Storytelling Isn't One Thing

March 18
40 mins

Episode Description

In miniature art, we often say that a piece “tells a story.” The phrase is used as praise, as a category, and increasingly as a measure of depth. But what do we actually mean when we say it?

In this episode, I take a closer look at storytelling as a perceptual experience rather than a slogan. Not all narrative functions the same way. Some miniatures present clear sequences of events. Others rely on atmosphere and implication. Still others invite the viewer to participate in meaning-making by leaving interpretation deliberately unresolved.

Drawing on research in perception and aesthetics, I explore how clarity, ambiguity, and interpretive space shape viewer engagement differently and why those differences are important. When storytelling becomes shorthand for quality, we may unintentionally flatten distinct kinds of artistic experience into a single approving label.

This isn’t an argument against storytelling. It’s an argument for precision. Because storytelling isn’t one thing. How it functions in miniature art affects not only how we view work, but how we build it.

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