learn anything at all.
We were perfect.
Yeah.
No, we have learned so so, so so so much.
You know, we entered it as five people who wrote for a living, who never really had much experience with the business side of things because that wasn't really our purview.
And when you go from being at a major public sure of any sort, whether in our cases that was Geomedia with Kataku with the Washington Post or Vice or whatever else, you know, a lot gets handled for you, whether that is payroll or promotion or in some cases social media things of that nature.
We have to do all of that ourselves now, in addition to expanding the business, finding ways to grow, finding ways to support ourselves and keep it sustainable or even make it sustainable in the first place.
So part of the reason we decided to do a relaunch was to kind of plant our flag and say like, yeah, you know, we're a real grown up business now, whereas when we first started we kind of just were cobbling things together and learning as we went along.
Speaker 2So tell me about the relaunch.
What you been doing.
You moved to ghost.
Speaker 3Right, Yeah, yeah, we moved over to ghost Yeah, so we relaunched the website.
We think it looks better and nicer now there are more design possibilities and also like we can accept more kinds of payment and have more ways to reach readers and let them know, like, hey, your subscriptions expiring, all this nitty gritty stuff.
But yeah, we we just decided to move over there because it offers more flexibility.
Sites like four or four in Hellgate or on Ghosts and have nothing but good things to say, and like, you know, we appreciated Lead, which is what we're using before, that's what Defector's on.
But yeah, there are just a few things that we felt like we were not going to be able to get from Lead within a semi reasonable timeframe, and Ghosts already offered them.
Speaker 1So we're like yeah, makes sense.
Speaker 2It's also grown into like a vibrant website.
It was at first you were kind of testing things out, but now you've got a very developed stack of people.
You've got free lancers now, right.
Speaker 3Yeah, yeah, we use freelancers.
We accept freelance admissions.
We also have two regular contributors, Nicole and Isaiah.
They they are in our slack.
They write for us, you know, every week.
Yeah, you know, we're going places.
We're still a core staff of five, but in the near future, you know, should we accrue enough subscriptions, we'd like to hire people on full time and grow staff again, similar to what we've been seeing with well, I think four or four now has like regular contributors as well.
I'm not sure if they have anyone new full time yet.
Hellgate, I know has grown so yeah, you know, again, we are following in the footsteps of, at least relative to ourselves, giants, and we would like to keep doing that.
But that requires growing more, making more money, all that stuff, you know, typical challenges of a small business, but mapped on to independent media.
Speaker 2So and coverage wise, you're fairly wired now like you cover games, but kind of in the dead Spin before the bullshit Happened style thing, where it's like gaming can mean many different things.
Speaker 3Yeah, yeah, I mean, And also, like I think from the get go, what we wanted to do was cover games in the way the Defector covers sports, which is to say that, you know, we can cover a lot of things, a lot of things fall under that umbrella.
And on top of that, like, you know, games are relevant to many different areas as well, like, and so I think that compared to other video game websites, for example, we spend a lot of time covering politics.
For a long time, there's this refrain that like, oh, you know, games are escapism and like you should keep politics out of and blah blah blah, which has always been bullshit, of course, But I think that even relative to our coverage at other places, like before we made Aftermath, you know, all of us have been fairly politically minded in our careers, but after Math, like we really go in on that.
And I'm very proud of what we've accomplished on that front in terms of just covering that overlap, especially as it's become more and more relevant to the modern day.
You know, like when Trump was running for president again, he was meeting with gaming influencers, like you know, you have all of these things where now the people who used to be considered just like outcast nerds are in incredible places of prominence.
Speaker 2Yeah, and it's weird.
I don't like seeing games bleed into politics at all.
I think we really I think we were good in about twenty eleven with Home From which was the I think the only necessary political game.
Well what if North Korea radiated the Mississippi River Classic game.
I'm sure I'm going to get some great emails about the fact that there were political games before that, And you're wrong.
But it is interesting where you are where aftermath is app in the current milieau of like politics and digital culture, because it does feel like streaming and gaming have just kind of meshed into everything now outside of politics, You've got a bunch of tons of like NBA players and NFL players who game and stream regularly, but you've also got these particularly vile and not vile streamers who.
