Episode Description
Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development.
It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role.
While Shaun was here, I took the opportunity to discuss some of his past projects, including his time at TT Games and his work on the LEGO video games, before we transitioned to his current project, Trash City Turbo, the debut game from his new indie game studio, Machinefun.
Shaun Mooney Links
Follow Shaun on BlueSky
Check out the Machinefun website
Wishlist Trash City Turbo on Steam
Chapters
[00:00] Intro
[02:51] Shaun Mooney Interview
[35:11] Music Break – Helicopter From the Mortal Kombat X Soundtrack
[35:45] Shaun Mooney Interview
[1:14:38] Final Thoughts & Outro
[1:15:59] Messages from Creator Friends
So Many Games Links
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Intro/outro music by Jerden Cooke
Music Clip Credits
The following tracks were used in this episode.
Mechanically Inclined – taken from the GIGASWORD soundtrack composed by Jack Breen
Helicopter from the Mortal Kombat X soundtrack, composed by Dynamedion
Passion for Exploring - taken from the VVVVVV soundtrack composed by Magnus Pásson