Power Level and Game Impact in Cube Design

February 16
52 mins

Episode Description

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Andy and Anthony talk about the concept of power level band or range in Cubes. It’s sometimes said a Cube should have a pretty even power level, with the strongest card being not too much stronger than the weakest, is a good idea. Our hosts talk about why that doesn’t always make sense and strategies for making Cubes with a wide band of power that still make sense.

Discussed in this episode:

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You can find the hosts’ Cubes on Cube Cobra:

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

Lucky Paper
PO Box 4855
Baltimore, MD 21211

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 4:48 - Power Levels
  • 16:34 - Against a Narrow Power Band
  • 19:55 - Absolute vs Relative Power
  • 24:09 - Bombs
  • 26:37 - Enablers vs Finishers
  • 32:01 - Absolute Game Impact
  • 36:28 - Power Curve
  • 46:35 - Summary


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