Speaker 1Do it too.
Yeah.
Speaker 3Well, yeah, and I mean we just recently this week, in fact, we ran a story about kind of the aftermath of one person in the aftermath haha, that's say.
But anyway about an employee at a company called Sucker Punch.
They made a ghost of Yota recently getting fired as a result of a joke about Charlie Kirk.
They are one of the people who got swept up on that, and so we ran a story about kind of what has happened to them since that occurred, and also just sort of like what that moment actually was versus what you might be able to misconstrue it as.
So, you know, at the time, there was all of this furor over anybody saying anything negative about Charlie Kirk, and so this person got fired for a relatively innocuous joke that was probably in bad taste, but whatever.
And so what she's contending now is like, you know, two months down the line, she's like, this wasn't actually about the joke.
It was because there was a harassment mob that already existed that decided to weaponize this person's death to get some people fired and to you know, basically instill silence in them and anybody else who witnessed that happening.
And you know, just generally taking the games industry to task for not defending its people better.
Because when this occurred, you know, the company in question, at least, she says, did not really like come to her or give her a warning or really do anything.
They were just like, yeah, you're fired.
And you know, as long as the games industry continues to let that happen, which they've been basically doing since the original gamer Gate back in twenty fourteen, as you would well know, then these kinds of things like that will just continue to let these mobs run rampant and kind of dictate the pace of conversation around games and even in some cases how they get made.
Speaker 2It is so strange.
As a child, I dreamed of the day that gaming would be a normal thing that everybody talked about, And now I feel like that was a monkey's poor situation.
Maybe we should have less discussion of you know, no, I don't even mean in an immediate sense, in the sense that something happened as games came to prominence that dragged up a ton of stuff within gamers that wasn't anything to do with games at all.
Speaker 3Yeah, well, I mean I think a few things happened.
One of them is that, you know, for a while, games were considered this thing like for nerds and for like outcasts, and so there was always that bit of a chip on people's shoulder, and that like, once the mainstream started to care about games, they're like, hey, well, you know, these are ours, and if you do anything to them, if they get altered to fit your taste, in your needs, then we're going to like do an uprising, like get really mad.
But also that kind of energy, that kind of like you know, faux victimhood is very easily easily weaponized by other forces, and I think that the far right seized upon that quite early.
Again with Gamergate.
They noticed that there's this latent kind of resentment running through games, seeking audiences whatever you want to call them.
Yeah, like yeah, yeah, we need to find a way to seize upon that, and Gamergate was the perfect flashpoint.
And ever since then, you know, people much smarter than me have said this, but like Gamergate was the Canarian the coal mine for a lot of the modern alt right, and that's sort of just how it all started.
Speaker 2And I wish that they would get angry at the real villains, which is electronic odds and the actually look because can you imagine if any even a iota of this vile poison in their veins was a like I know this is somewhat of a tangent, but I swear I'm going someone playing Madden last night because I hate myself.
And it's just this game has been broken in the same way for fifteen years.
They're a little you can play a game and without fail, we'll see a bug I beat you, the menus will hitch, menus won't load, and it's just see like these harassment campaigns, I think as so as you've well put so nakedly, not about video games, but just aggression against woman, aggression against any outliers, which is ironic considering gate like gamers historic outlier status.
Speaker 3Absolutely when yeah, you know, again, as with a great many things, obviously, the real villain, especially in the case you're describing, is capitalism.
Yes, and like you know, if you look at Madden sports games in general, as you're saying, they've been broken in fundamental ways for like decades, but what's changed about them is that they're just more heavily monetized.
Now.
Speaker 1Yeah, these companies fatigue.
Speaker 3More ways to extract money, yep, to extract tons of money from them, and like they're there is anger at games changing in that way, but not to this degree where it's like we're going to you know, harass people.
I mean, there are in some cases harassment mobs that have gone.
Speaker 2Which they which they shouldn't do to anyone, just to be clear, right, no one should.
Speaker 3But also a lot of the developers who end up in those crosshairs are also just marginalized, and that's the main reason people are going after them.
