Navigated to Tomorrow Comes | Clair Obscure: Expedition 33, Part I (Ep. 151)

Tomorrow Comes | Clair Obscure: Expedition 33, Part I (Ep. 151)

August 28
1h 44m

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Episode Description

(00:00:00) Tomorrow Comes | Clair Obscure: Expedition 33, Part I (Ep. 151)
(00:08:07) What This Podcast Is
(00:09:39) Community Forum
(00:13:19) Development
(00:24:00) Visuals
(00:33:31) Mechanics
(00:50:44) Music and Sound
(01:06:14) Spoiler Wall Warning
(01:08:10) Prologue
(01:21:30) The Gommage
(01:26:27) Tragedy on the Shore
(01:33:19) Gustav's Choice
(01:40:35) Closing Thoughts

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"If you're going to give flowers to someone, you should probably do it before they wither and die."

Today, Rick and Thrak (The 3DO Experience! and ThrakOps) begin their analysis of Clair Obscur: Expedition 33! This introductory work from Sandfall Interactive came onto the scene with absolute fervor—and we can tell you upfront that it lives up to the hype. In this episode, we talk at a general level about the game's visuals, mechanics, music, and symbolism, before diving into our narrative analysis. Here, we cover from the beginning of the game until the introduction to the world map. Hope you love the show today. Please enjoy!

Developer Interview with Final Fantasy Union
Interview with Narrative-lead Jennifer Svedberg-Yen


Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!
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