Navigated to From Amiga demo scene to Evercade hit — the story of Roguecraft DX, with Badger Punch Games’ Ricki Sickenger & Henning Ludvigsen

From Amiga demo scene to Evercade hit — the story of Roguecraft DX, with Badger Punch Games’ Ricki Sickenger & Henning Ludvigsen

September 26
1h 8m

Episode Description

Badger Punch Games — the duo of Ricki Sickenger and Henning Ludvigsen — have been creating games together since their Amiga demo scene days in the early ’90s. Their breakout title Roguecraft first made waves on the Amiga in 2024, later winning the Debug award and quickly earning a devoted following. Now the game has been reimagined and released as Roguecraft DX on Evercade, bringing their retro-inspired roguelike adventure to a whole new audience.

In this episode, Ricki and Henning join me to talk about their journey from humble beginnings in the demo scene, to building games as a side hustle, to becoming part of the Evercade family. We discuss the origins of Roguecraft, the challenges of bringing it to life on classic hardware, and the process of enhancing it for Evercade — from new features to the community support that helped make it happen. Along the way, they share insights into procedural generation, design choices like the lack of save states, and what they’d love to add in the future.

As always, we wrap up with a trip to the Retro Rocket Museum, where Ricki and Henning pick their all-time favourite retro device and two games to preserve for future generations, and finish with a music pick to play us out. It’s a must-listen for fans of Amiga, Evercade, and indie retro development.

 

🔗 Links:
Website – www.badgerpunch.com

Facebook – @BadgerPunch

Discord - @BadgerPunch

Evercade - evercade.co.uk/cartridges/roguecraft-dx

🎵 Music:
Intro – Neon Gaming, by Dope Stuff

Outro – Driller C64 Loading Tune, by Matt Gray

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