Yeah, it's very odd because you would think that games would be this kind of could be this hotbed for like resistance to the ravages of capitalism, in that, you know, so many games present effectively what are supposed to be fair structures.
Right, you get out what you put in, like, you know, you gain experience for all of your work, you gain rewards, things like that, and so in a lot of ways, gamers' brains are tailored to expect a certain degree of fairness and like egalitarianism.
And so you would think that gamers would look at like all these structures and say, okay, well there's a problem with the structure.
It's not fair and we should do something about it.
But you know, again, they've been misled by a bunch of various forces, including the powers that be, including the people who are like are in charge of making the games, not the developers, the executives.
Yeah, and so they just never quite get there.
But it is kind of funny to think about, like, you know, this could be the place where it all start, gamers can start their revolution.
Speaker 2But I think the aftermath does a really good job of that because you have the social stuff.
I had the term social justice.
It's the correct one, but it's been bounced around too much now, but it's it's a place where I think you have done.
You have done some of the best labor work, Like you have a labor section, And I think that people need to realize.
I think people need to see games developers as laborers far more, because I think there are plenty of people who are like, oh, these games, how much the game developers make seven hundred thousand, yet like that they have these they see them as this ivory tower job versus a pretty brutal, working, stiff job at times, and then even more so in things like QA.
You know, as long as that still exists as.
Speaker 3An industry, Yeah, right, until it gets replaced by AI and Square Innex's case.
Speaker 2Yeah, that I could not remember the company, thank you for being.
Speaker 3Yeah, so they want to replace seventy percent of their QA, or have seventy percent of the QA done by AI.
I'm sure that they have some like bullshit line about how that won't displace labor, but it's like, but you just actually waned.
Speaker 2Thinking this out loud.
That doesn't make any fucking sense.
First of all, QA, from what I understand, is a lot of repetitive tasks.
So I assume that that's why they think AI will work.
But is it going to play the games?
Speaker 3Because that so Another big problem with that whole line of reasoning is that QA is like a relationship right in that you don't just need QA people to do the job.
You also need them to be affect of communicators to the rest of the studio in terms of what they should be looking for in terms of how to reproduce various bugs and other issues.
And another like big element of QA that is super underappreciated is that typically, because the game is made in bits and pieces, QA is the part of the studio that earliest and most often gets a full picture of what the game is like to play and its totality as like a complete product or is like, and so they can most often answer the question early on like is this good?
Speaker 1Is it fun?
Speaker 3Admittedly, they're playing it in a very specific way, so they're not necessarily playing it to enjoy themselves, but they do have that like broader overview of what it is kind of turning out to be.
And they're all of those things that I just mentioned.
Speaker 2AIQA is quality is so quality assurance.
I probably should have led with that, but never but no, you're right, and it's I think seeing games as a labor thing is so it's genuinely one of my favorite things about often off is the if you talk about and now this is a little bit it copium, hopium, whatever you call it, but it's if you do want to change things, you need to educate people about what's going wrong and why I'm not saying that vile right, people are finding go after Marth and going, oh, I'm changed.
But it's I feel like you have to build a body of work to explain the overall problem.
And it is a label one.
It is the fact that some paraphrasem mcgolfriend here.
But it's like with movies, it's like there are movies that are hundred million dollars, there are movies that are one million dollars, And I feel like games is in this weird position too, where it's everything has to be Triple A everything, biggest, most hugest game, and then there are indie games m and it's I feel like that like the capitalism probably you've been discussing, is there too, where it's the way games are made is broken.
And I feel like Aftermath does a good job of explaining how the breaking has happened, but also the consequences of that fracturing.
Speaker 3Yeah, and then also like I think people just don't understand the scale of game making in general either, Like you know, certainly there's Triple A and there's indie, but there's all sorts of stuff in between a lot of indie games, you know, because like there's been this larger thing happening in video games where like it's been hard for companies to secure investment, a lot of games have gotten canceled, a lot of studios have had to break up or go their separate ways, and so for a moment, there was this refrain of Okay, well, like you know, as a result of all of that and all these layoffs happening in the Triple A space, you know, pretty much every major Triple A game company via Microsoft, Sony, eaub Soft Square, and it's whatever said major layoffs in the past couple of years.
