Episode Description
This episode traces Total Nuclear Annihilation from its earliest idea through to a finished production game. Scott Danesi walks through how TNA started as a very specific reaction to modern pinball, how the layout, rules, sound, and scoring all evolved together, and what had to change once it moved from a personal project into a real commercial product. We talk early prototypes, design compromises and manufacturing realities. It’s a full look at how one of the most influential modern games actually got made!a
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00:00:00 - Summoning the Great Pyramid and opening ritual
00:00:15 - Episode intro and welcoming Scott Danesi
00:01:05 - RGB studios, StepManiacs, and music crossing mediums
00:03:25 - Why this episode is fully about Total Nuclear Annihilation
00:04:05 - Starting TNA as a homebrew with no production goal
00:06:00 - Reactor core concept, dystopian lore, and accidental canon
00:07:30 - RGB restraint, sound dynamics, and intentional impact
00:09:00 - Single-level layout and modern System 11 philosophy
00:10:40 - Designing in SolidWorks and committing to physical geometry
00:12:30 - Difficulty, fairness, and rejecting fake ball-save solutions
00:14:05 - One-minute crash course on how TNA actually plays
00:15:45 - Cut features, star rollovers, and location reliability
00:18:30 - Writing the code, abusing frameworks, and making it work
00:21:30 - Seeing TNA and StepManiacs on location for the first time
00:24:45 - Dance game culture, bar holders, and competitive absurdity
00:27:30 - Rapid-fire Q&A begins and homebrew realities
00:29:45 - Code updates, tournament balance, and fixing multiball abuse
00:33:30 - Letting the game fight back and physical battle stories
00:36:00 - Live performance plans and modular synth rabbit holes
00:39:30 - Sound design philosophy and integrating live systems
00:44:00 - Community questions, shows, and creative longevity
00:49:30 - Staying involved with TNA years after release
00:55:00 - Pinball as an evolving system, not a finished product
01:01:00 - Reflections on difficulty, mastery, and player psychology
01:07:30 - Future projects, collaborations, and saying no to burnout
01:14:00 - Long-tail audience questions and deep nerd tangents
01:21:30 - Closing thoughts on creation, ownership, and legacy
01:30:45 - Final goodbyes and Great Pyramid sign-off
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