Episode Description
Pinball artist Christopher Franchi joins the show to talk about designing art for fast-moving, physical games where nothing stays still and everything has to read instantly. We get into how pinball’s mechanical constraints shape composition, how Spooky Pinball’s visual identity comes together, and why horror themes only work when restraint is part of the design. Franchi breaks down collaboration with designers and programmers, what gets lost between concept and production, and the small visual decisions most players never consciously notice—but always feel.
@ZombieYetiStudios if you watch this you're so obviously not a pussy and I just really want you on my podcast!!!!!!
🔺 Praise the Great Pyramid:
📡 Twitch twitch.tv/dirtypoolpinball
📺 YouTube youtube.com/@DirtyPoolPinball
📷 Instagram instagram.com/dirtypoolpinball
📘 Facebook facebook.com/dirtypoolpinball
🔊 Discord discord.gg/ySs5Wjb3Je
00:00:00 - Cold open chaos, wrong screen, and welcoming Franchi to the podcast
00:01:10 - Running down Franchi’s pinball art history starting with Batman 66
00:02:20 - Working with Lyman Sheets and understanding his legacy in pinball
00:03:20 - Losing Lyman and what that meant to the pinball ecosystem
00:03:55 - Jumping into newer games and starting the conversation with Beetlejuice
00:04:35 - Color theory, restraint, and why Evil Dead’s palette actually works
00:05:45 - Trial and error in Photoshop and knowing when colors fail
00:06:40 - Widebody playfields and why they don’t feel bigger while designing
00:07:55 - Designing around lower playfields and broken-up real estate
00:08:45 - Viewer question about formal art training versus being self-taught
00:09:20 - High school awards, scholarships, and getting kicked out at seventeen
00:11:00 - Being forced to grow up fast and losing access to formal art education
00:12:55 - How that moment delayed his career but shaped his work ethic
00:13:45 - Finding satisfaction in independence and choosing projects carefully
00:14:05 - Touring the collectibles room and revealing the Toys R Us wall
00:15:30 - Adam West Batman obsession and meeting childhood heroes
00:16:50 - When meeting heroes goes wrong and awkward fan moments
00:18:10 - Pre-stream bonding and discovering the infamous fart audio library
00:19:30 - Playing fart recordings live and naming them with chat
00:21:15 - Why dumb humor still matters in creative spaces
00:22:10 - Respecting sound design and physical audio performance
00:23:50 - Returning to Beetlejuice and Tim Burton’s built-in color language
00:24:45 - How Beetlejuice almost happened years earlier and finally landed at Spooky
00:26:10 - Easter eggs, hidden jokes, and designing for obsessive fans
00:27:05 - Accidental leaks, loose lips, and pinball rumor fallout
00:28:40 - Comparing reactions to Beetlejuice colors versus King Kong backlash
00:30:00 - Lighting challenges on Evil Dead and visibility concerns
00:31:20 - Fighting for GI placement so the art can actually be seen
00:32:15 - Playfield art as visual marketing for how the game should be played
00:33:20 - Designing for players who ignore callouts and play visually
00:34:40 - Walking through Beetlejuice shots and explaining visual guidance
00:36:10 - Balancing theme clarity with visual density on modern games
00:38:05 - How collaboration with Spooky evolved into a long-term relationship
00:40:35 - Transitioning from contractor work into full Spooky projects
00:41:45 - Why the people at Spooky mattered as much as the projects
00:43:20 - Talking pay, jokes aside, and making pinball a sustainable career
00:45:10 - Looking ahead at future work without leaking anything
00:47:30 - Humor, reputation, and learning when to shut up publicly
00:50:10 - What makes a playfield succeed beyond looking cool
00:53:00 - Art as instruction, immersion, and subconscious guidance
00:56:20 - Reflecting on where pinball art still has room to grow
00:59:40 - Wrapping up, final thoughts, and mutual appreciation
01:02:10 - BRB gag, frozen poses, and botched timing
01:03:05 - Final sign-off, pyramid praise, and raid send-off
#DirtyPoolPodcast #DirtyPoolPinball #ChristopherFranchi #SpookyPinball #PinballArt #PinballArtist #PlayfieldArt #CabinetArt #BackglassArt #PinballDesign #GameArt #Illustration #IndiePinball #ArcadeCulture #PinballCommunity #PinballIndustry #CultOfPinball #GreatPyramid