And so a lot of people saw that and said, well, you know, Triple A is collapsing, It's going to go away in five or ten years.
Indies will save us, though, but you know, indies are facing their own problems again in terms of securing investment.
And also, like a lot of indie games are not just you know, one person in their garage or a few people making a game for you know, pocket change.
These are also full scale productions.
These can have thirty, forty, even sometimes one hundred people working on them, and they all require paychecks, and so quickly the price for that on a per annual basis goes up to you know, over a million dollars easily.
And so it's like, you know, indie's can't save us because they're facing a lot of the same headwinds as everybody else.
And recognizing I think games are made I think allows people to better get a grip on that and be like, okay, well, then the games industry is actually facing a very different challenges than it might seem on the surface.
Speaker 2Yeah, even I, in my own ignorance, didn't even think of the kind of messy middle of what one hundred people working one hundred people would be an indie game studio.
Speaker 1I guess there can be.
It depends on the studio.
Man.
Speaker 3Some of them are you know, owned by again Microsoft, Microsoft owns like half the games industry now, which is also bad.
But others are yeah, doing their own thing and either working with publishers or securing outside funding.
And you know, for every one Clear Obscure Exhibition thirty three, you get which studios allegedly around thirty people, but they had tons of other folks touched the game of the course of its development.
You know, you don't get a lot of other games.
They're like others just get canceled, they die on the vine.
They can secure funding, and you know, the studios either lay people off or cancel games or both.
Speaker 2Yeah.
I mean even my favorite game of the Dead Zone, Rogue by Prophecy Games, which I love, even that one they did Tribes three Rivals and just appears to have stopped updating it, which it's just it.
It almost feels like we're reaching a breaking point with this.
Speaker 3And still briefly talk about the number of times that people have tried to bring back Tribes and it didn't work.
Speaker 2It's insane how many Tribes get seventeen twenty five, one hundred of them there.
I've been playing Tribes games since I was like in my teens.
Speaker 3Why in theory Tribes should be able to find an audience?
Like we live in a time now where people are always for a new multiplayer game.
Tribes is really interesting and different compared to pretty much every multiplayer game.
You can ski around and like you know, figure out your trajectories and launch blue discs of people.
Speaker 1It rules.
Speaker 3It's one of like the best multiplayer ever in my opinion, and like you know, giant maps, huge landscapes, that's what like Battlefield is doing now.
People love that shit.
And so it's so oddome funny thing that each and every revival and they've been like relatively well spaced out.
It's not like they're you know, doing these in like staccato rhythm, but each and every revival has just you know, been dead on arrival basically.
Speaker 1Like it's it's really sad to see them.
Speaker 2Yeah, six of the six of them, it looks like, my bad, I can't count.
It's with that one.
Maybe it's the indie game thing, which is a giant map is probably not that easy to put together.
And if you look at Try I didn't play Tribes three Rivals, but if you look at Dead Zone Rogue, which is FBS Rogue, like it's very I don't want to say small, but it's condensed.
It's like a very focused game.
But I want to change it because I'll just talk about dates road to the Steam Machine.
How are you feeling?
It's the Steam Machine, as you'll know from the episode before this one with Steve book is the new gaming console style Steam PC thing.
How are you feeling about it?
I'm oddly hopeful.
Speaker 1Yeah.
Speaker 3I mean so Valve tried to release Steam machines a handful of years ago as well, I think in the mid twenty games, and they kind of crashed and burned or whatever.
Speaker 1They just never took off.
Speaker 3I think that Valve learned a lot of very important lessons from that, and I think that also just the timing is much better now in terms of what people are looking for.
In terms of the prominence of PC gaming.
Back in the mid twenty tens, you know, consoles still kind of ruled the roost, whereas now, like if we're talking about higher end video game playing, pretty much everyone does it or not everyone, but a lot of people do it on their PCs because that also allows them to you know, create content, you know, stream things of that nature.
And then Steam itself, which Valve owns and operates, has also become so much bigger than it was even back then it was already huge.
