Episode Description
Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of relationships and communication; narrative design as a production tool; balancing seriousness and comedy; and what they didn't like about the survival genre that they hoped to remedy with Abiotic Factor.
This episode is supported by Xsolla
Episode Host: Corey May
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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