Navigated to Path of Exile Dev On Why You Should NEVER Blame Your Audience

Path of Exile Dev On Why You Should NEVER Blame Your Audience

October 23
35 mins

Episode Description

Path of Exile’s next big expansion, Keepers of the Flame, drops October 31 and I spoke with Mark “Neon” Roberts from Grinding Gear Games about how they’re keeping Path of Exile fresh more than a decade later.

He opened up about live-service game fatigue, what developers can learn from Destiny, and why you should never blame your audience when engagement dips. We also talk about the new Breach-themed league sequel, Bloodline Ascendancies, Grafts, and Asynchronous Trading — some of the biggest additions to Path of Exile in years.

0:00 - Intro & how this unique interview was filmed

0:44 - Starting questions for the dev team

1:39 - Dumping all the questions from the presentation

2:02 - Graphics Update?

03:31 - Breach Updates

06:44 - Breah Follow Up

9:14 - Breach returns: how GGG revisits classic mechanics

12:45 - When has a game overstayed its welcome? (Destiny comparison)

13:00 - Mark on not blaming your audience — the dev’s responsibility to re-earn engagement

30:25 - Bungie comparisons & lessons in longevity

34:26 - Final thoughts and outro

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