Now basically is the epicenter, the mecca of PC gaming.
And so then you get to the Steam machines themselves, and you know, there's long been this perception that the PC is for a lot of normal people kind of impenetrable from a gaming standpoint.
You know, you got to install the game and install these patches, and then like you know, maybe it won't work with your particular hardware configuration.
Speaker 1Blah blah blah blah blahlah blah.
Speaker 3And so what Valve is basically saying is, okay, well we will handle all that for you, as you might expect with a video game console.
And then you know, you just click on a game and it'll work.
And they have a couple of things working in their favor on that front.
One is that they have since made steam Os.
Steam Os is a great little operating system for video games.
That's the whole point.
Again, it's super plug and play, it's really easy.
And then also the entire model they're going to play in Steam machines they have already successfully deployed with steam Deck, which is they're handheld.
Steam Deck is an incredible piece of hardware.
It is deceptively powerful, it feels really nice in your hands, and it's all entirely steam Os based, and so you can just install a game on it.
Steam OUs will let you know if it's going to run well or not.
Valve has this entire system where like they basically like will play games to see if they're Deck verified or if they're like you know, sort of edge cases where they'll work but they're not optimized, or if they're just like going to be a mess.
They let you know that up front, so you can go in with a good idea of how it's all going to function, and then you just do it.
It's great, it's super smart.
And then you have your saves across like steam Deck and every other place that you can install steam so you could theoretically be playing on your steam Deck in one room and decide you want to play on your TV, your monitor, just your Steam machine.
Yeah, yeah, you can do.
Yeah, it's so, it's so nice.
It's it's I mean sayable about Valve.
They are like a libertarian kind of nightmare company, but they do still make cool stuff.
Unlike every their video game working trying to cut their weight to profitability by laying everyone off.
Speaker 2M I'm I want it, and I want this to kill the I don't know if it will.
It's going to come down heavily to if it's six hundred dollars versus twelve hundred dollars, and if it's sold in retailers, but it's I wanted to smash Microsoft.
I also think, and this is a somewhat I know people aren't going to like this.
I don't think game pass is good for the games industry.
Speaker 3No, no, And I think a lot of people would agree with you, at least in the games industry.
Speaker 2Yeah, it's I don't think I think it creates I don't know.
I have a weird thing with streaming services in general.
I think that they create a race to the bottom and actually make things way more unfair.
But I like that Steam charges per game.
I think it's good to do that, and I think variety of games is good and a variety of.
Speaker 1Prices as well.
Speaker 2I don't know.
I know they're deeply imperfect company, but I genuinely think Microsoft might be walking away from the Xbox or Yeah, I mean, I'm not sure why they have it anymore.
Speaker 3Yeah, well, I mean they have their whole campaign now where they're basically saying like anything can be an Xbox.
Speaker 1That's their marketing line.
Speaker 3So the basic concept is, like you know, now Xbox is more of an ecosystem, an app based ecosystem that lives on not just the gaming platform that you have, you know, in your living room, Like it could be on your smart TV, it could be on your phone, it could even like be in your car, and like it just seems in general that they don't really know what the brand is anymore.
And that also goes back to like the game selection, like what is the last major first party Xbox game that came out or that like became the face of the platform.
So, you know, question the fact that everyone still associates Microsoft with like Halo is on one handed testament to the enduring power or nature I guess of like the Master chief.
But on the other hand, like that game came out in the early two thousand and still it's the main thing that people are like, Oh, yeah, that's Halo or that's Xbox.
Speaker 2So I actually just had to look this up for the first party games Doom the Dark Ages.
Speaker 3Yeah, yeah, because that Microsoft bought in Software and Bethesda a while ago, so they own those companies now.
That's the other thing is in order to have more recognizable IP they just bought a bunch of studios, and then in recent years, because of the Activision Blizzard purchase and how expensive that was, and also just you know, trends in gaming, Microsoft has been laying everyone the fuck off.
They've laid off over four thousand people in the past two years in games alone, and that's like a significant chunk of you know, workers at those studios.
It's like a really bad situation over there.
