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Episode Description
A Smorgasbord
Join us as narrative expert Ian Thomas from The Chinese Room expands the boundaries of story design. What can computer RPGs learn from a live-action roleplaying game set in the world of The Three Musketeers? And how do we encourage players to trust the story, and act the part?
For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/
Music by Laurence Chapman (https://www.laurencechapman.com/)