AI Coding Is Solved. Software Engineering Isn’t.

June 30
1h 1m

Episode Description

If coding is "solved," is software engineering? Ajay Medury (software engineer) and Andrew Sierota (systems engineer) pick up where Episode 1 left off and get into the part that isn't solved: judgment. They trade notes on why weekly usage limits have quietly become the real project budget, what it's like to build a sharded Minecraft world solo as both product manager and principal engineer, what Amazon's New World got wrong about scale, running decorrelated multi-model code reviews, and what an AI "skill" actually is. It might all just be an act of intelligence.

In this episode:

  • Why "coding is solved" but software engineering isn't, and why judgment is the expensive part
  • The new bottleneck: weekly subscription usage limits as a hard budget
  • Breaking a big build into modules and submodules, and shrinking scope to actually ship
  • Wearing every hat at once: product manager and principal engineer
  • New World and the problem of scale at launch
  • Large codebases, heavy test coverage, and review rounds that exposed process gaps
  • Pre-flight checks, linters, and spec-tracing that cut review loops down
  • Decorrelated reviews: several different models reviewing blind, then taking the union of findings
  • What an AI "skill" is: system prompts, user prompts, and guardrails for long workflows
  • Severity tiers for findings: blockers, warnings, defers, suggestions, and nits
  • Why systems admins, as generalists by trade, may be an ideal audience for these tools

Chapters:

  • (00:00:00) - Real intelligence, or just an act?
  • (00:01:02) - Coding is solved; software engineering isn't
  • (00:02:02) - Keeping up with the release pace
  • (00:05:27) - Vibe coding vs. a repeatable process
  • (00:06:40) - Usage limits are the new budget
  • (00:08:40) - Breaking the build into modules
  • (00:12:18) - A sharded world, every hat on one builder
  • (00:17:12) - New World and the problem of scale
  • (00:25:04) - 200k lines and a 90-round review
  • (00:27:20) - Pre-flight checks that cut 90 rounds to 5
  • (00:30:49) - The podcast's own local-GPU pipeline
  • (00:33:27) - Learning by asking "what do you mean?"
  • (00:35:35) - When a large agent run burned through the budget
  • (00:38:05) - What is a skill, really?
  • (00:48:05) - Skills as guardrails for long workflows
  • (00:51:09) - Severity tiers: blockers to nits
  • (00:54:34) - Why sysadmins are ideal builders
  • (00:56:29) - A long-running Minecraft community, the real driver
  • (01:00:56) - Closing: an act of intelligence

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