I mean, on the upside, due to other stuff that takes a while to explain, they did let a lot of people unionize, but then also the most recent layoffs cut into the union's pretty badly too.
Speaker 2I don't think Microsoft knows what the fuck they're doing.
Because you talk about you're correct and saying Yeah, they want to build the ecosystem, but the ecosystem fucking sucks.
I remember it used to be a while ago that I use what like a couple of years ago, I'd say I'd use the Xbox to be like, oh, this is kind of clean and functional.
It's got a few dodads to it.
Now, every time I load it up, it feels like I'm on the fucking Las Vegas strips.
I can add for a movie, right, but it's trying to make me download a kids like it.
It's fucking bizarre.
Speaker 3It's about to get a way worse because you know Microsoft, as you well know, Microsoft is now obsessed with that in AI to every potential product and feature they can possibly get their hands on.
And so yeah, they're going to load you know, the Xbox ecosystem down with AI products as well.
Speaker 1Yeah, it's just like and.
Speaker 3Then on top of that, I guess like the best example here is again to go back to Valve and Steam.
I think that if Microsoft had been building the kind of platform that Steam has been for the past, you know, well over a decade, then they'd be in a good position to do what they're hoping to do with the Xbox now, which is to put it to to ensure that it's basically everywhere.
But you know, so like the Microsoft recently put out their own version of the Asis rog Ally, which is a handheld.
Speaker 2I like my rog Ally, but like, yeah, everything I've heard about the new one, I thought they were going to do something special with it.
Speaker 3No, they just put like a fucking shitty version of Windows on it where you still have to like, you know, because again, you want that to be like a plug and play product out in the box, you're ready to go, and instead, I guess, like when you first open it up, you've got to install all this stuff and do all these updates, and it's just like tedious and horrible and all for an interface that still peels.
And comparison to Steam in terms of just usability and versatility and like cleanness.
Speaker 2It's so weird, Like compared to the Steam Deck is what I'm talking about.
The rock Laxa before the Xbox One.
It's it's just front tends on frontends.
It's just how we've got an a Zeus layer We've got, but we've got another fucking layer here, and now you can load up an Xbox thing, which is a different layer and if you hit the wrong button, it will load a completely separate menu.
And it really seems to be that no one sat down and went what if this worked?
Like what if this just because the Steam deck I bought one of those early on?
It is.
It's chunky, it's too chunky.
In fact, it's a little bit too big.
However, it just fucking works.
He just did the button that did load the game login by gameplay game fucking do algebra to make it.
It's not gonna I'm not gonna brush a button with my hand and have it kick back to the wind those desktop.
It's just it feels almost loathing for the customer at this.
Speaker 3Point, right right, I mean it's a mix of loathing for the customer and then like if we're talking about Microsoft and like, yeah, just maximal you know, at least attempted profit extraction.
But as you're saying, they didn't really think all the way down to the level of what will the end user experience be like and how does it compare to this other thing that's already out there, and it's already setting the standard for what people expect, and like, if that's where you're coming from, then you will forever.
And I think this is also part of Microsoft's problem in general.
If that is the way that you were thinking and approaching the creation of your video game devices and services, you will always be at least in second place, if not third.
And Microsoft has always been in third in the gaming space.
Speaker 2Yeah, and they're like, I don't even know how the economics of buying these studios even works out for them, because didn't they lose money when they bought Activision?
Oh yeah, people weren't buying Like who is mister Bean running Microsoft Gaming?
It just feels insane to every time I see them do something.
Speaker 3Yeah, yeah, And I mean like again, you know, the question now is what is the strategy, because I think, yeah, for a while, the strategy was very much all in on game pass.
That's why they bought so many studios.
That's why they bought Activision, Blizzard and everything else, because they're like, well, we have this service that is going to be the backbone of everything else we do, and we need to populate it with content.
We need regular new games to be coming out.
So if we buy a third of the fucking video game industry and have them pump out new content, then we'll be set.
But the problem with game Pass is that the economics of it just aren't great.
Like, I mean, for one, Yeah, like Microsoft will repeatedly insist the game Pass is profitable, but that's only if you like don't pay attention to the upfront costs of the studios under Microsoft's umbrella making the games, or the costs of the studios themselves.
