AAA Trainwrecks and the Bitter Aftertaste of Ignoring Your Players

June 19
20 mins

Episode Description

AAA Gaming really took a swig from the bitter cup of failure this week, and let me tell you, it’s a blend nobody asked for. The big takeaway? They’re crashing and burning because, guess what, nobody actually wants what they’re selling. It’s like they set their sights on some imaginary audience while the real gamers are left shaking their heads, wondering what the heck just happened. Sure, titles like Crimson Desert are raking in the cash while the likes of Saints Row and Suicide Squad are going belly up, proving that the gap isn’t about talent—it’s about respect, or rather the lack thereof. So grab your digital coffee, folks, because we’re diving into the absurd world of AAA blunders, where consultants are calling the shots, and the real gamers are just ghosts in the machine.

Takeaways:

  • AAA Gaming seems to have brewed a fresh pot of failure and drank it all up, so cheers to that!
  • Crimson Desert made a staggering $179 million in just six weeks, proving that gamers actually want good games!
  • Instead of respecting their audience, AAA publishers are firing customers to chase imaginary new ones, which is just plain absurd.
  • Obsidian is facing major backlash for wage violations while getting publicly praised for their success; talk about a bad timing cocktail!
  • Epic Games finally admitted their launcher sucks, but let's not act like being 'not terrible' is a badge of honor.
  • Developers need to stop hiring consultants who despise games; let’s get back to making fun games that gamers actually want!

Companies mentioned in this episode:

  • AAA Gaming
  • Pearl Abyss
  • The Gap
  • Saints Row
  • Warner Brothers
  • Rocksteady
  • Monolith
  • Bioware
  • Obsidian Entertainment
  • Microsoft
  • Sony
  • Epic Games
  • Valve
  • AMD
  • Blizzard
  • NetEase
  • Pocket Pair
  • FromSoftware

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