Episode 16: Raquel de Miranda

June 10

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Episode Description

Economy and Commerce as Narrative Tools

Narrative designer Raquel de Miranda (Banishers: Ghosts of New Eden) joins us to outline ways to use the economy of the world to drive a game's narrative. What's valuable is a core part of your world, but can it also respond to what the player does? And how would this slot into a bigger open-world game - or a tighter, story-driven one?

For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/

Music by Laurence Chapman (https://www.laurencechapman.com/)

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