Once you like get past Microsoft's you know, fake math, it's like, oh no, this thing is not profitable at all.
And so Microsoft billion Activision Blizzard alone.
Yeah, but no, once you realize that, and I think Microsoft did, then they're like, ah, okay, we gotta you know, diversify this further.
Speaker 1We got to figure out something else to do.
Speaker 3And so they started saying, okay, well, then we're going to have our big, you know, first party games on other platforms.
We're gonna sell them on PlayStation and other places as well, because that'll help us recoup some costs.
We got to crank up the price of game Pass because that might help absorb some of the costs.
And so like they just start slowly and shitifying everything, like you know, as with every other company, to make up for the fact that they this gamble is not paying off.
Speaker 2Well, I I am hoping that Valve can overtake the entire exp I want them to take Xbox down because I also want I'm weirdly getting onto like death to streaming, death to game Pass and all this.
I think it's bad for everyone, but also they make good user interfaces.
It feels nothing.
I don't feel like I'm being smacked in the face when I use the products.
I mean, I like my Sony PlayStation.
I sound one hundred million years on my Saturny painstation.
But even then my switch to as well, partly because I load them.
Speaker 3When they work, yeah, they turn out like it's it's a very low bar to clear, but in this day and age, it is a necessary one to like clarify.
Well, it's a product, or like it's a piece of hardware, and it functions.
It's just like you can it does what it says on the ten.
Yeah, yeah, it's I have hope for it.
And I mean I want I want a Steam machine.
I want to Steam frame.
Speaker 2And ovis pro truther.
Speaker 3Yeah, although I will say, like I don't know if these Steam machines will necessarily compete directly with something like the Xbox Valves already said that they don't plan to subsidize the hardware in a way that would bring the price down so that it's comparable necessarily to a PlayStation or an Xbox.
A lot of people are guessing more we will be in the territory of like the PlayStation five pro just a little bit price here my personal guess, because they've said that it will be comparable to if you were to buy all of the components for a PC of similar power and a symbol at yourself, which that does bring the price down in the world of PC gaming a lot, right.
You know, you buy a midrange PC pre built, that's going to be fifteen hundred dollars and more.
If you assemble it yourself, you could be looking at you know, eight hundred one thousand dollars.
My guess is that that's where it lands, probably somewhere in the eight hundred and two thousand range that would be.
Speaker 2That's about the price of the rug achs Ally and.
Speaker 3So yeah, and like again, you know, we're still in a time of tariffs and things of that nature.
So you know, I don't think steam machines are necessarily going to be at least price wise as accessible as an Xbox, at least out the gate.
You know, maybe Valwful will evolve their strategy over time.
Have certainly done that with a lot of other products.
But you know, we'll see they Valve is something of a black box, so they only tell you as much as they want to it any given moment, and the rest you either divine through their actions or they eventually come out and say, okay, well that was kind of a miss.
Speaker 1We're going to change things up now, all right.
Speaker 2So to wrap us up, let's go positive.
What are you playing at the moment?
What games are you enjoying?
Speaker 1What?
What have you enjoyed this year?
Let's get to them.
Speaker 3Okay, okay, let's see what if I enjoyed this year.
Let's see I mean Haities two.
Although I feel like narratively it's narratively, I feel like it's a lot weaker than the first game, but gameplay wise it is so much better.
It is one of those games where you know, every time that you finish a run, you're like, well, I could do one more, and then suddenly forty five minutes or an hour or three hours have disappeared, you know, so obviously front Runner for game of the year for me.
Let's see, I was thinking about this game the other night.
Eternal Strand.
It's this game that I played earlier this year from a bunch of x BI were people.
It's kind of like an indie take on I would say, a mixture of like Monster Hunter and Dragon's Dogma.
It's on PC, and I think it might be on other platforms too.
I played it on PC.
Yeah, it's just really cool.
It's one of those games where you're taking down gigantic enemies all the time, and you're doing it by like climbing on them and having these like battles that span these huge maps where like everything things are destructible, so like you know, you're fighting a dragon, you're like leaping on its back.
