Solid10dnd

·S1 E29

EP 29 PT1: Chronicles of the Nildorin: A D&D Actual Play

September 6
1 hr

Episode Description

Chronicles of the Nildorin - Solid10 D&D Campaign - Episode 29 Session 57, Part 1

With Whitemaw still recovering from the battle beneath the chapel, attention turns back to the strange tomes that have followed the party through so much of their journey. Questions are written, answers emerge, and the Gilded Tome offers just enough information to point toward what may come next without making anything easy. Another tome is near, the red tome can still be found, and some connections refuse to disappear even after death.

The party begins piecing together their next move, including the road south toward Lastland and the search for the missing red tome. Before leaving Whitemaw behind, however, one important question remains. What exactly was an ancient dragon doing beneath the town, and more importantly, did it leave anything valuable behind? Curiosity wins, and the group heads back beneath the chapel in search of whatever might still be waiting below.

A seemingly bottomless opening beneath the dragon quickly becomes the only way forward. Polymorph provides Nem with feathers, wings, and considerably better vision, while rope, an immovable rod, and some questionable knot tying get everyone else safely underground. What waits below is not a natural passage, and the deeper they travel, the clearer it becomes that the dragon was far from the only thing living beneath Whitemaw.

Web-covered tunnels and watching eyes give the party plenty of reasons to keep moving until they enter an enormous cavern filled with something even more unsettling. Stone figures stand frozen in moments of terror, weapons raised against something they never had the chance to strike. Nem recognizes the warning immediately, and an old enemy suddenly feels much less dead than everyone would prefer.

A smaller chamber promises the treasure they came looking for, complete with coins, chests, and several strange items waiting to be claimed. Unfortunately, opening one of those chests also collapses the passage behind them, leaving the party trapped with their new collection of questionable prizes. A horn, an extending pole, a scroll, a pair of boots, and plenty of gold make for a decent haul, assuming they can find a way back out.

Then Dante reaches for one last handful of coins. One refuses to leave his hand. Pulling doesn't work. Magic doesn't work. Scraping it against the wall doesn't work. As the stubborn coin begins to grow, split open, and reveal a mouth full of teeth, the party realizes that some treasure is considerably more interested in them than they are in it.

Join us for another chapter of Chronicles of the Nildorin, where ancient magic, terrible ideas, and the promise of dragon treasure lead the party even deeper beneath Whitemaw. Some things buried below are better left undiscovered, and sometimes the gold bites back.

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