It's flying away with you on it and trying to shake you off.
It's burning everything.
Speaker 2It's like three D third person situational.
Speaker 1Yeah.
Yeah, yeah, it's really cool.
Speaker 3It's it came out at the very beginning of the year, and so I was like, what, what games have I really liked that sort of you know, maybe I have forgotten about.
It's like, oh yeah, Eternal Strand, that game rocks.
Speaker 2That's so cool.
I'm so glad there's still make because I and I'm not saying you're being negative, there's a lot of negativity out there.
It's nice they're still making funny, fun games like Hades two.
Really I played that all through early access and then in the full one, and you can just see the love.
I like the ending.
I'm not gonna say with this, I like what they did.
I think it was strange.
But you know what, the amount of the amount of game I got out of that game?
Speaker 1Oh yeah, I mean there's no doubt that there is tons of game crammed in that game.
Speaker 2The best value.
Speaker 3Yeah, it's kind of like slaps hood.
There's so much game in this game.
This game can fit so much games.
Speaker 2So it's so weird to play a game like that and be like, Wow, you really love making get You really thought about this, because when I first played it, I got kind of pissed off because the systems were so different.
Cool, but you can see that they've thought for hours about the intricacies of different meta or different combinations.
Speaker 3It's just love super So you know, if we want a happy kind of like games industry labor story, at least as far as I understand it, Like the last time I talked to them, and it has been a minute.
Like super Giant has really well run on that front.
Like I don't think they have had much employee attrition at all since they started.
Everyone who ends up at super Giant just stays at super Giant.
And like when I interviewed them about this years ago, they mentioned, you know, like they have things like mandatory vacation, like if you don't take your vacation by the end of the year, you have to just take time off, like you know, people are just oh yeah.
They also have policies around like emails, like if it's Friday at five pm, you're not allowed to email people anymore, even because they're like, you might be really excited about something you're working on.
If you want to keep working on something, that's fine, but like, don't drag other people into it, Like let people have their free time and their space to you know, not be embroiled in this process.
Speaker 2Yeah, whoa because the game is so tight and good and perfect, you don't have to hurt people to do this right.
Speaker 3Well, Also, you can, just as you were saying, you can tell the people who made it care.
And I think more than that, you can tell they were having fun when they're making it.
They were enjoying the process of creating this thing they cared a lot about.
And ultimately, when it comes to art, commercial art, that's what you want, is you know, on one hand, you want people to get paid, you want them to be compensated well for their labor.
But on the other hand, like in an ideal world, you want them to be enjoying themselves.
If we're going to be locked into jobs for our whole lives, then we may as well enjoy the process.
Speaker 2Well, I couldn't agree more.
And I must say Aftermath gets the better of Flying thumbs up.
And we will have a link to everything in the get in the episode notes.
Now.
Speaker 3We are also having a We're having a sale on subscriptions right now, one dollar for your first month.
It's a great deal if you want to come, you know, check out the sites you we're about.
Yeah, you should absolutely take advantage of that.
That'll be going until the end of well middle of December, basically yeah.
Speaker 2Cool, which and this will be out by then.
And I have subscribed to Aftermath since the beginning and I will continue to do so.
Please support independent medium myself included, but really give give give them a look.
The new redesign is awesome.
Nathan, Thank you so much for joining us US.
Speaker 1Yeah again, thank you for having me.
It's always wonderful to come on.
Thank you for listening to Better Offline.
Speaker 4The editor and composer of the Better Offline theme song is Matasowski.
You can check out more of his music and audio projects at Matasowski dot com, M A T T O S O W s ki dot com.
You can email me at easy at Better Offline dot com, or visit Better Offline dot com to find more podcast links and of course my newsletter.
I also really recommend you go to chat dot Where's youreed dot at to visit the discord, and go to our slash Better Offline to check out our reddit.
Speaker 1Thank you so much for listening.
Better Offline is a production of cool Zone Media.
For more from cool Zone Media, visit our website cool Zonemedia dot com, or check us out on the iHeartRadio app, Apple Podcasts, or wherever you get your podcasts.
